Documentation ¶
Index ¶
- func Compress(data []byte) ([]byte, error)
- func DecodeFromUCS2(src []byte) (string, error)
- func Decompress(buf []byte) ([]byte, error)
- func DecryptLevel(buf []byte) ([]byte, error)
- func DecryptReplay(buf []byte) ([]byte, error)
- func EncodeToUCS2(str string) []byte
- func EncryptJpegThumbnail(buf []byte) ([]byte, error)
- func EncryptLevel(buf []byte) ([]byte, error)
- func RemoveUploadedFlag(rawBCD []byte) ([]byte, error)
- func RepackThumbnailUntilFit(buf []byte) ([]byte, error)
- func RepackWorldThumbnailSilly(buf []byte) ([]byte, error)
- func UnpackJpegThumbnail(buf []byte) ([]byte, error)
- type AutoscrollSpeed
- type AutoscrollType
- type BCD
- type BoundaryType
- type ClearConCategory
- type ClearConId
- type ClearPipe
- type ClearPipeNode
- type CourseTheme
- type Entry
- type ExclamationBlock
- type ExclamationBlockNode
- type GameVersion
- type Ground
- type Header
- type Icicle
- type LevelArea
- type LiquidSpeed
- type LiquidType
- type ObjId
- type Object
- type OrientationType
- type PiranhaCreeper
- type PiranhaCreeperNode
- type Random
- type Replay
- func (s *Replay) GetTASText() string
- func (s *Replay) HandleEndCap(reader *bytes.Reader)
- func (s *Replay) HandleInput(reader *bytes.Reader) bool
- func (s *Replay) HandleJoysticks(reader *bytes.Reader)
- func (s *Replay) HandleTimePassed(units int)
- func (s *Replay) InputToName(input ReplayInputType) string
- func (s *Replay) Load(buf []byte) error
- type ReplayEntryType
- type ReplayInputType
- type Snake
- type SnakeNode
- type Sound
- type SoundId
- type Track
- type TrackBlock
- type TrackBlockNode
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func DecodeFromUCS2 ¶
func Decompress ¶
func DecryptLevel ¶
func DecryptReplay ¶
func EncodeToUCS2 ¶
func EncryptJpegThumbnail ¶
Add neccesary data at the end of the thumbnail
func EncryptLevel ¶
func RemoveUploadedFlag ¶
func RepackThumbnailUntilFit ¶
func RepackWorldThumbnailSilly ¶
no clue why but (some) dump world thumbnails fail otherwise
func UnpackJpegThumbnail ¶
Types ¶
type AutoscrollSpeed ¶
type AutoscrollSpeed uint8
const ( AUTOSCROLL_X1 AutoscrollSpeed = 0 AUTOSCROLL_X2 AutoscrollSpeed = 1 AUTOSCROLL_X3 AutoscrollSpeed = 2 )
type AutoscrollType ¶
type AutoscrollType uint8
const ( AUTOSCROLL_NONE AutoscrollType = 0 SLOW AutoscrollType = 1 NORMAL AutoscrollType = 2 FAST AutoscrollType = 3 CUSTOM AutoscrollType = 4 )
type BCD ¶
type BCD struct { //VersionNumber1 uint32 // Assumed version number -- must be 1 in v1.0.0 //VersionNumber2 uint16 // Assumed version number -- must be 0x10 in v1.0.0 //Padding1 [2]byte // 2 empty bytes //CRC32 uint32 // CRC32 of the decrypted level file from offset 0x10 to 0x5BFD0 (non-inclusive) //Magic [4]byte // Magic SCDL (53 53 44 4C) Header Header // header 0x200 OverWorld LevelArea SubWorld LevelArea }
