gamelift

package
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Published: Mar 9, 2017 License: Apache-2.0 Imports: 9 Imported by: 0

Documentation

Overview

Package gamelift provides a client for Amazon GameLift.

Index

Examples

Constants

View Source
const (
	// BuildStatusInitialized is a BuildStatus enum value
	BuildStatusInitialized = "INITIALIZED"

	// BuildStatusReady is a BuildStatus enum value
	BuildStatusReady = "READY"

	// BuildStatusFailed is a BuildStatus enum value
	BuildStatusFailed = "FAILED"
)
View Source
const (
	// ComparisonOperatorTypeGreaterThanOrEqualToThreshold is a ComparisonOperatorType enum value
	ComparisonOperatorTypeGreaterThanOrEqualToThreshold = "GreaterThanOrEqualToThreshold"

	// ComparisonOperatorTypeGreaterThanThreshold is a ComparisonOperatorType enum value
	ComparisonOperatorTypeGreaterThanThreshold = "GreaterThanThreshold"

	// ComparisonOperatorTypeLessThanThreshold is a ComparisonOperatorType enum value
	ComparisonOperatorTypeLessThanThreshold = "LessThanThreshold"

	// ComparisonOperatorTypeLessThanOrEqualToThreshold is a ComparisonOperatorType enum value
	ComparisonOperatorTypeLessThanOrEqualToThreshold = "LessThanOrEqualToThreshold"
)
View Source
const (
	// EC2InstanceTypeT2Micro is a EC2InstanceType enum value
	EC2InstanceTypeT2Micro = "t2.micro"

	// EC2InstanceTypeT2Small is a EC2InstanceType enum value
	EC2InstanceTypeT2Small = "t2.small"

	// EC2InstanceTypeT2Medium is a EC2InstanceType enum value
	EC2InstanceTypeT2Medium = "t2.medium"

	// EC2InstanceTypeT2Large is a EC2InstanceType enum value
	EC2InstanceTypeT2Large = "t2.large"

	// EC2InstanceTypeC3Large is a EC2InstanceType enum value
	EC2InstanceTypeC3Large = "c3.large"

	// EC2InstanceTypeC3Xlarge is a EC2InstanceType enum value
	EC2InstanceTypeC3Xlarge = "c3.xlarge"

	// EC2InstanceTypeC32xlarge is a EC2InstanceType enum value
	EC2InstanceTypeC32xlarge = "c3.2xlarge"

	// EC2InstanceTypeC34xlarge is a EC2InstanceType enum value
	EC2InstanceTypeC34xlarge = "c3.4xlarge"

	// EC2InstanceTypeC38xlarge is a EC2InstanceType enum value
	EC2InstanceTypeC38xlarge = "c3.8xlarge"

	// EC2InstanceTypeC4Large is a EC2InstanceType enum value
	EC2InstanceTypeC4Large = "c4.large"

	// EC2InstanceTypeC4Xlarge is a EC2InstanceType enum value
	EC2InstanceTypeC4Xlarge = "c4.xlarge"

	// EC2InstanceTypeC42xlarge is a EC2InstanceType enum value
	EC2InstanceTypeC42xlarge = "c4.2xlarge"

	// EC2InstanceTypeC44xlarge is a EC2InstanceType enum value
	EC2InstanceTypeC44xlarge = "c4.4xlarge"

	// EC2InstanceTypeC48xlarge is a EC2InstanceType enum value
	EC2InstanceTypeC48xlarge = "c4.8xlarge"

	// EC2InstanceTypeR3Large is a EC2InstanceType enum value
	EC2InstanceTypeR3Large = "r3.large"

	// EC2InstanceTypeR3Xlarge is a EC2InstanceType enum value
	EC2InstanceTypeR3Xlarge = "r3.xlarge"

	// EC2InstanceTypeR32xlarge is a EC2InstanceType enum value
	EC2InstanceTypeR32xlarge = "r3.2xlarge"

	// EC2InstanceTypeR34xlarge is a EC2InstanceType enum value
	EC2InstanceTypeR34xlarge = "r3.4xlarge"

	// EC2InstanceTypeR38xlarge is a EC2InstanceType enum value
	EC2InstanceTypeR38xlarge = "r3.8xlarge"

	// EC2InstanceTypeM3Medium is a EC2InstanceType enum value
	EC2InstanceTypeM3Medium = "m3.medium"

	// EC2InstanceTypeM3Large is a EC2InstanceType enum value
	EC2InstanceTypeM3Large = "m3.large"

	// EC2InstanceTypeM3Xlarge is a EC2InstanceType enum value
	EC2InstanceTypeM3Xlarge = "m3.xlarge"

	// EC2InstanceTypeM32xlarge is a EC2InstanceType enum value
	EC2InstanceTypeM32xlarge = "m3.2xlarge"

	// EC2InstanceTypeM4Large is a EC2InstanceType enum value
	EC2InstanceTypeM4Large = "m4.large"

	// EC2InstanceTypeM4Xlarge is a EC2InstanceType enum value
	EC2InstanceTypeM4Xlarge = "m4.xlarge"

	// EC2InstanceTypeM42xlarge is a EC2InstanceType enum value
	EC2InstanceTypeM42xlarge = "m4.2xlarge"

	// EC2InstanceTypeM44xlarge is a EC2InstanceType enum value
	EC2InstanceTypeM44xlarge = "m4.4xlarge"

	// EC2InstanceTypeM410xlarge is a EC2InstanceType enum value
	EC2InstanceTypeM410xlarge = "m4.10xlarge"
)
View Source
const (
	// EventCodeGenericEvent is a EventCode enum value
	EventCodeGenericEvent = "GENERIC_EVENT"

	// EventCodeFleetCreated is a EventCode enum value
	EventCodeFleetCreated = "FLEET_CREATED"

	// EventCodeFleetDeleted is a EventCode enum value
	EventCodeFleetDeleted = "FLEET_DELETED"

	// EventCodeFleetScalingEvent is a EventCode enum value
	EventCodeFleetScalingEvent = "FLEET_SCALING_EVENT"

	// EventCodeFleetStateDownloading is a EventCode enum value
	EventCodeFleetStateDownloading = "FLEET_STATE_DOWNLOADING"

	// EventCodeFleetStateValidating is a EventCode enum value
	EventCodeFleetStateValidating = "FLEET_STATE_VALIDATING"

	// EventCodeFleetStateBuilding is a EventCode enum value
	EventCodeFleetStateBuilding = "FLEET_STATE_BUILDING"

	// EventCodeFleetStateActivating is a EventCode enum value
	EventCodeFleetStateActivating = "FLEET_STATE_ACTIVATING"

	// EventCodeFleetStateActive is a EventCode enum value
	EventCodeFleetStateActive = "FLEET_STATE_ACTIVE"

	// EventCodeFleetStateError is a EventCode enum value
	EventCodeFleetStateError = "FLEET_STATE_ERROR"

	// EventCodeFleetInitializationFailed is a EventCode enum value
	EventCodeFleetInitializationFailed = "FLEET_INITIALIZATION_FAILED"

	// EventCodeFleetBinaryDownloadFailed is a EventCode enum value
	EventCodeFleetBinaryDownloadFailed = "FLEET_BINARY_DOWNLOAD_FAILED"

	// EventCodeFleetValidationLaunchPathNotFound is a EventCode enum value
	EventCodeFleetValidationLaunchPathNotFound = "FLEET_VALIDATION_LAUNCH_PATH_NOT_FOUND"

	// EventCodeFleetValidationExecutableRuntimeFailure is a EventCode enum value
	EventCodeFleetValidationExecutableRuntimeFailure = "FLEET_VALIDATION_EXECUTABLE_RUNTIME_FAILURE"

	// EventCodeFleetValidationTimedOut is a EventCode enum value
	EventCodeFleetValidationTimedOut = "FLEET_VALIDATION_TIMED_OUT"

	// EventCodeFleetActivationFailed is a EventCode enum value
	EventCodeFleetActivationFailed = "FLEET_ACTIVATION_FAILED"

	// EventCodeFleetActivationFailedNoInstances is a EventCode enum value
	EventCodeFleetActivationFailedNoInstances = "FLEET_ACTIVATION_FAILED_NO_INSTANCES"

	// EventCodeFleetNewGameSessionProtectionPolicyUpdated is a EventCode enum value
	EventCodeFleetNewGameSessionProtectionPolicyUpdated = "FLEET_NEW_GAME_SESSION_PROTECTION_POLICY_UPDATED"

	// EventCodeServerProcessInvalidPath is a EventCode enum value
	EventCodeServerProcessInvalidPath = "SERVER_PROCESS_INVALID_PATH"

	// EventCodeServerProcessSdkInitializationTimeout is a EventCode enum value
	EventCodeServerProcessSdkInitializationTimeout = "SERVER_PROCESS_SDK_INITIALIZATION_TIMEOUT"

	// EventCodeServerProcessProcessReadyTimeout is a EventCode enum value
	EventCodeServerProcessProcessReadyTimeout = "SERVER_PROCESS_PROCESS_READY_TIMEOUT"

	// EventCodeServerProcessCrashed is a EventCode enum value
	EventCodeServerProcessCrashed = "SERVER_PROCESS_CRASHED"

	// EventCodeServerProcessTerminatedUnhealthy is a EventCode enum value
	EventCodeServerProcessTerminatedUnhealthy = "SERVER_PROCESS_TERMINATED_UNHEALTHY"

	// EventCodeServerProcessForceTerminated is a EventCode enum value
	EventCodeServerProcessForceTerminated = "SERVER_PROCESS_FORCE_TERMINATED"

	// EventCodeServerProcessProcessExitTimeout is a EventCode enum value
	EventCodeServerProcessProcessExitTimeout = "SERVER_PROCESS_PROCESS_EXIT_TIMEOUT"

	// EventCodeGameSessionActivationTimeout is a EventCode enum value
	EventCodeGameSessionActivationTimeout = "GAME_SESSION_ACTIVATION_TIMEOUT"
)
View Source
const (
	// FleetStatusNew is a FleetStatus enum value
	FleetStatusNew = "NEW"

	// FleetStatusDownloading is a FleetStatus enum value
	FleetStatusDownloading = "DOWNLOADING"

	// FleetStatusValidating is a FleetStatus enum value
	FleetStatusValidating = "VALIDATING"

	// FleetStatusBuilding is a FleetStatus enum value
	FleetStatusBuilding = "BUILDING"

	// FleetStatusActivating is a FleetStatus enum value
	FleetStatusActivating = "ACTIVATING"

	// FleetStatusActive is a FleetStatus enum value
	FleetStatusActive = "ACTIVE"

	// FleetStatusDeleting is a FleetStatus enum value
	FleetStatusDeleting = "DELETING"

	// FleetStatusError is a FleetStatus enum value
	FleetStatusError = "ERROR"

	// FleetStatusTerminated is a FleetStatus enum value
	FleetStatusTerminated = "TERMINATED"
)
View Source
const (
	// GameSessionPlacementStatePending is a GameSessionPlacementState enum value
	GameSessionPlacementStatePending = "PENDING"

	// GameSessionPlacementStateFulfilled is a GameSessionPlacementState enum value
	GameSessionPlacementStateFulfilled = "FULFILLED"

	// GameSessionPlacementStateCancelled is a GameSessionPlacementState enum value
	GameSessionPlacementStateCancelled = "CANCELLED"

	// GameSessionPlacementStateTimedOut is a GameSessionPlacementState enum value
	GameSessionPlacementStateTimedOut = "TIMED_OUT"
)
View Source
const (
	// GameSessionStatusActive is a GameSessionStatus enum value
	GameSessionStatusActive = "ACTIVE"

	// GameSessionStatusActivating is a GameSessionStatus enum value
	GameSessionStatusActivating = "ACTIVATING"

	// GameSessionStatusTerminated is a GameSessionStatus enum value
	GameSessionStatusTerminated = "TERMINATED"

	// GameSessionStatusTerminating is a GameSessionStatus enum value
	GameSessionStatusTerminating = "TERMINATING"

	// GameSessionStatusError is a GameSessionStatus enum value
	GameSessionStatusError = "ERROR"
)
View Source
const (
	// InstanceStatusPending is a InstanceStatus enum value
	InstanceStatusPending = "PENDING"

	// InstanceStatusActive is a InstanceStatus enum value
	InstanceStatusActive = "ACTIVE"

	// InstanceStatusTerminating is a InstanceStatus enum value
	InstanceStatusTerminating = "TERMINATING"
)
View Source
const (
	// IpProtocolTcp is a IpProtocol enum value
	IpProtocolTcp = "TCP"

	// IpProtocolUdp is a IpProtocol enum value
	IpProtocolUdp = "UDP"
)
View Source
const (
	// MetricNameActivatingGameSessions is a MetricName enum value
	MetricNameActivatingGameSessions = "ActivatingGameSessions"

	// MetricNameActiveGameSessions is a MetricName enum value
	MetricNameActiveGameSessions = "ActiveGameSessions"

	// MetricNameActiveInstances is a MetricName enum value
	MetricNameActiveInstances = "ActiveInstances"

	// MetricNameAvailablePlayerSessions is a MetricName enum value
	MetricNameAvailablePlayerSessions = "AvailablePlayerSessions"

	// MetricNameCurrentPlayerSessions is a MetricName enum value
	MetricNameCurrentPlayerSessions = "CurrentPlayerSessions"

	// MetricNameIdleInstances is a MetricName enum value
	MetricNameIdleInstances = "IdleInstances"

	// MetricNameQueueDepth is a MetricName enum value
	MetricNameQueueDepth = "QueueDepth"

	// MetricNameWaitTime is a MetricName enum value
	MetricNameWaitTime = "WaitTime"
)
View Source
const (
	// OperatingSystemWindows2012 is a OperatingSystem enum value
	OperatingSystemWindows2012 = "WINDOWS_2012"

	// OperatingSystemAmazonLinux is a OperatingSystem enum value
	OperatingSystemAmazonLinux = "AMAZON_LINUX"
)
View Source
const (
	// PlayerSessionCreationPolicyAcceptAll is a PlayerSessionCreationPolicy enum value
	PlayerSessionCreationPolicyAcceptAll = "ACCEPT_ALL"

	// PlayerSessionCreationPolicyDenyAll is a PlayerSessionCreationPolicy enum value
	PlayerSessionCreationPolicyDenyAll = "DENY_ALL"
)
View Source
const (
	// PlayerSessionStatusReserved is a PlayerSessionStatus enum value
	PlayerSessionStatusReserved = "RESERVED"

	// PlayerSessionStatusActive is a PlayerSessionStatus enum value
	PlayerSessionStatusActive = "ACTIVE"

	// PlayerSessionStatusCompleted is a PlayerSessionStatus enum value
	PlayerSessionStatusCompleted = "COMPLETED"

	// PlayerSessionStatusTimedout is a PlayerSessionStatus enum value
	PlayerSessionStatusTimedout = "TIMEDOUT"
)
View Source
const (
	// ProtectionPolicyNoProtection is a ProtectionPolicy enum value
	ProtectionPolicyNoProtection = "NoProtection"

	// ProtectionPolicyFullProtection is a ProtectionPolicy enum value
	ProtectionPolicyFullProtection = "FullProtection"
)
View Source
const (
	// RoutingStrategyTypeSimple is a RoutingStrategyType enum value
	RoutingStrategyTypeSimple = "SIMPLE"

	// RoutingStrategyTypeTerminal is a RoutingStrategyType enum value
	RoutingStrategyTypeTerminal = "TERMINAL"
)
View Source
const (
	// ScalingAdjustmentTypeChangeInCapacity is a ScalingAdjustmentType enum value
	ScalingAdjustmentTypeChangeInCapacity = "ChangeInCapacity"

	// ScalingAdjustmentTypeExactCapacity is a ScalingAdjustmentType enum value
	ScalingAdjustmentTypeExactCapacity = "ExactCapacity"

	// ScalingAdjustmentTypePercentChangeInCapacity is a ScalingAdjustmentType enum value
	ScalingAdjustmentTypePercentChangeInCapacity = "PercentChangeInCapacity"
)
View Source
const (
	// ScalingStatusTypeActive is a ScalingStatusType enum value
	ScalingStatusTypeActive = "ACTIVE"

	// ScalingStatusTypeUpdateRequested is a ScalingStatusType enum value
	ScalingStatusTypeUpdateRequested = "UPDATE_REQUESTED"

	// ScalingStatusTypeUpdating is a ScalingStatusType enum value
	ScalingStatusTypeUpdating = "UPDATING"

	// ScalingStatusTypeDeleteRequested is a ScalingStatusType enum value
	ScalingStatusTypeDeleteRequested = "DELETE_REQUESTED"

	// ScalingStatusTypeDeleting is a ScalingStatusType enum value
	ScalingStatusTypeDeleting = "DELETING"

	// ScalingStatusTypeDeleted is a ScalingStatusType enum value
	ScalingStatusTypeDeleted = "DELETED"

	// ScalingStatusTypeError is a ScalingStatusType enum value
	ScalingStatusTypeError = "ERROR"
)
View Source
const (

	// ErrCodeConflictException for service response error code
	// "ConflictException".
	//
	// The requested operation would cause a conflict with the current state of
	// a service resource associated with the request. Resolve the conflict before
	// retrying this request.
	ErrCodeConflictException = "ConflictException"

	// ErrCodeFleetCapacityExceededException for service response error code
	// "FleetCapacityExceededException".
	//
	// The specified fleet has no available instances to fulfill a CreateGameSession
	// request. Clients can retry such requests immediately or after a waiting period.
	ErrCodeFleetCapacityExceededException = "FleetCapacityExceededException"

	// ErrCodeGameSessionFullException for service response error code
	// "GameSessionFullException".
	//
	// The game instance is currently full and cannot allow the requested player(s)
	// to join. Clients can retry such requests immediately or after a waiting period.
	ErrCodeGameSessionFullException = "GameSessionFullException"

	// ErrCodeIdempotentParameterMismatchException for service response error code
	// "IdempotentParameterMismatchException".
	//
	// A game session with this custom ID string already exists in this fleet. Resolve
	// this conflict before retrying this request.
	ErrCodeIdempotentParameterMismatchException = "IdempotentParameterMismatchException"

	// ErrCodeInternalServiceException for service response error code
	// "InternalServiceException".
	//
	// The service encountered an unrecoverable internal failure while processing
	// the request. Clients can retry such requests immediately or after a waiting
	// period.
	ErrCodeInternalServiceException = "InternalServiceException"

	// ErrCodeInvalidFleetStatusException for service response error code
	// "InvalidFleetStatusException".
	//
	// The requested operation would cause a conflict with the current state of
	// a resource associated with the request and/or the fleet. Resolve the conflict
	// before retrying.
	ErrCodeInvalidFleetStatusException = "InvalidFleetStatusException"

	// ErrCodeInvalidGameSessionStatusException for service response error code
	// "InvalidGameSessionStatusException".
	//
	// The requested operation would cause a conflict with the current state of
	// a resource associated with the request and/or the game instance. Resolve
	// the conflict before retrying.
	ErrCodeInvalidGameSessionStatusException = "InvalidGameSessionStatusException"

	// ErrCodeInvalidRequestException for service response error code
	// "InvalidRequestException".
	//
	// One or more parameter values in the request are invalid. Correct the invalid
	// parameter values before retrying.
	ErrCodeInvalidRequestException = "InvalidRequestException"

	// ErrCodeLimitExceededException for service response error code
	// "LimitExceededException".
	//
	// The requested operation would cause the resource to exceed the allowed service
	// limit. Resolve the issue before retrying.
	ErrCodeLimitExceededException = "LimitExceededException"

	// ErrCodeNotFoundException for service response error code
	// "NotFoundException".
	//
	// A service resource associated with the request could not be found. Clients
	// should not retry such requests.
	ErrCodeNotFoundException = "NotFoundException"

	// ErrCodeTerminalRoutingStrategyException for service response error code
	// "TerminalRoutingStrategyException".
	//
	// The service is unable to resolve the routing for a particular alias because
	// it has a terminal RoutingStrategy associated with it. The message returned
	// in this exception is the message defined in the routing strategy itself.
	// Such requests should only be retried if the routing strategy for the specified
	// alias is modified.
	ErrCodeTerminalRoutingStrategyException = "TerminalRoutingStrategyException"

	// ErrCodeUnauthorizedException for service response error code
	// "UnauthorizedException".
	//
	// The client failed authentication. Clients should not retry such requests.
	ErrCodeUnauthorizedException = "UnauthorizedException"
)
View Source
const (
	ServiceName = "gamelift"  // Service endpoint prefix API calls made to.
	EndpointsID = ServiceName // Service ID for Regions and Endpoints metadata.
)

Service information constants

Variables

This section is empty.

Functions

This section is empty.

Types

type Alias

type Alias struct {

	// Unique identifier for an alias; alias ARNs are unique across all regions.
	AliasArn *string `min:"1" type:"string"`

	// Unique identifier for an alias; alias IDs are unique within a region.
	AliasId *string `type:"string"`

	// Time stamp indicating when this data object was created. Format is a number
	// expressed in Unix time as milliseconds (for example "1469498468.057").
	CreationTime *time.Time `type:"timestamp" timestampFormat:"unix"`

	// Human-readable description of an alias.
	Description *string `type:"string"`

	// Time stamp indicating when this data object was last modified. Format is
	// a number expressed in Unix time as milliseconds (for example "1469498468.057").
	LastUpdatedTime *time.Time `type:"timestamp" timestampFormat:"unix"`

	// Descriptive label that is associated with an alias. Alias names do not need
	// to be unique.
	Name *string `min:"1" type:"string"`

	// Alias configuration for the alias, including routing type and settings.
	RoutingStrategy *RoutingStrategy `type:"structure"`
	// contains filtered or unexported fields
}

Properties describing a fleet alias.

Alias-related operations include:

  • CreateAlias

  • ListAliases

  • DescribeAlias

  • UpdateAlias

  • DeleteAlias

Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/Alias

func (Alias) GoString

func (s Alias) GoString() string

GoString returns the string representation

func (*Alias) SetAliasArn

func (s *Alias) SetAliasArn(v string) *Alias

SetAliasArn sets the AliasArn field's value.

func (*Alias) SetAliasId

func (s *Alias) SetAliasId(v string) *Alias

SetAliasId sets the AliasId field's value.

func (*Alias) SetCreationTime

func (s *Alias) SetCreationTime(v time.Time) *Alias

SetCreationTime sets the CreationTime field's value.

func (*Alias) SetDescription

func (s *Alias) SetDescription(v string) *Alias

SetDescription sets the Description field's value.

func (*Alias) SetLastUpdatedTime

func (s *Alias) SetLastUpdatedTime(v time.Time) *Alias

SetLastUpdatedTime sets the LastUpdatedTime field's value.

func (*Alias) SetName

func (s *Alias) SetName(v string) *Alias

SetName sets the Name field's value.

func (*Alias) SetRoutingStrategy

func (s *Alias) SetRoutingStrategy(v *RoutingStrategy) *Alias

SetRoutingStrategy sets the RoutingStrategy field's value.

func (Alias) String

func (s Alias) String() string

String returns the string representation

type AwsCredentials

type AwsCredentials struct {

	// Access key for an AWS account.
	AccessKeyId *string `min:"1" type:"string"`

	// Secret key for an AWS account.
	SecretAccessKey *string `min:"1" type:"string"`

	// Token specific to a build ID.
	SessionToken *string `min:"1" type:"string"`
	// contains filtered or unexported fields
}

AWS access credentials sometimes used for uploading game build files to Amazon GameLift. They are valid for a limited time. If they expire before you upload your game build, get a new set by calling RequestUploadCredentials. Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/AwsCredentials

func (AwsCredentials) GoString

func (s AwsCredentials) GoString() string

GoString returns the string representation

func (*AwsCredentials) SetAccessKeyId

func (s *AwsCredentials) SetAccessKeyId(v string) *AwsCredentials

SetAccessKeyId sets the AccessKeyId field's value.

func (*AwsCredentials) SetSecretAccessKey

func (s *AwsCredentials) SetSecretAccessKey(v string) *AwsCredentials

SetSecretAccessKey sets the SecretAccessKey field's value.

func (*AwsCredentials) SetSessionToken

func (s *AwsCredentials) SetSessionToken(v string) *AwsCredentials

SetSessionToken sets the SessionToken field's value.

func (AwsCredentials) String

func (s AwsCredentials) String() string

String returns the string representation

type Build

type Build struct {

	// Unique identifier for a build.
	BuildId *string `type:"string"`

	// Time stamp indicating when this data object was created. Format is a number
	// expressed in Unix time as milliseconds (for example "1469498468.057").
	CreationTime *time.Time `type:"timestamp" timestampFormat:"unix"`

	// Descriptive label that is associated with a build. Build names do not need
	// to be unique. It can be set using CreateBuild or UpdateBuild.
	Name *string `type:"string"`

	// Operating system that the game server binaries are built to run on. This
	// value determines the type of fleet resources that you can use for this build.
	OperatingSystem *string `type:"string" enum:"OperatingSystem"`

	// File size of the uploaded game build, expressed in bytes. When the build
	// status is INITIALIZED, this value is 0.
	SizeOnDisk *int64 `min:"1" type:"long"`

	// Current status of the build.
	//
	// Possible build statuses include the following:
	//
	//    * INITIALIZED – A new build has been defined, but no files have been uploaded.
	//    You cannot create fleets for builds that are in this status. When a build
	//    is successfully created, the build status is set to this value.
	//
	//    * READY – The game build has been successfully uploaded. You can now create
	//    new fleets for this build.
	//
	//    * FAILED – The game build upload failed. You cannot create new fleets
	//    for this build.
	Status *string `type:"string" enum:"BuildStatus"`

	// Version that is associated with this build. Version strings do not need to
	// be unique. This value can be set using CreateBuild or UpdateBuild.
	Version *string `type:"string"`
	// contains filtered or unexported fields
}

Properties describing a game build.

Build-related operations include:

  • CreateBuild

  • ListBuilds

  • DescribeBuild

  • UpdateBuild

  • DeleteBuild

Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/Build

func (Build) GoString

func (s Build) GoString() string

GoString returns the string representation

func (*Build) SetBuildId

func (s *Build) SetBuildId(v string) *Build

SetBuildId sets the BuildId field's value.

func (*Build) SetCreationTime

func (s *Build) SetCreationTime(v time.Time) *Build

SetCreationTime sets the CreationTime field's value.

func (*Build) SetName

func (s *Build) SetName(v string) *Build

SetName sets the Name field's value.

func (*Build) SetOperatingSystem

func (s *Build) SetOperatingSystem(v string) *Build

SetOperatingSystem sets the OperatingSystem field's value.

func (*Build) SetSizeOnDisk

func (s *Build) SetSizeOnDisk(v int64) *Build

SetSizeOnDisk sets the SizeOnDisk field's value.

func (*Build) SetStatus

func (s *Build) SetStatus(v string) *Build

SetStatus sets the Status field's value.

func (*Build) SetVersion

func (s *Build) SetVersion(v string) *Build

SetVersion sets the Version field's value.

func (Build) String

func (s Build) String() string

String returns the string representation

type CreateAliasInput

type CreateAliasInput struct {

	// Human-readable description of an alias.
	Description *string `min:"1" type:"string"`

	// Descriptive label that is associated with an alias. Alias names do not need
	// to be unique.
	//
	// Name is a required field
	Name *string `min:"1" type:"string" required:"true"`

	// Object that specifies the fleet and routing type to use for the alias.
	//
	// RoutingStrategy is a required field
	RoutingStrategy *RoutingStrategy `type:"structure" required:"true"`
	// contains filtered or unexported fields
}

Represents the input for a request action. Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateAliasInput

func (CreateAliasInput) GoString

func (s CreateAliasInput) GoString() string

GoString returns the string representation

func (*CreateAliasInput) SetDescription

func (s *CreateAliasInput) SetDescription(v string) *CreateAliasInput

SetDescription sets the Description field's value.

func (*CreateAliasInput) SetName

func (s *CreateAliasInput) SetName(v string) *CreateAliasInput

SetName sets the Name field's value.

func (*CreateAliasInput) SetRoutingStrategy

func (s *CreateAliasInput) SetRoutingStrategy(v *RoutingStrategy) *CreateAliasInput

SetRoutingStrategy sets the RoutingStrategy field's value.

func (CreateAliasInput) String

func (s CreateAliasInput) String() string

String returns the string representation

func (*CreateAliasInput) Validate

func (s *CreateAliasInput) Validate() error

Validate inspects the fields of the type to determine if they are valid.

type CreateAliasOutput

type CreateAliasOutput struct {

	// Object that describes the newly created alias record.
	Alias *Alias `type:"structure"`
	// contains filtered or unexported fields
}

Represents the returned data in response to a request action. Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateAliasOutput

func (CreateAliasOutput) GoString

func (s CreateAliasOutput) GoString() string

GoString returns the string representation

func (*CreateAliasOutput) SetAlias

func (s *CreateAliasOutput) SetAlias(v *Alias) *CreateAliasOutput

SetAlias sets the Alias field's value.

func (CreateAliasOutput) String

func (s CreateAliasOutput) String() string

String returns the string representation

type CreateBuildInput

type CreateBuildInput struct {

	// Descriptive label that is associated with a build. Build names do not need
	// to be unique. You can use UpdateBuild to change this value later.
	Name *string `min:"1" type:"string"`

	// Operating system that the game server binaries are built to run on. This
	// value determines the type of fleet resources that you can use for this build.
	// If your game build contains multiple executables, they all must run on the
	// same operating system.
	OperatingSystem *string `type:"string" enum:"OperatingSystem"`

	// Amazon S3 location of the game build files to be uploaded. The S3 bucket
	// must be owned by the same AWS account that you're using to manage Amazon
	// GameLift. It also must in the same region that you want to create a new build
	// in. Before calling CreateBuild with this location, you must allow Amazon
	// GameLift to access your Amazon S3 bucket (see Create a Build with Files in
	// Amazon S3 (http://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-build-cli-uploading.html#gamelift-build-cli-uploading-create-build)).
	StorageLocation *S3Location `type:"structure"`

	// Version that is associated with this build. Version strings do not need to
	// be unique. You can use UpdateBuild to change this value later.
	Version *string `min:"1" type:"string"`
	// contains filtered or unexported fields
}

Represents the input for a request action. Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateBuildInput

func (CreateBuildInput) GoString

func (s CreateBuildInput) GoString() string

GoString returns the string representation

func (*CreateBuildInput) SetName

func (s *CreateBuildInput) SetName(v string) *CreateBuildInput

SetName sets the Name field's value.

func (*CreateBuildInput) SetOperatingSystem

func (s *CreateBuildInput) SetOperatingSystem(v string) *CreateBuildInput

SetOperatingSystem sets the OperatingSystem field's value.

func (*CreateBuildInput) SetStorageLocation

func (s *CreateBuildInput) SetStorageLocation(v *S3Location) *CreateBuildInput

SetStorageLocation sets the StorageLocation field's value.

func (*CreateBuildInput) SetVersion

func (s *CreateBuildInput) SetVersion(v string) *CreateBuildInput

SetVersion sets the Version field's value.

func (CreateBuildInput) String

func (s CreateBuildInput) String() string

String returns the string representation

func (*CreateBuildInput) Validate

func (s *CreateBuildInput) Validate() error

Validate inspects the fields of the type to determine if they are valid.

type CreateBuildOutput

type CreateBuildOutput struct {

	// The newly created build record, including a unique build ID and status.
	Build *Build `type:"structure"`

	// Amazon S3 location specified in the request.
	StorageLocation *S3Location `type:"structure"`

	// This element is not currently in use.
	UploadCredentials *AwsCredentials `type:"structure"`
	// contains filtered or unexported fields
}

Represents the returned data in response to a request action. Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateBuildOutput

func (CreateBuildOutput) GoString

func (s CreateBuildOutput) GoString() string

GoString returns the string representation

func (*CreateBuildOutput) SetBuild

func (s *CreateBuildOutput) SetBuild(v *Build) *CreateBuildOutput

SetBuild sets the Build field's value.

func (*CreateBuildOutput) SetStorageLocation

func (s *CreateBuildOutput) SetStorageLocation(v *S3Location) *CreateBuildOutput

SetStorageLocation sets the StorageLocation field's value.

func (*CreateBuildOutput) SetUploadCredentials

func (s *CreateBuildOutput) SetUploadCredentials(v *AwsCredentials) *CreateBuildOutput

SetUploadCredentials sets the UploadCredentials field's value.

func (CreateBuildOutput) String

func (s CreateBuildOutput) String() string

String returns the string representation

type CreateFleetInput

type CreateFleetInput struct {

	// Unique identifier for a build to be deployed on the new fleet. The build
	// must have been successfully uploaded to Amazon GameLift and be in a READY
	// status. This fleet setting cannot be changed once the fleet is created.
	//
	// BuildId is a required field
	BuildId *string `type:"string" required:"true"`

	// Human-readable description of a fleet.
	Description *string `min:"1" type:"string"`

	// Range of IP addresses and port settings that permit inbound traffic to access
	// server processes running on the fleet. If no inbound permissions are set,
	// including both IP address range and port range, the server processes in the
	// fleet cannot accept connections. You can specify one or more sets of permissions
	// for a fleet.
	EC2InboundPermissions []*IpPermission `type:"list"`

	// Name of an EC2 instance type that is supported in Amazon GameLift. A fleet
	// instance type determines the computing resources of each instance in the
	// fleet, including CPU, memory, storage, and networking capacity. Amazon GameLift
	// supports the following EC2 instance types. See Amazon EC2 Instance Types
	// (http://aws.amazon.com/ec2/instance-types/) for detailed descriptions.
	//
	// EC2InstanceType is a required field
	EC2InstanceType *string `type:"string" required:"true" enum:"EC2InstanceType"`

	// This parameter is no longer used. Instead, to specify where Amazon GameLift
	// should store log files once a server process shuts down, use the Amazon GameLift
	// server API ProcessReady() and specify one or more directory paths in logParameters.
	// See more information in the Server API Reference (http://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api-ref.html#gamelift-sdk-server-api-ref-dataypes-process).
	LogPaths []*string `type:"list"`

	// Descriptive label that is associated with a fleet. Fleet names do not need
	// to be unique.
	//
	// Name is a required field
	Name *string `min:"1" type:"string" required:"true"`

	// Game session protection policy to apply to all instances in this fleet. If
	// this parameter is not set, instances in this fleet default to no protection.
	// You can change a fleet's protection policy using UpdateFleetAttributes, but
	// this change will only affect sessions created after the policy change. You
	// can also set protection for individual instances using UpdateGameSession.
	//
	//    * NoProtection – The game session can be terminated during a scale-down
	//    event.
	//
	//    * FullProtection – If the game session is in an ACTIVE status, it cannot
	//    be terminated during a scale-down event.
	NewGameSessionProtectionPolicy *string `type:"string" enum:"ProtectionPolicy"`

	// Policy that limits the number of game sessions an individual player can create
	// over a span of time for this fleet.
	ResourceCreationLimitPolicy *ResourceCreationLimitPolicy `type:"structure"`

	// Instructions for launching server processes on each instance in the fleet.
	// The runtime configuration for a fleet has a collection of server process
	// configurations, one for each type of server process to run on an instance.
	// A server process configuration specifies the location of the server executable,
	// launch parameters, and the number of concurrent processes with that configuration
	// to maintain on each instance. A CreateFleet request must include a runtime
	// configuration with at least one server process configuration; otherwise the
	// request will fail with an invalid request exception. (This parameter replaces
	// the parameters ServerLaunchPath and ServerLaunchParameters; requests that
	// contain values for these parameters instead of a runtime configuration will
	// continue to work.)
	RuntimeConfiguration *RuntimeConfiguration `type:"structure"`

	// This parameter is no longer used. Instead, specify server launch parameters
	// in the RuntimeConfiguration parameter. (Requests that specify a server launch
	// path and launch parameters instead of a runtime configuration will continue
	// to work.)
	ServerLaunchParameters *string `min:"1" type:"string"`

	// This parameter is no longer used. Instead, specify a server launch path using
	// the RuntimeConfiguration parameter. (Requests that specify a server launch
	// path and launch parameters instead of a runtime configuration will continue
	// to work.)
	ServerLaunchPath *string `min:"1" type:"string"`
	// contains filtered or unexported fields
}

Represents the input for a request action. Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateFleetInput

func (CreateFleetInput) GoString

func (s CreateFleetInput) GoString() string

GoString returns the string representation

func (*CreateFleetInput) SetBuildId

func (s *CreateFleetInput) SetBuildId(v string) *CreateFleetInput

SetBuildId sets the BuildId field's value.

func (*CreateFleetInput) SetDescription

func (s *CreateFleetInput) SetDescription(v string) *CreateFleetInput

SetDescription sets the Description field's value.

func (*CreateFleetInput) SetEC2InboundPermissions

func (s *CreateFleetInput) SetEC2InboundPermissions(v []*IpPermission) *CreateFleetInput

SetEC2InboundPermissions sets the EC2InboundPermissions field's value.

func (*CreateFleetInput) SetEC2InstanceType

func (s *CreateFleetInput) SetEC2InstanceType(v string) *CreateFleetInput

SetEC2InstanceType sets the EC2InstanceType field's value.

func (*CreateFleetInput) SetLogPaths

func (s *CreateFleetInput) SetLogPaths(v []*string) *CreateFleetInput

SetLogPaths sets the LogPaths field's value.

func (*CreateFleetInput) SetName

func (s *CreateFleetInput) SetName(v string) *CreateFleetInput

SetName sets the Name field's value.

func (*CreateFleetInput) SetNewGameSessionProtectionPolicy

func (s *CreateFleetInput) SetNewGameSessionProtectionPolicy(v string) *CreateFleetInput

SetNewGameSessionProtectionPolicy sets the NewGameSessionProtectionPolicy field's value.

func (*CreateFleetInput) SetResourceCreationLimitPolicy

func (s *CreateFleetInput) SetResourceCreationLimitPolicy(v *ResourceCreationLimitPolicy) *CreateFleetInput

SetResourceCreationLimitPolicy sets the ResourceCreationLimitPolicy field's value.

