Documentation ¶
Index ¶
Constants ¶
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Variables ¶
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Functions ¶
This section is empty.
Types ¶
type CardAnimation ¶
CardAnimation is a system to render card animations.
func (*CardAnimation) FinalizeUI ¶
func (s *CardAnimation) FinalizeUI(world *ecs.World)
FinalizeUI the system
func (*CardAnimation) InitializeUI ¶
func (s *CardAnimation) InitializeUI(world *ecs.World)
InitializeUI the system
func (*CardAnimation) PostUpdateUI ¶
func (s *CardAnimation) PostUpdateUI(world *ecs.World)
PostUpdateUI the system
func (*CardAnimation) UpdateUI ¶
func (s *CardAnimation) UpdateUI(world *ecs.World)
UpdateUI the system
type CenterView ¶
type CenterView struct {
// contains filtered or unexported fields
}
UI is a system to render the user interface.
func (*CenterView) FinalizeUI ¶
func (s *CenterView) FinalizeUI(world *ecs.World)
FinalizeUI the system
func (*CenterView) InitializeUI ¶
func (s *CenterView) InitializeUI(world *ecs.World)
InitializeUI the system
func (*CenterView) PostUpdateUI ¶
func (s *CenterView) PostUpdateUI(world *ecs.World)
PostUpdateUI the system
type HaulerPaths ¶
type HaulerPaths struct {
// contains filtered or unexported fields
}
HaulerPaths is a system to render paths.
func (*HaulerPaths) FinalizeUI ¶
func (s *HaulerPaths) FinalizeUI(world *ecs.World)
FinalizeUI the system
func (*HaulerPaths) InitializeUI ¶
func (s *HaulerPaths) InitializeUI(world *ecs.World)
InitializeUI the system
func (*HaulerPaths) PostUpdateUI ¶
func (s *HaulerPaths) PostUpdateUI(world *ecs.World)
PostUpdateUI the system
type Markers ¶
type Markers struct { MinOffset int MaxOffset int Duration int // contains filtered or unexported fields }
Markers is a system to render production markers.
func (*Markers) InitializeUI ¶
InitializeUI the system
func (*Markers) PostUpdateUI ¶
PostUpdateUI the system
type Terrain ¶
type Terrain struct {
// contains filtered or unexported fields
}
Terrain is a system to render the terrain.
func (*Terrain) InitializeUI ¶
InitializeUI the system
func (*Terrain) PostUpdateUI ¶
PostUpdateUI the system
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