func (*BCD) LoadDecrypted ¶
func (*BCD) SaveDecrypted ¶
type BoundaryType ¶
type BoundaryType uint8
const ( BUILT_ABOVE_LINE BoundaryType = 0 BUILT_BELOW_LINE BoundaryType = 0 )
type ClearConCategory ¶
type ClearConCategory uint8
const ( CATEGORY_NONE ClearConCategory = 0 CATEGORY_PARTS ClearConCategory = 1 CATEGORY_STATUS ClearConCategory = 2 CATEGORY_ACTIONS ClearConCategory = 3 )
type ClearConId ¶
type ClearConId uint32
const ( CLEARCON_NONE ClearConId = 0 REACH_THE_GOAL_WITHOUT_LANDING_AFTER_LEAVING_THE_GROUND ClearConId = 137525990 REACH_THE_GOAL_AFTER_DEFEATING_AT_LEAST_ALL_MECHAKOOPA ClearConId = 199585683 REACH_THE_GOAL_AFTER_DEFEATING_AT_LEAST_ALL_CHEEP_CHEEP ClearConId = 272349836 REACH_THE_GOAL_WITHOUT_TAKING_DAMAGE ClearConId = 375673178 REACH_THE_GOAL_AS_BOOMERANG_MARIO ClearConId = 426197923 REACH_THE_GOAL_WHILE_WEARING_A_SHOE ClearConId = 436833616 REACH_THE_GOAL_AS_FIRE_MARIO ClearConId = 713979835 REACH_THE_GOAL_AS_FROG_MARIO ClearConId = 744927294 REACH_THE_GOAL_AFTER_DEFEATING_AT_LEAST_ALL_LARRY ClearConId = 751004331 REACH_THE_GOAL_AS_RACCOON_MARIO ClearConId = 900050759 REACH_THE_GOAL_AFTER_DEFEATING_AT_LEAST_ALL_BLOOPER ClearConId = 947659466 REACH_THE_GOAL_AS_PROPELLER_MARIO ClearConId = 976173462 REACH_THE_GOAL_WHILE_WEARING_A_PROPELLER_BOX ClearConId = 994686866 REACH_THE_GOAL_AFTER_DEFEATING_AT_LEAST_ALL_SPIKE ClearConId = 998904081 REACH_THE_GOAL_AFTER_DEFEATING_AT_LEAST_ALL_BOOM_BOOM ClearConId = 1008094897 REACH_THE_GOAL_WHILE_HOLDING_A_KOOPA_SHELL ClearConId = 1051433633 REACH_THE_GOAL_AFTER_DEFEATING_AT_LEAST_ALL_PORCUPUFFER ClearConId = 1061233896 REACH_THE_GOAL_AFTER_DEFEATING_AT_LEAST_ALL_CHARVAARGH ClearConId = 1062253843 REACH_THE_GOAL_AFTER_DEFEATING_AT_LEAST_ALL_BULLET_BILL ClearConId = 1079889509 REACH_THE_GOAL_AFTER_DEFEATING_AT_LEAST_ALL_BULLY_BULLIES ClearConId = 1080535886 REACH_THE_GOAL_WHILE_WEARING_A_GOOMBA_MASK ClearConId = 1151250770 REACH_THE_GOAL_AFTER_DEFEATING_AT_LEAST_ALL_HOP_CHOPS ClearConId = 1182464856 REACH_THE_GOAL_WHILE_HOLDING_A_RED_POW_BLOCK_OR_REACH_THE_GOAL_AFTER_ACTIVATING_AT_LEAST_ALL_RED_POW_BLOCK ClearConId = 1219761531 REACH_THE_GOAL_AFTER_DEFEATING_AT_LEAST_ALL_BOB_OMB ClearConId = 1221661152 REACH_THE_GOAL_AFTER_DEFEATING_AT_LEAST_ALL_SPINY_SPINIES ClearConId = 1259427138 REACH_THE_GOAL_AFTER_DEFEATING_AT_LEAST_ALL_BOWSER_MEOWSER ClearConId = 1268255615 REACH_THE_GOAL_AFTER_DEFEATING_AT_LEAST_ALL_ANT_TROOPER ClearConId = 1279580818 REACH_THE_GOAL_ON_A_LAKITUS_CLOUD