Documentation ¶
Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type Store ¶
type Store struct {
// contains filtered or unexported fields
}
Store is a backend database used for persistent storage of game data.
func (*Store) LoadItemAttributes ¶
func (s *Store) LoadItemAttributes() ([]*model.ItemAttributes, error)
LoadItemAttributes loads information about all equipment items.
func (*Store) LoadPlayer ¶
LoadPlayer loads information about a player.
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