Documentation ¶
Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type GameData ¶
func (*GameData) GetRandomWord ¶
type GameDataAccessor ¶
type SqliteLoader ¶
type SqliteLoader struct {
// contains filtered or unexported fields
}
func NewSqliteLoader ¶
func NewSqliteLoader(dbPath string) *SqliteLoader
func (*SqliteLoader) Load ¶
func (loader *SqliteLoader) Load() (GameDataAccessor, error)
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