ClearConId = 1283945123 REACH_THE_GOAL_AFTER_DEFEATING_AT_LEAST_ALL_BOO ClearConId = 1344044032 REACH_THE_GOAL_AFTER_DEFEATING_AT_LEAST_ALL_ROY ClearConId = 1425973877 REACH_THE_GOAL_WHILE_HOLDING_A_TRAMPOLINE ClearConId = 1429902736 REACH_THE_GOAL_AFTER_DEFEATING_AT_LEAST_ALL_MORTON ClearConId = 1431944825 REACH_THE_GOAL_AFTER_DEFEATING_AT_LEAST_ALL_FISH_BONE ClearConId = 1446467058 REACH_THE_GOAL_AFTER_DEFEATING_AT_LEAST_ALL_MONTY_MOLE ClearConId = 1510495760 REACH_THE_GOAL_AFTER_PICKING_UP_AT_LEAST_ALL_1_UP_MUSHROOM ClearConId = 1656179347 REACH_THE_GOAL_AFTER_DEFEATING_AT_LEAST_ALL_HAMMER_BRO ClearConId = 1665820273 REACH_THE_GOAL_AFTER_HITTING_AT_LEAST_ALL_P_SWITCH_OR_REACH_THE_GOAL_WHILE_HOLDING_A_P_SWITCH ClearConId = 1676924210 REACH_THE_GOAL_AFTER_ACTIVATING_AT_LEAST_ALL_POW_BLOCK_OR_REACH_THE_GOAL_WHILE_HOLDING_A_POW_BLOCK ClearConId = 1715960804 REACH_THE_GOAL_AFTER_DEFEATING_AT_LEAST_ALL_ANGRY_SUN ClearConId = 1724036958 REACH_THE_GOAL_AFTER_DEFEATING_AT_LEAST_ALL_POKEY ClearConId = 1730095541 REACH_THE_GOAL_AS_SUPERBALL_MARIO ClearConId = 1780278293 REACH_THE_GOAL_AFTER_DEFEATING_AT_LEAST_ALL_POM_POM ClearConId = 1839897151 REACH_THE_GOAL_AFTER_DEFEATING_AT_LEAST_ALL_PEEPA ClearConId = 1969299694 REACH_THE_GOAL_AFTER_DEFEATING_AT_LEAST_ALL_LAKITU ClearConId = 2035052211 REACH_THE_GOAL_AFTER_DEFEATING_AT_LEAST_ALL_LEMMY ClearConId = 2038503215 REACH_THE_GOAL_AFTER_DEFEATING_AT_LEAST_ALL_LAVA_BUBBLE ClearConId = 2048033177 REACH_THE_GOAL_WHILE_WEARING_A_BULLET_BILL_MASK ClearConId = 2076496776 REACH_THE_GOAL_AS_BIG_MARIO ClearConId = 2089161429 REACH_THE_GOAL_AS_CAT_MARIO ClearConId = 2111528319 REACH_THE_GOAL_AFTER_DEFEATING_AT_LEAST_ALL_GOOMBA_GALOOMBA ClearConId = 2131209407 REACH_THE_GOAL_AFTER_DEFEATING_AT_LEAST_ALL_THWOMP ClearConId = 2139645066 REACH_THE_GOAL_AFTER_DEFEATING_AT_LEAST_ALL_IGGY ClearConId = 2259346429 REACH_THE_GOAL_WHILE_WEARING_A_DRY_BONES_SHELL ClearConId = 2549654281 REACH_THE_GOAL_AFTER_DEFEATING_AT_LEAST_ALL_SLEDGE_BRO ClearConId = 2694559007 REACH_THE_GOAL_AFTER_DEFEATING_AT_LEAST_ALL_ROCKY_WRENCH ClearConId = 2746139466 REACH_THE_GOAL_AFTER_GRABBING_AT_LEAST_ALL_50_COIN ClearConId = 2749601092 REACH_THE_GOAL_AS_FLYING_SQUIRREL_MARIO ClearConId = 2855236681 REACH_THE_GOAL_AS_BUZZY_MARIO ClearConId = 3036298571 REACH_THE_GOAL_AS_BUILDER_MARIO ClearConId = 3074433106 REACH_THE_GOAL_AS_CAPE_MARIO ClearConId = 3146932243 REACH_THE_GOAL_AFTER_DEFEATING_AT_LEAST_ALL_WENDY ClearConId = 3174413484 REACH_THE_GOAL_WHILE_WEARING_A_CANNON_BOX ClearConId = 3206222275 REACH_THE_GOAL_AS_LINK ClearConId = 3314955857 REACH_THE_GOAL_WHILE_YOU_HAVE_SUPER_STAR_INVINCIBILITY