func (*CreateFleetInput) SetRuntimeConfiguration

func (s *CreateFleetInput) SetRuntimeConfiguration(v *RuntimeConfiguration) *CreateFleetInput

SetRuntimeConfiguration sets the RuntimeConfiguration field's value.

func (*CreateFleetInput) SetServerLaunchParameters

func (s *CreateFleetInput) SetServerLaunchParameters(v string) *CreateFleetInput

SetServerLaunchParameters sets the ServerLaunchParameters field's value.

func (*CreateFleetInput) SetServerLaunchPath

func (s *CreateFleetInput) SetServerLaunchPath(v string) *CreateFleetInput

SetServerLaunchPath sets the ServerLaunchPath field's value.

func (CreateFleetInput) String

func (s CreateFleetInput) String() string

String returns the string representation

func (*CreateFleetInput) Validate

func (s *CreateFleetInput) Validate() error

Validate inspects the fields of the type to determine if they are valid.

type CreateFleetOutput

type CreateFleetOutput struct {

	// Properties for the newly created fleet.
	FleetAttributes *FleetAttributes `type:"structure"`
	// contains filtered or unexported fields
}

Represents the returned data in response to a request action. Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateFleetOutput

func (CreateFleetOutput) GoString

func (s CreateFleetOutput) GoString() string

GoString returns the string representation

func (*CreateFleetOutput) SetFleetAttributes

func (s *CreateFleetOutput) SetFleetAttributes(v *FleetAttributes) *CreateFleetOutput

SetFleetAttributes sets the FleetAttributes field's value.

func (CreateFleetOutput) String

func (s CreateFleetOutput) String() string

String returns the string representation

type CreateGameSessionInput

type CreateGameSessionInput struct {

	// Unique identifier for an alias associated with the fleet to create a game
	// session in. Each request must reference either a fleet ID or alias ID, but
	// not both.
	AliasId *string `type:"string"`

	// $player-id; or entity creating the game session. This ID is used to enforce
	// a resource protection policy (if one exists) that limits the number of concurrent
	// active game sessions one player can have.
	CreatorId *string `min:"1" type:"string"`

	// Unique identifier for a fleet to create a game session in. Each request must
	// reference either a fleet ID or alias ID, but not both.
	FleetId *string `type:"string"`

	// Set of developer-defined properties for a game session. These properties
	// are passed to the server process hosting the game session.
	GameProperties []*GameProperty `type:"list"`

	// Custom string to include in the game session ID, with a maximum length of
	// 48 characters. A game session ID has the following format: "arn:aws:gamelift:<region>::gamesession/<fleet
	// ID>/<game session ID>". If provided, the custom string is used for the game
	// session ID string. This value cannot be updated once a game session is created.
	GameSessionId *string `min:"1" type:"string"`

	// Maximum number of players that can be connected simultaneously to the game
	// session.
	//
	// MaximumPlayerSessionCount is a required field
	MaximumPlayerSessionCount *int64 `type:"integer" required:"true"`

	// Descriptive label that is associated with a game session. Session names do
	// not need to be unique.
	Name *string `min:"1" type:"string"`
	// contains filtered or unexported fields
}

Represents the input for a request action. Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateGameSessionInput

func (CreateGameSessionInput) GoString

func (s CreateGameSessionInput) GoString() string

GoString returns the string representation

func (*CreateGameSessionInput) SetAliasId

SetAliasId sets the AliasId field's value.

func (*CreateGameSessionInput) SetCreatorId

SetCreatorId sets the CreatorId field's value.

func (*CreateGameSessionInput) SetFleetId

SetFleetId sets the FleetId field's value.

func (*CreateGameSessionInput) SetGameProperties

func (s *CreateGameSessionInput) SetGameProperties(v []*GameProperty) *CreateGameSessionInput

SetGameProperties sets the GameProperties field's value.

func (*CreateGameSessionInput) SetGameSessionId

func (s *CreateGameSessionInput) SetGameSessionId(v string) *CreateGameSessionInput

SetGameSessionId sets the GameSessionId field's value.

func (*CreateGameSessionInput) SetMaximumPlayerSessionCount

func (s *CreateGameSessionInput) SetMaximumPlayerSessionCount(v int64) *CreateGameSessionInput

SetMaximumPlayerSessionCount sets the MaximumPlayerSessionCount field's value.

func (*CreateGameSessionInput) SetName

SetName sets the Name field's value.

func (CreateGameSessionInput) String

func (s CreateGameSessionInput) String() string

String returns the string representation

func (*CreateGameSessionInput) Validate

func (s *CreateGameSessionInput) Validate() error

Validate inspects the fields of the type to determine if they are valid.

type CreateGameSessionOutput

type CreateGameSessionOutput struct {

	// Object that describes the newly created game session record.
	GameSession *GameSession `type:"structure"`
	// contains filtered or unexported fields
}

Represents the returned data in response to a request action. Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateGameSessionOutput

func (CreateGameSessionOutput) GoString

func (s CreateGameSessionOutput) GoString() string

GoString returns the string representation

func (*CreateGameSessionOutput) SetGameSession

SetGameSession sets the GameSession field's value.

func (CreateGameSessionOutput) String

func (s CreateGameSessionOutput) String() string

String returns the string representation

type CreateGameSessionQueueInput

type CreateGameSessionQueueInput struct {

	// List of fleets that can be used to fulfill game session placement requests
	// in the queue. Fleets are identified by either a fleet ARN or a fleet alias
	// ARN. Destinations are listed in default preference order.
	Destinations []*GameSessionQueueDestination `type:"list"`

	// Descriptive label that is associated with queue. Queue names must be unique
	// within each region.
	//
	// Name is a required field
	Name *string `min:"1" type:"string" required:"true"`

	// Maximum time, in seconds, that a new game session placement request remains
	// in the queue. When a request exceeds this time, the game session placement
	// changes to a TIMED_OUT status.
	TimeoutInSeconds *int64 `type:"integer"`
	// contains filtered or unexported fields
}

Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateGameSessionQueueInput

func (CreateGameSessionQueueInput) GoString

func (s CreateGameSessionQueueInput) GoString() string

GoString returns the string representation

func (*CreateGameSessionQueueInput) SetDestinations

SetDestinations sets the Destinations field's value.

func (*CreateGameSessionQueueInput) SetName

SetName sets the Name field's value.

func (*CreateGameSessionQueueInput) SetTimeoutInSeconds

SetTimeoutInSeconds sets the TimeoutInSeconds field's value.

func (CreateGameSessionQueueInput) String

String returns the string representation

func (*CreateGameSessionQueueInput) Validate

func (s *CreateGameSessionQueueInput) Validate() error

Validate inspects the fields of the type to determine if they are valid.

type CreateGameSessionQueueOutput

type CreateGameSessionQueueOutput struct {

	// Object that describes the newly created game session queue.
	GameSessionQueue *GameSessionQueue `type:"structure"`
	// contains filtered or unexported fields
}

Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateGameSessionQueueOutput

func (CreateGameSessionQueueOutput) GoString

func (s CreateGameSessionQueueOutput) GoString() string

GoString returns the string representation

func (*CreateGameSessionQueueOutput) SetGameSessionQueue

SetGameSessionQueue sets the GameSessionQueue field's value.

func (CreateGameSessionQueueOutput) String

String returns the string representation

type CreatePlayerSessionInput

type CreatePlayerSessionInput struct {

	// Unique identifier for the game session to add a player to.
	//
	// GameSessionId is a required field
	GameSessionId *string `min:"1" type:"string" required:"true"`

	// Developer-defined information related to a player. Amazon GameLift does not
	// use this data, so it can be formatted as needed for use in the game.
	PlayerData *string `min:"1" type:"string"`

	// Unique identifier for a player. Player IDs are developer-defined.
	//
	// PlayerId is a required field
	PlayerId *string `min:"1" type:"string" required:"true"`
	// contains filtered or unexported fields
}

Represents the input for a request action. Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreatePlayerSessionInput

func (CreatePlayerSessionInput) GoString

func (s CreatePlayerSessionInput) GoString() string

GoString returns the string representation

func (*CreatePlayerSessionInput) SetGameSessionId

SetGameSessionId sets the GameSessionId field's value.

func (*CreatePlayerSessionInput) SetPlayerData

SetPlayerData sets the PlayerData field's value.

func (*CreatePlayerSessionInput) SetPlayerId

SetPlayerId sets the PlayerId field's value.

func (CreatePlayerSessionInput) String

func (s CreatePlayerSessionInput) String() string

String returns the string representation

func (*CreatePlayerSessionInput) Validate

func (s *CreatePlayerSessionInput) Validate() error

Validate inspects the fields of the type to determine if they are valid.

type CreatePlayerSessionOutput

type CreatePlayerSessionOutput struct {

	// Object that describes the newly created player session record.
	PlayerSession *PlayerSession `type:"structure"`
	// contains filtered or unexported fields
}

Represents the returned data in response to a request action. Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreatePlayerSessionOutput

func (CreatePlayerSessionOutput) GoString

func (s CreatePlayerSessionOutput) GoString() string

GoString returns the string representation

func (*CreatePlayerSessionOutput) SetPlayerSession

SetPlayerSession sets the PlayerSession field's value.

func (CreatePlayerSessionOutput) String

func (s CreatePlayerSessionOutput) String() string

String returns the string representation

type CreatePlayerSessionsInput

type CreatePlayerSessionsInput struct {

	// Unique identifier for the game session to add players to.
	//
	// GameSessionId is a required field
	GameSessionId *string `min:"1" type:"string" required:"true"`

	// Map of string pairs, each specifying a player ID and a set of developer-defined
	// information related to the player. Amazon GameLift does not use this data,
	// so it can be formatted as needed for use in the game. Player data strings
	// for player IDs not included in the PlayerIds parameter are ignored.
	PlayerDataMap map[string]*string `type:"map"`

	// List of unique identifiers for the players to be added.
	//
	// PlayerIds is a required field
	PlayerIds []*string `min:"1" type:"list" required:"true"`
	// contains filtered or unexported fields
}

Represents the input for a request action. Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreatePlayerSessionsInput

func (CreatePlayerSessionsInput) GoString

func (s CreatePlayerSessionsInput) GoString() string

GoString returns the string representation

func (*CreatePlayerSessionsInput) SetGameSessionId

SetGameSessionId sets the GameSessionId field's value.

func (*CreatePlayerSessionsInput) SetPlayerDataMap

SetPlayerDataMap sets the PlayerDataMap field's value.

func (*CreatePlayerSessionsInput) SetPlayerIds

SetPlayerIds sets the PlayerIds field's value.

func (CreatePlayerSessionsInput) String

func (s CreatePlayerSessionsInput) String() string

String returns the string representation

func (*CreatePlayerSessionsInput) Validate

func (s *CreatePlayerSessionsInput) Validate() error

Validate inspects the fields of the type to determine if they are valid.

type CreatePlayerSessionsOutput

type CreatePlayerSessionsOutput struct {

	// Collection of player session objects created for the added players.
	PlayerSessions []*PlayerSession `type:"list"`
	// contains filtered or unexported fields
}

Represents the returned data in response to a request action. Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreatePlayerSessionsOutput

func (CreatePlayerSessionsOutput) GoString

func (s CreatePlayerSessionsOutput) GoString() string

GoString returns the string representation

func (*CreatePlayerSessionsOutput) SetPlayerSessions

SetPlayerSessions sets the PlayerSessions field's value.

func (CreatePlayerSessionsOutput) String

String returns the string representation

type DeleteAliasInput

type DeleteAliasInput struct {

	// Unique identifier for a fleet alias. Specify the alias you want to delete.
	//
	// AliasId is a required field
	AliasId *string `type:"string" required:"true"`
	// contains filtered or unexported fields
}

Represents the input for a request action. Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeleteAliasInput

func (DeleteAliasInput) GoString

func (s DeleteAliasInput) GoString() string

GoString returns the string representation

func (*DeleteAliasInput) SetAliasId

func (s *DeleteAliasInput) SetAliasId(v string) *DeleteAliasInput

SetAliasId sets the AliasId field's value.

func (DeleteAliasInput) String

func (s DeleteAliasInput) String() string

String returns the string representation

func (*DeleteAliasInput) Validate

func (s *DeleteAliasInput) Validate() error

Validate inspects the fields of the type to determine if they are valid.

type DeleteAliasOutput

type DeleteAliasOutput struct {
	// contains filtered or unexported fields
}

Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeleteAliasOutput

func (DeleteAliasOutput) GoString

func (s DeleteAliasOutput) GoString() string

GoString returns the string representation

func (DeleteAliasOutput) String

func (s DeleteAliasOutput) String() string

String returns the string representation

type DeleteBuildInput

type DeleteBuildInput struct {

	// Unique identifier for a build to delete.
	//
	// BuildId is a required field
	BuildId *string `type:"string" required:"true"`
	// contains filtered or unexported fields
}

Represents the input for a request action. Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeleteBuildInput

func (DeleteBuildInput) GoString

func (s DeleteBuildInput) GoString() string

GoString returns the string representation

func (*DeleteBuildInput) SetBuildId

func (s *DeleteBuildInput) SetBuildId(v string) *DeleteBuildInput

SetBuildId sets the BuildId field's value.

func (DeleteBuildInput) String

func (s DeleteBuildInput) String() string

String returns the string representation

func (*DeleteBuildInput) Validate

func (s *DeleteBuildInput) Validate() error

Validate inspects the fields of the type to determine if they are valid.

type DeleteBuildOutput

type DeleteBuildOutput struct {
	// contains filtered or unexported fields
}

Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeleteBuildOutput

func (DeleteBuildOutput) GoString

func (s DeleteBuildOutput) GoString() string

GoString returns the string representation

func (DeleteBuildOutput) String

func (s DeleteBuildOutput) String() string

String returns the string representation

type DeleteFleetInput

type DeleteFleetInput struct {

	// Unique identifier for a fleet to be deleted.
	//
	// FleetId is a required field
	FleetId *string `type:"string" required:"true"`
	// contains filtered or unexported fields
}

Represents the input for a request action. Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeleteFleetInput

func (DeleteFleetInput) GoString

func (s DeleteFleetInput) GoString() string

GoString returns the string representation

func (*DeleteFleetInput) SetFleetId

func (s *DeleteFleetInput) SetFleetId(v string) *DeleteFleetInput

SetFleetId sets the FleetId field's value.

func (DeleteFleetInput) String

func (s DeleteFleetInput) String() string

String returns the string representation

func (*DeleteFleetInput) Validate

func (s *DeleteFleetInput) Validate() error

Validate inspects the fields of the type to determine if they are valid.

type DeleteFleetOutput

type DeleteFleetOutput struct {
	// contains filtered or unexported fields
}

Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeleteFleetOutput

func (DeleteFleetOutput) GoString

func (s DeleteFleetOutput) GoString() string

GoString returns the string representation

func (DeleteFleetOutput) String

func (s DeleteFleetOutput) String() string

String returns the string representation

type DeleteGameSessionQueueInput

type DeleteGameSessionQueueInput struct {

	// Descriptive label that is associated with queue. Queue names must be unique
	// within each region.
	//
	// Name is a required field
	Name *string `min:"1" type:"string" required:"true"`
	// contains filtered or unexported fields
}

Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeleteGameSessionQueueInput

func (DeleteGameSessionQueueInput) GoString

func (s DeleteGameSessionQueueInput) GoString() string

GoString returns the string representation

func (*DeleteGameSessionQueueInput) SetName

SetName sets the Name field's value.

func (DeleteGameSessionQueueInput) String

String returns the string representation

func (*DeleteGameSessionQueueInput) Validate

func (s *DeleteGameSessionQueueInput) Validate() error

Validate inspects the fields of the type to determine if they are valid.

type DeleteGameSessionQueueOutput

type DeleteGameSessionQueueOutput struct {
	// contains filtered or unexported fields
}

Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeleteGameSessionQueueOutput

func (DeleteGameSessionQueueOutput) GoString

func (s DeleteGameSessionQueueOutput) GoString() string

GoString returns the string representation

func (DeleteGameSessionQueueOutput) String

String returns the string representation

type DeleteScalingPolicyInput

type DeleteScalingPolicyInput struct {

	// Unique identifier for a fleet to be deleted.
	//
	// FleetId is a required field
	FleetId *string `type:"string" required:"true"`

	// Descriptive label that is associated with a scaling policy. Policy names
	// do not need to be unique.
	//
	// Name is a required field
	Name *string `min:"1" type:"string" required:"true"`
	// contains filtered or unexported fields
}

Represents the input for a request action. Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeleteScalingPolicyInput

func (DeleteScalingPolicyInput) GoString

func (s DeleteScalingPolicyInput) GoString() string

GoString returns the string representation

func (*DeleteScalingPolicyInput) SetFleetId

SetFleetId sets the FleetId field's value.

func (*DeleteScalingPolicyInput) SetName

SetName sets the Name field's value.

func (DeleteScalingPolicyInput) String

func (s DeleteScalingPolicyInput) String() string

String returns the string representation

func (*DeleteScalingPolicyInput) Validate

func (s *DeleteScalingPolicyInput) Validate() error

Validate inspects the fields of the type to determine if they are valid.

type DeleteScalingPolicyOutput

type DeleteScalingPolicyOutput struct {
	// contains filtered or unexported fields
}

Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeleteScalingPolicyOutput

func (DeleteScalingPolicyOutput) GoString

func (s DeleteScalingPolicyOutput) GoString() string

GoString returns the string representation

func (DeleteScalingPolicyOutput) String

func (s DeleteScalingPolicyOutput) String() string

String returns the string representation

type DescribeAliasInput

type DescribeAliasInput struct {

	// Unique identifier for a fleet alias. Specify the alias you want to retrieve.
	//
	// AliasId is a required field
	AliasId *string `type:"string" required:"true"`
	// contains filtered or unexported fields
}

Represents the input for a request action. Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeAliasInput

func (DescribeAliasInput) GoString

func (s DescribeAliasInput) GoString() string

GoString returns the string representation

func (*DescribeAliasInput) SetAliasId

func (s *DescribeAliasInput) SetAliasId(v string) *DescribeAliasInput

SetAliasId sets the AliasId field's value.

func (DescribeAliasInput) String

func (s DescribeAliasInput) String() string

String returns the string representation

func (*DescribeAliasInput) Validate

func (s *DescribeAliasInput) Validate() error

Validate inspects the fields of the type to determine if they are valid.

type DescribeAliasOutput

type DescribeAliasOutput struct {

	// Object that contains the requested alias.
	Alias *Alias `type:"structure"`
	// contains filtered or unexported fields
}

Represents the returned data in response to a request action. Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeAliasOutput

func (DescribeAliasOutput) GoString

func (s DescribeAliasOutput) GoString() string

GoString returns the string representation

func (*DescribeAliasOutput) SetAlias

SetAlias sets the Alias field's value.

func (DescribeAliasOutput) String

func (s DescribeAliasOutput) String() string

String returns the string representation

type DescribeBuildInput

type DescribeBuildInput struct {

	// Unique identifier for a build to retrieve properties for.
	//
	// BuildId is a required field
	BuildId *string `type:"string" required:"true"`
	// contains filtered or unexported fields
}

Represents the input for a request action. Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeBuildInput

func (DescribeBuildInput) GoString

func (s DescribeBuildInput) GoString() string

GoString returns the string representation

func (*DescribeBuildInput) SetBuildId

func (s *DescribeBuildInput) SetBuildId(v string) *DescribeBuildInput

SetBuildId sets the BuildId field's value.

func (DescribeBuildInput) String

func (s DescribeBuildInput) String() string

String returns the string representation

func (*DescribeBuildInput) Validate

func (s *DescribeBuildInput) Validate() error

Validate inspects the fields of the type to determine if they are valid.

type DescribeBuildOutput

type DescribeBuildOutput struct {

	// Set of properties describing the requested build.
	Build *Build `type:"structure"`
	// contains filtered or unexported fields
}

Represents the returned data in response to a request action. Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeBuildOutput

func (DescribeBuildOutput) GoString

func (s DescribeBuildOutput) GoString() string

GoString returns the string representation

func (*DescribeBuildOutput) SetBuild

SetBuild sets the Build field's value.

func (DescribeBuildOutput) String

func (s DescribeBuildOutput) String() string

String returns the string representation

type DescribeEC2InstanceLimitsInput

type DescribeEC2InstanceLimitsInput struct {

	// Name of an EC2 instance type that is supported in Amazon GameLift. A fleet
	// instance type determines the computing resources of each instance in the
	// fleet, including CPU, memory, storage, and networking capacity. Amazon GameLift
	// supports the following EC2 instance types. See Amazon EC2 Instance Types
	// (http://aws.amazon.com/ec2/instance-types/) for detailed descriptions. Leave
	// this parameter blank to retrieve limits for all types.
	EC2InstanceType *string `type:"string" enum:"EC2InstanceType"`
	// contains filtered or unexported fields
}

Represents the input for a request action. Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeEC2InstanceLimitsInput

func (DescribeEC2InstanceLimitsInput) GoString

GoString returns the string representation

func (*DescribeEC2InstanceLimitsInput) SetEC2InstanceType

SetEC2InstanceType sets the EC2InstanceType field's value.

func (DescribeEC2InstanceLimitsInput) String

String returns the string representation

type DescribeEC2InstanceLimitsOutput

type DescribeEC2InstanceLimitsOutput struct {

	// Object that contains the maximum number of instances for the specified instance
	// type.
	EC2InstanceLimits []*EC2InstanceLimit `type:"list"`
	// contains filtered or unexported fields
}

Represents the returned data in response to a request action. Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeEC2InstanceLimitsOutput

func (DescribeEC2InstanceLimitsOutput) GoString

GoString returns the string representation

func (*DescribeEC2InstanceLimitsOutput) SetEC2InstanceLimits

SetEC2InstanceLimits sets the EC2InstanceLimits field's value.

func (DescribeEC2InstanceLimitsOutput) String

String returns the string representation

type DescribeFleetAttributesInput

type DescribeFleetAttributesInput struct {

	// Unique identifier for a fleet(s) to retrieve attributes for. To request attributes
	// for all fleets, leave this parameter empty.
	FleetIds []*string `min:"1" type:"list"`

	// Maximum number of results to return. Use this parameter with NextToken to
	// get results as a set of sequential pages. This parameter is ignored when
	// the request specifies one or a list of fleet IDs.
	Limit *int64 `min:"1" type:"integer"`

	// Token that indicates the start of the next sequential page of results. Use
	// the token that is returned with a previous call to this action. To specify
	// the start of the result set, do not specify a value. This parameter is ignored
	// when the request specifies one or a list of fleet IDs.
	NextToken *string `min:"1" type:"string"`
	// contains filtered or unexported fields
}

Represents the input for a request action. Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeFleetAttributesInput

func (DescribeFleetAttributesInput) GoString

func (s DescribeFleetAttributesInput) GoString() string

GoString returns the string representation

func (*DescribeFleetAttributesInput) SetFleetIds

SetFleetIds sets the FleetIds field's value.

func (*DescribeFleetAttributesInput) SetLimit

SetLimit sets the Limit field's value.

func (*DescribeFleetAttributesInput) SetNextToken

SetNextToken sets the NextToken field's value.

func (DescribeFleetAttributesInput) String

String returns the string representation

func (*DescribeFleetAttributesInput) Validate

func (s *DescribeFleetAttributesInput) Validate() error

Validate inspects the fields of the type to determine if they are valid.

type DescribeFleetAttributesOutput

type DescribeFleetAttributesOutput struct {

	// Collection of objects containing attribute metadata for each requested fleet
	// ID.
	FleetAttributes []*FleetAttributes `type:"list"`

	// Token that indicates where to resume retrieving results on the next call
	// to this action. If no token is returned, these results represent the end
	// of the list.
	NextToken *string `min:"1" type:"string"`
	// contains filtered or unexported fields
}

Represents the returned data in response to a request action. Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeFleetAttributesOutput

func (DescribeFleetAttributesOutput) GoString

GoString returns the string representation

func (*DescribeFleetAttributesOutput) SetFleetAttributes

SetFleetAttributes sets the FleetAttributes field's value.

func (*DescribeFleetAttributesOutput) SetNextToken

SetNextToken sets the NextToken field's value.

func (DescribeFleetAttributesOutput) String

String returns the string representation

type DescribeFleetCapacityInput

type DescribeFleetCapacityInput struct {

	// Unique identifier for a fleet(s) to retrieve capacity information for. To
	// request capacity information for all fleets, leave this parameter empty.
	FleetIds []*string `min:"1" type:"list"`

	// Maximum number of results to return. Use this parameter with NextToken to
	// get results as a set of sequential pages. This parameter is ignored when
	// the request specifies one or a list of fleet IDs.
	Limit *int64 `min:"1" type:"integer"`

	// Token that indicates the start of the next sequential page of results. Use
	// the token that is returned with a previous call to this action. To specify
	// the start of the result set, do not specify a value. This parameter is ignored
	// when the request specifies one or a list of fleet IDs.
	NextToken *string `min:"1" type:"string"`
	// contains filtered or unexported fields
}

Represents the input for a request action. Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeFleetCapacityInput

func (DescribeFleetCapacityInput) GoString

func (s DescribeFleetCapacityInput) GoString() string

GoString returns the string representation

func (*DescribeFleetCapacityInput) SetFleetIds

SetFleetIds sets the FleetIds field's value.

func (*DescribeFleetCapacityInput) SetLimit

SetLimit sets the Limit field's value.

func (*DescribeFleetCapacityInput) SetNextToken

SetNextToken sets the NextToken field's value.

func (DescribeFleetCapacityInput) String

String returns the string representation

func (*DescribeFleetCapacityInput) Validate

func (s *DescribeFleetCapacityInput) Validate() error

Validate inspects the fields of the type to determine if they are valid.

type DescribeFleetCapacityOutput

type DescribeFleetCapacityOutput struct {

	// Collection of objects containing capacity information for each requested
	// fleet ID. Leave this parameter empty to retrieve capacity information for
	// all fleets.
	FleetCapacity []*FleetCapacity `type:"list"`

	// Token that indicates where to resume retrieving results on the next call
	// to this action. If no token is returned, these results represent the end
	// of the list.
	NextToken *string `min:"1" type:"string"`
	// contains filtered or unexported fields
}

Represents the returned data in response to a request action. Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeFleetCapacityOutput

func (DescribeFleetCapacityOutput) GoString

func (s DescribeFleetCapacityOutput) GoString() string

GoString returns the string representation

func (*DescribeFleetCapacityOutput) SetFleetCapacity

SetFleetCapacity sets the FleetCapacity field's value.

func (*DescribeFleetCapacityOutput) SetNextToken

SetNextToken sets the NextToken field's value.

func (DescribeFleetCapacityOutput) String

String returns the string representation

type DescribeFleetEventsInput

type DescribeFleetEventsInput struct {

	// Most recent date to retrieve event logs for. If no end time is specified,
	// this call returns entries from the specified start time up to the present.
	// Format is a number expressed in Unix time as milliseconds (ex: "1469498468.057").
	EndTime *time.Time `type:"timestamp" timestampFormat:"unix"`

	// Unique identifier for a fleet to get event logs for.
	//
	// FleetId is a required field
	FleetId *string `type:"string" required:"true"`

	// Maximum number of results to return. Use this parameter with NextToken to
	// get results as a set of sequential pages.
	Limit *int64 `min:"1" type:"integer"`

	// Token that indicates the start of the next sequential page of results. Use
	// the token that is returned with a previous call to this action. To specify
	// the start of the result set, do not specify a value.
	NextToken *string `min:"1" type:"string"`

	// Earliest date to retrieve event logs for. If no start time is specified,
	// this call returns entries starting from when the fleet was created to the
	// specified end time. Format is a number expressed in Unix time as milliseconds
	// (ex: "1469498468.057").
	StartTime *time.Time `type:"timestamp" timestampFormat:"unix"`
	// contains filtered or unexported fields
}

Represents the input for a request action. Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeFleetEventsInput

func (DescribeFleetEventsInput) GoString

func (s DescribeFleetEventsInput) GoString() string

GoString returns the string representation

func (*DescribeFleetEventsInput) SetEndTime

SetEndTime sets the EndTime field's value.

func (*DescribeFleetEventsInput) SetFleetId

SetFleetId sets the FleetId field's value.

func (*DescribeFleetEventsInput) SetLimit

SetLimit sets the Limit field's value.

func (*DescribeFleetEventsInput) SetNextToken

SetNextToken sets the NextToken field's value.

func (*DescribeFleetEventsInput) SetStartTime

SetStartTime sets the StartTime field's value.

func (DescribeFleetEventsInput) String

func (s DescribeFleetEventsInput) String() string

String returns the string representation

func (*DescribeFleetEventsInput) Validate

func (s *DescribeFleetEventsInput) Validate() error

Validate inspects the fields of the type to determine if they are valid.

type DescribeFleetEventsOutput

type DescribeFleetEventsOutput struct {

	// Collection of objects containing event log entries for the specified fleet.
	Events []*Event `type:"list"`

	// Token that indicates where to resume retrieving results on the next call
	// to this action. If no token is returned, these results represent the end
	// of the list.
	NextToken *string `min:"1" type:"string"`
	// contains filtered or unexported fields
}

Represents the returned data in response to a request action. Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeFleetEventsOutput

func (DescribeFleetEventsOutput) GoString

func (s DescribeFleetEventsOutput) GoString() string

GoString returns the string representation

func (*DescribeFleetEventsOutput) SetEvents

SetEvents sets the Events field's value.

func (*DescribeFleetEventsOutput) SetNextToken

SetNextToken sets the NextToken field's value.

func (DescribeFleetEventsOutput) String

func (s DescribeFleetEventsOutput) String() string

String returns the string representation

type DescribeFleetPortSettingsInput

type DescribeFleetPortSettingsInput struct {

	// Unique identifier for a fleet to retrieve port settings for.
	//
	// FleetId is a required field
	FleetId *string `type:"string" required:"true"`
	// contains filtered or unexported fields
}

Represents the input for a request action. Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeFleetPortSettingsInput

func (DescribeFleetPortSettingsInput) GoString

GoString returns the string representation

func (*DescribeFleetPortSettingsInput) SetFleetId

SetFleetId sets the FleetId field's value.

func (DescribeFleetPortSettingsInput) String

String returns the string representation

func (*DescribeFleetPortSettingsInput) Validate

func (s *DescribeFleetPortSettingsInput) Validate() error

Validate inspects the fields of the type to determine if they are valid.

type DescribeFleetPortSettingsOutput

type DescribeFleetPortSettingsOutput struct {

	// Object that contains port settings for the requested fleet ID.
	InboundPermissions []*IpPermission `type:"list"`
	// contains filtered or unexported fields
}

Represents the returned data in response to a request action. Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeFleetPortSettingsOutput

func (DescribeFleetPortSettingsOutput) GoString

GoString returns the string representation

func (*DescribeFleetPortSettingsOutput) SetInboundPermissions

SetInboundPermissions sets the InboundPermissions field's value.

func (DescribeFleetPortSettingsOutput) String

String returns the string representation

type DescribeFleetUtilizationInput

type DescribeFleetUtilizationInput struct {

	// Unique identifier for a fleet(s) to retrieve utilization data for. To request
	// utilization data for all fleets, leave this parameter empty.
	FleetIds []*string `min:"1" type:"list"`

	// Maximum number of results to return. Use this parameter with NextToken to
	// get results as a set of sequential pages. This parameter is ignored when
	// the request specifies one or a list of fleet IDs.
	Limit *int64 `min:"1" type:"integer"`

	// Token that indicates the start of the next sequential page of results. Use
	// the token that is returned with a previous call to this action. To specify
	// the start of the result set, do not specify a value. This parameter is ignored
	// when the request specifies one or a list of fleet IDs.
	NextToken *string `min:"1" type:"string"`
	// contains filtered or unexported fields
}

Represents the input for a request action. Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeFleetUtilizationInput

func (DescribeFleetUtilizationInput) GoString

GoString returns the string representation

func (*DescribeFleetUtilizationInput) SetFleetIds

SetFleetIds sets the FleetIds field's value.

func (*DescribeFleetUtilizationInput) SetLimit

SetLimit sets the Limit field's value.

func (*DescribeFleetUtilizationInput) SetNextToken

SetNextToken sets the NextToken field's value.

func (DescribeFleetUtilizationInput) String

String returns the string representation

func (*DescribeFleetUtilizationInput) Validate

func (s *DescribeFleetUtilizationInput) Validate() error

Validate inspects the fields of the type to determine if they are valid.

type DescribeFleetUtilizationOutput

type DescribeFleetUtilizationOutput struct {

	// Collection of objects containing utilization information for each requested
	// fleet ID.
	FleetUtilization []*FleetUtilization `type:"list"`

	// Token that indicates where to resume retrieving results on the next call
	// to this action. If no token is returned, these results represent the end
	// of the list.
	NextToken *string `min:"1" type:"string"`
	// contains filtered or unexported fields
}

Represents the returned data in response to a request action. Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeFleetUtilizationOutput

func (DescribeFleetUtilizationOutput) GoString

GoString returns the string representation

func (*DescribeFleetUtilizationOutput) SetFleetUtilization

SetFleetUtilization sets the FleetUtilization field's value.

func (*DescribeFleetUtilizationOutput) SetNextToken

SetNextToken sets the NextToken field's value.

func (DescribeFleetUtilizationOutput) String

String returns the string representation

type DescribeGameSessionDetailsInput

type DescribeGameSessionDetailsInput struct {

	// Unique identifier for an alias associated with the fleet to retrieve all
	// game sessions for.
	AliasId *string `type:"string"`

	// Unique identifier for a fleet to retrieve all game sessions active on the
	// fleet.
	FleetId *string `type:"string"`

	// Unique identifier for the game session to retrieve.
	GameSessionId *string `min:"1" type:"string"`

	// Maximum number of results to return. Use this parameter with NextToken to
	// get results as a set of sequential pages.
	Limit *int64 `min:"1" type:"integer"`

	// Token that indicates the start of the next sequential page of results. Use
	// the token that is returned with a previous call to this action. To specify
	// the start of the result set, do not specify a value.
	NextToken *string `min:"1" type:"string"`

	// Game session status to filter results on. Possible game session statuses
	// include ACTIVE, TERMINATED, ACTIVATING and TERMINATING (the last two are
	// transitory).
	StatusFilter *string `min:"1" type:"string"`
	// contains filtered or unexported fields
}

Represents the input for a request action. Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameSessionDetailsInput

func (DescribeGameSessionDetailsInput) GoString

GoString returns the string representation

func (*DescribeGameSessionDetailsInput) SetAliasId

SetAliasId sets the AliasId field's value.

func (*DescribeGameSessionDetailsInput) SetFleetId

SetFleetId sets the FleetId field's value.

func (*DescribeGameSessionDetailsInput) SetGameSessionId

SetGameSessionId sets the GameSessionId field's value.

func (*DescribeGameSessionDetailsInput) SetLimit

SetLimit sets the Limit field's value.

func (*DescribeGameSessionDetailsInput) SetNextToken

SetNextToken sets the NextToken field's value.

func (*DescribeGameSessionDetailsInput) SetStatusFilter

SetStatusFilter sets the StatusFilter field's value.

func (DescribeGameSessionDetailsInput) String

String returns the string representation

func (*DescribeGameSessionDetailsInput) Validate

func (s *DescribeGameSessionDetailsInput) Validate() error

Validate inspects the fields of the type to determine if they are valid.

type DescribeGameSessionDetailsOutput

type DescribeGameSessionDetailsOutput struct {

	// Collection of objects containing game session properties and the protection
	// policy currently in force for each session matching the request.
	GameSessionDetails []*GameSessionDetail `type:"list"`

	// Token that indicates where to resume retrieving results on the next call
	// to this action. If no token is returned, these results represent the end
	// of the list.
	NextToken *string `min:"1" type:"string"`
	// contains filtered or unexported fields
}

Represents the returned data in response to a request action. Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameSessionDetailsOutput

func (DescribeGameSessionDetailsOutput) GoString

GoString returns the string representation

func (*DescribeGameSessionDetailsOutput) SetGameSessionDetails

SetGameSessionDetails sets the GameSessionDetails field's value.

func (*DescribeGameSessionDetailsOutput) SetNextToken

SetNextToken sets the NextToken field's value.

func (DescribeGameSessionDetailsOutput) String

String returns the string representation

type DescribeGameSessionPlacementInput

type DescribeGameSessionPlacementInput struct {

	// Unique identifier for a game session placement to retrieve.
	//
	// PlacementId is a required field
	PlacementId *string `min:"1" type:"string" required:"true"`
	// contains filtered or unexported fields
}

Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameSessionPlacementInput

func (DescribeGameSessionPlacementInput) GoString

GoString returns the string representation

func (*DescribeGameSessionPlacementInput) SetPlacementId

SetPlacementId sets the PlacementId field's value.

func (DescribeGameSessionPlacementInput) String

String returns the string representation

func (*DescribeGameSessionPlacementInput) Validate

Validate inspects the fields of the type to determine if they are valid.

type DescribeGameSessionPlacementOutput

type DescribeGameSessionPlacementOutput struct {

	// Object that describes the requested game session placement.
	GameSessionPlacement *GameSessionPlacement `type:"structure"`
	// contains filtered or unexported fields
}

Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameSessionPlacementOutput

func (DescribeGameSessionPlacementOutput) GoString

GoString returns the string representation

func (*DescribeGameSessionPlacementOutput) SetGameSessionPlacement

SetGameSessionPlacement sets the GameSessionPlacement field's value.

func (DescribeGameSessionPlacementOutput) String

String returns the string representation

type DescribeGameSessionQueuesInput

type DescribeGameSessionQueuesInput struct {

	// Maximum number of results to return. Use this parameter with NextToken to
	// get results as a set of sequential pages.
	Limit *int64 `min:"1" type:"integer"`

	// List of queue names to retrieve information for. To request settings for
	// all queues, leave this parameter empty.
	Names []*string `type:"list"`

	// Token that indicates the start of the next sequential page of results. Use
	// the token that is returned with a previous call to this action. To specify
	// the start of the result set, do not specify a value.
	NextToken *string `min:"1" type:"string"`
	// contains filtered or unexported fields
}

Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameSessionQueuesInput

func (DescribeGameSessionQueuesInput) GoString

GoString returns the string representation

func (*DescribeGameSessionQueuesInput) SetLimit

SetLimit sets the Limit field's value.

func (*DescribeGameSessionQueuesInput) SetNames

SetNames sets the Names field's value.

func (*DescribeGameSessionQueuesInput) SetNextToken

SetNextToken sets the NextToken field's value.

func (DescribeGameSessionQueuesInput) String

String returns the string representation

func (*DescribeGameSessionQueuesInput) Validate

func (s *DescribeGameSessionQueuesInput) Validate() error

Validate inspects the fields of the type to determine if they are valid.

type DescribeGameSessionQueuesOutput

type DescribeGameSessionQueuesOutput struct {

	// Collection of objects that describes the requested game session queues.
	GameSessionQueues []*GameSessionQueue `type:"list"`

	// Token that indicates where to resume retrieving results on the next call
	// to this action. If no token is returned, these results represent the end
	// of the list.
	NextToken *string `min:"1" type:"string"`
	// contains filtered or unexported fields
}

Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameSessionQueuesOutput

func (DescribeGameSessionQueuesOutput) GoString

GoString returns the string representation

func (*DescribeGameSessionQueuesOutput) SetGameSessionQueues

SetGameSessionQueues sets the GameSessionQueues field's value.

func (*DescribeGameSessionQueuesOutput) SetNextToken

SetNextToken sets the NextToken field's value.

func (DescribeGameSessionQueuesOutput) String

String returns the string representation

type DescribeGameSessionsInput

type DescribeGameSessionsInput struct {

	// Unique identifier for an alias associated with the fleet to retrieve all
	// game sessions for.
	AliasId *string `type:"string"`

	// Unique identifier for a fleet to retrieve all game sessions for.
	FleetId *string `type:"string"`

	// Unique identifier for the game session to retrieve.
	GameSessionId *string `min:"1" type:"string"`

	// Maximum number of results to return. Use this parameter with NextToken to
	// get results as a set of sequential pages.
	Limit *int64 `min:"1" type:"integer"`

	// Token that indicates the start of the next sequential page of results. Use
	// the token that is returned with a previous call to this action. To specify
	// the start of the result set, do not specify a value.
	NextToken *string `min:"1" type:"string"`

	// Game session status to filter results on. Possible game session statuses
	// include ACTIVE, TERMINATED, ACTIVATING, and TERMINATING (the last two are
	// transitory).
	StatusFilter *string `min:"1" type:"string"`
	// contains filtered or unexported fields
}

Represents the input for a request action. Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameSessionsInput

func (DescribeGameSessionsInput) GoString

func (s DescribeGameSessionsInput) GoString() string

GoString returns the string representation

func (*DescribeGameSessionsInput) SetAliasId

SetAliasId sets the AliasId field's value.

func (*DescribeGameSessionsInput) SetFleetId

SetFleetId sets the FleetId field's value.

func (*DescribeGameSessionsInput) SetGameSessionId

SetGameSessionId sets the GameSessionId field's value.

func (*DescribeGameSessionsInput) SetLimit

SetLimit sets the Limit field's value.

func (*DescribeGameSessionsInput) SetNextToken

SetNextToken sets the NextToken field's value.

func (*DescribeGameSessionsInput) SetStatusFilter

SetStatusFilter sets the StatusFilter field's value.

func (DescribeGameSessionsInput) String

func (s DescribeGameSessionsInput) String() string

String returns the string representation

func (*DescribeGameSessionsInput) Validate

func (s *DescribeGameSessionsInput) Validate() error

Validate inspects the fields of the type to determine if they are valid.

type DescribeGameSessionsOutput

type DescribeGameSessionsOutput struct {

	// Collection of objects containing game session properties for each session
	// matching the request.
	GameSessions []*GameSession `type:"list"`

	// Token that indicates where to resume retrieving results on the next call
	// to this action. If no token is returned, these results represent the end
	// of the list.
	NextToken *string `min:"1" type:"string"`
	// contains filtered or unexported fields
}

Represents the returned data in response to a request action. Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameSessionsOutput

func (DescribeGameSessionsOutput) GoString

func (s DescribeGameSessionsOutput) GoString() string

GoString returns the string representation

func (*DescribeGameSessionsOutput) SetGameSessions

SetGameSessions sets the GameSessions field's value.

func (*DescribeGameSessionsOutput) SetNextToken

SetNextToken sets the NextToken field's value.

func (DescribeGameSessionsOutput) String

String returns the string representation

type DescribeInstancesInput

type DescribeInstancesInput struct {

	// Unique identifier for a fleet to retrieve instance information for.
	//
	// FleetId is a required field
	FleetId *string `type:"string" required:"true"`

	// Unique identifier for an instance to retrieve. Specify an instance ID or
	// leave blank to retrieve all instances in the fleet.
	InstanceId *string `type:"string"`

	// Maximum number of results to return. Use this parameter with NextToken to
	// get results as a set of sequential pages.
	Limit *int64 `min:"1" type:"integer"`

	// Token that indicates the start of the next sequential page of results. Use
	// the token that is returned with a previous call to this action. To specify
	// the start of the result set, do not specify a value.
	NextToken *string `min:"1" type:"string"`
	// contains filtered or unexported fields
}

Represents the input for a request action. Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeInstancesInput

func (DescribeInstancesInput) GoString

func (s DescribeInstancesInput) GoString() string

GoString returns the string representation

func (*DescribeInstancesInput) SetFleetId

SetFleetId sets the FleetId field's value.

func (*DescribeInstancesInput) SetInstanceId

SetInstanceId sets the InstanceId field's value.

func (*DescribeInstancesInput) SetLimit

SetLimit sets the Limit field's value.

func (*DescribeInstancesInput) SetNextToken

SetNextToken sets the NextToken field's value.

func (DescribeInstancesInput) String

func (s DescribeInstancesInput) String() string

String returns the string representation

func (*DescribeInstancesInput) Validate

func (s *DescribeInstancesInput) Validate() error

Validate inspects the fields of the type to determine if they are valid.

type DescribeInstancesOutput

type DescribeInstancesOutput struct {

	// Collection of objects containing properties for each instance returned.
	Instances []*Instance `type:"list"`

	// Token that indicates where to resume retrieving results on the next call
	// to this action. If no token is returned, these results represent the end
	// of the list.
	NextToken *string `min:"1" type:"string"`
	// contains filtered or unexported fields
}

Represents the returned data in response to a request action. Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeInstancesOutput

func (DescribeInstancesOutput) GoString

func (s DescribeInstancesOutput) GoString() string

GoString returns the string representation

func (*DescribeInstancesOutput) SetInstances

SetInstances sets the Instances field's value.

func (*DescribeInstancesOutput) SetNextToken

SetNextToken sets the NextToken field's value.

func (DescribeInstancesOutput) String

func (s DescribeInstancesOutput) String() string

String returns the string representation

type DescribePlayerSessionsInput

type DescribePlayerSessionsInput struct {

	// Unique identifier for the game session to retrieve player sessions for.
	GameSessionId *string `min:"1" type:"string"`

	// Maximum number of results to return. Use this parameter with NextToken to
	// get results as a set of sequential pages. If a player session ID is specified,
	// this parameter is ignored.
	Limit *int64 `min:"1" type:"integer"`

	// Token that indicates the start of the next sequential page of results. Use
	// the token that is returned with a previous call to this action. To specify
	// the start of the result set, do not specify a value. If a player session
	// ID is specified, this parameter is ignored.
	NextToken *string `min:"1" type:"string"`

	// Unique identifier for a player to retrieve player sessions for.
	PlayerId *string `min:"1" type:"string"`

	// Unique identifier for a player session to retrieve.
	PlayerSessionId *string `type:"string"`

	// Player session status to filter results on.
	//
	// Possible player session statuses include the following:
	//
	//    * RESERVED – The player session request has been received, but the player
	//    has not yet connected to the server process and/or been validated.
	//
	//    * ACTIVE – The player has been validated by the server process and is
	//    currently connected.
	//
	//    * COMPLETED – The player connection has been dropped.
	//
	//    * TIMEDOUT – A player session request was received, but the player did
	//    not connect and/or was not validated within the time-out limit (60 seconds).
	PlayerSessionStatusFilter *string `min:"1" type:"string"`
	// contains filtered or unexported fields
}

Represents the input for a request action. Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribePlayerSessionsInput

func (DescribePlayerSessionsInput) GoString

func (s DescribePlayerSessionsInput) GoString() string

GoString returns the string representation

func (*DescribePlayerSessionsInput) SetGameSessionId

SetGameSessionId sets the GameSessionId field's value.

func (*DescribePlayerSessionsInput) SetLimit

SetLimit sets the Limit field's value.

func (*DescribePlayerSessionsInput) SetNextToken

SetNextToken sets the NextToken field's value.

func (*DescribePlayerSessionsInput) SetPlayerId

SetPlayerId sets the PlayerId field's value.

func (*DescribePlayerSessionsInput) SetPlayerSessionId

SetPlayerSessionId sets the PlayerSessionId field's value.

func (*DescribePlayerSessionsInput) SetPlayerSessionStatusFilter

func (s *DescribePlayerSessionsInput) SetPlayerSessionStatusFilter(v string) *DescribePlayerSessionsInput

SetPlayerSessionStatusFilter sets the PlayerSessionStatusFilter field's value.

func (DescribePlayerSessionsInput) String

String returns the string representation

func (*DescribePlayerSessionsInput) Validate

func (s *DescribePlayerSessionsInput) Validate() error

Validate inspects the fields of the type to determine if they are valid.

type DescribePlayerSessionsOutput

type DescribePlayerSessionsOutput struct {

	// Token that indicates where to resume retrieving results on the next call
	// to this action. If no token is returned, these results represent the end
	// of the list.
	NextToken *string `min:"1" type:"string"`

	// Collection of objects containing properties for each player session that
	// matches the request.
	PlayerSessions []*PlayerSession `type:"list"`
	// contains filtered or unexported fields
}

Represents the returned data in response to a request action. Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribePlayerSessionsOutput

func (DescribePlayerSessionsOutput) GoString

func (s DescribePlayerSessionsOutput) GoString() string

GoString returns the string representation

func (*DescribePlayerSessionsOutput) SetNextToken

SetNextToken sets the NextToken field's value.

func (*DescribePlayerSessionsOutput) SetPlayerSessions

SetPlayerSessions sets the PlayerSessions field's value.

func (DescribePlayerSessionsOutput) String

String returns the string representation

type DescribeRuntimeConfigurationInput

type DescribeRuntimeConfigurationInput struct {

	// Unique identifier for a fleet to get the runtime configuration for.
	//
	// FleetId is a required field
	FleetId *string `type:"string" required:"true"`
	// contains filtered or unexported fields
}

Represents the input for a request action. Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeRuntimeConfigurationInput

func (DescribeRuntimeConfigurationInput) GoString

GoString returns the string representation

func (*DescribeRuntimeConfigurationInput) SetFleetId

SetFleetId sets the FleetId field's value.

func (DescribeRuntimeConfigurationInput) String

String returns the string representation

func (*DescribeRuntimeConfigurationInput) Validate

Validate inspects the fields of the type to determine if they are valid.

type DescribeRuntimeConfigurationOutput

type DescribeRuntimeConfigurationOutput struct {

	// Instructions describing how server processes should be launched and maintained
	// on each instance in the fleet.
	RuntimeConfiguration *RuntimeConfiguration `type:"structure"`
	// contains filtered or unexported fields
}

Represents the returned data in response to a request action. Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeRuntimeConfigurationOutput

func (DescribeRuntimeConfigurationOutput) GoString

GoString returns the string representation

func (*DescribeRuntimeConfigurationOutput) SetRuntimeConfiguration

SetRuntimeConfiguration sets the RuntimeConfiguration field's value.

func (DescribeRuntimeConfigurationOutput) String

String returns the string representation

type DescribeScalingPoliciesInput

type DescribeScalingPoliciesInput struct {

	// Unique identifier for a fleet to retrieve scaling policies for.
	//
	// FleetId is a required field
	FleetId *string `type:"string" required:"true"`

	// Maximum number of results to return. Use this parameter with NextToken to
	// get results as a set of sequential pages.
	Limit *int64 `min:"1" type:"integer"`

	// Token that indicates the start of the next sequential page of results. Use
	// the token that is returned with a previous call to this action. To specify
	// the start of the result set, do not specify a value.
	NextToken *string `min:"1" type:"string"`

	// Scaling policy status to filter results on. A scaling policy is only in force
	// when in an ACTIVE status.
	//
	//    * ACTIVE – The scaling policy is currently in force.
	//
	//    * UPDATEREQUESTED – A request to update the scaling policy has been received.
	//
	//    * UPDATING – A change is being made to the scaling policy.
	//
	//    * DELETEREQUESTED – A request to delete the scaling policy has been received.
	//
	//    * DELETING – The scaling policy is being deleted.
	//
	//    * DELETED – The scaling policy has been deleted.
	//
	//    * ERROR – An error occurred in creating the policy. It should be removed
	//    and recreated.
	StatusFilter *string `type:"string" enum:"ScalingStatusType"`
	// contains filtered or unexported fields
}

Represents the input for a request action. Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeScalingPoliciesInput

func (DescribeScalingPoliciesInput) GoString

func (s DescribeScalingPoliciesInput) GoString() string

GoString returns the string representation

func (*DescribeScalingPoliciesInput) SetFleetId

SetFleetId sets the FleetId field's value.

func (*DescribeScalingPoliciesInput) SetLimit

SetLimit sets the Limit field's value.

func (*DescribeScalingPoliciesInput) SetNextToken

SetNextToken sets the NextToken field's value.

func (*DescribeScalingPoliciesInput) SetStatusFilter

SetStatusFilter sets the StatusFilter field's value.

func (DescribeScalingPoliciesInput) String

String returns the string representation

func (*DescribeScalingPoliciesInput) Validate

func (s *DescribeScalingPoliciesInput) Validate() error

Validate inspects the fields of the type to determine if they are valid.

type DescribeScalingPoliciesOutput

type DescribeScalingPoliciesOutput struct {

	// Token that indicates where to resume retrieving results on the next call
	// to this action. If no token is returned, these results represent the end
	// of the list.
	NextToken *string `min:"1" type:"string"`

	// Collection of objects containing the scaling policies matching the request.
	ScalingPolicies []*ScalingPolicy `type:"list"`
	// contains filtered or unexported fields
}

Represents the returned data in response to a request action. Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeScalingPoliciesOutput

func (DescribeScalingPoliciesOutput) GoString

GoString returns the string representation

func (*DescribeScalingPoliciesOutput) SetNextToken

SetNextToken sets the NextToken field's value.

func (*DescribeScalingPoliciesOutput) SetScalingPolicies

SetScalingPolicies sets the ScalingPolicies field's value.

func (DescribeScalingPoliciesOutput) String

String returns the string representation

type DesiredPlayerSession

type DesiredPlayerSession struct {

	// Developer-defined information related to a player. Amazon GameLift does not
	// use this data, so it can be formatted as needed for use in the game.
	PlayerData *string `min:"1" type:"string"`

	// Unique identifier for a player to associate with the player session.
	PlayerId *string `min:"1" type:"string"`
	// contains filtered or unexported fields
}

Player information for use when creating player sessions using a game session placement request with StartGameSessionPlacement. Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DesiredPlayerSession

func (DesiredPlayerSession) GoString

func (s DesiredPlayerSession) GoString() string

GoString returns the string representation

func (*DesiredPlayerSession) SetPlayerData

func (s *DesiredPlayerSession) SetPlayerData(v string) *DesiredPlayerSession

SetPlayerData sets the PlayerData field's value.

func (*DesiredPlayerSession) SetPlayerId

SetPlayerId sets the PlayerId field's value.

func (DesiredPlayerSession) String

func (s DesiredPlayerSession) String() string

String returns the string representation

func (*DesiredPlayerSession) Validate

func (s *DesiredPlayerSession) Validate() error

Validate inspects the fields of the type to determine if they are valid.

type EC2InstanceCounts

type EC2InstanceCounts struct {

	// Actual number of active instances in the fleet.
	ACTIVE *int64 `type:"integer"`

	// Ideal number of active instances in the fleet.
	DESIRED *int64 `type:"integer"`

	// Number of active instances in the fleet that are not currently hosting a
	// game session.
	IDLE *int64 `type:"integer"`

	// Maximum value allowed for the fleet's instance count.
	MAXIMUM *int64 `type:"integer"`

	// Minimum value allowed for the fleet's instance count.
	MINIMUM *int64 `type:"integer"`

	// Number of instances in the fleet that are starting but not yet active.
	PENDING *int64 `type:"integer"`

	// Number of instances in the fleet that are no longer active but haven't yet
	// been terminated.
	TERMINATING *int64 `type:"integer"`
	// contains filtered or unexported fields
}

Current status of fleet capacity. The number of active instances should match or be in the process of matching the number of desired instances. Pending and terminating counts are non-zero only if fleet capacity is adjusting to an UpdateFleetCapacity request, or if access to resources is temporarily affected. Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/EC2InstanceCounts

func (EC2InstanceCounts) GoString

func (s EC2InstanceCounts) GoString() string

GoString returns the string representation

func (*EC2InstanceCounts) SetACTIVE

func (s *EC2InstanceCounts) SetACTIVE(v int64) *EC2InstanceCounts

SetACTIVE sets the ACTIVE field's value.

func (*EC2InstanceCounts) SetDESIRED

func (s *EC2InstanceCounts) SetDESIRED(v int64) *EC2InstanceCounts

SetDESIRED sets the DESIRED field's value.

func (*EC2InstanceCounts) SetIDLE

func (s *EC2InstanceCounts) SetIDLE(v int64) *EC2InstanceCounts

SetIDLE sets the IDLE field's value.

func (*EC2InstanceCounts) SetMAXIMUM

func (s *EC2InstanceCounts) SetMAXIMUM(v int64) *EC2InstanceCounts

SetMAXIMUM sets the MAXIMUM field's value.

func (*EC2InstanceCounts) SetMINIMUM

func (s *EC2InstanceCounts) SetMINIMUM(v int64) *EC2InstanceCounts

SetMINIMUM sets the MINIMUM field's value.

func (*EC2InstanceCounts) SetPENDING

func (s *EC2InstanceCounts) SetPENDING(v int64) *EC2InstanceCounts

SetPENDING sets the PENDING field's value.

func (*EC2InstanceCounts) SetTERMINATING

func (s *EC2InstanceCounts) SetTERMINATING(v int64) *EC2InstanceCounts

SetTERMINATING sets the TERMINATING field's value.

func (EC2InstanceCounts) String

func (s EC2InstanceCounts) String() string

String returns the string representation

type EC2InstanceLimit

type EC2InstanceLimit struct {

	// Number of instances of the specified type that are currently in use by this
	// AWS account.
	CurrentInstances *int64 `type:"integer"`

	// Name of an EC2 instance type that is supported in Amazon GameLift. A fleet
	// instance type determines the computing resources of each instance in the
	// fleet, including CPU, memory, storage, and networking capacity. Amazon GameLift
	// supports the following EC2 instance types. See Amazon EC2 Instance Types
	// (http://aws.amazon.com/ec2/instance-types/) for detailed descriptions.
	EC2InstanceType *string `type:"string" enum:"EC2InstanceType"`

	// Number of instances allowed.
	InstanceLimit *int64 `type:"integer"`
	// contains filtered or unexported fields
}

Maximum number of instances allowed based on the Amazon Elastic Compute Cloud (Amazon EC2) instance type. Instance limits can be retrieved by calling DescribeEC2InstanceLimits. Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/EC2InstanceLimit

func (EC2InstanceLimit) GoString

func (s EC2InstanceLimit) GoString() string

GoString returns the string representation

func (*EC2InstanceLimit) SetCurrentInstances

func (s *EC2InstanceLimit) SetCurrentInstances(v int64) *EC2InstanceLimit

SetCurrentInstances sets the CurrentInstances field's value.

func (*EC2InstanceLimit) SetEC2InstanceType

func (s *EC2InstanceLimit) SetEC2InstanceType(v string) *EC2InstanceLimit

SetEC2InstanceType sets the EC2InstanceType field's value.

func (*EC2InstanceLimit) SetInstanceLimit

func (s *EC2InstanceLimit) SetInstanceLimit(v int64) *EC2InstanceLimit

SetInstanceLimit sets the InstanceLimit field's value.

func (EC2InstanceLimit) String

func (s EC2InstanceLimit) String() string

String returns the string representation

type Event

type Event struct {

	// Type of event being logged.
	EventCode *string `type:"string" enum:"EventCode"`

	// Unique identifier for a fleet event.
	EventId *string `min:"1" type:"string"`

	// Time stamp indicating when this event occurred. Format is a number expressed
	// in Unix time as milliseconds (for example "1469498468.057").
	EventTime *time.Time `type:"timestamp" timestampFormat:"unix"`

	// Additional information related to the event.
	Message *string `min:"1" type:"string"`

	// Unique identifier for an event resource, such as a fleet ID.
	ResourceId *string `min:"1" type:"string"`
	// contains filtered or unexported fields
}

Log entry describing an event involving Amazon GameLift resources (such as a fleet). In addition to tracking activity, event codes and messages can provide additional information for troubleshooting and debugging problems. Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/Event

func (Event) GoString

func (s Event) GoString() string

GoString returns the string representation

func (*Event) SetEventCode

func (s *Event) SetEventCode(v string) *Event

SetEventCode sets the EventCode field's value.

func (*Event) SetEventId

func (s *Event) SetEventId(v string) *Event

SetEventId sets the EventId field's value.

func (*Event) SetEventTime

func (s *Event) SetEventTime(v time.Time) *Event

SetEventTime sets the EventTime field's value.

func (*Event) SetMessage

func (s *Event) SetMessage(v string) *Event

SetMessage sets the Message field's value.

func (*Event) SetResourceId

func (s *Event) SetResourceId(v string) *Event

SetResourceId sets the ResourceId field's value.

func (Event) String

func (s Event) String() string

String returns the string representation

type FleetAttributes

type FleetAttributes struct {

	// Unique identifier for a build.
	BuildId *string `type:"string"`

	// Time stamp indicating when this data object was created. Format is a number
	// expressed in Unix time as milliseconds (for example "1469498468.057").
	CreationTime *time.Time `type:"timestamp" timestampFormat:"unix"`

	// Human-readable description of the fleet.
	Description *string `min:"1" type:"string"`

	// Identifier for a fleet that is unique across all regions.
	FleetArn *string `min:"1" type:"string"`

	// Unique identifier for a fleet.
	FleetId *string `type:"string"`

	// Location of default log files. When a server process is shut down, Amazon
	// GameLift captures and stores any log files in this location. These logs are
	// in addition to game session logs; see more on game session logs in the Amazon
	// GameLift Developer Guide (http://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-api-server-code).
	// If no default log path for a fleet is specified, Amazon GameLift will automatically
	// upload logs that are stored on each instance at C:\game\logs (for Windows)
	// or /local/game/logs (for Linux). Use the Amazon GameLift console to access
	// stored logs.
	LogPaths []*string `type:"list"`

	// Descriptive label that is associated with a fleet. Fleet names do not need
	// to be unique.
	Name *string `min:"1" type:"string"`

	// Type of game session protection to set for all new instances started in the
	// fleet.
	//
	//    * NoProtection – The game session can be terminated during a scale-down
	//    event.
	//
	//    * FullProtection – If the game session is in an ACTIVE status, it cannot
	//    be terminated during a scale-down event.
	NewGameSessionProtectionPolicy *string `type:"string" enum:"ProtectionPolicy"`

	// Operating system of the fleet's computing resources. A fleet's operating
	// system depends on the OS specified for the build that is deployed on this
	// fleet.
	OperatingSystem *string `type:"string" enum:"OperatingSystem"`

	// Fleet policy to limit the number of game sessions an individual player can
	// create over a span of time.
	ResourceCreationLimitPolicy *ResourceCreationLimitPolicy `type:"structure"`

	// Game server launch parameters specified for fleets created prior to 2016-08-04
	// (or AWS SDK v. 0.12.16). Server launch parameters for fleets created after
	// this date are specified in the fleet's RuntimeConfiguration.
	ServerLaunchParameters *string `min:"1" type:"string"`

	// Path to a game server executable in the fleet's build, specified for fleets
	// created prior to 2016-08-04 (or AWS SDK v. 0.12.16). Server launch paths
	// for fleets created after this date are specified in the fleet's RuntimeConfiguration.
	ServerLaunchPath *string `min:"1" type:"string"`

	// Current status of the fleet.
	//
	// Possible fleet statuses include the following:
	//
	//    * NEW – A new fleet has been defined and desired instances is set to 1.
	//
	//
	//    * DOWNLOADING/VALIDATING/BUILDING/ACTIVATING – Amazon GameLift is setting
	//    up the new fleet, creating new instances with the game build and starting
	//    server processes.
	//
	//    * ACTIVE – Hosts can now accept game sessions.
	//
	//    * ERROR – An error occurred when downloading, validating, building, or
	//    activating the fleet.
	//
	//    * DELETING – Hosts are responding to a delete fleet request.
	//
	//    * TERMINATED – The fleet no longer exists.
	Status *string `type:"string" enum:"FleetStatus"`

	// Time stamp indicating when this data object was terminated. Format is a number
	// expressed in Unix time as milliseconds (for example "1469498468.057").
	TerminationTime *time.Time `type:"timestamp" timestampFormat:"unix"`
	// contains filtered or unexported fields
}

General properties describing a fleet. Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/FleetAttributes

func (FleetAttributes) GoString

func (s FleetAttributes) GoString() string

GoString returns the string representation

func (*FleetAttributes) SetBuildId

func (s *FleetAttributes) SetBuildId(v string) *FleetAttributes

SetBuildId sets the BuildId field's value.

func (*FleetAttributes) SetCreationTime

func (s *FleetAttributes) SetCreationTime(v time.Time) *FleetAttributes

SetCreationTime sets the CreationTime field's value.

func (*FleetAttributes) SetDescription

func (s *FleetAttributes) SetDescription(v string) *FleetAttributes

SetDescription sets the Description field's value.

func (*FleetAttributes) SetFleetArn

func (s *FleetAttributes) SetFleetArn(v string) *FleetAttributes

SetFleetArn sets the FleetArn field's value.

func (*FleetAttributes) SetFleetId

func (s *FleetAttributes) SetFleetId(v string) *FleetAttributes

SetFleetId sets the FleetId field's value.

func (*FleetAttributes) SetLogPaths

func (s *FleetAttributes) SetLogPaths(v []*string) *FleetAttributes

SetLogPaths sets the LogPaths field's value.

func (*FleetAttributes) SetName

func (s *FleetAttributes) SetName(v string) *FleetAttributes

SetName sets the Name field's value.

func (*FleetAttributes) SetNewGameSessionProtectionPolicy

func (s *FleetAttributes) SetNewGameSessionProtectionPolicy(v string) *FleetAttributes

SetNewGameSessionProtectionPolicy sets the NewGameSessionProtectionPolicy field's value.

func (*FleetAttributes) SetOperatingSystem

func (s *FleetAttributes) SetOperatingSystem(v string) *FleetAttributes

SetOperatingSystem sets the OperatingSystem field's value.

func (*FleetAttributes) SetResourceCreationLimitPolicy

func (s *FleetAttributes) SetResourceCreationLimitPolicy(v *ResourceCreationLimitPolicy) *FleetAttributes

SetResourceCreationLimitPolicy sets the ResourceCreationLimitPolicy field's value.

func (*FleetAttributes) SetServerLaunchParameters

func (s *FleetAttributes) SetServerLaunchParameters(v string) *FleetAttributes

SetServerLaunchParameters sets the ServerLaunchParameters field's value.

func (*FleetAttributes) SetServerLaunchPath

func (s *FleetAttributes) SetServerLaunchPath(v string) *FleetAttributes

SetServerLaunchPath sets the ServerLaunchPath field's value.

func (*FleetAttributes) SetStatus

func (s *FleetAttributes) SetStatus(v string) *FleetAttributes

SetStatus sets the Status field's value.

func (*FleetAttributes) SetTerminationTime

func (s *FleetAttributes) SetTerminationTime(v time.Time) *FleetAttributes

SetTerminationTime sets the TerminationTime field's value.

func (FleetAttributes) String

func (s FleetAttributes) String() string

String returns the string representation

type FleetCapacity

type FleetCapacity struct {

	// Unique identifier for a fleet.
	FleetId *string `type:"string"`

	// Current status of fleet capacity.
	InstanceCounts *EC2InstanceCounts `type:"structure"`

	// Name of an EC2 instance type that is supported in Amazon GameLift. A fleet
	// instance type determines the computing resources of each instance in the
	// fleet, including CPU, memory, storage, and networking capacity. Amazon GameLift
	// supports the following EC2 instance types. See Amazon EC2 Instance Types
	// (http://aws.amazon.com/ec2/instance-types/) for detailed descriptions.
	InstanceType *string `type:"string" enum:"EC2InstanceType"`
	// contains filtered or unexported fields
}

Information about the fleet's capacity. Fleet capacity is measured in EC2 instances. By default, new fleets have a capacity of one instance, but can be updated as needed. The maximum number of instances for a fleet is determined by the fleet's instance type. Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/FleetCapacity

func (FleetCapacity) GoString

func (s FleetCapacity) GoString() string

GoString returns the string representation

func (*FleetCapacity) SetFleetId

func (s *FleetCapacity) SetFleetId(v string) *FleetCapacity

SetFleetId sets the FleetId field's value.

func (*FleetCapacity) SetInstanceCounts

func (s *FleetCapacity) SetInstanceCounts(v *EC2InstanceCounts) *FleetCapacity

SetInstanceCounts sets the InstanceCounts field's value.

func (*FleetCapacity) SetInstanceType

func (s *FleetCapacity) SetInstanceType(v string) *FleetCapacity

SetInstanceType sets the InstanceType field's value.

func (FleetCapacity) String

func (s FleetCapacity) String() string

String returns the string representation

type FleetUtilization

type FleetUtilization struct {

	// Number of active game sessions currently being hosted on all instances in
	// the fleet.
	ActiveGameSessionCount *int64 `type:"integer"`

	// Number of server processes in an ACTIVE status currently running across all
	// instances in the fleet
	ActiveServerProcessCount *int64 `type:"integer"`

	// Number of active player sessions currently being hosted on all instances
	// in the fleet.
	CurrentPlayerSessionCount *int64 `type:"integer"`

	// Unique identifier for a fleet.
	FleetId *string `type:"string"`

	// Maximum players allowed across all game sessions currently being hosted on
	// all instances in the fleet.
	MaximumPlayerSessionCount *int64 `type:"integer"`
	// contains filtered or unexported fields
}

Current status of fleet utilization, including the number of game and player sessions being hosted. Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/FleetUtilization

func (FleetUtilization) GoString

func (s FleetUtilization) GoString() string

GoString returns the string representation

func (*FleetUtilization) SetActiveGameSessionCount

func (s *FleetUtilization) SetActiveGameSessionCount(v int64) *FleetUtilization

SetActiveGameSessionCount sets the ActiveGameSessionCount field's value.

func (*FleetUtilization) SetActiveServerProcessCount

func (s *FleetUtilization) SetActiveServerProcessCount(v int64) *FleetUtilization

SetActiveServerProcessCount sets the ActiveServerProcessCount field's value.

func (*FleetUtilization) SetCurrentPlayerSessionCount

func (s *FleetUtilization) SetCurrentPlayerSessionCount(v int64) *FleetUtilization

SetCurrentPlayerSessionCount sets the CurrentPlayerSessionCount field's value.

func (*FleetUtilization) SetFleetId

func (s *FleetUtilization) SetFleetId(v string) *FleetUtilization

SetFleetId sets the FleetId field's value.

func (*FleetUtilization) SetMaximumPlayerSessionCount

func (s *FleetUtilization) SetMaximumPlayerSessionCount(v int64) *FleetUtilization

SetMaximumPlayerSessionCount sets the MaximumPlayerSessionCount field's value.

func (FleetUtilization) String

func (s FleetUtilization) String() string

String returns the string representation

type GameLift

type GameLift struct {
	*client.Client
}

Amazon GameLift is a managed service for developers who need a scalable, dedicated server solution for their multiplayer games. Amazon GameLift provides tools to acquire computing resources and deploy game servers, scale game server capacity to meed player demand, and track in-depth metrics on player usage and server performance.

The Amazon GameLift service API includes important functionality to:

  • Find game sessions and match players to games – Retrieve information on available game sessions; create new game sessions; send player requests to join a game session.

  • Configure and manage game server resources – Manage builds, fleets, queues, and aliases; set autoscaling policies; retrieve logs and metrics.

This reference guide describes the low-level service API for Amazon GameLift. We recommend using either the Amazon Web Services software development kit (AWS SDK (http://aws.amazon.com/tools/#sdk)), available in multiple languages, or the AWS command-line interface (http://aws.amazon.com/cli/) (CLI) tool. Both of these align with the low-level service API. In addition, you can use the AWS Management Console (https://console.aws.amazon.com/gamelift/home) for Amazon GameLift for many administrative actions.

MORE RESOURCES

API SUMMARY

This list offers a functional overview of the Amazon GameLift service API.

Finding Games and Joining Players

You can enable players to connect to game servers on Amazon GameLift from a game client or through a game service (such as a matchmaking service). You can use these operations to discover actively running game or start new games. You can also match players to games, either singly or as a group.

  • Discover existing game sessions

SearchGameSessions – Get all available game sessions or search for game sessions

that match a set of criteria.

* Start a new game session

Game session placement – Use a queue to process new game session requests

and create game sessions on fleets designated for the queue.

StartGameSessionPlacement – Request a new game session placement and add

one or more players to it.

DescribeGameSessionPlacement – Get details on a placement request, including

status.

StopGameSessionPlacement – Cancel a placement request.

CreateGameSession – Start a new game session on a specific fleet.

  • Manage game session objects

DescribeGameSessionDetails – Retrieve metadata and protection policies associated

with one or more game sessions, including length of time active and current
player count.

UpdateGameSession – Change game session settings, such as maximum player

count and join policy.

GetGameSessionLogUrl – Get the location of saved logs for a game session.

  • Manage player sessions objects

CreatePlayerSession – Send a request for a player to join a game session.

CreatePlayerSessions – Send a request for multiple players to join a game

session.

DescribePlayerSessions – Get details on player activity, including status,

playing time, and player data.

Setting Up and Managing Game Servers

When setting up Amazon GameLift, first create a game build and upload the files to Amazon GameLift. Then use these operations to set up a fleet of resources to run your game servers. Manage games to scale capacity, adjust configuration settings, access raw utilization data, and more.

  • Manage game builds

CreateBuild – Create a new build by uploading files stored in an Amazon S3

bucket. (To create a build stored at a local file location, use the AWS
CLI command upload-build.)

ListBuilds – Get a list of all builds uploaded to a Amazon GameLift region.

DescribeBuild – Retrieve information associated with a build.

UpdateBuild – Change build metadata, including build name and version.

DeleteBuild – Remove a build from Amazon GameLift.

  • Manage fleets

CreateFleet – Configure and activate a new fleet to run a build's game servers.

DeleteFleet – Terminate a fleet that is no longer running game servers or

hosting players.

View / update fleet configurations.

ListFleets – Get a list of all fleet IDs in a Amazon GameLift region (all

statuses).

DescribeFleetAttributes / UpdateFleetAttributes – View or change a fleet's

metadata and settings for game session protection and resource creation
limits.

DescribeFleetPortSettings / UpdateFleetPortSettings – View or change the

inbound permissions (IP address and port setting ranges) allowed for a
fleet.

DescribeRuntimeConfiguration / UpdateRuntimeConfiguration – View or change

what server processes (and how many) to run on each instance in a fleet.

DescribeInstances – Get information on each instance in a fleet, including

instance ID, IP address, and status.

* Control fleet capacity

DescribeEC2InstanceLimits – Retrieve maximum number of instances allowed

for the current AWS account and the current usage level.

DescribeFleetCapacity / UpdateFleetCapacity – Retrieve the capacity settings

and the current number of instances in a fleet; adjust fleet capacity
settings to scale up or down.

Autoscale – Manage autoscaling rules and apply them to a fleet.

PutScalingPolicy – Create a new autoscaling policy, or update an existing

one.

DescribeScalingPolicies – Retrieve an existing autoscaling policy.

DeleteScalingPolicy – Delete an autoscaling policy and stop it from affecting

a fleet's capacity.

* Access fleet activity statistics

DescribeFleetUtilization – Get current data on the number of server processes,

game sessions, and players currently active on a fleet.

DescribeFleetEvents – Get a fleet's logged events for a specified time span.

DescribeGameSessions – Retrieve metadata associated with one or more game

sessions, including length of time active and current player count.

* Remotely access an instance

GetInstanceAccess – Request access credentials needed to remotely connect

to a specified instance on a fleet.

* Manage fleet aliases

CreateAlias – Define a new alias and optionally assign it to a fleet.

ListAliases – Get all fleet aliases defined in a Amazon GameLift region.

DescribeAlias – Retrieve information on an existing alias.

UpdateAlias – Change settings for a alias, such as redirecting it from one

fleet to another.

DeleteAlias – Remove an alias from the region.

ResolveAlias – Get the fleet ID that a specified alias points to.

  • Manage game session queues

CreateGameSessionQueue – Create a queue for processing requests for new game

sessions.

DescribeGameSessionQueues – Get data on all game session queues defined in

a Amazon GameLift region.

UpdateGameSessionQueue – Change the configuration of a game session queue.

DeleteGameSessionQueue – Remove a game session queue from the region. The service client's operations are safe to be used concurrently. It is not safe to mutate any of the client's properties though. Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01

func New

func New(p client.ConfigProvider, cfgs ...*aws.Config) *GameLift

New creates a new instance of the GameLift client with a session. If additional configuration is needed for the client instance use the optional aws.Config parameter to add your extra config.

