rs14100

package
v0.0.0-...-b44964e Latest Latest
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Published: Mar 13, 2023 License: Apache-2.0, Apache-2.0 Imports: 18 Imported by: 0

Documentation

Overview

Code generated for package rs14100 by go-bindata DO NOT EDIT. (@generated) sources: data/RS14100_SF_4MB.FLM.bin

Copyright (c) 2014-2019 Cesanta Software Limited All rights reserved

Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at

http://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

func Asset

func Asset(name string) ([]byte, error)

Asset loads and returns the asset for the given name. It returns an error if the asset could not be found or could not be loaded.

func AssetDir

func AssetDir(name string) ([]string, error)

AssetDir returns the file names below a certain directory embedded in the file by go-bindata. For example if you run go-bindata on data/... and data contains the following hierarchy:

data/
  foo.txt
  img/
    a.png
    b.png

then AssetDir("data") would return []string{"foo.txt", "img"} AssetDir("data/img") would return []string{"a.png", "b.png"} AssetDir("foo.txt") and AssetDir("notexist") would return an error AssetDir("") will return []string{"data"}.

func AssetInfo

func AssetInfo(name string) (os.FileInfo, error)

AssetInfo loads and returns the asset info for the given name. It returns an error if the asset could not be found or could not be loaded.

func AssetNames

func AssetNames() []string

AssetNames returns the names of the assets.

func Flash

func Flash(fw *fwbundle.FirmwareBundle, opts *FlashOpts) error

func MustAsset

func MustAsset(name string) []byte

MustAsset is like Asset but panics when Asset would return an error. It simplifies safe initialization of global variables.

func RestoreAsset

func RestoreAsset(dir, name string) error

RestoreAsset restores an asset under the given directory

func RestoreAssets

func RestoreAssets(dir, name string) error

RestoreAssets restores an asset under the given directory recursively

Types

type FlashDevice

type FlashDevice struct {
	Vers     uint16    // Version Number and Architecture
	DevName  [128]byte // Device Name and Description
	DevType  uint16    // Device Type: ONCHIP, EXT8BIT, EXT16BIT, ...
	DevAdr   uint32    // Default Device Start Address
	DevSize  uint32    // Total Size of Device
	PageSize uint32    // Programming Page Size
	Rsvd     uint32    // Reserved for future Extension
	ValEmpty uint8     // Content of Erased Memory

	ProgTimeoutMs  uint32 // Time Out of Program Page Function
	EraseTimeoutMs uint32 // Time Out of Erase Sector Function

	Sectors [512]FlashSector
}

type FlashOpts

type FlashOpts struct {
	EraseChip bool
	KeepFS    bool
}

type FlashSector

type FlashSector struct {
	Size    uint32
	Address uint32
}

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