ClearConId = 3342591980 REACH_THE_GOAL_AFTER_DEFEATING_AT_LEAST_ALL_GOOMBRAT_GOOMBUD ClearConId = 3346433512 REACH_THE_GOAL_AFTER_GRABBING_AT_LEAST_ALL_10_COIN ClearConId = 3348058176 REACH_THE_GOAL_AFTER_DEFEATING_AT_LEAST_ALL_BUZZY_BEETLE ClearConId = 3353006607 REACH_THE_GOAL_AFTER_DEFEATING_AT_LEAST_ALL_BOWSER_JR ClearConId = 3392229961 REACH_THE_GOAL_AFTER_DEFEATING_AT_LEAST_ALL_KOOPA_TROOPA ClearConId = 3437308486 REACH_THE_GOAL_AFTER_DEFEATING_AT_LEAST_ALL_CHAIN_CHOMP ClearConId = 3459144213 REACH_THE_GOAL_AFTER_DEFEATING_AT_LEAST_ALL_MUNCHER ClearConId = 3466227835 REACH_THE_GOAL_AFTER_DEFEATING_AT_LEAST_ALL_WIGGLER ClearConId = 3481362698 REACH_THE_GOAL_AS_SMB2_MARIO ClearConId = 3513732174 REACH_THE_GOAL_IN_A_KOOPA_CLOWN_CAR_JUNIOR_CLOWN_CAR ClearConId = 3649647177 REACH_THE_GOAL_AS_SPINY_MARIO ClearConId = 3725246406 REACH_THE_GOAL_IN_A_KOOPA_TROOPA_CAR ClearConId = 3730243509 REACH_THE_GOAL_AFTER_DEFEATING_AT_LEAST_ALL_PIRANHA_PLANT_JUMPING_PIRANHA_PLANT ClearConId = 3748075486 REACH_THE_GOAL_AFTER_DEFEATING_AT_LEAST_ALL_DRY_BONES ClearConId = 3797704544 REACH_THE_GOAL_AFTER_DEFEATING_AT_LEAST_ALL_STINGBY_STINGBIES ClearConId = 3824561269 REACH_THE_GOAL_AFTER_DEFEATING_AT_LEAST_ALL_PIRANHA_CREEPER ClearConId = 3833342952 REACH_THE_GOAL_AFTER_DEFEATING_AT_LEAST_ALL_FIRE_PIRANHA_PLANT ClearConId = 3842179831 REACH_THE_GOAL_AFTER_BREAKING_AT_LEAST_ALL_CRATES ClearConId = 3874680510 REACH_THE_GOAL_AFTER_DEFEATING_AT_LEAST_ALL_LUDWIG ClearConId = 3974581191 REACH_THE_GOAL_AS_SUPER_MARIO ClearConId = 3977257962 REACH_THE_GOAL_AFTER_DEFEATING_AT_LEAST_ALL_SKIPSQUEAK ClearConId = 4042480826 REACH_THE_GOAL_AFTER_GRABBING_AT_LEAST_ALL_COIN ClearConId = 4116396131 REACH_THE_GOAL_AFTER_DEFEATING_AT_LEAST_ALL_MAGIKOOPA ClearConId = 4117878280 REACH_THE_GOAL_AFTER_GRABBING_AT_LEAST_ALL_30_COIN ClearConId = 4122555074 REACH_THE_GOAL_AS_BALLOON_MARIO ClearConId = 4153835197 REACH_THE_GOAL_WHILE_WEARING_A_RED_POW_BOX ClearConId = 4172105156 REACH_THE_GOAL_WHILE_RIDING_YOSHI ClearConId = 4209535561 REACH_THE_GOAL_AFTER_DEFEATING_AT_LEAST_ALL_SPIKE_TOP ClearConId = 4269094462 REACH_THE_GOAL_AFTER_DEFEATING_AT_LEAST_ALL_BANZAI_BILL ClearConId = 4293354249 )
type ClearPipe ¶
type ClearPipe struct { Index uint8 NodeCount uint8 Unk uint16 Nodes [36]ClearPipeNode }
type ClearPipeNode ¶
type CourseTheme ¶
type CourseTheme uint8
const ( OVERWORLD CourseTheme = 0 UNDERGROUND CourseTheme = 1 CASTLE CourseTheme = 2 AIRSHIP CourseTheme = 3 UNDERWATER CourseTheme = 4 GHOST_HOUSE CourseTheme = 5 SNOW CourseTheme = 6 DESERT CourseTheme = 7 SKY CourseTheme = 8 FOREST CourseTheme = 9 )
type ExclamationBlock ¶