Example:

// Create a GameLift client from just a session.
svc := gamelift.New(mySession)

// Create a GameLift client with additional configuration
svc := gamelift.New(mySession, aws.NewConfig().WithRegion("us-west-2"))

func (*GameLift) CreateAlias

func (c *GameLift) CreateAlias(input *CreateAliasInput) (*CreateAliasOutput, error)

CreateAlias API operation for Amazon GameLift.

Creates an alias and sets a target fleet. A fleet alias can be used in place of a fleet ID, such as when calling CreateGameSession from a game client or game service or adding destinations to a game session queue. By changing an alias's target fleet, you can switch your players to the new fleet without changing any other component. In production, this feature is particularly useful to redirect your player base seamlessly to the latest game server update.

Amazon GameLift supports two types of routing strategies for aliases: simple and terminal. Use a simple alias to point to an active fleet. Use a terminal alias to display a message to incoming traffic instead of routing players to an active fleet. This option is useful when a game server is no longer supported but you want to provide better messaging than a standard 404 error.

To create a fleet alias, specify an alias name, routing strategy, and optional description. If successful, a new alias record is returned, including an alias ID, which you can reference when creating a game session. To reassign the alias to another fleet ID, call UpdateAlias.

Returns awserr.Error for service API and SDK errors. Use runtime type assertions with awserr.Error's Code and Message methods to get detailed information about the error.

See the AWS API reference guide for Amazon GameLift's API operation CreateAlias for usage and error information.

Returned Error Codes:

  • ErrCodeUnauthorizedException "UnauthorizedException" The client failed authentication. Clients should not retry such requests.

  • ErrCodeInvalidRequestException "InvalidRequestException" One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.

  • ErrCodeConflictException "ConflictException" The requested operation would cause a conflict with the current state of a service resource associated with the request. Resolve the conflict before retrying this request.

  • ErrCodeInternalServiceException "InternalServiceException" The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.

  • ErrCodeLimitExceededException "LimitExceededException" The requested operation would cause the resource to exceed the allowed service limit. Resolve the issue before retrying.

Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateAlias

Example
package main

import (
	"fmt"

	"github.com/aws/aws-sdk-go/aws"
	"github.com/aws/aws-sdk-go/aws/session"
	"github.com/aws/aws-sdk-go/service/gamelift"
)

func main() {
	sess := session.Must(session.NewSession())

	svc := gamelift.New(sess)

	params := &gamelift.CreateAliasInput{
		Name: aws.String("NonBlankAndLengthConstraintString"), // Required
		RoutingStrategy: &gamelift.RoutingStrategy{ // Required
			FleetId: aws.String("FleetId"),
			Message: aws.String("FreeText"),
			Type:    aws.String("RoutingStrategyType"),
		},
		Description: aws.String("NonZeroAndMaxString"),
	}
	resp, err := svc.CreateAlias(params)

	if err != nil {
		// Print the error, cast err to awserr.Error to get the Code and
		// Message from an error.
		fmt.Println(err.Error())
		return
	}

	// Pretty-print the response data.
	fmt.Println(resp)
}
Output:

func (*GameLift) CreateAliasRequest

func (c *GameLift) CreateAliasRequest(input *CreateAliasInput) (req *request.Request, output *CreateAliasOutput)

CreateAliasRequest generates a "aws/request.Request" representing the client's request for the CreateAlias operation. The "output" return value can be used to capture response data after the request's "Send" method is called.

See CreateAlias for usage and error information.

Creating a request object using this method should be used when you want to inject custom logic into the request's lifecycle using a custom handler, or if you want to access properties on the request object before or after sending the request. If you just want the service response, call the CreateAlias method directly instead.

Note: You must call the "Send" method on the returned request object in order to execute the request.

// Example sending a request using the CreateAliasRequest method.
req, resp := client.CreateAliasRequest(params)

err := req.Send()
if err == nil { // resp is now filled
    fmt.Println(resp)
}

Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateAlias

func (*GameLift) CreateBuild

func (c *GameLift) CreateBuild(input *CreateBuildInput) (*CreateBuildOutput, error)

CreateBuild API operation for Amazon GameLift.

Creates a new Amazon GameLift build from a set of game server binary files stored in an Amazon Simple Storage Service (Amazon S3) location. When using this API call, you must create a .zip file containing all of the build files and store it in an Amazon S3 bucket under your AWS account. For help on packaging your build files and creating a build, see Uploading Your Game to Amazon GameLift (http://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-build-intro.html).

Use this API action ONLY if you are storing your game build files in an Amazon S3 bucket in your AWS account. To create a build using files stored in a directory, use the CLI command upload-build (http://docs.aws.amazon.com/cli/latest/reference/gamelift/upload-build.html), which uploads the build files from a file location you specify and creates a build.

To create a new build using CreateBuild, identify the storage location and operating system of your game build. You also have the option of specifying a build name and version. If successful, this action creates a new build record with an unique build ID and in INITIALIZED status. Use the API call DescribeBuild to check the status of your build. A build must be in READY status before it can be used to create fleets to host your game.

Returns awserr.Error for service API and SDK errors. Use runtime type assertions with awserr.Error's Code and Message methods to get detailed information about the error.

See the AWS API reference guide for Amazon GameLift's API operation CreateBuild for usage and error information.

Returned Error Codes:

  • ErrCodeUnauthorizedException "UnauthorizedException" The client failed authentication. Clients should not retry such requests.

  • ErrCodeInvalidRequestException "InvalidRequestException" One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.

  • ErrCodeConflictException "ConflictException" The requested operation would cause a conflict with the current state of a service resource associated with the request. Resolve the conflict before retrying this request.

  • ErrCodeInternalServiceException "InternalServiceException" The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.

Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateBuild

Example
package main

import (
	"fmt"

	"github.com/aws/aws-sdk-go/aws"
	"github.com/aws/aws-sdk-go/aws/session"
	"github.com/aws/aws-sdk-go/service/gamelift"
)

func main() {
	sess := session.Must(session.NewSession())

	svc := gamelift.New(sess)

	params := &gamelift.CreateBuildInput{
		Name:            aws.String("NonZeroAndMaxString"),
		OperatingSystem: aws.String("OperatingSystem"),
		StorageLocation: &gamelift.S3Location{
			Bucket:  aws.String("NonEmptyString"),
			Key:     aws.String("NonEmptyString"),
			RoleArn: aws.String("NonEmptyString"),
		},
		Version: aws.String("NonZeroAndMaxString"),
	}
	resp, err := svc.CreateBuild(params)

	if err != nil {
		// Print the error, cast err to awserr.Error to get the Code and
		// Message from an error.
		fmt.Println(err.Error())
		return
	}

	// Pretty-print the response data.
	fmt.Println(resp)
}
Output:

func (*GameLift) CreateBuildRequest

func (c *GameLift) CreateBuildRequest(input *CreateBuildInput) (req *request.Request, output *CreateBuildOutput)

CreateBuildRequest generates a "aws/request.Request" representing the client's request for the CreateBuild operation. The "output" return value can be used to capture response data after the request's "Send" method is called.

See CreateBuild for usage and error information.

Creating a request object using this method should be used when you want to inject custom logic into the request's lifecycle using a custom handler, or if you want to access properties on the request object before or after sending the request. If you just want the service response, call the CreateBuild method directly instead.

Note: You must call the "Send" method on the returned request object in order to execute the request.

// Example sending a request using the CreateBuildRequest method.
req, resp := client.CreateBuildRequest(params)

err := req.Send()
if err == nil { // resp is now filled
    fmt.Println(resp)
}

Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateBuild

func (*GameLift) CreateFleet

func (c *GameLift) CreateFleet(input *CreateFleetInput) (*CreateFleetOutput, error)

CreateFleet API operation for Amazon GameLift.

Creates a new fleet to run your game servers. A fleet is a set of Amazon Elastic Compute Cloud (Amazon EC2) instances, each of which can run multiple server processes to host game sessions. You configure a fleet to create instances with certain hardware specifications (see Amazon EC2 Instance Types (http://aws.amazon.com/ec2/instance-types/) for more information), and deploy a specified game build to each instance. A newly created fleet passes through several statuses; once it reaches the ACTIVE status, it can begin hosting game sessions.

To create a new fleet, provide a fleet name, an EC2 instance type, and a build ID of the game build to deploy. You can also configure the new fleet with the following settings: (1) a runtime configuration describing what server processes to run on each instance in the fleet (required to create fleet), (2) access permissions for inbound traffic, (3) fleet-wide game session protection, and (4) the location of default log files for Amazon GameLift to upload and store.

If the CreateFleet call is successful, Amazon GameLift performs the following tasks:

  • Creates a fleet record and sets the status to NEW (followed by other statuses as the fleet is activated).

  • Sets the fleet's capacity to 1 "desired", which causes Amazon GameLift to start one new EC2 instance.

  • Starts launching server processes on the instance. If the fleet is configured to run multiple server processes per instance, Amazon GameLift staggers each launch by a few seconds.

  • Begins writing events to the fleet event log, which can be accessed in the Amazon GameLift console.

  • Sets the fleet's status to ACTIVE once one server process in the fleet is ready to host a game session.

After a fleet is created, use the following actions to change fleet properties and configuration:

  • UpdateFleetAttributes -- Update fleet metadata, including name and description.

  • UpdateFleetCapacity -- Increase or decrease the number of instances you want the fleet to maintain.

  • UpdateFleetPortSettings -- Change the IP address and port ranges that allow access to incoming traffic.

  • UpdateRuntimeConfiguration -- Change how server processes are launched in the fleet, including launch path, launch parameters, and the number of concurrent processes.

  • PutScalingPolicy -- Create or update rules that are used to set the fleet's capacity (autoscaling).

Returns awserr.Error for service API and SDK errors. Use runtime type assertions with awserr.Error's Code and Message methods to get detailed information about the error.

See the AWS API reference guide for Amazon GameLift's API operation CreateFleet for usage and error information.

Returned Error Codes:

  • ErrCodeInternalServiceException "InternalServiceException" The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.

  • ErrCodeNotFoundException "NotFoundException" A service resource associated with the request could not be found. Clients should not retry such requests.

  • ErrCodeConflictException "ConflictException" The requested operation would cause a conflict with the current state of a service resource associated with the request. Resolve the conflict before retrying this request.

  • ErrCodeLimitExceededException "LimitExceededException" The requested operation would cause the resource to exceed the allowed service limit. Resolve the issue before retrying.

  • ErrCodeInvalidRequestException "InvalidRequestException" One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.

  • ErrCodeUnauthorizedException "UnauthorizedException" The client failed authentication. Clients should not retry such requests.

Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateFleet

Example
package main

import (
	"fmt"

	"github.com/aws/aws-sdk-go/aws"
	"github.com/aws/aws-sdk-go/aws/session"
	"github.com/aws/aws-sdk-go/service/gamelift"
)

func main() {
	sess := session.Must(session.NewSession())

	svc := gamelift.New(sess)

	params := &gamelift.CreateFleetInput{
		BuildId:         aws.String("BuildId"),             // Required
		EC2InstanceType: aws.String("EC2InstanceType"),     // Required
		Name:            aws.String("NonZeroAndMaxString"), // Required
		Description:     aws.String("NonZeroAndMaxString"),
		EC2InboundPermissions: []*gamelift.IpPermission{
			{ // Required
				FromPort: aws.Int64(1),                 // Required
				IpRange:  aws.String("NonBlankString"), // Required
				Protocol: aws.String("IpProtocol"),     // Required
				ToPort:   aws.Int64(1),                 // Required
			},
			// More values...
		},
		LogPaths: []*string{
			aws.String("NonZeroAndMaxString"), // Required
			// More values...
		},
		NewGameSessionProtectionPolicy: aws.String("ProtectionPolicy"),
		ResourceCreationLimitPolicy: &gamelift.ResourceCreationLimitPolicy{
			NewGameSessionsPerCreator: aws.Int64(1),
			PolicyPeriodInMinutes:     aws.Int64(1),
		},
		RuntimeConfiguration: &gamelift.RuntimeConfiguration{
			ServerProcesses: []*gamelift.ServerProcess{
				{ // Required
					ConcurrentExecutions: aws.Int64(1),                      // Required
					LaunchPath:           aws.String("NonZeroAndMaxString"), // Required
					Parameters:           aws.String("NonZeroAndMaxString"),
				},
				// More values...
			},
		},
		ServerLaunchParameters: aws.String("NonZeroAndMaxString"),
		ServerLaunchPath:       aws.String("NonZeroAndMaxString"),
	}
	resp, err := svc.CreateFleet(params)

	if err != nil {
		// Print the error, cast err to awserr.Error to get the Code and
		// Message from an error.
		fmt.Println(err.Error())
		return
	}

	// Pretty-print the response data.
	fmt.Println(resp)
}
Output:

func (*GameLift) CreateFleetRequest

func (c *GameLift) CreateFleetRequest(input *CreateFleetInput) (req *request.Request, output *CreateFleetOutput)

CreateFleetRequest generates a "aws/request.Request" representing the client's request for the CreateFleet operation. The "output" return value can be used to capture response data after the request's "Send" method is called.

See CreateFleet for usage and error information.

Creating a request object using this method should be used when you want to inject custom logic into the request's lifecycle using a custom handler, or if you want to access properties on the request object before or after sending the request. If you just want the service response, call the CreateFleet method directly instead.

Note: You must call the "Send" method on the returned request object in order to execute the request.

// Example sending a request using the CreateFleetRequest method.
req, resp := client.CreateFleetRequest(params)

err := req.Send()
if err == nil { // resp is now filled
    fmt.Println(resp)
}

Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateFleet

func (*GameLift) CreateGameSession

func (c *GameLift) CreateGameSession(input *CreateGameSessionInput) (*CreateGameSessionOutput, error)

CreateGameSession API operation for Amazon GameLift.

Creates a multiplayer game session for players. This action creates a game session record and assigns an available server process in the specified fleet to host the game session. A fleet must have an ACTIVE status before a game session can be created in it.

To create a game session, specify either fleet ID or alias ID, and indicate a maximum number of players to allow in the game session. You can also provide a name and game-specific properties for this game session. If successful, a GameSession object is returned containing session properties, including an IP address. By default, newly created game sessions allow new players to join. Use UpdateGameSession to change the game session's player session creation policy.

When creating a game session on a fleet with a resource limit creation policy, the request should include a creator ID. If none is provided, Amazon GameLift does not evaluate the fleet's resource limit creation policy.

Returns awserr.Error for service API and SDK errors. Use runtime type assertions with awserr.Error's Code and Message methods to get detailed information about the error.

See the AWS API reference guide for Amazon GameLift's API operation CreateGameSession for usage and error information.

Returned Error Codes:

  • ErrCodeConflictException "ConflictException" The requested operation would cause a conflict with the current state of a service resource associated with the request. Resolve the conflict before retrying this request.

  • ErrCodeInternalServiceException "InternalServiceException" The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.

  • ErrCodeUnauthorizedException "UnauthorizedException" The client failed authentication. Clients should not retry such requests.

  • ErrCodeInvalidFleetStatusException "InvalidFleetStatusException" The requested operation would cause a conflict with the current state of a resource associated with the request and/or the fleet. Resolve the conflict before retrying.

  • ErrCodeTerminalRoutingStrategyException "TerminalRoutingStrategyException" The service is unable to resolve the routing for a particular alias because it has a terminal RoutingStrategy associated with it. The message returned in this exception is the message defined in the routing strategy itself. Such requests should only be retried if the routing strategy for the specified alias is modified.

  • ErrCodeInvalidRequestException "InvalidRequestException" One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.

  • ErrCodeNotFoundException "NotFoundException" A service resource associated with the request could not be found. Clients should not retry such requests.

  • ErrCodeFleetCapacityExceededException "FleetCapacityExceededException" The specified fleet has no available instances to fulfill a CreateGameSession request. Clients can retry such requests immediately or after a waiting period.

  • ErrCodeLimitExceededException "LimitExceededException" The requested operation would cause the resource to exceed the allowed service limit. Resolve the issue before retrying.

  • ErrCodeIdempotentParameterMismatchException "IdempotentParameterMismatchException" A game session with this custom ID string already exists in this fleet. Resolve this conflict before retrying this request.

Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateGameSession

Example
package main

import (
	"fmt"

	"github.com/aws/aws-sdk-go/aws"
	"github.com/aws/aws-sdk-go/aws/session"
	"github.com/aws/aws-sdk-go/service/gamelift"
)

func main() {
	sess := session.Must(session.NewSession())

	svc := gamelift.New(sess)

	params := &gamelift.CreateGameSessionInput{
		MaximumPlayerSessionCount: aws.Int64(1), // Required
		AliasId:                   aws.String("AliasId"),
		CreatorId:                 aws.String("NonZeroAndMaxString"),
		FleetId:                   aws.String("FleetId"),
		GameProperties: []*gamelift.GameProperty{
			{ // Required
				Key:   aws.String("GamePropertyKey"),   // Required
				Value: aws.String("GamePropertyValue"), // Required
			},
			// More values...
		},
		GameSessionId: aws.String("IdStringModel"),
		Name:          aws.String("NonZeroAndMaxString"),
	}
	resp, err := svc.CreateGameSession(params)

	if err != nil {
		// Print the error, cast err to awserr.Error to get the Code and
		// Message from an error.
		fmt.Println(err.Error())
		return
	}

	// Pretty-print the response data.
	fmt.Println(resp)
}
Output:

func (*GameLift) CreateGameSessionQueue

func (c *GameLift) CreateGameSessionQueue(input *CreateGameSessionQueueInput) (*CreateGameSessionQueueOutput, error)

CreateGameSessionQueue API operation for Amazon GameLift.

Establishes a new queue for processing requests for new game sessions. A queue identifies where new game sessions can be hosted--by specifying a list of fleet destinations--and how long a request can remain in the queue waiting to be placed before timing out. Requests for new game sessions are added to a queue by calling StartGameSessionPlacement and referencing the queue name.

When processing a request for a game session, Amazon GameLift tries each destination in order until it finds one with available resources to host the new game session. A queue's default order is determined by how destinations are listed. This default order can be overridden in a game session placement request.

To create a new queue, provide a name, timeout value, and a list of destinations. If successful, a new queue object is returned.

Returns awserr.Error for service API and SDK errors. Use runtime type assertions with awserr.Error's Code and Message methods to get detailed information about the error.

See the AWS API reference guide for Amazon GameLift's API operation CreateGameSessionQueue for usage and error information.

Returned Error Codes:

  • ErrCodeInternalServiceException "InternalServiceException" The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.

  • ErrCodeInvalidRequestException "InvalidRequestException" One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.

  • ErrCodeUnauthorizedException "UnauthorizedException" The client failed authentication. Clients should not retry such requests.

Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateGameSessionQueue

Example
package main

import (
	"fmt"

	"github.com/aws/aws-sdk-go/aws"
	"github.com/aws/aws-sdk-go/aws/session"
	"github.com/aws/aws-sdk-go/service/gamelift"
)

func main() {
	sess := session.Must(session.NewSession())

	svc := gamelift.New(sess)

	params := &gamelift.CreateGameSessionQueueInput{
		Name: aws.String("GameSessionQueueName"), // Required
		Destinations: []*gamelift.GameSessionQueueDestination{
			{ // Required
				DestinationArn: aws.String("ArnStringModel"),
			},
			// More values...
		},
		TimeoutInSeconds: aws.Int64(1),
	}
	resp, err := svc.CreateGameSessionQueue(params)

	if err != nil {
		// Print the error, cast err to awserr.Error to get the Code and
		// Message from an error.
		fmt.Println(err.Error())
		return
	}

	// Pretty-print the response data.
	fmt.Println(resp)
}
Output:

func (*GameLift) CreateGameSessionQueueRequest

func (c *GameLift) CreateGameSessionQueueRequest(input *CreateGameSessionQueueInput) (req *request.Request, output *CreateGameSessionQueueOutput)

CreateGameSessionQueueRequest generates a "aws/request.Request" representing the client's request for the CreateGameSessionQueue operation. The "output" return value can be used to capture response data after the request's "Send" method is called.

See CreateGameSessionQueue for usage and error information.

Creating a request object using this method should be used when you want to inject custom logic into the request's lifecycle using a custom handler, or if you want to access properties on the request object before or after sending the request. If you just want the service response, call the CreateGameSessionQueue method directly instead.

Note: You must call the "Send" method on the returned request object in order to execute the request.

// Example sending a request using the CreateGameSessionQueueRequest method.
req, resp := client.CreateGameSessionQueueRequest(params)

err := req.Send()
if err == nil { // resp is now filled
    fmt.Println(resp)
}

Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateGameSessionQueue

func (*GameLift) CreateGameSessionRequest

func (c *GameLift) CreateGameSessionRequest(input *CreateGameSessionInput) (req *request.Request, output *CreateGameSessionOutput)

CreateGameSessionRequest generates a "aws/request.Request" representing the client's request for the CreateGameSession operation. The "output" return value can be used to capture response data after the request's "Send" method is called.

See CreateGameSession for usage and error information.

Creating a request object using this method should be used when you want to inject custom logic into the request's lifecycle using a custom handler, or if you want to access properties on the request object before or after sending the request. If you just want the service response, call the CreateGameSession method directly instead.

Note: You must call the "Send" method on the returned request object in order to execute the request.

// Example sending a request using the CreateGameSessionRequest method.
req, resp := client.CreateGameSessionRequest(params)

err := req.Send()
if err == nil { // resp is now filled
    fmt.Println(resp)
}

Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateGameSession

func (*GameLift) CreatePlayerSession

func (c *GameLift) CreatePlayerSession(input *CreatePlayerSessionInput) (*CreatePlayerSessionOutput, error)

CreatePlayerSession API operation for Amazon GameLift.

Adds a player to a game session and creates a player session record. Before a player can be added, a game session must have an ACTIVE status, have a creation policy of ALLOW_ALL, and have an open player slot. To add a group of players to a game session, use CreatePlayerSessions.

To create a player session, specify a game session ID, player ID, and optionally a string of player data. If successful, the player is added to the game session and a new PlayerSession object is returned. Player sessions cannot be updated.

Returns awserr.Error for service API and SDK errors. Use runtime type assertions with awserr.Error's Code and Message methods to get detailed information about the error.

See the AWS API reference guide for Amazon GameLift's API operation CreatePlayerSession for usage and error information.

Returned Error Codes:

  • ErrCodeInternalServiceException "InternalServiceException" The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.

  • ErrCodeUnauthorizedException "UnauthorizedException" The client failed authentication. Clients should not retry such requests.

  • ErrCodeInvalidGameSessionStatusException "InvalidGameSessionStatusException" The requested operation would cause a conflict with the current state of a resource associated with the request and/or the game instance. Resolve the conflict before retrying.

  • ErrCodeGameSessionFullException "GameSessionFullException" The game instance is currently full and cannot allow the requested player(s) to join. Clients can retry such requests immediately or after a waiting period.

  • ErrCodeTerminalRoutingStrategyException "TerminalRoutingStrategyException" The service is unable to resolve the routing for a particular alias because it has a terminal RoutingStrategy associated with it. The message returned in this exception is the message defined in the routing strategy itself. Such requests should only be retried if the routing strategy for the specified alias is modified.

  • ErrCodeInvalidRequestException "InvalidRequestException" One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.

  • ErrCodeNotFoundException "NotFoundException" A service resource associated with the request could not be found. Clients should not retry such requests.

Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreatePlayerSession

Example
package main

import (
	"fmt"

	"github.com/aws/aws-sdk-go/aws"
	"github.com/aws/aws-sdk-go/aws/session"
	"github.com/aws/aws-sdk-go/service/gamelift"
)

func main() {
	sess := session.Must(session.NewSession())

	svc := gamelift.New(sess)

	params := &gamelift.CreatePlayerSessionInput{
		GameSessionId: aws.String("ArnStringModel"),      // Required
		PlayerId:      aws.String("NonZeroAndMaxString"), // Required
		PlayerData:    aws.String("PlayerData"),
	}
	resp, err := svc.CreatePlayerSession(params)

	if err != nil {
		// Print the error, cast err to awserr.Error to get the Code and
		// Message from an error.
		fmt.Println(err.Error())
		return
	}

	// Pretty-print the response data.
	fmt.Println(resp)
}
Output:

func (*GameLift) CreatePlayerSessionRequest

func (c *GameLift) CreatePlayerSessionRequest(input *CreatePlayerSessionInput) (req *request.Request, output *CreatePlayerSessionOutput)

CreatePlayerSessionRequest generates a "aws/request.Request" representing the client's request for the CreatePlayerSession operation. The "output" return value can be used to capture response data after the request's "Send" method is called.

See CreatePlayerSession for usage and error information.

Creating a request object using this method should be used when you want to inject custom logic into the request's lifecycle using a custom handler, or if you want to access properties on the request object before or after sending the request. If you just want the service response, call the CreatePlayerSession method directly instead.

Note: You must call the "Send" method on the returned request object in order to execute the request.

// Example sending a request using the CreatePlayerSessionRequest method.
req, resp := client.CreatePlayerSessionRequest(params)

err := req.Send()
if err == nil { // resp is now filled
    fmt.Println(resp)
}

Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreatePlayerSession

func (*GameLift) CreatePlayerSessions

func (c *GameLift) CreatePlayerSessions(input *CreatePlayerSessionsInput) (*CreatePlayerSessionsOutput, error)

CreatePlayerSessions API operation for Amazon GameLift.

Adds a group of players to a game session. This action is useful with a team matching feature. Before players can be added, a game session must have an ACTIVE status, have a creation policy of ALLOW_ALL, and have an open player slot. To add a single player to a game session, use CreatePlayerSession.

To create player sessions, specify a game session ID, a list of player IDs, and optionally a set of player data strings. If successful, the players are added to the game session and a set of new PlayerSession objects is returned. Player sessions cannot be updated.

Returns awserr.Error for service API and SDK errors. Use runtime type assertions with awserr.Error's Code and Message methods to get detailed information about the error.

See the AWS API reference guide for Amazon GameLift's API operation CreatePlayerSessions for usage and error information.

Returned Error Codes:

  • ErrCodeInternalServiceException "InternalServiceException" The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.

  • ErrCodeUnauthorizedException "UnauthorizedException" The client failed authentication. Clients should not retry such requests.

  • ErrCodeInvalidGameSessionStatusException "InvalidGameSessionStatusException" The requested operation would cause a conflict with the current state of a resource associated with the request and/or the game instance. Resolve the conflict before retrying.

  • ErrCodeGameSessionFullException "GameSessionFullException" The game instance is currently full and cannot allow the requested player(s) to join. Clients can retry such requests immediately or after a waiting period.

  • ErrCodeTerminalRoutingStrategyException "TerminalRoutingStrategyException" The service is unable to resolve the routing for a particular alias because it has a terminal RoutingStrategy associated with it. The message returned in this exception is the message defined in the routing strategy itself. Such requests should only be retried if the routing strategy for the specified alias is modified.

  • ErrCodeInvalidRequestException "InvalidRequestException" One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.

  • ErrCodeNotFoundException "NotFoundException" A service resource associated with the request could not be found. Clients should not retry such requests.

Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreatePlayerSessions

Example
package main

import (
	"fmt"

	"github.com/aws/aws-sdk-go/aws"
	"github.com/aws/aws-sdk-go/aws/session"
	"github.com/aws/aws-sdk-go/service/gamelift"
)

func main() {
	sess := session.Must(session.NewSession())

	svc := gamelift.New(sess)

	params := &gamelift.CreatePlayerSessionsInput{
		GameSessionId: aws.String("ArnStringModel"), // Required
		PlayerIds: []*string{ // Required
			aws.String("NonZeroAndMaxString"), // Required
			// More values...
		},
		PlayerDataMap: map[string]*string{
			"Key": aws.String("PlayerData"), // Required
			// More values...
		},
	}
	resp, err := svc.CreatePlayerSessions(params)

	if err != nil {
		// Print the error, cast err to awserr.Error to get the Code and
		// Message from an error.
		fmt.Println(err.Error())
		return
	}

	// Pretty-print the response data.
	fmt.Println(resp)
}
Output:

func (*GameLift) CreatePlayerSessionsRequest

func (c *GameLift) CreatePlayerSessionsRequest(input *CreatePlayerSessionsInput) (req *request.Request, output *CreatePlayerSessionsOutput)

CreatePlayerSessionsRequest generates a "aws/request.Request" representing the client's request for the CreatePlayerSessions operation. The "output" return value can be used to capture response data after the request's "Send" method is called.

See CreatePlayerSessions for usage and error information.

Creating a request object using this method should be used when you want to inject custom logic into the request's lifecycle using a custom handler, or if you want to access properties on the request object before or after sending the request. If you just want the service response, call the CreatePlayerSessions method directly instead.

Note: You must call the "Send" method on the returned request object in order to execute the request.

// Example sending a request using the CreatePlayerSessionsRequest method.
req, resp := client.CreatePlayerSessionsRequest(params)

err := req.Send()
if err == nil { // resp is now filled
    fmt.Println(resp)
}

Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreatePlayerSessions

func (*GameLift) DeleteAlias

func (c *GameLift) DeleteAlias(input *DeleteAliasInput) (*DeleteAliasOutput, error)

DeleteAlias API operation for Amazon GameLift.

Deletes a fleet alias. This action removes all record of the alias. Game clients attempting to access a server process using the deleted alias receive an error. To delete an alias, specify the alias ID to be deleted.

Returns awserr.Error for service API and SDK errors. Use runtime type assertions with awserr.Error's Code and Message methods to get detailed information about the error.

See the AWS API reference guide for Amazon GameLift's API operation DeleteAlias for usage and error information.

Returned Error Codes:

  • ErrCodeUnauthorizedException "UnauthorizedException" The client failed authentication. Clients should not retry such requests.

  • ErrCodeNotFoundException "NotFoundException" A service resource associated with the request could not be found. Clients should not retry such requests.

  • ErrCodeInvalidRequestException "InvalidRequestException" One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.

  • ErrCodeInternalServiceException "InternalServiceException" The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.

Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeleteAlias

Example
package main

import (
	"fmt"

	"github.com/aws/aws-sdk-go/aws"
	"github.com/aws/aws-sdk-go/aws/session"
	"github.com/aws/aws-sdk-go/service/gamelift"
)

func main() {
	sess := session.Must(session.NewSession())

	svc := gamelift.New(sess)

	params := &gamelift.DeleteAliasInput{
		AliasId: aws.String("AliasId"), // Required
	}
	resp, err := svc.DeleteAlias(params)

	if err != nil {
		// Print the error, cast err to awserr.Error to get the Code and
		// Message from an error.
		fmt.Println(err.Error())
		return
	}

	// Pretty-print the response data.
	fmt.Println(resp)
}
Output:

func (*GameLift) DeleteAliasRequest

func (c *GameLift) DeleteAliasRequest(input *DeleteAliasInput) (req *request.Request, output *DeleteAliasOutput)

DeleteAliasRequest generates a "aws/request.Request" representing the client's request for the DeleteAlias operation. The "output" return value can be used to capture response data after the request's "Send" method is called.

See DeleteAlias for usage and error information.

Creating a request object using this method should be used when you want to inject custom logic into the request's lifecycle using a custom handler, or if you want to access properties on the request object before or after sending the request. If you just want the service response, call the DeleteAlias method directly instead.

Note: You must call the "Send" method on the returned request object in order to execute the request.

// Example sending a request using the DeleteAliasRequest method.
req, resp := client.DeleteAliasRequest(params)

err := req.Send()
if err == nil { // resp is now filled
    fmt.Println(resp)
}

Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeleteAlias

func (*GameLift) DeleteBuild

func (c *GameLift) DeleteBuild(input *DeleteBuildInput) (*DeleteBuildOutput, error)

DeleteBuild API operation for Amazon GameLift.

Deletes a build. This action permanently deletes the build record and any uploaded build files.

To delete a build, specify its ID. Deleting a build does not affect the status of any active fleets using the build, but you can no longer create new fleets with the deleted build.

Returns awserr.Error for service API and SDK errors. Use runtime type assertions with awserr.Error's Code and Message methods to get detailed information about the error.

See the AWS API reference guide for Amazon GameLift's API operation DeleteBuild for usage and error information.

Returned Error Codes:

  • ErrCodeUnauthorizedException "UnauthorizedException" The client failed authentication. Clients should not retry such requests.

  • ErrCodeNotFoundException "NotFoundException" A service resource associated with the request could not be found. Clients should not retry such requests.

  • ErrCodeInternalServiceException "InternalServiceException" The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.

  • ErrCodeInvalidRequestException "InvalidRequestException" One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.

Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeleteBuild

Example
package main

import (
	"fmt"

	"github.com/aws/aws-sdk-go/aws"
	"github.com/aws/aws-sdk-go/aws/session"
	"github.com/aws/aws-sdk-go/service/gamelift"
)

func main() {
	sess := session.Must(session.NewSession())

	svc := gamelift.New(sess)

	params := &gamelift.DeleteBuildInput{
		BuildId: aws.String("BuildId"), // Required
	}
	resp, err := svc.DeleteBuild(params)

	if err != nil {
		// Print the error, cast err to awserr.Error to get the Code and
		// Message from an error.
		fmt.Println(err.Error())
		return
	}

	// Pretty-print the response data.
	fmt.Println(resp)
}
Output:

func (*GameLift) DeleteBuildRequest

func (c *GameLift) DeleteBuildRequest(input *DeleteBuildInput) (req *request.Request, output *DeleteBuildOutput)

DeleteBuildRequest generates a "aws/request.Request" representing the client's request for the DeleteBuild operation. The "output" return value can be used to capture response data after the request's "Send" method is called.

See DeleteBuild for usage and error information.

Creating a request object using this method should be used when you want to inject custom logic into the request's lifecycle using a custom handler, or if you want to access properties on the request object before or after sending the request. If you just want the service response, call the DeleteBuild method directly instead.

Note: You must call the "Send" method on the returned request object in order to execute the request.

// Example sending a request using the DeleteBuildRequest method.
req, resp := client.DeleteBuildRequest(params)

err := req.Send()
if err == nil { // resp is now filled
    fmt.Println(resp)
}

Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeleteBuild

func (*GameLift) DeleteFleet

func (c *GameLift) DeleteFleet(input *DeleteFleetInput) (*DeleteFleetOutput, error)

DeleteFleet API operation for Amazon GameLift.

Deletes everything related to a fleet. Before deleting a fleet, you must set the fleet's desired capacity to zero. See UpdateFleetCapacity.

This action removes the fleet's resources and the fleet record. Once a fleet is deleted, you can no longer use that fleet.

Returns awserr.Error for service API and SDK errors. Use runtime type assertions with awserr.Error's Code and Message methods to get detailed information about the error.

See the AWS API reference guide for Amazon GameLift's API operation DeleteFleet for usage and error information.

Returned Error Codes:

  • ErrCodeNotFoundException "NotFoundException" A service resource associated with the request could not be found. Clients should not retry such requests.

  • ErrCodeInternalServiceException "InternalServiceException" The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.

  • ErrCodeInvalidFleetStatusException "InvalidFleetStatusException" The requested operation would cause a conflict with the current state of a resource associated with the request and/or the fleet. Resolve the conflict before retrying.

  • ErrCodeUnauthorizedException "UnauthorizedException" The client failed authentication. Clients should not retry such requests.

  • ErrCodeInvalidRequestException "InvalidRequestException" One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.

Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeleteFleet

Example
package main

import (
	"fmt"

	"github.com/aws/aws-sdk-go/aws"
	"github.com/aws/aws-sdk-go/aws/session"
	"github.com/aws/aws-sdk-go/service/gamelift"
)

func main() {
	sess := session.Must(session.NewSession())

	svc := gamelift.New(sess)

	params := &gamelift.DeleteFleetInput{
		FleetId: aws.String("FleetId"), // Required
	}
	resp, err := svc.DeleteFleet(params)

	if err != nil {
		// Print the error, cast err to awserr.Error to get the Code and
		// Message from an error.
		fmt.Println(err.Error())
		return
	}

	// Pretty-print the response data.
	fmt.Println(resp)
}
Output:

func (*GameLift) DeleteFleetRequest

func (c *GameLift) DeleteFleetRequest(input *DeleteFleetInput) (req *request.Request, output *DeleteFleetOutput)

DeleteFleetRequest generates a "aws/request.Request" representing the client's request for the DeleteFleet operation. The "output" return value can be used to capture response data after the request's "Send" method is called.

See DeleteFleet for usage and error information.

Creating a request object using this method should be used when you want to inject custom logic into the request's lifecycle using a custom handler, or if you want to access properties on the request object before or after sending the request. If you just want the service response, call the DeleteFleet method directly instead.

Note: You must call the "Send" method on the returned request object in order to execute the request.

// Example sending a request using the DeleteFleetRequest method.
req, resp := client.DeleteFleetRequest(params)

err := req.Send()
if err == nil { // resp is now filled
    fmt.Println(resp)
}

Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeleteFleet

func (*GameLift) DeleteGameSessionQueue

func (c *GameLift) DeleteGameSessionQueue(input *DeleteGameSessionQueueInput) (*DeleteGameSessionQueueOutput, error)

DeleteGameSessionQueue API operation for Amazon GameLift.

Deletes a game session queue. This action means that any StartGameSessionPlacement requests that reference this queue will fail. To delete a queue, specify the queue name.

Returns awserr.Error for service API and SDK errors. Use runtime type assertions with awserr.Error's Code and Message methods to get detailed information about the error.

See the AWS API reference guide for Amazon GameLift's API operation DeleteGameSessionQueue for usage and error information.

Returned Error Codes:

  • ErrCodeInternalServiceException "InternalServiceException" The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.

  • ErrCodeInvalidRequestException "InvalidRequestException" One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.

  • ErrCodeNotFoundException "NotFoundException" A service resource associated with the request could not be found. Clients should not retry such requests.

  • ErrCodeUnauthorizedException "UnauthorizedException" The client failed authentication. Clients should not retry such requests.

Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeleteGameSessionQueue

Example
package main

import (
	"fmt"

	"github.com/aws/aws-sdk-go/aws"
	"github.com/aws/aws-sdk-go/aws/session"
	"github.com/aws/aws-sdk-go/service/gamelift"
)

func main() {
	sess := session.Must(session.NewSession())

	svc := gamelift.New(sess)

	params := &gamelift.DeleteGameSessionQueueInput{
		Name: aws.String("GameSessionQueueName"), // Required
	}
	resp, err := svc.DeleteGameSessionQueue(params)

	if err != nil {
		// Print the error, cast err to awserr.Error to get the Code and
		// Message from an error.
		fmt.Println(err.Error())
		return
	}

	// Pretty-print the response data.
	fmt.Println(resp)
}
Output:

func (*GameLift) DeleteGameSessionQueueRequest

func (c *GameLift) DeleteGameSessionQueueRequest(input *DeleteGameSessionQueueInput) (req *request.Request, output *DeleteGameSessionQueueOutput)

DeleteGameSessionQueueRequest generates a "aws/request.Request" representing the client's request for the DeleteGameSessionQueue operation. The "output" return value can be used to capture response data after the request's "Send" method is called.

See DeleteGameSessionQueue for usage and error information.

Creating a request object using this method should be used when you want to inject custom logic into the request's lifecycle using a custom handler, or if you want to access properties on the request object before or after sending the request. If you just want the service response, call the DeleteGameSessionQueue method directly instead.

Note: You must call the "Send" method on the returned request object in order to execute the request.

// Example sending a request using the DeleteGameSessionQueueRequest method.
req, resp := client.DeleteGameSessionQueueRequest(params)

err := req.Send()
if err == nil { // resp is now filled
    fmt.Println(resp)
}

Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeleteGameSessionQueue

func (*GameLift) DeleteScalingPolicy

func (c *GameLift) DeleteScalingPolicy(input *DeleteScalingPolicyInput) (*DeleteScalingPolicyOutput, error)

DeleteScalingPolicy API operation for Amazon GameLift.

Deletes a fleet scaling policy. This action means that the policy is no longer in force and removes all record of it. To delete a scaling policy, specify both the scaling policy name and the fleet ID it is associated with.

Returns awserr.Error for service API and SDK errors. Use runtime type assertions with awserr.Error's Code and Message methods to get detailed information about the error.

See the AWS API reference guide for Amazon GameLift's API operation DeleteScalingPolicy for usage and error information.

Returned Error Codes:

  • ErrCodeInternalServiceException "InternalServiceException" The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.

  • ErrCodeInvalidRequestException "InvalidRequestException" One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.

  • ErrCodeUnauthorizedException "UnauthorizedException" The client failed authentication. Clients should not retry such requests.

  • ErrCodeNotFoundException "NotFoundException" A service resource associated with the request could not be found. Clients should not retry such requests.

Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeleteScalingPolicy

Example
package main

import (
	"fmt"

	"github.com/aws/aws-sdk-go/aws"
	"github.com/aws/aws-sdk-go/aws/session"
	"github.com/aws/aws-sdk-go/service/gamelift"
)

func main() {
	sess := session.Must(session.NewSession())

	svc := gamelift.New(sess)

	params := &gamelift.DeleteScalingPolicyInput{
		FleetId: aws.String("FleetId"),             // Required
		Name:    aws.String("NonZeroAndMaxString"), // Required
	}
	resp, err := svc.DeleteScalingPolicy(params)

	if err != nil {
		// Print the error, cast err to awserr.Error to get the Code and
		// Message from an error.
		fmt.Println(err.Error())
		return
	}

	// Pretty-print the response data.
	fmt.Println(resp)
}
Output:

func (*GameLift) DeleteScalingPolicyRequest

func (c *GameLift) DeleteScalingPolicyRequest(input *DeleteScalingPolicyInput) (req *request.Request, output *DeleteScalingPolicyOutput)

DeleteScalingPolicyRequest generates a "aws/request.Request" representing the client's request for the DeleteScalingPolicy operation. The "output" return value can be used to capture response data after the request's "Send" method is called.

See DeleteScalingPolicy for usage and error information.

Creating a request object using this method should be used when you want to inject custom logic into the request's lifecycle using a custom handler, or if you want to access properties on the request object before or after sending the request. If you just want the service response, call the DeleteScalingPolicy method directly instead.

Note: You must call the "Send" method on the returned request object in order to execute the request.

// Example sending a request using the DeleteScalingPolicyRequest method.
req, resp := client.DeleteScalingPolicyRequest(params)

err := req.Send()
if err == nil { // resp is now filled
    fmt.Println(resp)
}

Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeleteScalingPolicy

func (*GameLift) DescribeAlias

func (c *GameLift) DescribeAlias(input *DescribeAliasInput) (*DescribeAliasOutput, error)

DescribeAlias API operation for Amazon GameLift.

Retrieves properties for a fleet alias. This operation returns all alias metadata and settings. To get just the fleet ID an alias is currently pointing to, use ResolveAlias.

To get alias properties, specify the alias ID. If successful, an Alias object is returned.

Returns awserr.Error for service API and SDK errors. Use runtime type assertions with awserr.Error's Code and Message methods to get detailed information about the error.

See the AWS API reference guide for Amazon GameLift's API operation DescribeAlias for usage and error information.

Returned Error Codes:

  • ErrCodeUnauthorizedException "UnauthorizedException" The client failed authentication. Clients should not retry such requests.

  • ErrCodeInvalidRequestException "InvalidRequestException" One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.

  • ErrCodeNotFoundException "NotFoundException" A service resource associated with the request could not be found. Clients should not retry such requests.

  • ErrCodeInternalServiceException "InternalServiceException" The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.

Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeAlias

Example
package main

import (
	"fmt"

	"github.com/aws/aws-sdk-go/aws"
	"github.com/aws/aws-sdk-go/aws/session"
	"github.com/aws/aws-sdk-go/service/gamelift"
)

func main() {
	sess := session.Must(session.NewSession())

	svc := gamelift.New(sess)

	params := &gamelift.DescribeAliasInput{
		AliasId: aws.String("AliasId"), // Required
	}
	resp, err := svc.DescribeAlias(params)

	if err != nil {
		// Print the error, cast err to awserr.Error to get the Code and
		// Message from an error.
		fmt.Println(err.Error())
		return
	}

	// Pretty-print the response data.
	fmt.Println(resp)
}
Output:

func (*GameLift) DescribeAliasRequest

func (c *GameLift) DescribeAliasRequest(input *DescribeAliasInput) (req *request.Request, output *DescribeAliasOutput)

DescribeAliasRequest generates a "aws/request.Request" representing the client's request for the DescribeAlias operation. The "output" return value can be used to capture response data after the request's "Send" method is called.

See DescribeAlias for usage and error information.

Creating a request object using this method should be used when you want to inject custom logic into the request's lifecycle using a custom handler, or if you want to access properties on the request object before or after sending the request. If you just want the service response, call the DescribeAlias method directly instead.

Note: You must call the "Send" method on the returned request object in order to execute the request.

// Example sending a request using the DescribeAliasRequest method.
req, resp := client.DescribeAliasRequest(params)

err := req.Send()
if err == nil { // resp is now filled
    fmt.Println(resp)
}

Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeAlias

func (*GameLift) DescribeBuild

func (c *GameLift) DescribeBuild(input *DescribeBuildInput) (*DescribeBuildOutput, error)

DescribeBuild API operation for Amazon GameLift.

Retrieves properties for a build. To get a build record, specify a build ID. If successful, an object containing the build properties is returned.

Returns awserr.Error for service API and SDK errors. Use runtime type assertions with awserr.Error's Code and Message methods to get detailed information about the error.

See the AWS API reference guide for Amazon GameLift's API operation DescribeBuild for usage and error information.

Returned Error Codes:

  • ErrCodeUnauthorizedException "UnauthorizedException" The client failed authentication. Clients should not retry such requests.

  • ErrCodeInvalidRequestException "InvalidRequestException" One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.

  • ErrCodeNotFoundException "NotFoundException" A service resource associated with the request could not be found. Clients should not retry such requests.

  • ErrCodeInternalServiceException "InternalServiceException" The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.

Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeBuild

Example
package main

import (
	"fmt"

	"github.com/aws/aws-sdk-go/aws"
	"github.com/aws/aws-sdk-go/aws/session"
	"github.com/aws/aws-sdk-go/service/gamelift"
)

func main() {
	sess := session.Must(session.NewSession())

	svc := gamelift.New(sess)

	params := &gamelift.DescribeBuildInput{
		BuildId: aws.String("BuildId"), // Required
	}
	resp, err := svc.DescribeBuild(params)

	if err != nil {
		// Print the error, cast err to awserr.Error to get the Code and
		// Message from an error.
		fmt.Println(err.Error())
		return
	}

	// Pretty-print the response data.
	fmt.Println(resp)
}
Output:

func (*GameLift) DescribeBuildRequest

func (c *GameLift) DescribeBuildRequest(input *DescribeBuildInput) (req *request.Request, output *DescribeBuildOutput)

DescribeBuildRequest generates a "aws/request.Request" representing the client's request for the DescribeBuild operation. The "output" return value can be used to capture response data after the request's "Send" method is called.

See DescribeBuild for usage and error information.

Creating a request object using this method should be used when you want to inject custom logic into the request's lifecycle using a custom handler, or if you want to access properties on the request object before or after sending the request. If you just want the service response, call the DescribeBuild method directly instead.

Note: You must call the "Send" method on the returned request object in order to execute the request.

// Example sending a request using the DescribeBuildRequest method.
req, resp := client.DescribeBuildRequest(params)

err := req.Send()
if err == nil { // resp is now filled
    fmt.Println(resp)
}

Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeBuild

func (*GameLift) DescribeEC2InstanceLimits

func (c *GameLift) DescribeEC2InstanceLimits(input *DescribeEC2InstanceLimitsInput) (*DescribeEC2InstanceLimitsOutput, error)

DescribeEC2InstanceLimits API operation for Amazon GameLift.

Retrieves the following information for the specified EC2 instance type:

  • maximum number of instances allowed per AWS account (service limit)

  • current usage level for the AWS account

Service limits vary depending on region. Available regions for Amazon GameLift can be found in the AWS Management Console for Amazon GameLift (see the drop-down list in the upper right corner).

Returns awserr.Error for service API and SDK errors. Use runtime type assertions with awserr.Error's Code and Message methods to get detailed information about the error.

See the AWS API reference guide for Amazon GameLift's API operation DescribeEC2InstanceLimits for usage and error information.

Returned Error Codes:

  • ErrCodeInvalidRequestException "InvalidRequestException" One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.

  • ErrCodeInternalServiceException "InternalServiceException" The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.

  • ErrCodeUnauthorizedException "UnauthorizedException" The client failed authentication. Clients should not retry such requests.

Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeEC2InstanceLimits

Example
package main

import (
	"fmt"

	"github.com/aws/aws-sdk-go/aws"
	"github.com/aws/aws-sdk-go/aws/session"
	"github.com/aws/aws-sdk-go/service/gamelift"
)

func main() {
	sess := session.Must(session.NewSession())

	svc := gamelift.New(sess)

	params := &gamelift.DescribeEC2InstanceLimitsInput{
		EC2InstanceType: aws.String("EC2InstanceType"),
	}
	resp, err := svc.DescribeEC2InstanceLimits(params)

	if err != nil {
		// Print the error, cast err to awserr.Error to get the Code and
		// Message from an error.
		fmt.Println(err.Error())
		return
	}

	// Pretty-print the response data.
	fmt.Println(resp)
}
Output:

func (*GameLift) DescribeEC2InstanceLimitsRequest

func (c *GameLift) DescribeEC2InstanceLimitsRequest(input *DescribeEC2InstanceLimitsInput) (req *request.Request, output *DescribeEC2InstanceLimitsOutput)

DescribeEC2InstanceLimitsRequest generates a "aws/request.Request" representing the client's request for the DescribeEC2InstanceLimits operation. The "output" return value can be used to capture response data after the request's "Send" method is called.

See DescribeEC2InstanceLimits for usage and error information.

Creating a request object using this method should be used when you want to inject custom logic into the request's lifecycle using a custom handler, or if you want to access properties on the request object before or after sending the request. If you just want the service response, call the DescribeEC2InstanceLimits method directly instead.

Note: You must call the "Send" method on the returned request object in order to execute the request.

// Example sending a request using the DescribeEC2InstanceLimitsRequest method.
req, resp := client.DescribeEC2InstanceLimitsRequest(params)

err := req.Send()
if err == nil { // resp is now filled
    fmt.Println(resp)
}

Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeEC2InstanceLimits

func (*GameLift) DescribeFleetAttributes

func (c *GameLift) DescribeFleetAttributes(input *DescribeFleetAttributesInput) (*DescribeFleetAttributesOutput, error)

DescribeFleetAttributes API operation for Amazon GameLift.

Retrieves fleet properties, including metadata, status, and configuration, for one or more fleets. You can request attributes for all fleets, or specify a list of one or more fleet IDs. When requesting multiple fleets, use the pagination parameters to retrieve results as a set of sequential pages. If successful, a FleetAttributes object is returned for each requested fleet ID. When specifying a list of fleet IDs, attribute objects are returned only for fleets that currently exist.

Some API actions may limit the number of fleet IDs allowed in one request. If a request exceeds this limit, the request fails and the error message includes the maximum allowed.

Returns awserr.Error for service API and SDK errors. Use runtime type assertions with awserr.Error's Code and Message methods to get detailed information about the error.

See the AWS API reference guide for Amazon GameLift's API operation DescribeFleetAttributes for usage and error information.

Returned Error Codes:

  • ErrCodeInternalServiceException "InternalServiceException" The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.

  • ErrCodeNotFoundException "NotFoundException" A service resource associated with the request could not be found. Clients should not retry such requests.

  • ErrCodeInvalidRequestException "InvalidRequestException" One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.

  • ErrCodeUnauthorizedException "UnauthorizedException" The client failed authentication. Clients should not retry such requests.

Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeFleetAttributes

Example
package main

import (
	"fmt"

	"github.com/aws/aws-sdk-go/aws"
	"github.com/aws/aws-sdk-go/aws/session"
	"github.com/aws/aws-sdk-go/service/gamelift"
)

func main() {
	sess := session.Must(session.NewSession())

	svc := gamelift.New(sess)

	params := &gamelift.DescribeFleetAttributesInput{
		FleetIds: []*string{
			aws.String("FleetId"), // Required
			// More values...
		},
		Limit:     aws.Int64(1),
		NextToken: aws.String("NonZeroAndMaxString"),
	}
	resp, err := svc.DescribeFleetAttributes(params)

	if err != nil {
		// Print the error, cast err to awserr.Error to get the Code and
		// Message from an error.
		fmt.Println(err.Error())
		return
	}

	// Pretty-print the response data.
	fmt.Println(resp)
}
Output:

func (*GameLift) DescribeFleetAttributesRequest

func (c *GameLift) DescribeFleetAttributesRequest(input *DescribeFleetAttributesInput) (req *request.Request, output *DescribeFleetAttributesOutput)

DescribeFleetAttributesRequest generates a "aws/request.Request" representing the client's request for the DescribeFleetAttributes operation. The "output" return value can be used to capture response data after the request's "Send" method is called.

See DescribeFleetAttributes for usage and error information.

Creating a request object using this method should be used when you want to inject custom logic into the request's lifecycle using a custom handler, or if you want to access properties on the request object before or after sending the request. If you just want the service response, call the DescribeFleetAttributes method directly instead.

Note: You must call the "Send" method on the returned request object in order to execute the request.

// Example sending a request using the DescribeFleetAttributesRequest method.
req, resp := client.DescribeFleetAttributesRequest(params)

err := req.Send()
if err == nil { // resp is now filled
    fmt.Println(resp)
}

Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeFleetAttributes

func (*GameLift) DescribeFleetCapacity

func (c *GameLift) DescribeFleetCapacity(input *DescribeFleetCapacityInput) (*DescribeFleetCapacityOutput, error)

DescribeFleetCapacity API operation for Amazon GameLift.

Retrieves the current status of fleet capacity for one or more fleets. This information includes the number of instances that have been requested for the fleet and the number currently active. You can request capacity for all fleets, or specify a list of one or more fleet IDs. When requesting multiple fleets, use the pagination parameters to retrieve results as a set of sequential pages. If successful, a FleetCapacity object is returned for each requested fleet ID. When specifying a list of fleet IDs, attribute objects are returned only for fleets that currently exist.

Some API actions may limit the number of fleet IDs allowed in one request. If a request exceeds this limit, the request fails and the error message includes the maximum allowed.

Returns awserr.Error for service API and SDK errors. Use runtime type assertions with awserr.Error's Code and Message methods to get detailed information about the error.

See the AWS API reference guide for Amazon GameLift's API operation DescribeFleetCapacity for usage and error information.

Returned Error Codes:

  • ErrCodeInternalServiceException "InternalServiceException" The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.

  • ErrCodeNotFoundException "NotFoundException" A service resource associated with the request could not be found. Clients should not retry such requests.

  • ErrCodeInvalidRequestException "InvalidRequestException" One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.

  • ErrCodeUnauthorizedException "UnauthorizedException" The client failed authentication. Clients should not retry such requests.

Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeFleetCapacity

Example
package main

import (
	"fmt"

	"github.com/aws/aws-sdk-go/aws"
	"github.com/aws/aws-sdk-go/aws/session"
	"github.com/aws/aws-sdk-go/service/gamelift"
)

func main() {
	sess := session.Must(session.NewSession())

	svc := gamelift.New(sess)

	params := &gamelift.DescribeFleetCapacityInput{
		FleetIds: []*string{
			aws.String("FleetId"), // Required
			// More values...
		},
		Limit:     aws.Int64(1),
		NextToken: aws.String("NonZeroAndMaxString"),
	}
	resp, err := svc.DescribeFleetCapacity(params)

	if err != nil {
		// Print the error, cast err to awserr.Error to get the Code and
		// Message from an error.
		fmt.Println(err.Error())
		return
	}

	// Pretty-print the response data.
	fmt.Println(resp)
}
Output:

func (*GameLift) DescribeFleetCapacityRequest

func (c *GameLift) DescribeFleetCapacityRequest(input *DescribeFleetCapacityInput) (req *request.Request, output *DescribeFleetCapacityOutput)

DescribeFleetCapacityRequest generates a "aws/request.Request" representing the client's request for the DescribeFleetCapacity operation. The "output" return value can be used to capture response data after the request's "Send" method is called.

See DescribeFleetCapacity for usage and error information.

Creating a request object using this method should be used when you want to inject custom logic into the request's lifecycle using a custom handler, or if you want to access properties on the request object before or after sending the request. If you just want the service response, call the DescribeFleetCapacity method directly instead.

Note: You must call the "Send" method on the returned request object in order to execute the request.

// Example sending a request using the DescribeFleetCapacityRequest method.
req, resp := client.DescribeFleetCapacityRequest(params)

err := req.Send()
if err == nil { // resp is now filled
    fmt.Println(resp)
}

Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeFleetCapacity

func (*GameLift) DescribeFleetEvents

func (c *GameLift) DescribeFleetEvents(input *DescribeFleetEventsInput) (*DescribeFleetEventsOutput, error)

DescribeFleetEvents API operation for Amazon GameLift.

Retrieves entries from the specified fleet's event log. You can specify a time range to limit the result set. Use the pagination parameters to retrieve results as a set of sequential pages. If successful, a collection of event log entries matching the request are returned.

Returns awserr.Error for service API and SDK errors. Use runtime type assertions with awserr.Error's Code and Message methods to get detailed information about the error.

See the AWS API reference guide for Amazon GameLift's API operation DescribeFleetEvents for usage and error information.

Returned Error Codes:

  • ErrCodeNotFoundException "NotFoundException" A service resource associated with the request could not be found. Clients should not retry such requests.

  • ErrCodeInternalServiceException "InternalServiceException" The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.

  • ErrCodeUnauthorizedException "UnauthorizedException" The client failed authentication. Clients should not retry such requests.

  • ErrCodeInvalidRequestException "InvalidRequestException" One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.

Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeFleetEvents

Example
package main

import (
	"fmt"
	"time"

	"github.com/aws/aws-sdk-go/aws"
	"github.com/aws/aws-sdk-go/aws/session"
	"github.com/aws/aws-sdk-go/service/gamelift"
)

func main() {
	sess := session.Must(session.NewSession())

	svc := gamelift.New(sess)

	params := &gamelift.DescribeFleetEventsInput{
		FleetId:   aws.String("FleetId"), // Required
		EndTime:   aws.Time(time.Now()),
		Limit:     aws.Int64(1),
		NextToken: aws.String("NonZeroAndMaxString"),
		StartTime: aws.Time(time.Now()),
	}
	resp, err := svc.DescribeFleetEvents(params)

	if err != nil {
		// Print the error, cast err to awserr.Error to get the Code and
		// Message from an error.
		fmt.Println(err.Error())
		return
	}

	// Pretty-print the response data.
	fmt.Println(resp)
}
Output:

func (*GameLift) DescribeFleetEventsRequest

func (c *GameLift) DescribeFleetEventsRequest(input *DescribeFleetEventsInput) (req *request.Request, output *DescribeFleetEventsOutput)

DescribeFleetEventsRequest generates a "aws/request.Request" representing the client's request for the DescribeFleetEvents operation. The "output" return value can be used to capture response data after the request's "Send" method is called.

See DescribeFleetEvents for usage and error information.

Creating a request object using this method should be used when you want to inject custom logic into the request's lifecycle using a custom handler, or if you want to access properties on the request object before or after sending the request. If you just want the service response, call the DescribeFleetEvents method directly instead.

Note: You must call the "Send" method on the returned request object in order to execute the request.

// Example sending a request using the DescribeFleetEventsRequest method.
req, resp := client.DescribeFleetEventsRequest(params)

err := req.Send()
if err == nil { // resp is now filled
    fmt.Println(resp)
}

Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeFleetEvents

func (*GameLift) DescribeFleetPortSettings

func (c *GameLift) DescribeFleetPortSettings(input *DescribeFleetPortSettingsInput) (*DescribeFleetPortSettingsOutput, error)

DescribeFleetPortSettings API operation for Amazon GameLift.

Retrieves the inbound connection permissions for a fleet. Connection permissions include a range of IP addresses and port settings that incoming traffic can use to access server processes in the fleet. To get a fleet's inbound connection permissions, specify a fleet ID. If successful, a collection of IpPermission objects is returned for the requested fleet ID. If the requested fleet has been deleted, the result set is empty.

Returns awserr.Error for service API and SDK errors. Use runtime type assertions with awserr.Error's Code and Message methods to get detailed information about the error.

See the AWS API reference guide for Amazon GameLift's API operation DescribeFleetPortSettings for usage and error information.

Returned Error Codes:

  • ErrCodeInternalServiceException "InternalServiceException" The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.

  • ErrCodeNotFoundException "NotFoundException" A service resource associated with the request could not be found. Clients should not retry such requests.

  • ErrCodeInvalidRequestException "InvalidRequestException" One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.

  • ErrCodeUnauthorizedException "UnauthorizedException" The client failed authentication. Clients should not retry such requests.

Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeFleetPortSettings

Example
package main

import (
	"fmt"

	"github.com/aws/aws-sdk-go/aws"
	"github.com/aws/aws-sdk-go/aws/session"
	"github.com/aws/aws-sdk-go/service/gamelift"
)

func main() {
	sess := session.Must(session.NewSession())

	svc := gamelift.New(sess)

	params := &gamelift.DescribeFleetPortSettingsInput{
		FleetId: aws.String("FleetId"), // Required
	}
	resp, err := svc.DescribeFleetPortSettings(params)

	if err != nil {
		// Print the error, cast err to awserr.Error to get the Code and
		// Message from an error.
		fmt.Println(err.Error())
		return
	}

	// Pretty-print the response data.
	fmt.Println(resp)
}
Output:

func (*GameLift) DescribeFleetPortSettingsRequest

func (c *GameLift) DescribeFleetPortSettingsRequest(input *DescribeFleetPortSettingsInput) (req *request.Request, output *DescribeFleetPortSettingsOutput)

DescribeFleetPortSettingsRequest generates a "aws/request.Request" representing the client's request for the DescribeFleetPortSettings operation. The "output" return value can be used to capture response data after the request's "Send" method is called.

See DescribeFleetPortSettings for usage and error information.

Creating a request object using this method should be used when you want to inject custom logic into the request's lifecycle using a custom handler, or if you want to access properties on the request object before or after sending the request. If you just want the service response, call the DescribeFleetPortSettings method directly instead.

Note: You must call the "Send" method on the returned request object in order to execute the request.

// Example sending a request using the DescribeFleetPortSettingsRequest method.
req, resp := client.DescribeFleetPortSettingsRequest(params)

err := req.Send()
if err == nil { // resp is now filled
    fmt.Println(resp)
}

Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeFleetPortSettings

func (*GameLift) DescribeFleetUtilization

func (c *GameLift) DescribeFleetUtilization(input *DescribeFleetUtilizationInput) (*DescribeFleetUtilizationOutput, error)

DescribeFleetUtilization API operation for Amazon GameLift.

Retrieves utilization statistics for one or more fleets. You can request utilization data for all fleets, or specify a list of one or more fleet IDs. When requesting multiple fleets, use the pagination parameters to retrieve results as a set of sequential pages. If successful, a FleetUtilization object is returned for each requested fleet ID. When specifying a list of fleet IDs, utilization objects are returned only for fleets that currently exist.

Some API actions may limit the number of fleet IDs allowed in one request. If a request exceeds this limit, the request fails and the error message includes the maximum allowed.

Returns awserr.Error for service API and SDK errors. Use runtime type assertions with awserr.Error's Code and Message methods to get detailed information about the error.

See the AWS API reference guide for Amazon GameLift's API operation DescribeFleetUtilization for usage and error information.

Returned Error Codes:

  • ErrCodeInternalServiceException "InternalServiceException" The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.

  • ErrCodeNotFoundException "NotFoundException" A service resource associated with the request could not be found. Clients should not retry such requests.

  • ErrCodeInvalidRequestException "InvalidRequestException" One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.

  • ErrCodeUnauthorizedException "UnauthorizedException" The client failed authentication. Clients should not retry such requests.

Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeFleetUtilization

Example
package main

import (
	"fmt"

	"github.com/aws/aws-sdk-go/aws"
	"github.com/aws/aws-sdk-go/aws/session"
	"github.com/aws/aws-sdk-go/service/gamelift"
)

func main() {
	sess := session.Must(session.NewSession())

	svc := gamelift.New(sess)

	params := &gamelift.DescribeFleetUtilizationInput{
		FleetIds: []*string{
			aws.String("FleetId"), // Required
			// More values...
		},
		Limit:     aws.Int64(1),
		NextToken: aws.String("NonZeroAndMaxString"),
	}
	resp, err := svc.DescribeFleetUtilization(params)

	if err != nil {
		// Print the error, cast err to awserr.Error to get the Code and
		// Message from an error.
		fmt.Println(err.Error())
		return
	}

	// Pretty-print the response data.
	fmt.Println(resp)
}
Output:

func (*GameLift) DescribeFleetUtilizationRequest

func (c *GameLift) DescribeFleetUtilizationRequest(input *DescribeFleetUtilizationInput) (req *request.Request, output *DescribeFleetUtilizationOutput)

DescribeFleetUtilizationRequest generates a "aws/request.Request" representing the client's request for the DescribeFleetUtilization operation. The "output" return value can be used to capture response data after the request's "Send" method is called.

See DescribeFleetUtilization for usage and error information.

Creating a request object using this method should be used when you want to inject custom logic into the request's lifecycle using a custom handler, or if you want to access properties on the request object before or after sending the request. If you just want the service response, call the DescribeFleetUtilization method directly instead.

Note: You must call the "Send" method on the returned request object in order to execute the request.

// Example sending a request using the DescribeFleetUtilizationRequest method.
req, resp := client.DescribeFleetUtilizationRequest(params)

err := req.Send()
if err == nil { // resp is now filled
    fmt.Println(resp)
}

Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeFleetUtilization

func (*GameLift) DescribeGameSessionDetails

func (c *GameLift) DescribeGameSessionDetails(input *DescribeGameSessionDetailsInput) (*DescribeGameSessionDetailsOutput, error)

DescribeGameSessionDetails API operation for Amazon GameLift.

Retrieves properties, including the protection policy in force, for one or more game sessions. This action can be used in several ways: (1) provide a GameSessionId to request details for a specific game session; (2) provide either a FleetId or an AliasId to request properties for all game sessions running on a fleet.

To get game session record(s), specify just one of the following: game session ID, fleet ID, or alias ID. You can filter this request by game session status. Use the pagination parameters to retrieve results as a set of sequential pages. If successful, a GameSessionDetail object is returned for each session matching the request.

Returns awserr.Error for service API and SDK errors. Use runtime type assertions with awserr.Error's Code and Message methods to get detailed information about the error.

See the AWS API reference guide for Amazon GameLift's API operation DescribeGameSessionDetails for usage and error information.

Returned Error Codes:

  • ErrCodeInternalServiceException "InternalServiceException" The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.

  • ErrCodeNotFoundException "NotFoundException" A service resource associated with the request could not be found. Clients should not retry such requests.

  • ErrCodeInvalidRequestException "InvalidRequestException" One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.

  • ErrCodeUnauthorizedException "UnauthorizedException" The client failed authentication. Clients should not retry such requests.

  • ErrCodeTerminalRoutingStrategyException "TerminalRoutingStrategyException" The service is unable to resolve the routing for a particular alias because it has a terminal RoutingStrategy associated with it. The message returned in this exception is the message defined in the routing strategy itself. Such requests should only be retried if the routing strategy for the specified alias is modified.

Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameSessionDetails

Example
package main

import (
	"fmt"

	"github.com/aws/aws-sdk-go/aws"
	"github.com/aws/aws-sdk-go/aws/session"
	"github.com/aws/aws-sdk-go/service/gamelift"
)

func main() {
	sess := session.Must(session.NewSession())

	svc := gamelift.New(sess)

	params := &gamelift.DescribeGameSessionDetailsInput{
		AliasId:       aws.String("AliasId"),
		FleetId:       aws.String("FleetId"),
		GameSessionId: aws.String("ArnStringModel"),
		Limit:         aws.Int64(1),
		NextToken:     aws.String("NonZeroAndMaxString"),
		StatusFilter:  aws.String("NonZeroAndMaxString"),
	}
	resp, err := svc.DescribeGameSessionDetails(params)

	if err != nil {
		// Print the error, cast err to awserr.Error to get the Code and
		// Message from an error.
		fmt.Println(err.Error())
		return
	}

	// Pretty-print the response data.
	fmt.Println(resp)
}
Output:

func (*GameLift) DescribeGameSessionDetailsRequest

func (c *GameLift) DescribeGameSessionDetailsRequest(input *DescribeGameSessionDetailsInput) (req *request.Request, output *DescribeGameSessionDetailsOutput)

DescribeGameSessionDetailsRequest generates a "aws/request.Request" representing the client's request for the DescribeGameSessionDetails operation. The "output" return value can be used to capture response data after the request's "Send" method is called.

See DescribeGameSessionDetails for usage and error information.

Creating a request object using this method should be used when you want to inject custom logic into the request's lifecycle using a custom handler, or if you want to access properties on the request object before or after sending the request. If you just want the service response, call the DescribeGameSessionDetails method directly instead.

Note: You must call the "Send" method on the returned request object in order to execute the request.

// Example sending a request using the DescribeGameSessionDetailsRequest method.
req, resp := client.DescribeGameSessionDetailsRequest(params)

err := req.Send()
if err == nil { // resp is now filled
    fmt.Println(resp)
}

Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameSessionDetails

func (*GameLift) DescribeGameSessionPlacement

func (c *GameLift) DescribeGameSessionPlacement(input *DescribeGameSessionPlacementInput) (*DescribeGameSessionPlacementOutput, error)

DescribeGameSessionPlacement API operation for Amazon GameLift.

Retrieves properties and current status of a game session placement request. To get game session placement details, specify the placement ID. If successful, a GameSessionPlacement object is returned.

Returns awserr.Error for service API and SDK errors. Use runtime type assertions with awserr.Error's Code and Message methods to get detailed information about the error.

See the AWS API reference guide for Amazon GameLift's API operation DescribeGameSessionPlacement for usage and error information.

Returned Error Codes:

  • ErrCodeInternalServiceException "InternalServiceException" The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.

  • ErrCodeInvalidRequestException "InvalidRequestException" One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.

  • ErrCodeNotFoundException "NotFoundException" A service resource associated with the request could not be found. Clients should not retry such requests.

  • ErrCodeUnauthorizedException "UnauthorizedException" The client failed authentication. Clients should not retry such requests.

Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameSessionPlacement

Example
package main

import (
	"fmt"

	"github.com/aws/aws-sdk-go/aws"
	"github.com/aws/aws-sdk-go/aws/session"
	"github.com/aws/aws-sdk-go/service/gamelift"
)

func main() {
	sess := session.Must(session.NewSession())

	svc := gamelift.New(sess)

	params := &gamelift.DescribeGameSessionPlacementInput{
		PlacementId: aws.String("IdStringModel"), // Required
	}
	resp, err := svc.DescribeGameSessionPlacement(params)

	if err != nil {
		// Print the error, cast err to awserr.Error to get the Code and
		// Message from an error.
		fmt.Println(err.Error())
		return
	}

	// Pretty-print the response data.
	fmt.Println(resp)
}
Output:

func (*GameLift) DescribeGameSessionPlacementRequest

func (c *GameLift) DescribeGameSessionPlacementRequest(input *DescribeGameSessionPlacementInput) (req *request.Request, output *DescribeGameSessionPlacementOutput)

DescribeGameSessionPlacementRequest generates a "aws/request.Request" representing the client's request for the DescribeGameSessionPlacement operation. The "output" return value can be used to capture response data after the request's "Send" method is called.

See DescribeGameSessionPlacement for usage and error information.

Creating a request object using this method should be used when you want to inject custom logic into the request's lifecycle using a custom handler, or if you want to access properties on the request object before or after sending the request. If you just want the service response, call the DescribeGameSessionPlacement method directly instead.

Note: You must call the "Send" method on the returned request object in order to execute the request.

// Example sending a request using the DescribeGameSessionPlacementRequest method.
req, resp := client.DescribeGameSessionPlacementRequest(params)

err := req.Send()
if err == nil { // resp is now filled
    fmt.Println(resp)
}

Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameSessionPlacement

func (*GameLift) DescribeGameSessionQueues

func (c *GameLift) DescribeGameSessionQueues(input *DescribeGameSessionQueuesInput) (*DescribeGameSessionQueuesOutput, error)

DescribeGameSessionQueues API operation for Amazon GameLift.

Retrieves the properties for one or more game session queues. When requesting multiple queues, use the pagination parameters to retrieve results as a set of sequential pages. If successful, a GameSessionQueue object is returned for each requested queue. When specifying a list of queues, objects are returned only for queues that currently exist in the region.

Returns awserr.Error for service API and SDK errors. Use runtime type assertions with awserr.Error's Code and Message methods to get detailed information about the error.

See the AWS API reference guide for Amazon GameLift's API operation DescribeGameSessionQueues for usage and error information.

Returned Error Codes:

  • ErrCodeInternalServiceException "InternalServiceException" The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.

  • ErrCodeInvalidRequestException "InvalidRequestException" One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.

  • ErrCodeNotFoundException "NotFoundException" A service resource associated with the request could not be found. Clients should not retry such requests.

  • ErrCodeUnauthorizedException "UnauthorizedException" The client failed authentication. Clients should not retry such requests.

Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameSessionQueues

Example
package main

import (
	"fmt"

	"github.com/aws/aws-sdk-go/aws"
	"github.com/aws/aws-sdk-go/aws/session"
	"github.com/aws/aws-sdk-go/service/gamelift"
)

func main() {
	sess := session.Must(session.NewSession())

	svc := gamelift.New(sess)

	params := &gamelift.DescribeGameSessionQueuesInput{
		Limit: aws.Int64(1),
		Names: []*string{
			aws.String("GameSessionQueueName"), // Required
			// More values...
		},
		NextToken: aws.String("NonZeroAndMaxString"),
	}
	resp, err := svc.DescribeGameSessionQueues(params)

	if err != nil {
		// Print the error, cast err to awserr.Error to get the Code and
		// Message from an error.
		fmt.Println(err.Error())
		return
	}

	// Pretty-print the response data.
	fmt.Println(resp)
}
Output:

func (*GameLift) DescribeGameSessionQueuesRequest

func (c *GameLift) DescribeGameSessionQueuesRequest(input *DescribeGameSessionQueuesInput) (req *request.Request, output *DescribeGameSessionQueuesOutput)

DescribeGameSessionQueuesRequest generates a "aws/request.Request" representing the client's request for the DescribeGameSessionQueues operation. The "output" return value can be used to capture response data after the request's "Send" method is called.

See DescribeGameSessionQueues for usage and error information.

Creating a request object using this method should be used when you want to inject custom logic into the request's lifecycle using a custom handler, or if you want to access properties on the request object before or after sending the request. If you just want the service response, call the DescribeGameSessionQueues method directly instead.

Note: You must call the "Send" method on the returned request object in order to execute the request.

// Example sending a request using the DescribeGameSessionQueuesRequest method.
req, resp := client.DescribeGameSessionQueuesRequest(params)

err := req.Send()
if err == nil { // resp is now filled
    fmt.Println(resp)
}

Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameSessionQueues

func (*GameLift) DescribeGameSessions

func (c *GameLift) DescribeGameSessions(input *DescribeGameSessionsInput) (*DescribeGameSessionsOutput, error)

DescribeGameSessions API operation for Amazon GameLift.

Retrieves a set of one or more game sessions. Request a specific game session or request all game sessions on a fleet. Alternatively, use SearchGameSessions to request a set of active game sessions that are filtered by certain criteria. To retrieve protection policy settings for game sessions, use DescribeGameSessionDetails.

To get game sessions, specify one of the following: game session ID, fleet ID, or alias ID. You can filter this request by game session status. Use the pagination parameters to retrieve results as a set of sequential pages. If successful, a GameSession object is returned for each game session matching the request.

Returns awserr.Error for service API and SDK errors. Use runtime type assertions with awserr.Error's Code and Message methods to get detailed information about the error.

