Documentation ¶
Index ¶
- func TemplRender(c echo.Context, component templ.Component) error
- type Handler
- func (h *Handler) CreateGame(c echo.Context) error
- func (h *Handler) Dashboard(c echo.Context) error
- func (h *Handler) DeleteGame(c echo.Context) error
- func (h *Handler) GenerateGame(c echo.Context) error
- func (h *Handler) Index(c echo.Context) error
- func (h *Handler) JoinGame(c echo.Context) error
- func (h *Handler) Luck(c echo.Context) error
- func (h *Handler) PlayerAdd(c echo.Context) error
- func (h *Handler) PlayerDashboard(c echo.Context) error
- func (h *Handler) PlayerDropdownModal(c echo.Context) error
- func (h *Handler) PlayerRemove(c echo.Context) error
- func (h *Handler) PlayerReposition(c echo.Context) error
- func (h *Handler) SeatingDashboard(c echo.Context) error
- func (h *Handler) SwapSeats(c echo.Context) error
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func TemplRender ¶
Helper to wrap calling a component's Render method.
Types ¶
type Handler ¶
type Handler struct {
// contains filtered or unexported fields
}
func NewHandler ¶
func (*Handler) CreateGame ¶
func (*Handler) DeleteGame ¶
func (*Handler) GenerateGame ¶
func (*Handler) PlayerDashboard ¶
func (*Handler) PlayerDropdownModal ¶
func (*Handler) PlayerRemove ¶
func (*Handler) PlayerReposition ¶
func (*Handler) SeatingDashboard ¶
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