type ExclamationBlock struct { Unk1 uint8 Index uint8 NodeCount uint8 Unk2 uint8 Nodes [10]ExclamationBlockNode }
type ExclamationBlockNode ¶
type GameVersion ¶
type GameVersion uint32
const ( V1_0_0 GameVersion = 0 V1_0_1 GameVersion = 1 V1_1_0 GameVersion = 2 V2_0_0 GameVersion = 3 V3_0_0 GameVersion = 4 V3_0_1 GameVersion = 5 VUNKNOWN GameVersion = 33 )
type Header ¶
type Header struct { YStart uint8 // Starting Y position of level YGoal uint8 // Y position of goal (in tiles) XGoal uint16 // X position of goal (in tiles * 10) TimeLimit uint16 // Time limit; defaults to 300 ClearConditionMagnitude uint16 // Target amount required for clear condition CreationYear uint16 // Creation year CreationMonth uint8 // Creation month CreationDay uint8 // Creation day CreationHour uint8 // Creation hour CreationMinute uint8 // Creation minute AutoscrollSpeed uint8 ClearConditionCategory uint8 // Clear condition type (more below) ClearConditionObject uint32 // Clear condition object (CRC32 of more below) UnkGameVer uint32 ManagementFlags uint32 // Management flags: &1 always seems to be set, &2 shows that a level has passed its Clear Check, &0x10 shows that the level may not be uploaded ClearAttemmpts uint32 ClearCheckTime uint32 // Time taken in Clear Check (units unknown), or 0xFFFFFFFF if the level has not been cleared CreationId uint32 // Initialised to a random value when a level is created UploadId uint64 GameVersion uint32 Unk1 [0xBD]byte GameStyle [0x2]byte // Game style: M1, M3, MW, WU, 3W Unk2 uint8 Name [0x42]byte // Course name, null-terminated, UCS-2 Description [0xCA]byte // Course description, null-terminated, UCS-2 (game only lets you enter up to 75, but there's space for 100) }
type LevelArea ¶
type LevelArea struct { Theme uint8 AutoscrollType uint8 BoundaryType uint8 Orientation uint8 LiquidEndHeight uint8 LiquidType uint8 LiquidSpeed uint8 LiquidStartHeight uint8 BoundaryRight uint32 BoundaryTop uint32 BoundaryLeft uint32 BoundaryBottom uint32 UnkFlag uint32 ObjectCount uint32 SoundEffectCount uint32 SnakeBlockCount uint32 ClearPipeCount uint32 PiranhaCreeperCount uint32 ExclamationMarkBlockCount uint32 TrackBlockCount uint32 Unk1 uint32 GroundCount uint32 TrackCount uint32 IceCount uint32 Objects [2600]Object Sounds [300]Sound Snakes [5]Snake ClearPipes [200]ClearPipe PiranhaCreepers [10]PiranhaCreeper ExclamationBlocks [10]ExclamationBlock TrackBlocks [10]TrackBlock Ground [4000]Ground Tracks [1500]Track Icicles [300]Icicle Unk2 [0xDBC]byte }
type LiquidSpeed ¶
type LiquidSpeed uint8
const ( NONE LiquidSpeed = 0 LIQUID_X1 LiquidSpeed = 1 LIQUID_X2 LiquidSpeed = 2 LIQUID_X3 LiquidSpeed = 3 )
type LiquidType ¶
type LiquidType uint8