See the AWS API reference guide for Amazon GameLift's API operation DescribeGameSessions for usage and error information.

Returned Error Codes:

  • ErrCodeInternalServiceException "InternalServiceException" The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.

  • ErrCodeNotFoundException "NotFoundException" A service resource associated with the request could not be found. Clients should not retry such requests.

  • ErrCodeInvalidRequestException "InvalidRequestException" One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.

  • ErrCodeUnauthorizedException "UnauthorizedException" The client failed authentication. Clients should not retry such requests.

  • ErrCodeTerminalRoutingStrategyException "TerminalRoutingStrategyException" The service is unable to resolve the routing for a particular alias because it has a terminal RoutingStrategy associated with it. The message returned in this exception is the message defined in the routing strategy itself. Such requests should only be retried if the routing strategy for the specified alias is modified.

Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameSessions

Example
package main

import (
	"fmt"

	"github.com/aws/aws-sdk-go/aws"
	"github.com/aws/aws-sdk-go/aws/session"
	"github.com/aws/aws-sdk-go/service/gamelift"
)

func main() {
	sess := session.Must(session.NewSession())

	svc := gamelift.New(sess)

	params := &gamelift.DescribeGameSessionsInput{
		AliasId:       aws.String("AliasId"),
		FleetId:       aws.String("FleetId"),
		GameSessionId: aws.String("ArnStringModel"),
		Limit:         aws.Int64(1),
		NextToken:     aws.String("NonZeroAndMaxString"),
		StatusFilter:  aws.String("NonZeroAndMaxString"),
	}
	resp, err := svc.DescribeGameSessions(params)

	if err != nil {
		// Print the error, cast err to awserr.Error to get the Code and
		// Message from an error.
		fmt.Println(err.Error())
		return
	}

	// Pretty-print the response data.
	fmt.Println(resp)
}
Output:

func (*GameLift) DescribeGameSessionsRequest

func (c *GameLift) DescribeGameSessionsRequest(input *DescribeGameSessionsInput) (req *request.Request, output *DescribeGameSessionsOutput)

DescribeGameSessionsRequest generates a "aws/request.Request" representing the client's request for the DescribeGameSessions operation. The "output" return value can be used to capture response data after the request's "Send" method is called.

See DescribeGameSessions for usage and error information.

Creating a request object using this method should be used when you want to inject custom logic into the request's lifecycle using a custom handler, or if you want to access properties on the request object before or after sending the request. If you just want the service response, call the DescribeGameSessions method directly instead.

Note: You must call the "Send" method on the returned request object in order to execute the request.

// Example sending a request using the DescribeGameSessionsRequest method.
req, resp := client.DescribeGameSessionsRequest(params)

err := req.Send()
if err == nil { // resp is now filled
    fmt.Println(resp)
}

Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameSessions

func (*GameLift) DescribeInstances

func (c *GameLift) DescribeInstances(input *DescribeInstancesInput) (*DescribeInstancesOutput, error)

DescribeInstances API operation for Amazon GameLift.

Retrieves information about a fleet's instances, including instance IDs. Use this action to get details on all instances in the fleet or get details on one specific instance.

To get a specific instance, specify fleet ID and instance ID. To get all instances in a fleet, specify a fleet ID only. Use the pagination parameters to retrieve results as a set of sequential pages. If successful, an Instance object is returned for each result.

Returns awserr.Error for service API and SDK errors. Use runtime type assertions with awserr.Error's Code and Message methods to get detailed information about the error.

See the AWS API reference guide for Amazon GameLift's API operation DescribeInstances for usage and error information.

Returned Error Codes:

  • ErrCodeUnauthorizedException "UnauthorizedException" The client failed authentication. Clients should not retry such requests.

  • ErrCodeInvalidRequestException "InvalidRequestException" One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.

  • ErrCodeNotFoundException "NotFoundException" A service resource associated with the request could not be found. Clients should not retry such requests.

  • ErrCodeInternalServiceException "InternalServiceException" The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.

Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeInstances

Example
package main

import (
	"fmt"

	"github.com/aws/aws-sdk-go/aws"
	"github.com/aws/aws-sdk-go/aws/session"
	"github.com/aws/aws-sdk-go/service/gamelift"
)

func main() {
	sess := session.Must(session.NewSession())

	svc := gamelift.New(sess)

	params := &gamelift.DescribeInstancesInput{
		FleetId:    aws.String("FleetId"), // Required
		InstanceId: aws.String("InstanceId"),
		Limit:      aws.Int64(1),
		NextToken:  aws.String("NonZeroAndMaxString"),
	}
	resp, err := svc.DescribeInstances(params)

	if err != nil {
		// Print the error, cast err to awserr.Error to get the Code and
		// Message from an error.
		fmt.Println(err.Error())
		return
	}

	// Pretty-print the response data.
	fmt.Println(resp)
}
Output:

func (*GameLift) DescribeInstancesRequest

func (c *GameLift) DescribeInstancesRequest(input *DescribeInstancesInput) (req *request.Request, output *DescribeInstancesOutput)

DescribeInstancesRequest generates a "aws/request.Request" representing the client's request for the DescribeInstances operation. The "output" return value can be used to capture response data after the request's "Send" method is called.

See DescribeInstances for usage and error information.

Creating a request object using this method should be used when you want to inject custom logic into the request's lifecycle using a custom handler, or if you want to access properties on the request object before or after sending the request. If you just want the service response, call the DescribeInstances method directly instead.

Note: You must call the "Send" method on the returned request object in order to execute the request.

// Example sending a request using the DescribeInstancesRequest method.
req, resp := client.DescribeInstancesRequest(params)

err := req.Send()
if err == nil { // resp is now filled
    fmt.Println(resp)
}

Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeInstances

func (*GameLift) DescribePlayerSessions

func (c *GameLift) DescribePlayerSessions(input *DescribePlayerSessionsInput) (*DescribePlayerSessionsOutput, error)

DescribePlayerSessions API operation for Amazon GameLift.

Retrieves properties for one or more player sessions. This action can be used in several ways: (1) provide a PlayerSessionId parameter to request properties for a specific player session; (2) provide a GameSessionId parameter to request properties for all player sessions in the specified game session; (3) provide a PlayerId parameter to request properties for all player sessions of a specified player.

To get game session record(s), specify only one of the following: a player session ID, a game session ID, or a player ID. You can filter this request by player session status. Use the pagination parameters to retrieve results as a set of sequential pages. If successful, a PlayerSession object is returned for each session matching the request.

Returns awserr.Error for service API and SDK errors. Use runtime type assertions with awserr.Error's Code and Message methods to get detailed information about the error.

See the AWS API reference guide for Amazon GameLift's API operation DescribePlayerSessions for usage and error information.

Returned Error Codes:

  • ErrCodeInternalServiceException "InternalServiceException" The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.

  • ErrCodeNotFoundException "NotFoundException" A service resource associated with the request could not be found. Clients should not retry such requests.

  • ErrCodeInvalidRequestException "InvalidRequestException" One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.

  • ErrCodeUnauthorizedException "UnauthorizedException" The client failed authentication. Clients should not retry such requests.

Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribePlayerSessions

Example
package main

import (
	"fmt"

	"github.com/aws/aws-sdk-go/aws"
	"github.com/aws/aws-sdk-go/aws/session"
	"github.com/aws/aws-sdk-go/service/gamelift"
)

func main() {
	sess := session.Must(session.NewSession())

	svc := gamelift.New(sess)

	params := &gamelift.DescribePlayerSessionsInput{
		GameSessionId:             aws.String("ArnStringModel"),
		Limit:                     aws.Int64(1),
		NextToken:                 aws.String("NonZeroAndMaxString"),
		PlayerId:                  aws.String("NonZeroAndMaxString"),
		PlayerSessionId:           aws.String("PlayerSessionId"),
		PlayerSessionStatusFilter: aws.String("NonZeroAndMaxString"),
	}
	resp, err := svc.DescribePlayerSessions(params)

	if err != nil {
		// Print the error, cast err to awserr.Error to get the Code and
		// Message from an error.
		fmt.Println(err.Error())
		return
	}

	// Pretty-print the response data.
	fmt.Println(resp)
}
Output:

func (*GameLift) DescribePlayerSessionsRequest

func (c *GameLift) DescribePlayerSessionsRequest(input *DescribePlayerSessionsInput) (req *request.Request, output *DescribePlayerSessionsOutput)

DescribePlayerSessionsRequest generates a "aws/request.Request" representing the client's request for the DescribePlayerSessions operation. The "output" return value can be used to capture response data after the request's "Send" method is called.

See DescribePlayerSessions for usage and error information.

Creating a request object using this method should be used when you want to inject custom logic into the request's lifecycle using a custom handler, or if you want to access properties on the request object before or after sending the request. If you just want the service response, call the DescribePlayerSessions method directly instead.

Note: You must call the "Send" method on the returned request object in order to execute the request.

// Example sending a request using the DescribePlayerSessionsRequest method.
req, resp := client.DescribePlayerSessionsRequest(params)

err := req.Send()
if err == nil { // resp is now filled
    fmt.Println(resp)
}

Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribePlayerSessions

func (*GameLift) DescribeRuntimeConfiguration

func (c *GameLift) DescribeRuntimeConfiguration(input *DescribeRuntimeConfigurationInput) (*DescribeRuntimeConfigurationOutput, error)

DescribeRuntimeConfiguration API operation for Amazon GameLift.

Retrieves the current runtime configuration for the specified fleet. The runtime configuration tells Amazon GameLift how to launch server processes on instances in the fleet.

Returns awserr.Error for service API and SDK errors. Use runtime type assertions with awserr.Error's Code and Message methods to get detailed information about the error.

See the AWS API reference guide for Amazon GameLift's API operation DescribeRuntimeConfiguration for usage and error information.

Returned Error Codes:

  • ErrCodeUnauthorizedException "UnauthorizedException" The client failed authentication. Clients should not retry such requests.

  • ErrCodeNotFoundException "NotFoundException" A service resource associated with the request could not be found. Clients should not retry such requests.

  • ErrCodeInternalServiceException "InternalServiceException" The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.

  • ErrCodeInvalidRequestException "InvalidRequestException" One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.

Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeRuntimeConfiguration

Example
package main

import (
	"fmt"

	"github.com/aws/aws-sdk-go/aws"
	"github.com/aws/aws-sdk-go/aws/session"
	"github.com/aws/aws-sdk-go/service/gamelift"
)

func main() {
	sess := session.Must(session.NewSession())

	svc := gamelift.New(sess)

	params := &gamelift.DescribeRuntimeConfigurationInput{
		FleetId: aws.String("FleetId"), // Required
	}
	resp, err := svc.DescribeRuntimeConfiguration(params)

	if err != nil {
		// Print the error, cast err to awserr.Error to get the Code and
		// Message from an error.
		fmt.Println(err.Error())
		return
	}

	// Pretty-print the response data.
	fmt.Println(resp)
}
Output:

func (*GameLift) DescribeRuntimeConfigurationRequest

func (c *GameLift) DescribeRuntimeConfigurationRequest(input *DescribeRuntimeConfigurationInput) (req *request.Request, output *DescribeRuntimeConfigurationOutput)

DescribeRuntimeConfigurationRequest generates a "aws/request.Request" representing the client's request for the DescribeRuntimeConfiguration operation. The "output" return value can be used to capture response data after the request's "Send" method is called.

See DescribeRuntimeConfiguration for usage and error information.

Creating a request object using this method should be used when you want to inject custom logic into the request's lifecycle using a custom handler, or if you want to access properties on the request object before or after sending the request. If you just want the service response, call the DescribeRuntimeConfiguration method directly instead.

Note: You must call the "Send" method on the returned request object in order to execute the request.

// Example sending a request using the DescribeRuntimeConfigurationRequest method.
req, resp := client.DescribeRuntimeConfigurationRequest(params)

err := req.Send()
if err == nil { // resp is now filled
    fmt.Println(resp)
}

Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeRuntimeConfiguration

func (*GameLift) DescribeScalingPolicies

func (c *GameLift) DescribeScalingPolicies(input *DescribeScalingPoliciesInput) (*DescribeScalingPoliciesOutput, error)

DescribeScalingPolicies API operation for Amazon GameLift.

Retrieves all scaling policies applied to a fleet.

To get a fleet's scaling policies, specify the fleet ID. You can filter this request by policy status, such as to retrieve only active scaling policies. Use the pagination parameters to retrieve results as a set of sequential pages. If successful, set of ScalingPolicy objects is returned for the fleet.

Returns awserr.Error for service API and SDK errors. Use runtime type assertions with awserr.Error's Code and Message methods to get detailed information about the error.

See the AWS API reference guide for Amazon GameLift's API operation DescribeScalingPolicies for usage and error information.

Returned Error Codes:

  • ErrCodeInternalServiceException "InternalServiceException" The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.

  • ErrCodeInvalidRequestException "InvalidRequestException" One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.

  • ErrCodeUnauthorizedException "UnauthorizedException" The client failed authentication. Clients should not retry such requests.

  • ErrCodeNotFoundException "NotFoundException" A service resource associated with the request could not be found. Clients should not retry such requests.

Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeScalingPolicies

Example
package main

import (
	"fmt"

	"github.com/aws/aws-sdk-go/aws"
	"github.com/aws/aws-sdk-go/aws/session"
	"github.com/aws/aws-sdk-go/service/gamelift"
)

func main() {
	sess := session.Must(session.NewSession())

	svc := gamelift.New(sess)

	params := &gamelift.DescribeScalingPoliciesInput{
		FleetId:      aws.String("FleetId"), // Required
		Limit:        aws.Int64(1),
		NextToken:    aws.String("NonZeroAndMaxString"),
		StatusFilter: aws.String("ScalingStatusType"),
	}
	resp, err := svc.DescribeScalingPolicies(params)

	if err != nil {
		// Print the error, cast err to awserr.Error to get the Code and
		// Message from an error.
		fmt.Println(err.Error())
		return
	}

	// Pretty-print the response data.
	fmt.Println(resp)
}
Output:

func (*GameLift) DescribeScalingPoliciesRequest

func (c *GameLift) DescribeScalingPoliciesRequest(input *DescribeScalingPoliciesInput) (req *request.Request, output *DescribeScalingPoliciesOutput)

DescribeScalingPoliciesRequest generates a "aws/request.Request" representing the client's request for the DescribeScalingPolicies operation. The "output" return value can be used to capture response data after the request's "Send" method is called.

See DescribeScalingPolicies for usage and error information.

Creating a request object using this method should be used when you want to inject custom logic into the request's lifecycle using a custom handler, or if you want to access properties on the request object before or after sending the request. If you just want the service response, call the DescribeScalingPolicies method directly instead.

Note: You must call the "Send" method on the returned request object in order to execute the request.

// Example sending a request using the DescribeScalingPoliciesRequest method.
req, resp := client.DescribeScalingPoliciesRequest(params)

err := req.Send()
if err == nil { // resp is now filled
    fmt.Println(resp)
}

Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeScalingPolicies

func (*GameLift) GetGameSessionLogUrl

func (c *GameLift) GetGameSessionLogUrl(input *GetGameSessionLogUrlInput) (*GetGameSessionLogUrlOutput, error)

GetGameSessionLogUrl API operation for Amazon GameLift.

Retrieves the location of stored game session logs for a specified game session. When a game session is terminated, Amazon GameLift automatically stores the logs in Amazon S3. Use this URL to download the logs.

See the AWS Service Limits (http://docs.aws.amazon.com/general/latest/gr/aws_service_limits.html#limits_gamelift) page for maximum log file sizes. Log files that exceed this limit are not saved.

Returns awserr.Error for service API and SDK errors. Use runtime type assertions with awserr.Error's Code and Message methods to get detailed information about the error.

See the AWS API reference guide for Amazon GameLift's API operation GetGameSessionLogUrl for usage and error information.

Returned Error Codes:

  • ErrCodeInternalServiceException "InternalServiceException" The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.

  • ErrCodeNotFoundException "NotFoundException" A service resource associated with the request could not be found. Clients should not retry such requests.

  • ErrCodeUnauthorizedException "UnauthorizedException" The client failed authentication. Clients should not retry such requests.

  • ErrCodeInvalidRequestException "InvalidRequestException" One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.

Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/GetGameSessionLogUrl

Example
package main

import (
	"fmt"

	"github.com/aws/aws-sdk-go/aws"
	"github.com/aws/aws-sdk-go/aws/session"
	"github.com/aws/aws-sdk-go/service/gamelift"
)

func main() {
	sess := session.Must(session.NewSession())

	svc := gamelift.New(sess)

	params := &gamelift.GetGameSessionLogUrlInput{
		GameSessionId: aws.String("ArnStringModel"), // Required
	}
	resp, err := svc.GetGameSessionLogUrl(params)

	if err != nil {
		// Print the error, cast err to awserr.Error to get the Code and
		// Message from an error.
		fmt.Println(err.Error())
		return
	}

	// Pretty-print the response data.
	fmt.Println(resp)
}
Output:

func (*GameLift) GetGameSessionLogUrlRequest

func (c *GameLift) GetGameSessionLogUrlRequest(input *GetGameSessionLogUrlInput) (req *request.Request, output *GetGameSessionLogUrlOutput)

GetGameSessionLogUrlRequest generates a "aws/request.Request" representing the client's request for the GetGameSessionLogUrl operation. The "output" return value can be used to capture response data after the request's "Send" method is called.

See GetGameSessionLogUrl for usage and error information.

Creating a request object using this method should be used when you want to inject custom logic into the request's lifecycle using a custom handler, or if you want to access properties on the request object before or after sending the request. If you just want the service response, call the GetGameSessionLogUrl method directly instead.

Note: You must call the "Send" method on the returned request object in order to execute the request.

// Example sending a request using the GetGameSessionLogUrlRequest method.
req, resp := client.GetGameSessionLogUrlRequest(params)

err := req.Send()
if err == nil { // resp is now filled
    fmt.Println(resp)
}

Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/GetGameSessionLogUrl

func (*GameLift) GetInstanceAccess

func (c *GameLift) GetInstanceAccess(input *GetInstanceAccessInput) (*GetInstanceAccessOutput, error)

GetInstanceAccess API operation for Amazon GameLift.

Requests remote access to a fleet instance. Remote access is useful for debugging, gathering benchmarking data, or watching activity in real time.

Access requires credentials that match the operating system of the instance. For a Windows instance, Amazon GameLift returns a user name and password as strings for use with a Windows Remote Desktop client. For a Linux instance, Amazon GameLift returns a user name and RSA private key, also as strings, for use with an SSH client. The private key must be saved in the proper format to a .pem file before using. If you're making this request using the AWS CLI, saving the secret can be handled as part of the GetInstanceAccess request. (See the example later in this topic). For more information on remote access, see Remotely Accessing an Instance (http://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-remote-access.html).

To request access to a specific instance, specify the IDs of the instance and the fleet it belongs to. If successful, an InstanceAccess object is returned containing the instance's IP address and a set of credentials.

Returns awserr.Error for service API and SDK errors. Use runtime type assertions with awserr.Error's Code and Message methods to get detailed information about the error.

See the AWS API reference guide for Amazon GameLift's API operation GetInstanceAccess for usage and error information.

Returned Error Codes:

  • ErrCodeUnauthorizedException "UnauthorizedException" The client failed authentication. Clients should not retry such requests.

  • ErrCodeInvalidRequestException "InvalidRequestException" One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.

  • ErrCodeNotFoundException "NotFoundException" A service resource associated with the request could not be found. Clients should not retry such requests.

  • ErrCodeInternalServiceException "InternalServiceException" The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.

Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/GetInstanceAccess

Example
package main

import (
	"fmt"

	"github.com/aws/aws-sdk-go/aws"
	"github.com/aws/aws-sdk-go/aws/session"
	"github.com/aws/aws-sdk-go/service/gamelift"
)

func main() {
	sess := session.Must(session.NewSession())

	svc := gamelift.New(sess)

	params := &gamelift.GetInstanceAccessInput{
		FleetId:    aws.String("FleetId"),    // Required
		InstanceId: aws.String("InstanceId"), // Required
	}
	resp, err := svc.GetInstanceAccess(params)

	if err != nil {
		// Print the error, cast err to awserr.Error to get the Code and
		// Message from an error.
		fmt.Println(err.Error())
		return
	}

	// Pretty-print the response data.
	fmt.Println(resp)
}
Output:

func (*GameLift) GetInstanceAccessRequest

func (c *GameLift) GetInstanceAccessRequest(input *GetInstanceAccessInput) (req *request.Request, output *GetInstanceAccessOutput)

GetInstanceAccessRequest generates a "aws/request.Request" representing the client's request for the GetInstanceAccess operation. The "output" return value can be used to capture response data after the request's "Send" method is called.

See GetInstanceAccess for usage and error information.

Creating a request object using this method should be used when you want to inject custom logic into the request's lifecycle using a custom handler, or if you want to access properties on the request object before or after sending the request. If you just want the service response, call the GetInstanceAccess method directly instead.

Note: You must call the "Send" method on the returned request object in order to execute the request.

// Example sending a request using the GetInstanceAccessRequest method.
req, resp := client.GetInstanceAccessRequest(params)

err := req.Send()
if err == nil { // resp is now filled
    fmt.Println(resp)
}

Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/GetInstanceAccess

func (*GameLift) ListAliases

func (c *GameLift) ListAliases(input *ListAliasesInput) (*ListAliasesOutput, error)

ListAliases API operation for Amazon GameLift.

Retrieves a collection of alias records for this AWS account. You can filter the result set by alias name and/or routing strategy type. Use the pagination parameters to retrieve results in sequential pages.

Aliases are not listed in any particular order.

Returns awserr.Error for service API and SDK errors. Use runtime type assertions with awserr.Error's Code and Message methods to get detailed information about the error.

See the AWS API reference guide for Amazon GameLift's API operation ListAliases for usage and error information.

Returned Error Codes:

  • ErrCodeUnauthorizedException "UnauthorizedException" The client failed authentication. Clients should not retry such requests.

  • ErrCodeInvalidRequestException "InvalidRequestException" One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.

  • ErrCodeInternalServiceException "InternalServiceException" The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.

Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ListAliases

Example
package main

import (
	"fmt"

	"github.com/aws/aws-sdk-go/aws"
	"github.com/aws/aws-sdk-go/aws/session"
	"github.com/aws/aws-sdk-go/service/gamelift"
)

func main() {
	sess := session.Must(session.NewSession())

	svc := gamelift.New(sess)

	params := &gamelift.ListAliasesInput{
		Limit:               aws.Int64(1),
		Name:                aws.String("NonEmptyString"),
		NextToken:           aws.String("NonEmptyString"),
		RoutingStrategyType: aws.String("RoutingStrategyType"),
	}
	resp, err := svc.ListAliases(params)

	if err != nil {
		// Print the error, cast err to awserr.Error to get the Code and
		// Message from an error.
		fmt.Println(err.Error())
		return
	}

	// Pretty-print the response data.
	fmt.Println(resp)
}
Output:

func (*GameLift) ListAliasesRequest

func (c *GameLift) ListAliasesRequest(input *ListAliasesInput) (req *request.Request, output *ListAliasesOutput)

ListAliasesRequest generates a "aws/request.Request" representing the client's request for the ListAliases operation. The "output" return value can be used to capture response data after the request's "Send" method is called.

See ListAliases for usage and error information.

Creating a request object using this method should be used when you want to inject custom logic into the request's lifecycle using a custom handler, or if you want to access properties on the request object before or after sending the request. If you just want the service response, call the ListAliases method directly instead.

Note: You must call the "Send" method on the returned request object in order to execute the request.

// Example sending a request using the ListAliasesRequest method.
req, resp := client.ListAliasesRequest(params)

err := req.Send()
if err == nil { // resp is now filled
    fmt.Println(resp)
}

Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ListAliases

func (*GameLift) ListBuilds

func (c *GameLift) ListBuilds(input *ListBuildsInput) (*ListBuildsOutput, error)

ListBuilds API operation for Amazon GameLift.

Retrieves build records for all builds associated with the AWS account in use. You can limit results to builds that are in a specific status by using the Status parameter. Use the pagination parameters to retrieve results in a set of sequential pages.

Build records are not listed in any particular order.

Returns awserr.Error for service API and SDK errors. Use runtime type assertions with awserr.Error's Code and Message methods to get detailed information about the error.

See the AWS API reference guide for Amazon GameLift's API operation ListBuilds for usage and error information.

Returned Error Codes:

  • ErrCodeUnauthorizedException "UnauthorizedException" The client failed authentication. Clients should not retry such requests.

  • ErrCodeInvalidRequestException "InvalidRequestException" One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.

  • ErrCodeInternalServiceException "InternalServiceException" The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.

Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ListBuilds

Example
package main

import (
	"fmt"

	"github.com/aws/aws-sdk-go/aws"
	"github.com/aws/aws-sdk-go/aws/session"
	"github.com/aws/aws-sdk-go/service/gamelift"
)

func main() {
	sess := session.Must(session.NewSession())

	svc := gamelift.New(sess)

	params := &gamelift.ListBuildsInput{
		Limit:     aws.Int64(1),
		NextToken: aws.String("NonEmptyString"),
		Status:    aws.String("BuildStatus"),
	}
	resp, err := svc.ListBuilds(params)

	if err != nil {
		// Print the error, cast err to awserr.Error to get the Code and
		// Message from an error.
		fmt.Println(err.Error())
		return
	}

	// Pretty-print the response data.
	fmt.Println(resp)
}
Output:

func (*GameLift) ListBuildsRequest

func (c *GameLift) ListBuildsRequest(input *ListBuildsInput) (req *request.Request, output *ListBuildsOutput)

ListBuildsRequest generates a "aws/request.Request" representing the client's request for the ListBuilds operation. The "output" return value can be used to capture response data after the request's "Send" method is called.

See ListBuilds for usage and error information.

Creating a request object using this method should be used when you want to inject custom logic into the request's lifecycle using a custom handler, or if you want to access properties on the request object before or after sending the request. If you just want the service response, call the ListBuilds method directly instead.

Note: You must call the "Send" method on the returned request object in order to execute the request.

// Example sending a request using the ListBuildsRequest method.
req, resp := client.ListBuildsRequest(params)

err := req.Send()
if err == nil { // resp is now filled
    fmt.Println(resp)
}

Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ListBuilds

func (*GameLift) ListFleets

func (c *GameLift) ListFleets(input *ListFleetsInput) (*ListFleetsOutput, error)

ListFleets API operation for Amazon GameLift.

Retrieves a collection of fleet records for this AWS account. You can filter the result set by build ID. Use the pagination parameters to retrieve results in sequential pages.

Fleet records are not listed in any particular order.

Returns awserr.Error for service API and SDK errors. Use runtime type assertions with awserr.Error's Code and Message methods to get detailed information about the error.

See the AWS API reference guide for Amazon GameLift's API operation ListFleets for usage and error information.

Returned Error Codes:

  • ErrCodeInternalServiceException "InternalServiceException" The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.

  • ErrCodeNotFoundException "NotFoundException" A service resource associated with the request could not be found. Clients should not retry such requests.

  • ErrCodeInvalidRequestException "InvalidRequestException" One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.

  • ErrCodeUnauthorizedException "UnauthorizedException" The client failed authentication. Clients should not retry such requests.

Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ListFleets

Example
package main

import (
	"fmt"

	"github.com/aws/aws-sdk-go/aws"
	"github.com/aws/aws-sdk-go/aws/session"
	"github.com/aws/aws-sdk-go/service/gamelift"
)

func main() {
	sess := session.Must(session.NewSession())

	svc := gamelift.New(sess)

	params := &gamelift.ListFleetsInput{
		BuildId:   aws.String("BuildId"),
		Limit:     aws.Int64(1),
		NextToken: aws.String("NonZeroAndMaxString"),
	}
	resp, err := svc.ListFleets(params)

	if err != nil {
		// Print the error, cast err to awserr.Error to get the Code and
		// Message from an error.
		fmt.Println(err.Error())
		return
	}

	// Pretty-print the response data.
	fmt.Println(resp)
}
Output:

func (*GameLift) ListFleetsRequest

func (c *GameLift) ListFleetsRequest(input *ListFleetsInput) (req *request.Request, output *ListFleetsOutput)

ListFleetsRequest generates a "aws/request.Request" representing the client's request for the ListFleets operation. The "output" return value can be used to capture response data after the request's "Send" method is called.

See ListFleets for usage and error information.

Creating a request object using this method should be used when you want to inject custom logic into the request's lifecycle using a custom handler, or if you want to access properties on the request object before or after sending the request. If you just want the service response, call the ListFleets method directly instead.

Note: You must call the "Send" method on the returned request object in order to execute the request.

// Example sending a request using the ListFleetsRequest method.
req, resp := client.ListFleetsRequest(params)

err := req.Send()
if err == nil { // resp is now filled
    fmt.Println(resp)
}

Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ListFleets

func (*GameLift) PutScalingPolicy

func (c *GameLift) PutScalingPolicy(input *PutScalingPolicyInput) (*PutScalingPolicyOutput, error)

PutScalingPolicy API operation for Amazon GameLift.

Creates or updates a scaling policy for a fleet. An active scaling policy prompts Amazon GameLift to track a certain metric for a fleet and automatically change the fleet's capacity in specific circumstances. Each scaling policy contains one rule statement. Fleets can have multiple scaling policies in force simultaneously.

A scaling policy rule statement has the following structure:

If [MetricName] is [ComparisonOperator][Threshold] for [EvaluationPeriods] minutes, then [ScalingAdjustmentType] to/by [ScalingAdjustment].

For example, this policy: "If the number of idle instances exceeds 20 for more than 15 minutes, then reduce the fleet capacity by 10 instances" could be implemented as the following rule statement:

If [IdleInstances] is [GreaterThanOrEqualToThreshold] [20] for [15] minutes, then [ChangeInCapacity] by [-10].

To create or update a scaling policy, specify a unique combination of name and fleet ID, and set the rule values. All parameters for this action are required. If successful, the policy name is returned. Scaling policies cannot be suspended or made inactive. To stop enforcing a scaling policy, call DeleteScalingPolicy.

Returns awserr.Error for service API and SDK errors. Use runtime type assertions with awserr.Error's Code and Message methods to get detailed information about the error.

See the AWS API reference guide for Amazon GameLift's API operation PutScalingPolicy for usage and error information.

Returned Error Codes:

  • ErrCodeInternalServiceException "InternalServiceException" The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.

  • ErrCodeInvalidRequestException "InvalidRequestException" One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.

  • ErrCodeUnauthorizedException "UnauthorizedException" The client failed authentication. Clients should not retry such requests.

  • ErrCodeNotFoundException "NotFoundException" A service resource associated with the request could not be found. Clients should not retry such requests.

Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/PutScalingPolicy

Example
package main

import (
	"fmt"

	"github.com/aws/aws-sdk-go/aws"
	"github.com/aws/aws-sdk-go/aws/session"
	"github.com/aws/aws-sdk-go/service/gamelift"
)

func main() {
	sess := session.Must(session.NewSession())

	svc := gamelift.New(sess)

	params := &gamelift.PutScalingPolicyInput{
		ComparisonOperator:    aws.String("ComparisonOperatorType"), // Required
		EvaluationPeriods:     aws.Int64(1),                         // Required
		FleetId:               aws.String("FleetId"),                // Required
		MetricName:            aws.String("MetricName"),             // Required
		Name:                  aws.String("NonZeroAndMaxString"),    // Required
		ScalingAdjustment:     aws.Int64(1),                         // Required
		ScalingAdjustmentType: aws.String("ScalingAdjustmentType"),  // Required
		Threshold:             aws.Float64(1.0),                     // Required
	}
	resp, err := svc.PutScalingPolicy(params)

	if err != nil {
		// Print the error, cast err to awserr.Error to get the Code and
		// Message from an error.
		fmt.Println(err.Error())
		return
	}

	// Pretty-print the response data.
	fmt.Println(resp)
}
Output:

func (*GameLift) PutScalingPolicyRequest

func (c *GameLift) PutScalingPolicyRequest(input *PutScalingPolicyInput) (req *request.Request, output *PutScalingPolicyOutput)

PutScalingPolicyRequest generates a "aws/request.Request" representing the client's request for the PutScalingPolicy operation. The "output" return value can be used to capture response data after the request's "Send" method is called.

See PutScalingPolicy for usage and error information.

Creating a request object using this method should be used when you want to inject custom logic into the request's lifecycle using a custom handler, or if you want to access properties on the request object before or after sending the request. If you just want the service response, call the PutScalingPolicy method directly instead.

Note: You must call the "Send" method on the returned request object in order to execute the request.

// Example sending a request using the PutScalingPolicyRequest method.
req, resp := client.PutScalingPolicyRequest(params)

err := req.Send()
if err == nil { // resp is now filled
    fmt.Println(resp)
}

Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/PutScalingPolicy

func (*GameLift) RequestUploadCredentials

func (c *GameLift) RequestUploadCredentials(input *RequestUploadCredentialsInput) (*RequestUploadCredentialsOutput, error)

RequestUploadCredentials API operation for Amazon GameLift.

This API call is not currently in use. Retrieves a fresh set of upload credentials and the assigned Amazon S3 storage location for a specific build. Valid credentials are required to upload your game build files to Amazon S3.

Returns awserr.Error for service API and SDK errors. Use runtime type assertions with awserr.Error's Code and Message methods to get detailed information about the error.

See the AWS API reference guide for Amazon GameLift's API operation RequestUploadCredentials for usage and error information.

Returned Error Codes:

  • ErrCodeUnauthorizedException "UnauthorizedException" The client failed authentication. Clients should not retry such requests.

  • ErrCodeInvalidRequestException "InvalidRequestException" One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.

  • ErrCodeNotFoundException "NotFoundException" A service resource associated with the request could not be found. Clients should not retry such requests.

  • ErrCodeInternalServiceException "InternalServiceException" The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.

Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/RequestUploadCredentials

Example
package main

import (
	"fmt"

	"github.com/aws/aws-sdk-go/aws"
	"github.com/aws/aws-sdk-go/aws/session"
	"github.com/aws/aws-sdk-go/service/gamelift"
)

func main() {
	sess := session.Must(session.NewSession())

	svc := gamelift.New(sess)

	params := &gamelift.RequestUploadCredentialsInput{
		BuildId: aws.String("BuildId"), // Required
	}
	resp, err := svc.RequestUploadCredentials(params)

	if err != nil {
		// Print the error, cast err to awserr.Error to get the Code and
		// Message from an error.
		fmt.Println(err.Error())
		return
	}

	// Pretty-print the response data.
	fmt.Println(resp)
}
Output:

func (*GameLift) RequestUploadCredentialsRequest

func (c *GameLift) RequestUploadCredentialsRequest(input *RequestUploadCredentialsInput) (req *request.Request, output *RequestUploadCredentialsOutput)

RequestUploadCredentialsRequest generates a "aws/request.Request" representing the client's request for the RequestUploadCredentials operation. The "output" return value can be used to capture response data after the request's "Send" method is called.

See RequestUploadCredentials for usage and error information.

Creating a request object using this method should be used when you want to inject custom logic into the request's lifecycle using a custom handler, or if you want to access properties on the request object before or after sending the request. If you just want the service response, call the RequestUploadCredentials method directly instead.

Note: You must call the "Send" method on the returned request object in order to execute the request.

// Example sending a request using the RequestUploadCredentialsRequest method.
req, resp := client.RequestUploadCredentialsRequest(params)

err := req.Send()
if err == nil { // resp is now filled
    fmt.Println(resp)
}

Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/RequestUploadCredentials

func (*GameLift) ResolveAlias

func (c *GameLift) ResolveAlias(input *ResolveAliasInput) (*ResolveAliasOutput, error)

ResolveAlias API operation for Amazon GameLift.

Retrieves the fleet ID that a specified alias is currently pointing to.

Returns awserr.Error for service API and SDK errors. Use runtime type assertions with awserr.Error's Code and Message methods to get detailed information about the error.

See the AWS API reference guide for Amazon GameLift's API operation ResolveAlias for usage and error information.

Returned Error Codes:

  • ErrCodeUnauthorizedException "UnauthorizedException" The client failed authentication. Clients should not retry such requests.

  • ErrCodeInvalidRequestException "InvalidRequestException" One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.

  • ErrCodeNotFoundException "NotFoundException" A service resource associated with the request could not be found. Clients should not retry such requests.

  • ErrCodeTerminalRoutingStrategyException "TerminalRoutingStrategyException" The service is unable to resolve the routing for a particular alias because it has a terminal RoutingStrategy associated with it. The message returned in this exception is the message defined in the routing strategy itself. Such requests should only be retried if the routing strategy for the specified alias is modified.

  • ErrCodeInternalServiceException "InternalServiceException" The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.

Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ResolveAlias

Example
package main

import (
	"fmt"

	"github.com/aws/aws-sdk-go/aws"
	"github.com/aws/aws-sdk-go/aws/session"
	"github.com/aws/aws-sdk-go/service/gamelift"
)

func main() {
	sess := session.Must(session.NewSession())

	svc := gamelift.New(sess)

	params := &gamelift.ResolveAliasInput{
		AliasId: aws.String("AliasId"), // Required
	}
	resp, err := svc.ResolveAlias(params)

	if err != nil {
		// Print the error, cast err to awserr.Error to get the Code and
		// Message from an error.
		fmt.Println(err.Error())
		return
	}

	// Pretty-print the response data.
	fmt.Println(resp)
}
Output:

func (*GameLift) ResolveAliasRequest

func (c *GameLift) ResolveAliasRequest(input *ResolveAliasInput) (req *request.Request, output *ResolveAliasOutput)

ResolveAliasRequest generates a "aws/request.Request" representing the client's request for the ResolveAlias operation. The "output" return value can be used to capture response data after the request's "Send" method is called.

See ResolveAlias for usage and error information.

Creating a request object using this method should be used when you want to inject custom logic into the request's lifecycle using a custom handler, or if you want to access properties on the request object before or after sending the request. If you just want the service response, call the ResolveAlias method directly instead.

Note: You must call the "Send" method on the returned request object in order to execute the request.

