bindings

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Published: Oct 1, 2018 License: MIT

README

This project maintains

  • Mostly auto-generated Go language bindings for various C libraries
  • Scripts to generate Go bindings for C libraries

Supported libraries

Ready to Use

Planned

Examples

See what code using these bindings looks like:

https://github.com/mbenkmann/bindings/tree/master/examples

API Documentation

master branch

https://godoc.org/github.com/mbenkmann/bindings

newest branch

https://godoc.org/gopkg.in/mbenkmann/bindings.v9

Installing the libraries

The bindings need the C development files of the respective libraries. The following are example commands for installing the SDL library. Other libraries are installed in a similar fashion.

On Ubuntu, type:

apt install libsdl2-dev

On Fedora, type:

yum install SDL2-devel

On Arch Linux, type:

pacman -S sdl2

On Gentoo, type:

emerge -av libsdl2

On macOS, use Homebrew:

brew install sdl2 pkg-config

Installing the ready-made bindings

Use go get to install the bindings to your $GOPATH. The following example command will install the bindings for SDL:

go get -v https://winterdrache.de/bindings/sdl

Switching to the 'newest' branch

The default branch installed by go get contains bindings for library versions that are about 2 years old. That way they can be used right away with the libraries provided by your operation system even if you are not using the most recent version. Programs developed with these bindings will be compatible with older systems without you having to ship a recent version of the respective library.

However, if you need features only provided by more recent library versions, or if you are going to ship copies of the libraries with your program anyway, you will want to use bindings that support the most recent features. To do this, make sure you have the most recent development files of the respective libraries installed, then switch to the 'newest' branch like this

cd ${GOPATH%%:*}/src/winterdrache.de/bindings
git checkout newest

Generating bindings yourself

Install the libraries and the ready-made bindings first. Then follow these instructions:

https://github.com/mbenkmann/bindings/tree/master/generators

Project Goals

  • Provide developers who have used the supported libraries with other programming languages an easy way to use them with Go.

  • Offer a Go API that is similar to the C API, so that

    • developer knowledge transfers over from C to Go.
    • code snippets, examples and usage patterns can be translated between C and Go in a straightforward manner.
    • the original API reference documentation remains useable with the Go bindings.
    • tutorials written for the C API remain useable for Go programmers.
    • Go developers can participate in discussions with non-Go developers in the libraries' primary community (forums, mailing lists,...)

    However, API that permits out of bounds writes without use of package unsafe must be avoided; and API that permits out of bounds reads without package unsafe should be avoided.

  • API stability matching the original library, i.e. as long as the original library's API does not change, the Go binding API should not change.

  • Produce as much of the bindings as possible with generalized scripts, keep library-specific configuration to a minimum and use handwritten bindings only as a last resort. This way

    • bindings for new versions of the libraries can be generated instantly.
    • users of the Go bindings can generate new bindings themselves and don't have to wait for this project to catch up with new versions.
    • the bindings can be used with custom forks of the supported libraries.
    • developers can generate bindings for their own code they have developed around the supported libraries, as long as that code is reasonably similar in terms of types and conventions.
  • Do not introduce additional failure points, i.e. if a C code fragment using a supported library has no bugs, the equivalent Go code using the bindings should not have any bugs, either. In fact, the behaviour should be exactly the same.

  • Support Linux, Windows and macOS.

Explicit Non-Goals

The following are things that could be legitimate project goals but that this project has deliberately chosen not to pursue:

  • Following the conventions of native Go libraries: The Go bindings make some mild use of Go features and conventions, in particular multiple return values and function receivers (paired with the removal of the respective type name from the function name, e.g. SDL_WindowDestroy(win) => win.Destroy()), because these features make the API so much nicer to use. But in general every step towards making the bindings look more like a native Go library would compromise the project goals. Changes towards "more Go" are only made if they offer a huge benefit. E.g. Using error type returns in place of sdl.GetError() does not meet that threshold.
  • Being 100% complete. Some C functions do not work well with Go code, in particular everything including callbacks and varargs. Other functions have native Go alternatives that are preferable. If the generator scripts can create good bindings for these functions they will be left in. Otherwise they are blacklisted and omitted without replacement.
  • Replacing calls to the C library with native Go code. While native Go code might be more efficient and/or have other benefits, its behaviour can never be guaranteed to be identical to that of the C library. When a wrapper for a C function does not make sense, it is better to omit it completely than to write a native Go function whose name and signature mislead users into believing that it is a wrapper.
  • Supporting different versions of a library with one version of bindings, i.e. making sure that a simple "go get" will always install a set of bindings that works with the version of the library installed on the system. The Go bindings are the counterpart of the C header files for the library. Old bindings with a new library version will work most of the time. New bindings with an old version will often fail, because the new bindings expect symbols that the old library does not have. The chosen solution is to tag generated bindings for different library versions in the repository to make it easy to switch to an appropriate set of bindings. Furthermore users can easily generate bindings that match their library version.

Project status

The project is being developed mainly on Ubuntu Linux. Your help in supporting other platforms is appreciated.

This project was initiated in May 2018. It is therefore very young and not completely settled.

Because the bindings are mechanically generated, most functions have only received little manual review. Especially functions that take pointer arguments are an issue because unless the pointer target is declared "const", it is not possible to automatically determine if it is an input, output or both. The scripts rely on manually maintained lists of defaults and exceptions for these cases. As this project gets used by more people, these lists will get better. However, as a user of this library you have to do your part in this effort.

If you see something, say something!

Filing an issue on Github is quick and painless and unlike calling the cops on a "suspicious" cardboard box, an incorrect issue will not cause airports to shut down or schools to be evacuated.

Examples of things to look out for:

  • Documentation that refers to NULL being a valid and useful value in a place where the Go bindings do not use a pointer. This is a particular issue with SDL_Rect which the Go bindings pass by value in most places.
  • Input or Input/Output parameters that the Go bindings incorrectly use as output parameters. Of particular note are pointers to a primitive type, such as int, which by default are treated as pure output parameters and returned by value in the Go bindings.
  • Documentation that mentions the transfer of ownership of memory blocks, e.g. that the caller has to free a pointer that is returned or that the caller must not free a string after passing it to the library.

In all such cases it doesn't hurt to take a quick look at the generated wrapper function. Most issues are easy to spot, e.g. if the documentation mentions that the caller has to free a returned string, but the wrapper function does not contain the word "free", that's almost certainly an issue.

Directories

Path Synopsis
examples
Bindings for SDL_image (www.libsdl.org/projects/SDL_image)
Bindings for SDL_image (www.libsdl.org/projects/SDL_image)
Bindings for Simple DirectMedia Layer (www.libsdl.org)
Bindings for Simple DirectMedia Layer (www.libsdl.org)
Utility functions to complement Simple DirectMedia Layer (www.libsdl.org)
Utility functions to complement Simple DirectMedia Layer (www.libsdl.org)
Bindings for SDL_ttf (www.libsdl.org/projects/SDL_ttf)
Bindings for SDL_ttf (www.libsdl.org/projects/SDL_ttf)

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