render

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Published: Mar 25, 2024 License: MIT Imports: 15 Imported by: 0

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Variables

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Functions

This section is empty.

Types

type CardAnimation

type CardAnimation struct {
	MaxOffset int
	Duration  int
	// contains filtered or unexported fields
}

CardAnimation is a system to render card animations.

func (*CardAnimation) FinalizeUI

func (s *CardAnimation) FinalizeUI(world *ecs.World)

FinalizeUI the system

func (*CardAnimation) InitializeUI

func (s *CardAnimation) InitializeUI(world *ecs.World)

InitializeUI the system

func (*CardAnimation) PostUpdateUI

func (s *CardAnimation) PostUpdateUI(world *ecs.World)

PostUpdateUI the system

func (*CardAnimation) UpdateUI

func (s *CardAnimation) UpdateUI(world *ecs.World)

UpdateUI the system

type CenterView

type CenterView struct {
	// contains filtered or unexported fields
}

UI is a system to render the user interface.

func (*CenterView) FinalizeUI

func (s *CenterView) FinalizeUI(world *ecs.World)

FinalizeUI the system

func (*CenterView) InitializeUI

func (s *CenterView) InitializeUI(world *ecs.World)

InitializeUI the system

func (*CenterView) PostUpdateUI

func (s *CenterView) PostUpdateUI(world *ecs.World)

PostUpdateUI the system

func (*CenterView) UpdateUI

func (s *CenterView) UpdateUI(world *ecs.World)

UpdateUI the system

type HaulerPaths

type HaulerPaths struct {
	// contains filtered or unexported fields
}

HaulerPaths is a system to render paths.

func (*HaulerPaths) FinalizeUI

func (s *HaulerPaths) FinalizeUI(world *ecs.World)

FinalizeUI the system

func (*HaulerPaths) InitializeUI

func (s *HaulerPaths) InitializeUI(world *ecs.World)

InitializeUI the system

func (*HaulerPaths) PostUpdateUI

func (s *HaulerPaths) PostUpdateUI(world *ecs.World)

PostUpdateUI the system

func (*HaulerPaths) UpdateUI

func (s *HaulerPaths) UpdateUI(world *ecs.World)

UpdateUI the system

type Markers

type Markers struct {
	MinOffset int
	MaxOffset int
	Duration  int
	// contains filtered or unexported fields
}

Markers is a system to render production markers.

func (*Markers) FinalizeUI

func (s *Markers) FinalizeUI(world *ecs.World)

FinalizeUI the system

func (*Markers) InitializeUI

func (s *Markers) InitializeUI(world *ecs.World)

InitializeUI the system

func (*Markers) PostUpdateUI

func (s *Markers) PostUpdateUI(world *ecs.World)

PostUpdateUI the system

func (*Markers) UpdateUI

func (s *Markers) UpdateUI(world *ecs.World)

UpdateUI the system

type Terrain

type Terrain struct {
	// contains filtered or unexported fields
}

Terrain is a system to render the terrain.

func (*Terrain) FinalizeUI

func (s *Terrain) FinalizeUI(world *ecs.World)

FinalizeUI the system

func (*Terrain) InitializeUI

func (s *Terrain) InitializeUI(world *ecs.World)

InitializeUI the system

func (*Terrain) PostUpdateUI

func (s *Terrain) PostUpdateUI(world *ecs.World)

PostUpdateUI the system

func (*Terrain) UpdateUI

func (s *Terrain) UpdateUI(world *ecs.World)

UpdateUI the system

type UI

type UI struct {
	// contains filtered or unexported fields
}

UI is a system to render the user interface.

func (*UI) FinalizeUI

func (s *UI) FinalizeUI(world *ecs.World)

FinalizeUI the system

func (*UI) InitializeUI

func (s *UI) InitializeUI(world *ecs.World)

InitializeUI the system

func (*UI) PostUpdateUI

func (s *UI) PostUpdateUI(world *ecs.World)

PostUpdateUI the system

func (*UI) UpdateUI

func (s *UI) UpdateUI(world *ecs.World)

UpdateUI the system

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