const ( STATIC LiquidType = 0 RISING_OR_FALLING LiquidType = 1 RISING_AND_FALLING LiquidType = 2 )
type ObjId ¶
type ObjId uint16
const ( GOOMBA ObjId = 0 KOOPA ObjId = 1 PIRANHA_FLOWER ObjId = 2 HAMMER_BRO ObjId = 3 BLOCK ObjId = 4 QUESTION_BLOCK ObjId = 5 HARD_BLOCK ObjId = 6 GROUND ObjId = 7 COIN ObjId = 8 PIPE ObjId = 9 SPRING ObjId = 10 LIFT ObjId = 11 THWOMP ObjId = 12 BULLET_BILL_BLASTER ObjId = 13 MUSHROOM_PLATFORM ObjId = 14 BOB_OMB ObjId = 15 SEMISOLID_PLATFORM ObjId = 16 BRIDGE ObjId = 17 P_SWITCH ObjId = 18 POW ObjId = 19 SUPER_MUSHROOM ObjId = 20 DONUT_BLOCK ObjId = 21 CLOUD ObjId = 22 NOTE_BLOCK ObjId = 23 FIRE_BAR ObjId = 24 SPINY ObjId = 25 GOAL_GROUND ObjId = 26 GOAL ObjId = 27 BUZZY_BEETLE ObjId = 28 HIDDEN_BLOCK ObjId = 29 LAKITU ObjId = 30 LAKITU_CLOUD ObjId = 31 BANZAI_BILL ObjId = 32 ONE_UP ObjId = 33 FIRE_FLOWER ObjId = 34 SUPER_STAR ObjId = 35 LAVA_LIFT ObjId = 36 STARTING_BRICK ObjId = 37 STARTING_ARROW ObjId = 38 MAGIKOOPA ObjId = 39 SPIKE_TOP ObjId = 40 BOO ObjId = 41 CLOWN_CAR ObjId = 42 SPIKES ObjId = 43 BIG_MUSHROOM ObjId = 44 SHOE_GOOMBA ObjId = 45 DRY_BONES ObjId = 46 CANNON ObjId = 47 BLOOPER ObjId = 48 CASTLE_BRIDGE ObjId = 49 JUMPING_MACHINE ObjId = 50 SKIPSQUEAK ObjId = 51 WIGGLER ObjId = 52 FAST_CONVEYOR_BELT ObjId = 53 BURNER ObjId = 54 DOOR ObjId = 55 CHEEP_CHEEP ObjId = 56 MUNCHER ObjId = 57 ROCKY_WRENCH ObjId = 58 TRACK ObjId = 59 LAVA_BUBBLE ObjId = 60 CHAIN_CHOMP ObjId = 61 BOWSER ObjId = 62 ICE_BLOCK ObjId = 63 VINE ObjId = 64 STINGBY ObjId = 65 ARROW ObjId = 66 ONE_WAY ObjId = 67 SAW ObjId = 68 PLAYER ObjId = 69 BIG_COIN ObjId = 70 HALF_COLLISION_PLATFORM ObjId = 71 KOOPA_CAR ObjId = 72 CINOBIO ObjId = 73 SPIKE_BALL ObjId = 74 STONE ObjId = 75 TWISTER ObjId = 76 BOOM_BOOM ObjId = 77 POKEY ObjId = 78 P_BLOCK ObjId = 79 SPRINT_PLATFORM ObjId = 80 SMB2_MUSHROOM ObjId = 81 DONUT ObjId = 82 SKEWER ObjId = 83 SNAKE_BLOCK ObjId = 84 TRACK_BLOCK ObjId = 85 CHARVAARGH ObjId = 86 SLIGHT_SLOPE ObjId = 87 STEEP_SLOPE ObjId = 88 REEL_CAMERA ObjId = 89 CHECKPOINT_FLAG ObjId = 90 SEESAW ObjId = 91 RED_COIN ObjId = 92 CLEAR_PIPE ObjId = 93 CONVEYOR_BELT ObjId = 94 KEY ObjId = 95 ANT_TROOPER ObjId = 96 WARP_BOX ObjId = 97 BOWSER_JR ObjId = 98 ON_OFF_BLOCK ObjId = 99 DOTTED_LINE_BLOCK ObjId = 100 WATER_MARKER ObjId = 101 MONTY_MOLE ObjId = 102 FISH_BONE ObjId = 103 ANGRY_SUN ObjId = 104 SWINGING_CLAW ObjId = 105 TREE ObjId = 106 PIRANHA_CREEPER ObjId = 107 BLINKING_BLOCK ObjId = 108 SOUND_EFFECT ObjId = 109 SPIKE_BLOCK ObjId = 110 MECHAKOOPA ObjId = 111 CRATE ObjId = 112 MUSHROOM_TRAMPOLINE ObjId = 113 PORKUPUFFER ObjId = 114 CINOBIC ObjId = 115 SUPER_HAMMER ObjId = 116 BULLY ObjId = 117 ICICLE ObjId = 118 EXCLAMATION_BLOCK ObjId = 119 LEMMY ObjId = 120 MORTON ObjId = 121 LARRY ObjId = 122 WENDY ObjId = 123 IGGY ObjId = 124 ROY ObjId = 125 LUDWIG ObjId = 126 CANNON_BOX ObjId = 127 PROPELLER_BOX ObjId = 128 GOOMBA_MASK ObjId = 129 BULLET_BILL_MASK ObjId = 130 RED_POW_BOX ObjId = 131 ON_OFF_TRAMPOLINE ObjId = 132 )
type OrientationType ¶
type OrientationType uint8
const ( HORIZONTAL OrientationType = 0 VERTICAL OrientationType = 1 )
type PiranhaCreeper ¶
type PiranhaCreeper struct { Unk1 uint8 Index uint8 NodeCount uint8 Unk2 uint8 Nodes [20]PiranhaCreeperNode }
type PiranhaCreeperNode ¶
type Replay ¶
type Replay struct {
// contains filtered or unexported fields
}
func (*Replay) GetTASText ¶
func (*Replay) HandleEndCap ¶
func (*Replay) HandleJoysticks ¶
func (*Replay) HandleTimePassed ¶
func (*Replay) InputToName ¶
func (s *Replay) InputToName(input ReplayInputType) string
type ReplayEntryType ¶
type ReplayEntryType uint8
const ( Time ReplayEntryType = iota Joysticks Inputs )
type ReplayInputType ¶
type ReplayInputType uint8
const ( X ReplayInputType = iota Y A B R L ZR ZL Up Down Left Right Plus Minus JoyUp JoyDown JoyLeft JoyRight )
type SoundId ¶
type SoundId uint8
const ( SHOCK SoundId = 0 CLATTER SoundId = 1 KICK SoundId = 2 APPLAUSE SoundId = 3 GLORY SoundId = 4 PUNCH SoundId = 5 LAUGHTER SoundId = 6 BABY SoundId = 7 DING_DONG SoundId = 8 BOSS_MUSIC SoundId = 9 HEARTBEAT SoundId = 10 SCREAM SoundId = 11 DRAMA SoundId = 12 JUMP SoundId = 13 CHEER SoundId = 14 DOOM SoundId = 15 FIREWORKS SoundId = 16 HONK_HONK SoundId = 17 BZZT SoundId = 18 BONUS_MUSIC SoundId = 19 SILENCE SoundId = 20 UNKNOWN1 SoundId = 21 UNKNOWN2 SoundId = 22 PARTY_POPPERINGS SoundId = 23 BOOO SoundId = 24 GUFFAW SoundId = 25 NEAR_MISS SoundId = 26 UNKNOWN3 SoundId = 27 UNKNOWN4 SoundId = 28 OINK SoundId = 29 KUH_THUNK SoundId = 30 BEEP SoundId = 31 NINJA_ATTACKGERS SoundId = 32 UNKNOWN5 SoundId = 33 UNKNOWN6 SoundId = 34 ZAP SoundId = 35 FLASH SoundId = 36 YEAH SoundId = 37 AWW SoundId = 38 UNKNOWN7 SoundId = 39 UNKNOWN8 SoundId = 40 AUDIENCE SoundId = 41 SCATTING SoundId = 42 SPARK SoundId = 43 TRADITIONAL SoundId = 44 ELECTRIC_GUITAR SoundId = 45 TWISTY_TURNY SoundId = 46 WOOZY SoundId = 47 FINAL_BOSS SoundId = 48 PEACEFUL SoundId = 49 HORROR SoundId = 50 SUPER_MARIO_GALAXY SoundId = 51 SUPER_MARIO_64 SoundId = 52 SUPER_MARIO_SUNSHINE SoundId = 53 SUPER_MARIO_KART SoundId = 54 UNKNOWN9 SoundId = 55 )
type TrackBlock ¶
type TrackBlock struct { Unk1 uint8 Index uint8 NodeCount uint8 Unk2 uint8 Nodes [10]TrackBlockNode }
type TrackBlockNode ¶
Click to show internal directories.
Click to hide internal directories.