// Example sending a request using the ResolveAliasRequest method.
req, resp := client.ResolveAliasRequest(params)

err := req.Send()
if err == nil { // resp is now filled
    fmt.Println(resp)
}

Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ResolveAlias

func (*GameLift) SearchGameSessions

func (c *GameLift) SearchGameSessions(input *SearchGameSessionsInput) (*SearchGameSessionsOutput, error)

SearchGameSessions API operation for Amazon GameLift.

Retrieves a set of game sessions that match a set of search criteria and sorts them in a specified order. Currently a game session search is limited to a single fleet. Search results include only game sessions that are in ACTIVE status. If you need to retrieve game sessions with a status other than active, use DescribeGameSessions. If you need to retrieve the protection policy for each game session, use DescribeGameSessionDetails.

You can search or sort by the following game session attributes:

  • gameSessionId -- ID value assigned to a game session. This unique value is returned in a GameSession object when a new game session is created.

  • gameSessionName -- Name assigned to a game session. This value is set when requesting a new game session with CreateGameSession or updating with UpdateGameSession. Game session names do not need to be unique to a game session.

  • creationTimeMillis -- Value indicating when a game session was created. It is expressed in Unix time as milliseconds.

  • playerSessionCount -- Number of players currently connected to a game session. This value changes rapidly as players join the session or drop out.

  • maximumSessions -- Maximum number of player sessions allowed for a game session. This value is set when requesting a new game session with CreateGameSession or updating with UpdateGameSession.

  • hasAvailablePlayerSessions -- Boolean value indicating whether or not a game session has reached its maximum number of players. When searching with this attribute, the search value must be true or false. It is highly recommended that all search requests include this filter attribute to optimize search performance and return only sessions that players can join.

To search or sort, specify either a fleet ID or an alias ID, and provide a search filter expression, a sort expression, or both. Use the pagination parameters to retrieve results as a set of sequential pages. If successful, a collection of GameSession objects matching the request is returned.

Returned values for playerSessionCount and hasAvailablePlayerSessions change quickly as players join sessions and others drop out. Results should be considered a snapshot in time. Be sure to refresh search results often, and handle sessions that fill up before a player can join.

Returns awserr.Error for service API and SDK errors. Use runtime type assertions with awserr.Error's Code and Message methods to get detailed information about the error.

See the AWS API reference guide for Amazon GameLift's API operation SearchGameSessions for usage and error information.

Returned Error Codes:

  • ErrCodeInternalServiceException "InternalServiceException" The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.

  • ErrCodeNotFoundException "NotFoundException" A service resource associated with the request could not be found. Clients should not retry such requests.

  • ErrCodeInvalidRequestException "InvalidRequestException" One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.

  • ErrCodeUnauthorizedException "UnauthorizedException" The client failed authentication. Clients should not retry such requests.

  • ErrCodeTerminalRoutingStrategyException "TerminalRoutingStrategyException" The service is unable to resolve the routing for a particular alias because it has a terminal RoutingStrategy associated with it. The message returned in this exception is the message defined in the routing strategy itself. Such requests should only be retried if the routing strategy for the specified alias is modified.

Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/SearchGameSessions

Example
package main

import (
	"fmt"

	"github.com/aws/aws-sdk-go/aws"
	"github.com/aws/aws-sdk-go/aws/session"
	"github.com/aws/aws-sdk-go/service/gamelift"
)

func main() {
	sess := session.Must(session.NewSession())

	svc := gamelift.New(sess)

	params := &gamelift.SearchGameSessionsInput{
		AliasId:          aws.String("AliasId"),
		FilterExpression: aws.String("NonZeroAndMaxString"),
		FleetId:          aws.String("FleetId"),
		Limit:            aws.Int64(1),
		NextToken:        aws.String("NonZeroAndMaxString"),
		SortExpression:   aws.String("NonZeroAndMaxString"),
	}
	resp, err := svc.SearchGameSessions(params)

	if err != nil {
		// Print the error, cast err to awserr.Error to get the Code and
		// Message from an error.
		fmt.Println(err.Error())
		return
	}

	// Pretty-print the response data.
	fmt.Println(resp)
}
Output:

func (*GameLift) SearchGameSessionsRequest

func (c *GameLift) SearchGameSessionsRequest(input *SearchGameSessionsInput) (req *request.Request, output *SearchGameSessionsOutput)

SearchGameSessionsRequest generates a "aws/request.Request" representing the client's request for the SearchGameSessions operation. The "output" return value can be used to capture response data after the request's "Send" method is called.

See SearchGameSessions for usage and error information.

Creating a request object using this method should be used when you want to inject custom logic into the request's lifecycle using a custom handler, or if you want to access properties on the request object before or after sending the request. If you just want the service response, call the SearchGameSessions method directly instead.

Note: You must call the "Send" method on the returned request object in order to execute the request.

// Example sending a request using the SearchGameSessionsRequest method.
req, resp := client.SearchGameSessionsRequest(params)

err := req.Send()
if err == nil { // resp is now filled
    fmt.Println(resp)
}

Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/SearchGameSessions

func (*GameLift) StartGameSessionPlacement

func (c *GameLift) StartGameSessionPlacement(input *StartGameSessionPlacementInput) (*StartGameSessionPlacementOutput, error)

StartGameSessionPlacement API operation for Amazon GameLift.

Places a request for a new game session in a queue (see CreateGameSessionQueue). When processing a placement request, Amazon GameLift attempts to create a new game session on one of the fleets associated with the queue. If no resources are available, Amazon GameLift tries again with another and so on until resources are found or the placement request times out. A game session placement request can also request player sessions. When a new game session is successfully created, Amazon GameLift creates a player session for each player included in the request.

When placing a game session, by default Amazon GameLift tries each fleet in the order they are listed in the queue configuration. Ideally, a queue's destinations are listed in preference order. Alternatively, when requesting a game session with players, you can also provide latency data for each player in relevant regions. Latency data indicates the performance lag a player experiences when connected to a fleet in the region. Amazon GameLift uses latency data to reorder the list of destinations to place the game session in a region with minimal lag. If latency data is provided for multiple players, Amazon GameLift calculates each region's average lag for all players and reorders to get the best game play across all players.

To place a new game session request, specify the queue name and a set of game session properties and settings. Also provide a unique ID (such as a UUID) for the placement. You'll use this ID to track the status of the placement request. Optionally, provide a set of IDs and player data for each player you want to join to the new game session. To optimize game play for the players, also provide latency data for all players. If successful, a new game session placement is created. To track the status of a placement request, call DescribeGameSessionPlacement and check the request's status. If the status is Fulfilled, a new game session has been created and a game session ARN and region are referenced. If the placement request times out, you have the option of resubmitting the request or retrying it with a different queue.

Returns awserr.Error for service API and SDK errors. Use runtime type assertions with awserr.Error's Code and Message methods to get detailed information about the error.

See the AWS API reference guide for Amazon GameLift's API operation StartGameSessionPlacement for usage and error information.

Returned Error Codes:

  • ErrCodeInternalServiceException "InternalServiceException" The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.

  • ErrCodeInvalidRequestException "InvalidRequestException" One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.

  • ErrCodeNotFoundException "NotFoundException" A service resource associated with the request could not be found. Clients should not retry such requests.

  • ErrCodeUnauthorizedException "UnauthorizedException" The client failed authentication. Clients should not retry such requests.

Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/StartGameSessionPlacement

Example
package main

import (
	"fmt"

	"github.com/aws/aws-sdk-go/aws"
	"github.com/aws/aws-sdk-go/aws/session"
	"github.com/aws/aws-sdk-go/service/gamelift"
)

func main() {
	sess := session.Must(session.NewSession())

	svc := gamelift.New(sess)

	params := &gamelift.StartGameSessionPlacementInput{
		GameSessionQueueName:      aws.String("GameSessionQueueName"), // Required
		MaximumPlayerSessionCount: aws.Int64(1),                       // Required
		PlacementId:               aws.String("IdStringModel"),        // Required
		DesiredPlayerSessions: []*gamelift.DesiredPlayerSession{
			{ // Required
				PlayerData: aws.String("PlayerData"),
				PlayerId:   aws.String("NonZeroAndMaxString"),
			},
			// More values...
		},
		GameProperties: []*gamelift.GameProperty{
			{ // Required
				Key:   aws.String("GamePropertyKey"),   // Required
				Value: aws.String("GamePropertyValue"), // Required
			},
			// More values...
		},
		GameSessionName: aws.String("NonZeroAndMaxString"),
		PlayerLatencies: []*gamelift.PlayerLatency{
			{ // Required
				LatencyInMilliseconds: aws.Float64(1.0),
				PlayerId:              aws.String("NonZeroAndMaxString"),
				RegionIdentifier:      aws.String("NonZeroAndMaxString"),
			},
			// More values...
		},
	}
	resp, err := svc.StartGameSessionPlacement(params)

	if err != nil {
		// Print the error, cast err to awserr.Error to get the Code and
		// Message from an error.
		fmt.Println(err.Error())
		return
	}

	// Pretty-print the response data.
	fmt.Println(resp)
}
Output:

func (*GameLift) StartGameSessionPlacementRequest

func (c *GameLift) StartGameSessionPlacementRequest(input *StartGameSessionPlacementInput) (req *request.Request, output *StartGameSessionPlacementOutput)

StartGameSessionPlacementRequest generates a "aws/request.Request" representing the client's request for the StartGameSessionPlacement operation. The "output" return value can be used to capture response data after the request's "Send" method is called.

See StartGameSessionPlacement for usage and error information.

Creating a request object using this method should be used when you want to inject custom logic into the request's lifecycle using a custom handler, or if you want to access properties on the request object before or after sending the request. If you just want the service response, call the StartGameSessionPlacement method directly instead.

Note: You must call the "Send" method on the returned request object in order to execute the request.

// Example sending a request using the StartGameSessionPlacementRequest method.
req, resp := client.StartGameSessionPlacementRequest(params)

err := req.Send()
if err == nil { // resp is now filled
    fmt.Println(resp)
}

Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/StartGameSessionPlacement

func (*GameLift) StopGameSessionPlacement

func (c *GameLift) StopGameSessionPlacement(input *StopGameSessionPlacementInput) (*StopGameSessionPlacementOutput, error)

StopGameSessionPlacement API operation for Amazon GameLift.

Cancels a game session placement that is in Pending status. To stop a placement, provide the placement ID values. If successful, the placement is moved to Cancelled status.

Returns awserr.Error for service API and SDK errors. Use runtime type assertions with awserr.Error's Code and Message methods to get detailed information about the error.

See the AWS API reference guide for Amazon GameLift's API operation StopGameSessionPlacement for usage and error information.

Returned Error Codes:

  • ErrCodeInternalServiceException "InternalServiceException" The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.

  • ErrCodeInvalidRequestException "InvalidRequestException" One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.

  • ErrCodeNotFoundException "NotFoundException" A service resource associated with the request could not be found. Clients should not retry such requests.

  • ErrCodeUnauthorizedException "UnauthorizedException" The client failed authentication. Clients should not retry such requests.

Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/StopGameSessionPlacement

Example
package main

import (
	"fmt"

	"github.com/aws/aws-sdk-go/aws"
	"github.com/aws/aws-sdk-go/aws/session"
	"github.com/aws/aws-sdk-go/service/gamelift"
)

func main() {
	sess := session.Must(session.NewSession())

	svc := gamelift.New(sess)

	params := &gamelift.StopGameSessionPlacementInput{
		PlacementId: aws.String("IdStringModel"), // Required
	}
	resp, err := svc.StopGameSessionPlacement(params)

	if err != nil {
		// Print the error, cast err to awserr.Error to get the Code and
		// Message from an error.
		fmt.Println(err.Error())
		return
	}

	// Pretty-print the response data.
	fmt.Println(resp)
}
Output:

func (*GameLift) StopGameSessionPlacementRequest

func (c *GameLift) StopGameSessionPlacementRequest(input *StopGameSessionPlacementInput) (req *request.Request, output *StopGameSessionPlacementOutput)

StopGameSessionPlacementRequest generates a "aws/request.Request" representing the client's request for the StopGameSessionPlacement operation. The "output" return value can be used to capture response data after the request's "Send" method is called.

See StopGameSessionPlacement for usage and error information.

Creating a request object using this method should be used when you want to inject custom logic into the request's lifecycle using a custom handler, or if you want to access properties on the request object before or after sending the request. If you just want the service response, call the StopGameSessionPlacement method directly instead.

Note: You must call the "Send" method on the returned request object in order to execute the request.

// Example sending a request using the StopGameSessionPlacementRequest method.
req, resp := client.StopGameSessionPlacementRequest(params)

err := req.Send()
if err == nil { // resp is now filled
    fmt.Println(resp)
}

Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/StopGameSessionPlacement

func (*GameLift) UpdateAlias

func (c *GameLift) UpdateAlias(input *UpdateAliasInput) (*UpdateAliasOutput, error)

UpdateAlias API operation for Amazon GameLift.

Updates properties for a fleet alias. To update properties, specify the alias ID to be updated and provide the information to be changed. To reassign an alias to another fleet, provide an updated routing strategy. If successful, the updated alias record is returned.

Returns awserr.Error for service API and SDK errors. Use runtime type assertions with awserr.Error's Code and Message methods to get detailed information about the error.

See the AWS API reference guide for Amazon GameLift's API operation UpdateAlias for usage and error information.

Returned Error Codes:

  • ErrCodeUnauthorizedException "UnauthorizedException" The client failed authentication. Clients should not retry such requests.

  • ErrCodeInvalidRequestException "InvalidRequestException" One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.

  • ErrCodeNotFoundException "NotFoundException" A service resource associated with the request could not be found. Clients should not retry such requests.

  • ErrCodeInternalServiceException "InternalServiceException" The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.

Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateAlias

Example
package main

import (
	"fmt"

	"github.com/aws/aws-sdk-go/aws"
	"github.com/aws/aws-sdk-go/aws/session"
	"github.com/aws/aws-sdk-go/service/gamelift"
)

func main() {
	sess := session.Must(session.NewSession())

	svc := gamelift.New(sess)

	params := &gamelift.UpdateAliasInput{
		AliasId:     aws.String("AliasId"), // Required
		Description: aws.String("NonZeroAndMaxString"),
		Name:        aws.String("NonBlankAndLengthConstraintString"),
		RoutingStrategy: &gamelift.RoutingStrategy{
			FleetId: aws.String("FleetId"),
			Message: aws.String("FreeText"),
			Type:    aws.String("RoutingStrategyType"),
		},
	}
	resp, err := svc.UpdateAlias(params)

	if err != nil {
		// Print the error, cast err to awserr.Error to get the Code and
		// Message from an error.
		fmt.Println(err.Error())
		return
	}

	// Pretty-print the response data.
	fmt.Println(resp)
}
Output:

func (*GameLift) UpdateAliasRequest

func (c *GameLift) UpdateAliasRequest(input *UpdateAliasInput) (req *request.Request, output *UpdateAliasOutput)

UpdateAliasRequest generates a "aws/request.Request" representing the client's request for the UpdateAlias operation. The "output" return value can be used to capture response data after the request's "Send" method is called.

See UpdateAlias for usage and error information.

Creating a request object using this method should be used when you want to inject custom logic into the request's lifecycle using a custom handler, or if you want to access properties on the request object before or after sending the request. If you just want the service response, call the UpdateAlias method directly instead.

Note: You must call the "Send" method on the returned request object in order to execute the request.

// Example sending a request using the UpdateAliasRequest method.
req, resp := client.UpdateAliasRequest(params)

err := req.Send()
if err == nil { // resp is now filled
    fmt.Println(resp)
}

Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateAlias

func (*GameLift) UpdateBuild

func (c *GameLift) UpdateBuild(input *UpdateBuildInput) (*UpdateBuildOutput, error)

UpdateBuild API operation for Amazon GameLift.

Updates metadata in a build record, including the build name and version. To update the metadata, specify the build ID to update and provide the new values. If successful, a build object containing the updated metadata is returned.

Returns awserr.Error for service API and SDK errors. Use runtime type assertions with awserr.Error's Code and Message methods to get detailed information about the error.

See the AWS API reference guide for Amazon GameLift's API operation UpdateBuild for usage and error information.

Returned Error Codes:

  • ErrCodeUnauthorizedException "UnauthorizedException" The client failed authentication. Clients should not retry such requests.

  • ErrCodeInvalidRequestException "InvalidRequestException" One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.

  • ErrCodeNotFoundException "NotFoundException" A service resource associated with the request could not be found. Clients should not retry such requests.

  • ErrCodeInternalServiceException "InternalServiceException" The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.

Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateBuild

Example
package main

import (
	"fmt"

	"github.com/aws/aws-sdk-go/aws"
	"github.com/aws/aws-sdk-go/aws/session"
	"github.com/aws/aws-sdk-go/service/gamelift"
)

func main() {
	sess := session.Must(session.NewSession())

	svc := gamelift.New(sess)

	params := &gamelift.UpdateBuildInput{
		BuildId: aws.String("BuildId"), // Required
		Name:    aws.String("NonZeroAndMaxString"),
		Version: aws.String("NonZeroAndMaxString"),
	}
	resp, err := svc.UpdateBuild(params)

	if err != nil {
		// Print the error, cast err to awserr.Error to get the Code and
		// Message from an error.
		fmt.Println(err.Error())
		return
	}

	// Pretty-print the response data.
	fmt.Println(resp)
}
Output:

func (*GameLift) UpdateBuildRequest

func (c *GameLift) UpdateBuildRequest(input *UpdateBuildInput) (req *request.Request, output *UpdateBuildOutput)

UpdateBuildRequest generates a "aws/request.Request" representing the client's request for the UpdateBuild operation. The "output" return value can be used to capture response data after the request's "Send" method is called.

See UpdateBuild for usage and error information.

Creating a request object using this method should be used when you want to inject custom logic into the request's lifecycle using a custom handler, or if you want to access properties on the request object before or after sending the request. If you just want the service response, call the UpdateBuild method directly instead.

Note: You must call the "Send" method on the returned request object in order to execute the request.

// Example sending a request using the UpdateBuildRequest method.
req, resp := client.UpdateBuildRequest(params)

err := req.Send()
if err == nil { // resp is now filled
    fmt.Println(resp)
}

Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateBuild

func (*GameLift) UpdateFleetAttributes

func (c *GameLift) UpdateFleetAttributes(input *UpdateFleetAttributesInput) (*UpdateFleetAttributesOutput, error)

UpdateFleetAttributes API operation for Amazon GameLift.

Updates fleet properties, including name and description, for a fleet. To update metadata, specify the fleet ID and the property values you want to change. If successful, the fleet ID for the updated fleet is returned.

Returns awserr.Error for service API and SDK errors. Use runtime type assertions with awserr.Error's Code and Message methods to get detailed information about the error.

See the AWS API reference guide for Amazon GameLift's API operation UpdateFleetAttributes for usage and error information.

Returned Error Codes:

  • ErrCodeNotFoundException "NotFoundException" A service resource associated with the request could not be found. Clients should not retry such requests.

  • ErrCodeConflictException "ConflictException" The requested operation would cause a conflict with the current state of a service resource associated with the request. Resolve the conflict before retrying this request.

  • ErrCodeInvalidFleetStatusException "InvalidFleetStatusException" The requested operation would cause a conflict with the current state of a resource associated with the request and/or the fleet. Resolve the conflict before retrying.

  • ErrCodeLimitExceededException "LimitExceededException" The requested operation would cause the resource to exceed the allowed service limit. Resolve the issue before retrying.

  • ErrCodeInternalServiceException "InternalServiceException" The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.

  • ErrCodeInvalidRequestException "InvalidRequestException" One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.

  • ErrCodeUnauthorizedException "UnauthorizedException" The client failed authentication. Clients should not retry such requests.

Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateFleetAttributes

Example
package main

import (
	"fmt"

	"github.com/aws/aws-sdk-go/aws"
	"github.com/aws/aws-sdk-go/aws/session"
	"github.com/aws/aws-sdk-go/service/gamelift"
)

func main() {
	sess := session.Must(session.NewSession())

	svc := gamelift.New(sess)

	params := &gamelift.UpdateFleetAttributesInput{
		FleetId:                        aws.String("FleetId"), // Required
		Description:                    aws.String("NonZeroAndMaxString"),
		Name:                           aws.String("NonZeroAndMaxString"),
		NewGameSessionProtectionPolicy: aws.String("ProtectionPolicy"),
		ResourceCreationLimitPolicy: &gamelift.ResourceCreationLimitPolicy{
			NewGameSessionsPerCreator: aws.Int64(1),
			PolicyPeriodInMinutes:     aws.Int64(1),
		},
	}
	resp, err := svc.UpdateFleetAttributes(params)

	if err != nil {
		// Print the error, cast err to awserr.Error to get the Code and
		// Message from an error.
		fmt.Println(err.Error())
		return
	}

	// Pretty-print the response data.
	fmt.Println(resp)
}
Output:

func (*GameLift) UpdateFleetAttributesRequest

func (c *GameLift) UpdateFleetAttributesRequest(input *UpdateFleetAttributesInput) (req *request.Request, output *UpdateFleetAttributesOutput)

UpdateFleetAttributesRequest generates a "aws/request.Request" representing the client's request for the UpdateFleetAttributes operation. The "output" return value can be used to capture response data after the request's "Send" method is called.

See UpdateFleetAttributes for usage and error information.

Creating a request object using this method should be used when you want to inject custom logic into the request's lifecycle using a custom handler, or if you want to access properties on the request object before or after sending the request. If you just want the service response, call the UpdateFleetAttributes method directly instead.

Note: You must call the "Send" method on the returned request object in order to execute the request.

// Example sending a request using the UpdateFleetAttributesRequest method.
req, resp := client.UpdateFleetAttributesRequest(params)

err := req.Send()
if err == nil { // resp is now filled
    fmt.Println(resp)
}

Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateFleetAttributes

func (*GameLift) UpdateFleetCapacity

func (c *GameLift) UpdateFleetCapacity(input *UpdateFleetCapacityInput) (*UpdateFleetCapacityOutput, error)

UpdateFleetCapacity API operation for Amazon GameLift.

Updates capacity settings for a fleet. Use this action to specify the number of EC2 instances (hosts) that you want this fleet to contain. Before calling this action, you may want to call DescribeEC2InstanceLimits to get the maximum capacity based on the fleet's EC2 instance type.

If you're using autoscaling (see PutScalingPolicy), you may want to specify a minimum and/or maximum capacity. If you don't provide these, autoscaling can set capacity anywhere between zero and the service limits (http://docs.aws.amazon.com/general/latest/gr/aws_service_limits.html#limits_gamelift).

To update fleet capacity, specify the fleet ID and the number of instances you want the fleet to host. If successful, Amazon GameLift starts or terminates instances so that the fleet's active instance count matches the desired instance count. You can view a fleet's current capacity information by calling DescribeFleetCapacity. If the desired instance count is higher than the instance type's limit, the "Limit Exceeded" exception occurs.

Returns awserr.Error for service API and SDK errors. Use runtime type assertions with awserr.Error's Code and Message methods to get detailed information about the error.

See the AWS API reference guide for Amazon GameLift's API operation UpdateFleetCapacity for usage and error information.

Returned Error Codes:

  • ErrCodeNotFoundException "NotFoundException" A service resource associated with the request could not be found. Clients should not retry such requests.

  • ErrCodeConflictException "ConflictException" The requested operation would cause a conflict with the current state of a service resource associated with the request. Resolve the conflict before retrying this request.

  • ErrCodeLimitExceededException "LimitExceededException" The requested operation would cause the resource to exceed the allowed service limit. Resolve the issue before retrying.

  • ErrCodeInvalidFleetStatusException "InvalidFleetStatusException" The requested operation would cause a conflict with the current state of a resource associated with the request and/or the fleet. Resolve the conflict before retrying.

  • ErrCodeInternalServiceException "InternalServiceException" The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.

  • ErrCodeInvalidRequestException "InvalidRequestException" One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.

  • ErrCodeUnauthorizedException "UnauthorizedException" The client failed authentication. Clients should not retry such requests.

Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateFleetCapacity

Example
package main

import (
	"fmt"

	"github.com/aws/aws-sdk-go/aws"
	"github.com/aws/aws-sdk-go/aws/session"
	"github.com/aws/aws-sdk-go/service/gamelift"
)

func main() {
	sess := session.Must(session.NewSession())

	svc := gamelift.New(sess)

	params := &gamelift.UpdateFleetCapacityInput{
		FleetId:          aws.String("FleetId"), // Required
		DesiredInstances: aws.Int64(1),
		MaxSize:          aws.Int64(1),
		MinSize:          aws.Int64(1),
	}
	resp, err := svc.UpdateFleetCapacity(params)

	if err != nil {
		// Print the error, cast err to awserr.Error to get the Code and
		// Message from an error.
		fmt.Println(err.Error())
		return
	}

	// Pretty-print the response data.
	fmt.Println(resp)
}
Output:

func (*GameLift) UpdateFleetCapacityRequest

func (c *GameLift) UpdateFleetCapacityRequest(input *UpdateFleetCapacityInput) (req *request.Request, output *UpdateFleetCapacityOutput)

UpdateFleetCapacityRequest generates a "aws/request.Request" representing the client's request for the UpdateFleetCapacity operation. The "output" return value can be used to capture response data after the request's "Send" method is called.

See UpdateFleetCapacity for usage and error information.

Creating a request object using this method should be used when you want to inject custom logic into the request's lifecycle using a custom handler, or if you want to access properties on the request object before or after sending the request. If you just want the service response, call the UpdateFleetCapacity method directly instead.

Note: You must call the "Send" method on the returned request object in order to execute the request.

// Example sending a request using the UpdateFleetCapacityRequest method.
req, resp := client.UpdateFleetCapacityRequest(params)

err := req.Send()
if err == nil { // resp is now filled
    fmt.Println(resp)
}

Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateFleetCapacity

func (*GameLift) UpdateFleetPortSettings

func (c *GameLift) UpdateFleetPortSettings(input *UpdateFleetPortSettingsInput) (*UpdateFleetPortSettingsOutput, error)

UpdateFleetPortSettings API operation for Amazon GameLift.

Updates port settings for a fleet. To update settings, specify the fleet ID to be updated and list the permissions you want to update. List the permissions you want to add in InboundPermissionAuthorizations, and permissions you want to remove in InboundPermissionRevocations. Permissions to be removed must match existing fleet permissions. If successful, the fleet ID for the updated fleet is returned.

Returns awserr.Error for service API and SDK errors. Use runtime type assertions with awserr.Error's Code and Message methods to get detailed information about the error.

See the AWS API reference guide for Amazon GameLift's API operation UpdateFleetPortSettings for usage and error information.

Returned Error Codes:

  • ErrCodeNotFoundException "NotFoundException" A service resource associated with the request could not be found. Clients should not retry such requests.

  • ErrCodeConflictException "ConflictException" The requested operation would cause a conflict with the current state of a service resource associated with the request. Resolve the conflict before retrying this request.

  • ErrCodeInvalidFleetStatusException "InvalidFleetStatusException" The requested operation would cause a conflict with the current state of a resource associated with the request and/or the fleet. Resolve the conflict before retrying.

  • ErrCodeLimitExceededException "LimitExceededException" The requested operation would cause the resource to exceed the allowed service limit. Resolve the issue before retrying.

  • ErrCodeInternalServiceException "InternalServiceException" The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.

  • ErrCodeInvalidRequestException "InvalidRequestException" One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.

  • ErrCodeUnauthorizedException "UnauthorizedException" The client failed authentication. Clients should not retry such requests.

Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateFleetPortSettings

Example
package main

import (
	"fmt"

	"github.com/aws/aws-sdk-go/aws"
	"github.com/aws/aws-sdk-go/aws/session"
	"github.com/aws/aws-sdk-go/service/gamelift"
)

func main() {
	sess := session.Must(session.NewSession())

	svc := gamelift.New(sess)

	params := &gamelift.UpdateFleetPortSettingsInput{
		FleetId: aws.String("FleetId"), // Required
		InboundPermissionAuthorizations: []*gamelift.IpPermission{
			{ // Required
				FromPort: aws.Int64(1),                 // Required
				IpRange:  aws.String("NonBlankString"), // Required
				Protocol: aws.String("IpProtocol"),     // Required
				ToPort:   aws.Int64(1),                 // Required
			},
			// More values...
		},
		InboundPermissionRevocations: []*gamelift.IpPermission{
			{ // Required
				FromPort: aws.Int64(1),                 // Required
				IpRange:  aws.String("NonBlankString"), // Required
				Protocol: aws.String("IpProtocol"),     // Required
				ToPort:   aws.Int64(1),                 // Required
			},
			// More values...
		},
	}
	resp, err := svc.UpdateFleetPortSettings(params)

	if err != nil {
		// Print the error, cast err to awserr.Error to get the Code and
		// Message from an error.
		fmt.Println(err.Error())
		return
	}

	// Pretty-print the response data.
	fmt.Println(resp)
}
Output:

func (*GameLift) UpdateFleetPortSettingsRequest

func (c *GameLift) UpdateFleetPortSettingsRequest(input *UpdateFleetPortSettingsInput) (req *request.Request, output *UpdateFleetPortSettingsOutput)

UpdateFleetPortSettingsRequest generates a "aws/request.Request" representing the client's request for the UpdateFleetPortSettings operation. The "output" return value can be used to capture response data after the request's "Send" method is called.

See UpdateFleetPortSettings for usage and error information.

Creating a request object using this method should be used when you want to inject custom logic into the request's lifecycle using a custom handler, or if you want to access properties on the request object before or after sending the request. If you just want the service response, call the UpdateFleetPortSettings method directly instead.

Note: You must call the "Send" method on the returned request object in order to execute the request.

// Example sending a request using the UpdateFleetPortSettingsRequest method.
req, resp := client.UpdateFleetPortSettingsRequest(params)

err := req.Send()
if err == nil { // resp is now filled
    fmt.Println(resp)
}

Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateFleetPortSettings

func (*GameLift) UpdateGameSession

func (c *GameLift) UpdateGameSession(input *UpdateGameSessionInput) (*UpdateGameSessionOutput, error)

UpdateGameSession API operation for Amazon GameLift.

Updates game session properties. This includes the session name, maximum player count, protection policy, which controls whether or not an active game session can be terminated during a scale-down event, and the player session creation policy, which controls whether or not new players can join the session. To update a game session, specify the game session ID and the values you want to change. If successful, an updated GameSession object is returned.

Returns awserr.Error for service API and SDK errors. Use runtime type assertions with awserr.Error's Code and Message methods to get detailed information about the error.

See the AWS API reference guide for Amazon GameLift's API operation UpdateGameSession for usage and error information.

Returned Error Codes:

  • ErrCodeNotFoundException "NotFoundException" A service resource associated with the request could not be found. Clients should not retry such requests.

  • ErrCodeConflictException "ConflictException" The requested operation would cause a conflict with the current state of a service resource associated with the request. Resolve the conflict before retrying this request.

  • ErrCodeInternalServiceException "InternalServiceException" The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.

  • ErrCodeUnauthorizedException "UnauthorizedException" The client failed authentication. Clients should not retry such requests.

  • ErrCodeInvalidGameSessionStatusException "InvalidGameSessionStatusException" The requested operation would cause a conflict with the current state of a resource associated with the request and/or the game instance. Resolve the conflict before retrying.

  • ErrCodeInvalidRequestException "InvalidRequestException" One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.

Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateGameSession

Example
package main

import (
	"fmt"

	"github.com/aws/aws-sdk-go/aws"
	"github.com/aws/aws-sdk-go/aws/session"
	"github.com/aws/aws-sdk-go/service/gamelift"
)

func main() {
	sess := session.Must(session.NewSession())

	svc := gamelift.New(sess)

	params := &gamelift.UpdateGameSessionInput{
		GameSessionId:               aws.String("ArnStringModel"), // Required
		MaximumPlayerSessionCount:   aws.Int64(1),
		Name:                        aws.String("NonZeroAndMaxString"),
		PlayerSessionCreationPolicy: aws.String("PlayerSessionCreationPolicy"),
		ProtectionPolicy:            aws.String("ProtectionPolicy"),
	}
	resp, err := svc.UpdateGameSession(params)

	if err != nil {
		// Print the error, cast err to awserr.Error to get the Code and
		// Message from an error.
		fmt.Println(err.Error())
		return
	}

	// Pretty-print the response data.
	fmt.Println(resp)
}
Output:

func (*GameLift) UpdateGameSessionQueue

func (c *GameLift) UpdateGameSessionQueue(input *UpdateGameSessionQueueInput) (*UpdateGameSessionQueueOutput, error)

UpdateGameSessionQueue API operation for Amazon GameLift.

Updates settings for a game session queue, which determines how new game session requests in the queue are processed. To update settings, specify the queue name to be updated and provide the new settings. When updating destinations, provide a complete list of destinations.

Returns awserr.Error for service API and SDK errors. Use runtime type assertions with awserr.Error's Code and Message methods to get detailed information about the error.

See the AWS API reference guide for Amazon GameLift's API operation UpdateGameSessionQueue for usage and error information.

Returned Error Codes:

  • ErrCodeInternalServiceException "InternalServiceException" The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.

  • ErrCodeInvalidRequestException "InvalidRequestException" One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.

  • ErrCodeNotFoundException "NotFoundException" A service resource associated with the request could not be found. Clients should not retry such requests.

  • ErrCodeUnauthorizedException "UnauthorizedException" The client failed authentication. Clients should not retry such requests.

Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateGameSessionQueue

Example
package main

import (
	"fmt"

	"github.com/aws/aws-sdk-go/aws"
	"github.com/aws/aws-sdk-go/aws/session"
	"github.com/aws/aws-sdk-go/service/gamelift"
)

func main() {
	sess := session.Must(session.NewSession())

	svc := gamelift.New(sess)

	params := &gamelift.UpdateGameSessionQueueInput{
		Name: aws.String("GameSessionQueueName"), // Required
		Destinations: []*gamelift.GameSessionQueueDestination{
			{ // Required
				DestinationArn: aws.String("ArnStringModel"),
			},
			// More values...
		},
		TimeoutInSeconds: aws.Int64(1),
	}
	resp, err := svc.UpdateGameSessionQueue(params)

	if err != nil {
		// Print the error, cast err to awserr.Error to get the Code and
		// Message from an error.
		fmt.Println(err.Error())
		return
	}

	// Pretty-print the response data.
	fmt.Println(resp)
}
Output:

func (*GameLift) UpdateGameSessionQueueRequest

func (c *GameLift) UpdateGameSessionQueueRequest(input *UpdateGameSessionQueueInput) (req *request.Request, output *UpdateGameSessionQueueOutput)

UpdateGameSessionQueueRequest generates a "aws/request.Request" representing the client's request for the UpdateGameSessionQueue operation. The "output" return value can be used to capture response data after the request's "Send" method is called.

See UpdateGameSessionQueue for usage and error information.

Creating a request object using this method should be used when you want to inject custom logic into the request's lifecycle using a custom handler, or if you want to access properties on the request object before or after sending the request. If you just want the service response, call the UpdateGameSessionQueue method directly instead.

Note: You must call the "Send" method on the returned request object in order to execute the request.

// Example sending a request using the UpdateGameSessionQueueRequest method.
req, resp := client.UpdateGameSessionQueueRequest(params)

err := req.Send()
if err == nil { // resp is now filled
    fmt.Println(resp)
}

Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateGameSessionQueue

func (*GameLift) UpdateGameSessionRequest

func (c *GameLift) UpdateGameSessionRequest(input *UpdateGameSessionInput) (req *request.Request, output *UpdateGameSessionOutput)

UpdateGameSessionRequest generates a "aws/request.Request" representing the client's request for the UpdateGameSession operation. The "output" return value can be used to capture response data after the request's "Send" method is called.

See UpdateGameSession for usage and error information.

Creating a request object using this method should be used when you want to inject custom logic into the request's lifecycle using a custom handler, or if you want to access properties on the request object before or after sending the request. If you just want the service response, call the UpdateGameSession method directly instead.

Note: You must call the "Send" method on the returned request object in order to execute the request.

// Example sending a request using the UpdateGameSessionRequest method.
req, resp := client.UpdateGameSessionRequest(params)

err := req.Send()
if err == nil { // resp is now filled
    fmt.Println(resp)
}

Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateGameSession

func (*GameLift) UpdateRuntimeConfiguration

func (c *GameLift) UpdateRuntimeConfiguration(input *UpdateRuntimeConfigurationInput) (*UpdateRuntimeConfigurationOutput, error)

UpdateRuntimeConfiguration API operation for Amazon GameLift.

Updates the current runtime configuration for the specified fleet, which tells Amazon GameLift how to launch server processes on instances in the fleet. You can update a fleet's runtime configuration at any time after the fleet is created; it does not need to be in an ACTIVE status.

To update runtime configuration, specify the fleet ID and provide a RuntimeConfiguration object with the updated collection of server process configurations.

Each instance in a Amazon GameLift fleet checks regularly for an updated runtime configuration and changes how it launches server processes to comply with the latest version. Existing server processes are not affected by the update; they continue to run until they end, while Amazon GameLift simply adds new server processes to fit the current runtime configuration. As a result, the runtime configuration changes are applied gradually as existing processes shut down and new processes are launched in Amazon GameLift's normal process recycling activity.

Returns awserr.Error for service API and SDK errors. Use runtime type assertions with awserr.Error's Code and Message methods to get detailed information about the error.

See the AWS API reference guide for Amazon GameLift's API operation UpdateRuntimeConfiguration for usage and error information.

Returned Error Codes:

  • ErrCodeUnauthorizedException "UnauthorizedException" The client failed authentication. Clients should not retry such requests.

  • ErrCodeNotFoundException "NotFoundException" A service resource associated with the request could not be found. Clients should not retry such requests.

  • ErrCodeInternalServiceException "InternalServiceException" The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.

  • ErrCodeInvalidRequestException "InvalidRequestException" One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.

  • ErrCodeInvalidFleetStatusException "InvalidFleetStatusException" The requested operation would cause a conflict with the current state of a resource associated with the request and/or the fleet. Resolve the conflict before retrying.

Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateRuntimeConfiguration

Example
package main

import (
	"fmt"

	"github.com/aws/aws-sdk-go/aws"
	"github.com/aws/aws-sdk-go/aws/session"
	"github.com/aws/aws-sdk-go/service/gamelift"
)

func main() {
	sess := session.Must(session.NewSession())

	svc := gamelift.New(sess)

	params := &gamelift.UpdateRuntimeConfigurationInput{
		FleetId: aws.String("FleetId"), // Required
		RuntimeConfiguration: &gamelift.RuntimeConfiguration{ // Required
			ServerProcesses: []*gamelift.ServerProcess{
				{ // Required
					ConcurrentExecutions: aws.Int64(1),                      // Required
					LaunchPath:           aws.String("NonZeroAndMaxString"), // Required
					Parameters:           aws.String("NonZeroAndMaxString"),
				},
				// More values...
			},
		},
	}
	resp, err := svc.UpdateRuntimeConfiguration(params)

	if err != nil {
		// Print the error, cast err to awserr.Error to get the Code and
		// Message from an error.
		fmt.Println(err.Error())
		return
	}

	// Pretty-print the response data.
	fmt.Println(resp)
}
Output:

func (*GameLift) UpdateRuntimeConfigurationRequest

func (c *GameLift) UpdateRuntimeConfigurationRequest(input *UpdateRuntimeConfigurationInput) (req *request.Request, output *UpdateRuntimeConfigurationOutput)

UpdateRuntimeConfigurationRequest generates a "aws/request.Request" representing the client's request for the UpdateRuntimeConfiguration operation. The "output" return value can be used to capture response data after the request's "Send" method is called.

See UpdateRuntimeConfiguration for usage and error information.

Creating a request object using this method should be used when you want to inject custom logic into the request's lifecycle using a custom handler, or if you want to access properties on the request object before or after sending the request. If you just want the service response, call the UpdateRuntimeConfiguration method directly instead.

Note: You must call the "Send" method on the returned request object in order to execute the request.

// Example sending a request using the UpdateRuntimeConfigurationRequest method.
req, resp := client.UpdateRuntimeConfigurationRequest(params)

err := req.Send()
if err == nil { // resp is now filled
    fmt.Println(resp)
}

Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateRuntimeConfiguration

type GameProperty

type GameProperty struct {

	// TBD
	//
	// Key is a required field
	Key *string `type:"string" required:"true"`

	// TBD
	//
	// Value is a required field
	Value *string `type:"string" required:"true"`
	// contains filtered or unexported fields
}

Set of key-value pairs containing information a server process requires to set up a game session. This object allows you to pass in any set of data needed for your game. For more information, see the Amazon GameLift Developer Guide (http://docs.aws.amazon.com/gamelift/latest/developerguide/). Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/GameProperty

func (GameProperty) GoString

func (s GameProperty) GoString() string

GoString returns the string representation

func (*GameProperty) SetKey

func (s *GameProperty) SetKey(v string) *GameProperty

SetKey sets the Key field's value.

func (*GameProperty) SetValue

func (s *GameProperty) SetValue(v string) *GameProperty

SetValue sets the Value field's value.

func (GameProperty) String

func (s GameProperty) String() string

String returns the string representation

func (*GameProperty) Validate

func (s *GameProperty) Validate() error

Validate inspects the fields of the type to determine if they are valid.

type GameSession

type GameSession struct {

	// Time stamp indicating when this data object was created. Format is a number
	// expressed in Unix time as milliseconds (for example "1469498468.057").
	CreationTime *time.Time `type:"timestamp" timestampFormat:"unix"`

	// Unique identifier for a player. This ID is used to enforce a resource protection
	// policy (if one exists), that limits the number of game sessions a player
	// can create.
	CreatorId *string `min:"1" type:"string"`

	// Number of players currently in the game session.
	CurrentPlayerSessionCount *int64 `type:"integer"`

	// Unique identifier for a fleet the game session is running on.
	FleetId *string `type:"string"`

	// Set of developer-defined properties for a game session. These properties
	// are passed to the server process hosting the game session.
	GameProperties []*GameProperty `type:"list"`

	// Unique identifier for the game session. A game session ID has the following
	// format: "arn:aws:gamelift:<region>::gamesession/<fleet ID>/<game session
	// ID>".
	GameSessionId *string `min:"1" type:"string"`

	// IP address of the game session. To connect to a Amazon GameLift server process,
	// an app needs both the IP address and port number.
	IpAddress *string `type:"string"`

	// Maximum number of players that can be connected simultaneously to the game
	// session.
	MaximumPlayerSessionCount *int64 `type:"integer"`

	// Descriptive label that is associated with a game session. Session names do
	// not need to be unique.
	Name *string `min:"1" type:"string"`

	// Indicates whether or not the game session is accepting new players.
	PlayerSessionCreationPolicy *string `type:"string" enum:"PlayerSessionCreationPolicy"`

	// Port number for the game session. To connect to a Amazon GameLift server
	// process, an app needs both the IP address and port number.
	Port *int64 `min:"1" type:"integer"`

	// Current status of the game session. A game session must have an ACTIVE status
	// to have player sessions.
	Status *string `type:"string" enum:"GameSessionStatus"`

	// Time stamp indicating when this data object was terminated. Format is a number
	// expressed in Unix time as milliseconds (for example "1469498468.057").
	TerminationTime *time.Time `type:"timestamp" timestampFormat:"unix"`
	// contains filtered or unexported fields
}

Properties describing a game session. Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/GameSession

func (GameSession) GoString

func (s GameSession) GoString() string

GoString returns the string representation

func (*GameSession) SetCreationTime

func (s *GameSession) SetCreationTime(v time.Time) *GameSession

SetCreationTime sets the CreationTime field's value.

func (*GameSession) SetCreatorId

func (s *GameSession) SetCreatorId(v string) *GameSession

SetCreatorId sets the CreatorId field's value.

func (*GameSession) SetCurrentPlayerSessionCount

func (s *GameSession) SetCurrentPlayerSessionCount(v int64) *GameSession

SetCurrentPlayerSessionCount sets the CurrentPlayerSessionCount field's value.

func (*GameSession) SetFleetId

func (s *GameSession) SetFleetId(v string) *GameSession

SetFleetId sets the FleetId field's value.

func (*GameSession) SetGameProperties

func (s *GameSession) SetGameProperties(v []*GameProperty) *GameSession

SetGameProperties sets the GameProperties field's value.

func (*GameSession) SetGameSessionId

func (s *GameSession) SetGameSessionId(v string) *GameSession

SetGameSessionId sets the GameSessionId field's value.

func (*GameSession) SetIpAddress

func (s *GameSession) SetIpAddress(v string) *GameSession

SetIpAddress sets the IpAddress field's value.

func (*GameSession) SetMaximumPlayerSessionCount

func (s *GameSession) SetMaximumPlayerSessionCount(v int64) *GameSession

SetMaximumPlayerSessionCount sets the MaximumPlayerSessionCount field's value.

func (*GameSession) SetName

func (s *GameSession) SetName(v string) *GameSession

SetName sets the Name field's value.

func (*GameSession) SetPlayerSessionCreationPolicy

func (s *GameSession) SetPlayerSessionCreationPolicy(v string) *GameSession

SetPlayerSessionCreationPolicy sets the PlayerSessionCreationPolicy field's value.

func (*GameSession) SetPort

func (s *GameSession) SetPort(v int64) *GameSession

SetPort sets the Port field's value.

func (*GameSession) SetStatus

func (s *GameSession) SetStatus(v string) *GameSession

SetStatus sets the Status field's value.

func (*GameSession) SetTerminationTime

func (s *GameSession) SetTerminationTime(v time.Time) *GameSession

SetTerminationTime sets the TerminationTime field's value.

func (GameSession) String

func (s GameSession) String() string

String returns the string representation

type GameSessionDetail

type GameSessionDetail struct {

	// Object that describes a game session.
	GameSession *GameSession `type:"structure"`

	// Current status of protection for the game session.
	//
	//    * NoProtection – The game session can be terminated during a scale-down
	//    event.
	//
	//    * FullProtection – If the game session is in an ACTIVE status, it cannot
	//    be terminated during a scale-down event.
	ProtectionPolicy *string `type:"string" enum:"ProtectionPolicy"`
	// contains filtered or unexported fields
}

A game session's properties plus the protection policy currently in force. Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/GameSessionDetail

func (GameSessionDetail) GoString

func (s GameSessionDetail) GoString() string

GoString returns the string representation

func (*GameSessionDetail) SetGameSession

func (s *GameSessionDetail) SetGameSession(v *GameSession) *GameSessionDetail

SetGameSession sets the GameSession field's value.

func (*GameSessionDetail) SetProtectionPolicy

func (s *GameSessionDetail) SetProtectionPolicy(v string) *GameSessionDetail

SetProtectionPolicy sets the ProtectionPolicy field's value.

func (GameSessionDetail) String

func (s GameSessionDetail) String() string

String returns the string representation

type GameSessionPlacement

type GameSessionPlacement struct {

	// Time stamp indicating when this request was completed, cancelled, or timed
	// out.
	EndTime *time.Time `type:"timestamp" timestampFormat:"unix"`

	// Set of developer-defined properties for a game session. These properties
	// are passed to the server process hosting the game session.
	GameProperties []*GameProperty `type:"list"`

	// Identifier for the game session created by this placement request. This value
	// exists only if the game session placement status is Completed. This identifier
	// is unique across all regions.
	GameSessionArn *string `min:"1" type:"string"`

	// Descriptive label that is associated with a game session. Session names do
	// not need to be unique.
	GameSessionName *string `min:"1" type:"string"`

	// Descriptive label that is associated with queue. Queue names must be unique
	// within each region.
	GameSessionQueueName *string `min:"1" type:"string"`

	// Name of the region where the game session created by this placement request
	// is running. This value exists only if the game session placement status is
	// Completed.
	GameSessionRegion *string `min:"1" type:"string"`

	// Maximum number of players that can be connected simultaneously to the game
	// session.
	MaximumPlayerSessionCount *int64 `type:"integer"`

	// Unique identifier for a game session placement.
	PlacementId *string `min:"1" type:"string"`

	// Set of values, expressed in milliseconds, indicating the amount of latency
	// that players experience when connected to AWS regions.
	PlayerLatencies []*PlayerLatency `type:"list"`

	// Time stamp indicating when this request was placed in the queue. Format is
	// a number expressed in Unix time as milliseconds (for example "1469498468.057").
	StartTime *time.Time `type:"timestamp" timestampFormat:"unix"`

	// Current status of the game session placement request.
	//
	//    * PENDING – The placement request is currently in the queue waiting to
	//    be processed.
	//
	//    * FULFILLED – A new game session and player sessions (if requested) have
	//    been successfully created. Values for GameSessionArn and GameSessionRegion
	//    are available.
	//
	//    * CANCELLED – The placement request was cancelled with a call to StopGameSessionPlacement.
	//
	//    * TIMED_OUT – A new game session was not successfully created before the
	//    time limit expired. You can resubmit the placement request as needed.
	Status *string `type:"string" enum:"GameSessionPlacementState"`
	// contains filtered or unexported fields
}

Object that describes a StartGameSessionPlacement request. This object includes the full details of the original request plus the current status and start/end time stamps.

Game session placement-related operations include:

  • StartGameSessionPlacement

  • DescribeGameSessionPlacement

  • StopGameSessionPlacement

Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/GameSessionPlacement

func (GameSessionPlacement) GoString

func (s GameSessionPlacement) GoString() string

GoString returns the string representation

func (*GameSessionPlacement) SetEndTime

SetEndTime sets the EndTime field's value.

func (*GameSessionPlacement) SetGameProperties

func (s *GameSessionPlacement) SetGameProperties(v []*GameProperty) *GameSessionPlacement

SetGameProperties sets the GameProperties field's value.

func (*GameSessionPlacement) SetGameSessionArn

func (s *GameSessionPlacement) SetGameSessionArn(v string) *GameSessionPlacement

SetGameSessionArn sets the GameSessionArn field's value.

func (*GameSessionPlacement) SetGameSessionName

func (s *GameSessionPlacement) SetGameSessionName(v string) *GameSessionPlacement

SetGameSessionName sets the GameSessionName field's value.

func (*GameSessionPlacement) SetGameSessionQueueName

func (s *GameSessionPlacement) SetGameSessionQueueName(v string) *GameSessionPlacement

SetGameSessionQueueName sets the GameSessionQueueName field's value.

func (*GameSessionPlacement) SetGameSessionRegion

func (s *GameSessionPlacement) SetGameSessionRegion(v string) *GameSessionPlacement

SetGameSessionRegion sets the GameSessionRegion field's value.

func (*GameSessionPlacement) SetMaximumPlayerSessionCount

func (s *GameSessionPlacement) SetMaximumPlayerSessionCount(v int64) *GameSessionPlacement

SetMaximumPlayerSessionCount sets the MaximumPlayerSessionCount field's value.

func (*GameSessionPlacement) SetPlacementId

func (s *GameSessionPlacement) SetPlacementId(v string) *GameSessionPlacement

SetPlacementId sets the PlacementId field's value.

func (*GameSessionPlacement) SetPlayerLatencies

func (s *GameSessionPlacement) SetPlayerLatencies(v []*PlayerLatency) *GameSessionPlacement

SetPlayerLatencies sets the PlayerLatencies field's value.

func (*GameSessionPlacement) SetStartTime

func (s *GameSessionPlacement) SetStartTime(v time.Time) *GameSessionPlacement

SetStartTime sets the StartTime field's value.

func (*GameSessionPlacement) SetStatus

SetStatus sets the Status field's value.

func (GameSessionPlacement) String

func (s GameSessionPlacement) String() string

String returns the string representation

type GameSessionQueue

type GameSessionQueue struct {

	// List of fleets that can be used to fulfill game session placement requests
	// in the queue. Fleets are identified by either a fleet ARN or a fleet alias
	// ARN. Destinations are listed in default preference order.
	Destinations []*GameSessionQueueDestination `type:"list"`

	// Descriptive label that is associated with queue. Queue names must be unique
	// within each region.
	Name *string `min:"1" type:"string"`

	// Maximum time, in seconds, that a new game session placement request remains
	// in the queue. When a request exceeds this time, the game session placement
	// changes to a TIMED_OUT status.
	TimeoutInSeconds *int64 `type:"integer"`
	// contains filtered or unexported fields
}

Configuration of a queue used to process game session placement requests. The queue configuration identifies the fleets that new game session can be placed on, given available resources, and the length of time a request can remain in the queue waiting for placement.

Queue-related operations include:

  • CreateGameSessionQueue

  • DescribeGameSessionQueues

  • UpdateGameSessionQueue

  • DeleteGameSessionQueue

Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/GameSessionQueue

func (GameSessionQueue) GoString

func (s GameSessionQueue) GoString() string

GoString returns the string representation

func (*GameSessionQueue) SetDestinations

SetDestinations sets the Destinations field's value.

func (*GameSessionQueue) SetName

func (s *GameSessionQueue) SetName(v string) *GameSessionQueue

SetName sets the Name field's value.

func (*GameSessionQueue) SetTimeoutInSeconds

func (s *GameSessionQueue) SetTimeoutInSeconds(v int64) *GameSessionQueue

SetTimeoutInSeconds sets the TimeoutInSeconds field's value.

func (GameSessionQueue) String

func (s GameSessionQueue) String() string

String returns the string representation

type GameSessionQueueDestination

type GameSessionQueueDestination struct {

	// Amazon Resource Name (ARN) assigned to fleet or fleet alias. ARNs, which
	// include a fleet ID or alias ID and a region name, provide a unique identifier
	// across all regions.
	DestinationArn *string `min:"1" type:"string"`
	// contains filtered or unexported fields
}

Fleet designated in a game session queue. Requests for new game sessions in the queue are fulfilled by starting a new game session on any destination listed for a queue. Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/GameSessionQueueDestination

func (GameSessionQueueDestination) GoString

func (s GameSessionQueueDestination) GoString() string

GoString returns the string representation

func (*GameSessionQueueDestination) SetDestinationArn

SetDestinationArn sets the DestinationArn field's value.

func (GameSessionQueueDestination) String

String returns the string representation

func (*GameSessionQueueDestination) Validate

func (s *GameSessionQueueDestination) Validate() error

Validate inspects the fields of the type to determine if they are valid.

type GetGameSessionLogUrlInput

type GetGameSessionLogUrlInput struct {

	// Unique identifier for the game session to get logs for.
	//
	// GameSessionId is a required field
	GameSessionId *string `min:"1" type:"string" required:"true"`
	// contains filtered or unexported fields
}

Represents the input for a request action. Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/GetGameSessionLogUrlInput

func (GetGameSessionLogUrlInput) GoString

func (s GetGameSessionLogUrlInput) GoString() string

GoString returns the string representation

func (*GetGameSessionLogUrlInput) SetGameSessionId

SetGameSessionId sets the GameSessionId field's value.

func (GetGameSessionLogUrlInput) String

func (s GetGameSessionLogUrlInput) String() string

String returns the string representation

func (*GetGameSessionLogUrlInput) Validate

func (s *GetGameSessionLogUrlInput) Validate() error

Validate inspects the fields of the type to determine if they are valid.

type GetGameSessionLogUrlOutput

type GetGameSessionLogUrlOutput struct {

	// Location of the requested game session logs, available for download.
	PreSignedUrl *string `min:"1" type:"string"`
	// contains filtered or unexported fields
}

Represents the returned data in response to a request action. Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/GetGameSessionLogUrlOutput

func (GetGameSessionLogUrlOutput) GoString

func (s GetGameSessionLogUrlOutput) GoString() string

GoString returns the string representation

func (*GetGameSessionLogUrlOutput) SetPreSignedUrl

SetPreSignedUrl sets the PreSignedUrl field's value.

func (GetGameSessionLogUrlOutput) String

String returns the string representation

type GetInstanceAccessInput

type GetInstanceAccessInput struct {

	// Unique identifier for a fleet that contains the instance you want access
	// to. The fleet can be in any of the following statuses: ACTIVATING, ACTIVE,
	// or ERROR. Fleets with an ERROR status may be accessible for a short time
	// before they are deleted.
	//
	// FleetId is a required field
	FleetId *string `type:"string" required:"true"`

	// Unique identifier for an instance you want to get access to. You can access
	// an instance in any status.
	//
	// InstanceId is a required field
	InstanceId *string `type:"string" required:"true"`
	// contains filtered or unexported fields
}

Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/GetInstanceAccessInput

func (GetInstanceAccessInput) GoString

func (s GetInstanceAccessInput) GoString() string

GoString returns the string representation

func (*GetInstanceAccessInput) SetFleetId

SetFleetId sets the FleetId field's value.

func (*GetInstanceAccessInput) SetInstanceId

SetInstanceId sets the InstanceId field's value.

func (GetInstanceAccessInput) String

func (s GetInstanceAccessInput) String() string

String returns the string representation

func (*GetInstanceAccessInput) Validate

func (s *GetInstanceAccessInput) Validate() error

Validate inspects the fields of the type to determine if they are valid.

type GetInstanceAccessOutput

type GetInstanceAccessOutput struct {

	// Object that contains connection information for a fleet instance, including
	// IP address and access credentials.
	InstanceAccess *InstanceAccess `type:"structure"`
	// contains filtered or unexported fields
}

Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/GetInstanceAccessOutput

func (GetInstanceAccessOutput) GoString

func (s GetInstanceAccessOutput) GoString() string

GoString returns the string representation

func (*GetInstanceAccessOutput) SetInstanceAccess

SetInstanceAccess sets the InstanceAccess field's value.

func (GetInstanceAccessOutput) String

func (s GetInstanceAccessOutput) String() string

String returns the string representation

type Instance

type Instance struct {

	// Time stamp indicating when this data object was created. Format is a number
	// expressed in Unix time as milliseconds (for example "1469498468.057").
	CreationTime *time.Time `type:"timestamp" timestampFormat:"unix"`

	// Unique identifier for a fleet that the instance is in.
	FleetId *string `type:"string"`

	// Unique identifier for an instance.
	InstanceId *string `type:"string"`

	// IP address assigned to the instance.
	IpAddress *string `type:"string"`

	// Operating system that is running on this instance.
	OperatingSystem *string `type:"string" enum:"OperatingSystem"`

	// Current status of the instance. Possible statuses include the following:
	//
	//    * PENDING – The instance is in the process of being created and launching
	//    server processes as defined in the fleet's runtime configuration.
	//
	//    * ACTIVE – The instance has been successfully created and at least one
	//    server process has successfully launched and reported back to Amazon GameLift
	//    that it is ready to host a game session. The instance is now considered
	//    ready to host game sessions.
	//
	//    * TERMINATING – The instance is in the process of shutting down. This
	//    may happen to reduce capacity during a scaling down event or to recycle
	//    resources in the event of a problem.
	Status *string `type:"string" enum:"InstanceStatus"`

	// EC2 instance type that defines the computing resources of this instance.
	Type *string `type:"string" enum:"EC2InstanceType"`
	// contains filtered or unexported fields
}

Properties that describe an instance of a virtual computing resource that hosts one or more game servers. A fleet contains zero or more instances. Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/Instance

func (Instance) GoString

func (s Instance) GoString() string

GoString returns the string representation

func (*Instance) SetCreationTime

func (s *Instance) SetCreationTime(v time.Time) *Instance

SetCreationTime sets the CreationTime field's value.

func (*Instance) SetFleetId

func (s *Instance) SetFleetId(v string) *Instance

SetFleetId sets the FleetId field's value.

func (*Instance) SetInstanceId

func (s *Instance) SetInstanceId(v string) *Instance

SetInstanceId sets the InstanceId field's value.

func (*Instance) SetIpAddress

func (s *Instance) SetIpAddress(v string) *Instance

SetIpAddress sets the IpAddress field's value.

func (*Instance) SetOperatingSystem

func (s *Instance) SetOperatingSystem(v string) *Instance

SetOperatingSystem sets the OperatingSystem field's value.

func (*Instance) SetStatus

func (s *Instance) SetStatus(v string) *Instance

SetStatus sets the Status field's value.

func (*Instance) SetType

func (s *Instance) SetType(v string) *Instance

SetType sets the Type field's value.

func (Instance) String

func (s Instance) String() string

String returns the string representation

type InstanceAccess

type InstanceAccess struct {

	// Credentials required to access the instance.
	Credentials *InstanceCredentials `type:"structure"`

	// Unique identifier for a fleet containing the instance being accessed.
	FleetId *string `type:"string"`

	// Unique identifier for an instance being accessed.
	InstanceId *string `type:"string"`

	// IP address assigned to the instance.
	IpAddress *string `type:"string"`

	// Operating system that is running on the instance.
	OperatingSystem *string `type:"string" enum:"OperatingSystem"`
	// contains filtered or unexported fields
}

Information required to remotely connect to a fleet instance. Access is requested by calling GetInstanceAccess. Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/InstanceAccess

func (InstanceAccess) GoString

func (s InstanceAccess) GoString() string

GoString returns the string representation

func (*InstanceAccess) SetCredentials

func (s *InstanceAccess) SetCredentials(v *InstanceCredentials) *InstanceAccess

SetCredentials sets the Credentials field's value.

func (*InstanceAccess) SetFleetId

func (s *InstanceAccess) SetFleetId(v string) *InstanceAccess

SetFleetId sets the FleetId field's value.

func (*InstanceAccess) SetInstanceId

func (s *InstanceAccess) SetInstanceId(v string) *InstanceAccess

SetInstanceId sets the InstanceId field's value.

func (*InstanceAccess) SetIpAddress

func (s *InstanceAccess) SetIpAddress(v string) *InstanceAccess

SetIpAddress sets the IpAddress field's value.

func (*InstanceAccess) SetOperatingSystem

func (s *InstanceAccess) SetOperatingSystem(v string) *InstanceAccess

SetOperatingSystem sets the OperatingSystem field's value.

func (InstanceAccess) String

func (s InstanceAccess) String() string

String returns the string representation

type InstanceCredentials

type InstanceCredentials struct {

	// Secret string. For Windows instances, the secret is a password for use with
	// Windows Remote Desktop. For Linux instances, it is a private key (which must
	// be saved as a .pem file) for use with SSH.
	Secret *string `min:"1" type:"string"`

	// User login string.
	UserName *string `min:"1" type:"string"`
	// contains filtered or unexported fields
}

Set of credentials required to remotely access a fleet instance. Access credentials are requested by calling GetInstanceAccess and returned in an InstanceAccess object. Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/InstanceCredentials

func (InstanceCredentials) GoString

func (s InstanceCredentials) GoString() string

GoString returns the string representation

func (*InstanceCredentials) SetSecret

SetSecret sets the Secret field's value.

func (*InstanceCredentials) SetUserName

func (s *InstanceCredentials) SetUserName(v string) *InstanceCredentials

SetUserName sets the UserName field's value.

func (InstanceCredentials) String

func (s InstanceCredentials) String() string

String returns the string representation

type IpPermission

type IpPermission struct {

	// Starting value for a range of allowed port numbers.
	//
	// FromPort is a required field
	FromPort *int64 `min:"1" type:"integer" required:"true"`

	// Range of allowed IP addresses. This value must be expressed in CIDR notation.
	// Example: "000.000.000.000/[subnet mask]" or optionally the shortened version
	// "0.0.0.0/[subnet mask]".
	//
	// IpRange is a required field
	IpRange *string `type:"string" required:"true"`

	// Network communication protocol used by the fleet.
	//
	// Protocol is a required field
	Protocol *string `type:"string" required:"true" enum:"IpProtocol"`

	// Ending value for a range of allowed port numbers. Port numbers are end-inclusive.
	// This value must be higher than FromPort.
	//
	// ToPort is a required field
	ToPort *int64 `min:"1" type:"integer" required:"true"`
	// contains filtered or unexported fields
}

A range of IP addresses and port settings that allow inbound traffic to connect to server processes on Amazon GameLift. Each game session hosted on a fleet is assigned a unique combination of IP address and port number, which must fall into the fleet's allowed ranges. This combination is included in the GameSession object. Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/IpPermission

func (IpPermission) GoString

func (s IpPermission) GoString() string

GoString returns the string representation

func (*IpPermission) SetFromPort

func (s *IpPermission) SetFromPort(v int64) *IpPermission

SetFromPort sets the FromPort field's value.

func (*IpPermission) SetIpRange

func (s *IpPermission) SetIpRange(v string) *IpPermission

SetIpRange sets the IpRange field's value.

func (*IpPermission) SetProtocol

func (s *IpPermission) SetProtocol(v string) *IpPermission

SetProtocol sets the Protocol field's value.

func (*IpPermission) SetToPort

func (s *IpPermission) SetToPort(v int64) *IpPermission

SetToPort sets the ToPort field's value.

func (IpPermission) String

func (s IpPermission) String() string

String returns the string representation

func (*IpPermission) Validate

func (s *IpPermission) Validate() error

Validate inspects the fields of the type to determine if they are valid.

type ListAliasesInput

type ListAliasesInput struct {

	// Maximum number of results to return. Use this parameter with NextToken to
	// get results as a set of sequential pages.
	Limit *int64 `min:"1" type:"integer"`

	// Descriptive label that is associated with an alias. Alias names do not need
	// to be unique.
	Name *string `min:"1" type:"string"`

	// Token that indicates the start of the next sequential page of results. Use
	// the token that is returned with a previous call to this action. To specify
	// the start of the result set, do not specify a value.
	NextToken *string `min:"1" type:"string"`

	// Type of routing to filter results on. Use this parameter to retrieve only
	// aliases of a certain type. To retrieve all aliases, leave this parameter
	// empty.
	//
	// Possible routing types include the following:
	//
	//    * SIMPLE – The alias resolves to one specific fleet. Use this type when
	//    routing to active fleets.
	//
	//    * TERMINAL – The alias does not resolve to a fleet but instead can be
	//    used to display a message to the user. A terminal alias throws a TerminalRoutingStrategyException
	//    with the RoutingStrategy message embedded.
	RoutingStrategyType *string `type:"string" enum:"RoutingStrategyType"`
	// contains filtered or unexported fields
}

Represents the input for a request action. Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ListAliasesInput

func (ListAliasesInput) GoString

func (s ListAliasesInput) GoString() string

GoString returns the string representation

func (*ListAliasesInput) SetLimit

func (s *ListAliasesInput) SetLimit(v int64) *ListAliasesInput

SetLimit sets the Limit field's value.

func (*ListAliasesInput) SetName

func (s *ListAliasesInput) SetName(v string) *ListAliasesInput

SetName sets the Name field's value.

func (*ListAliasesInput) SetNextToken

func (s *ListAliasesInput) SetNextToken(v string) *ListAliasesInput

SetNextToken sets the NextToken field's value.

func (*ListAliasesInput) SetRoutingStrategyType

func (s *ListAliasesInput) SetRoutingStrategyType(v string) *ListAliasesInput

SetRoutingStrategyType sets the RoutingStrategyType field's value.

func (ListAliasesInput) String

func (s ListAliasesInput) String() string

String returns the string representation

func (*ListAliasesInput) Validate

func (s *ListAliasesInput) Validate() error

Validate inspects the fields of the type to determine if they are valid.

type ListAliasesOutput

type ListAliasesOutput struct {

	// Collection of alias records that match the list request.
	Aliases []*Alias `type:"list"`

	// Token that indicates where to resume retrieving results on the next call
	// to this action. If no token is returned, these results represent the end
	// of the list.
	NextToken *string `min:"1" type:"string"`
	// contains filtered or unexported fields
}

Represents the returned data in response to a request action. Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ListAliasesOutput

func (ListAliasesOutput) GoString

func (s ListAliasesOutput) GoString() string

GoString returns the string representation

func (*ListAliasesOutput) SetAliases

func (s *ListAliasesOutput) SetAliases(v []*Alias) *ListAliasesOutput

SetAliases sets the Aliases field's value.

func (*ListAliasesOutput) SetNextToken

func (s *ListAliasesOutput) SetNextToken(v string) *ListAliasesOutput

SetNextToken sets the NextToken field's value.

func (ListAliasesOutput) String

func (s ListAliasesOutput) String() string

String returns the string representation

type ListBuildsInput

type ListBuildsInput struct {

	// Maximum number of results to return. Use this parameter with NextToken to
	// get results as a set of sequential pages.
	Limit *int64 `min:"1" type:"integer"`

	// Token that indicates the start of the next sequential page of results. Use
	// the token that is returned with a previous call to this action. To specify
	// the start of the result set, do not specify a value.
	NextToken *string `min:"1" type:"string"`

	// Build status to filter results by. To retrieve all builds, leave this parameter
	// empty.
	//
	// Possible build statuses include the following:
	//
	//    * INITIALIZED – A new build has been defined, but no files have been uploaded.
	//    You cannot create fleets for builds that are in this status. When a build
	//    is successfully created, the build status is set to this value.
	//
	//    * READY – The game build has been successfully uploaded. You can now create
	//    new fleets for this build.
	//
	//    * FAILED – The game build upload failed. You cannot create new fleets
	//    for this build.
	Status *string `type:"string" enum:"BuildStatus"`
	// contains filtered or unexported fields
}

Represents the input for a request action. Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ListBuildsInput

func (ListBuildsInput) GoString

func (s ListBuildsInput) GoString() string

GoString returns the string representation

func (*ListBuildsInput) SetLimit

func (s *ListBuildsInput) SetLimit(v int64) *ListBuildsInput

SetLimit sets the Limit field's value.

func (*ListBuildsInput) SetNextToken

func (s *ListBuildsInput) SetNextToken(v string) *ListBuildsInput

SetNextToken sets the NextToken field's value.

func (*ListBuildsInput) SetStatus

func (s *ListBuildsInput) SetStatus(v string) *ListBuildsInput

SetStatus sets the Status field's value.

func (ListBuildsInput) String

func (s ListBuildsInput) String() string

String returns the string representation

func (*ListBuildsInput) Validate

func (s *ListBuildsInput) Validate() error

Validate inspects the fields of the type to determine if they are valid.

type ListBuildsOutput

type ListBuildsOutput struct {

	// Collection of build records that match the request.
	Builds []*Build `type:"list"`

	// Token that indicates where to resume retrieving results on the next call
	// to this action. If no token is returned, these results represent the end
	// of the list.
	NextToken *string `min:"1" type:"string"`
	// contains filtered or unexported fields
}

Represents the returned data in response to a request action. Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ListBuildsOutput

func (ListBuildsOutput) GoString

func (s ListBuildsOutput) GoString() string

GoString returns the string representation

func (*ListBuildsOutput) SetBuilds

func (s *ListBuildsOutput) SetBuilds(v []*Build) *ListBuildsOutput

SetBuilds sets the Builds field's value.

func (*ListBuildsOutput) SetNextToken

func (s *ListBuildsOutput) SetNextToken(v string) *ListBuildsOutput

SetNextToken sets the NextToken field's value.

func (ListBuildsOutput) String

func (s ListBuildsOutput) String() string

String returns the string representation

type ListFleetsInput

type ListFleetsInput struct {

	// Unique identifier for a build to return fleets for. Use this parameter to
	// return only fleets using the specified build. To retrieve all fleets, leave
	// this parameter empty.
	BuildId *string `type:"string"`

	// Maximum number of results to return. Use this parameter with NextToken to
	// get results as a set of sequential pages.
	Limit *int64 `min:"1" type:"integer"`

	// Token that indicates the start of the next sequential page of results. Use
	// the token that is returned with a previous call to this action. To specify
	// the start of the result set, do not specify a value.
	NextToken *string `min:"1" type:"string"`
	// contains filtered or unexported fields
}

Represents the input for a request action. Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ListFleetsInput

func (ListFleetsInput) GoString

func (s ListFleetsInput) GoString() string

GoString returns the string representation

func (*ListFleetsInput) SetBuildId

func (s *ListFleetsInput) SetBuildId(v string) *ListFleetsInput

SetBuildId sets the BuildId field's value.

func (*ListFleetsInput) SetLimit

func (s *ListFleetsInput) SetLimit(v int64) *ListFleetsInput

SetLimit sets the Limit field's value.

func (*ListFleetsInput) SetNextToken

func (s *ListFleetsInput) SetNextToken(v string) *ListFleetsInput

SetNextToken sets the NextToken field's value.

func (ListFleetsInput) String

func (s ListFleetsInput) String() string

String returns the string representation

func (*ListFleetsInput) Validate

func (s *ListFleetsInput) Validate() error

Validate inspects the fields of the type to determine if they are valid.

type ListFleetsOutput

type ListFleetsOutput struct {

	// Set of fleet IDs matching the list request. You can retrieve additional information
	// about all returned fleets by passing this result set to a call to DescribeFleetAttributes,
	// DescribeFleetCapacity, or DescribeFleetUtilization.
	FleetIds []*string `min:"1" type:"list"`

	// Token that indicates where to resume retrieving results on the next call
	// to this action. If no token is returned, these results represent the end
	// of the list.
	NextToken *string `min:"1" type:"string"`
	// contains filtered or unexported fields
}

Represents the returned data in response to a request action. Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ListFleetsOutput

func (ListFleetsOutput) GoString

func (s ListFleetsOutput) GoString() string

GoString returns the string representation

func (*ListFleetsOutput) SetFleetIds

func (s *ListFleetsOutput) SetFleetIds(v []*string) *ListFleetsOutput

SetFleetIds sets the FleetIds field's value.

func (*ListFleetsOutput) SetNextToken

func (s *ListFleetsOutput) SetNextToken(v string) *ListFleetsOutput

SetNextToken sets the NextToken field's value.

func (ListFleetsOutput) String

func (s ListFleetsOutput) String() string

String returns the string representation

type PlayerLatency

type PlayerLatency struct {

	// Amount of time that represents the time lag experienced by the player when
	// connected to the specified region.
	LatencyInMilliseconds *float64 `type:"float"`

	// Unique identifier for a player associated with the latency data.
	PlayerId *string `min:"1" type:"string"`

	// Name of the region that is associated with the latency value.
	RegionIdentifier *string `min:"1" type:"string"`
	// contains filtered or unexported fields
}

Regional latency information for a player, used when requesting a new game session with StartGameSessionPlacement. This value indicates the amount of time lag that exists when the player is connected to a fleet in the specified region. The relative difference between a player's latency values for multiple regions are used to determine which fleets are best suited to place a new game session for the player. Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/PlayerLatency

func (PlayerLatency) GoString

func (s PlayerLatency) GoString() string

GoString returns the string representation

func (*PlayerLatency) SetLatencyInMilliseconds

func (s *PlayerLatency) SetLatencyInMilliseconds(v float64) *PlayerLatency

SetLatencyInMilliseconds sets the LatencyInMilliseconds field's value.

func (*PlayerLatency) SetPlayerId

func (s *PlayerLatency) SetPlayerId(v string) *PlayerLatency

SetPlayerId sets the PlayerId field's value.

func (*PlayerLatency) SetRegionIdentifier

func (s *PlayerLatency) SetRegionIdentifier(v string) *PlayerLatency

SetRegionIdentifier sets the RegionIdentifier field's value.

func (PlayerLatency) String

func (s PlayerLatency) String() string

String returns the string representation

func (*PlayerLatency) Validate

func (s *PlayerLatency) Validate() error

Validate inspects the fields of the type to determine if they are valid.

type PlayerSession

type PlayerSession struct {

	// Time stamp indicating when this data object was created. Format is a number
	// expressed in Unix time as milliseconds (for example "1469498468.057").
	CreationTime *time.Time `type:"timestamp" timestampFormat:"unix"`

	// Unique identifier for a fleet that the player's game session is running on.
	FleetId *string `type:"string"`

	// Unique identifier for the game session that the player session is connected
	// to.
	GameSessionId *string `min:"1" type:"string"`

	// Game session IP address. All player sessions reference the game session location.
	IpAddress *string `type:"string"`

	// Developer-defined information related to a player. Amazon GameLift does not
	// use this data, so it can be formatted as needed for use in the game.
	PlayerData *string `min:"1" type:"string"`

	// Unique identifier for a player that is associated with this player session.
	PlayerId *string `min:"1" type:"string"`

	// Unique identifier for a player session.
	PlayerSessionId *string `type:"string"`

	// Port number for the game session. To connect to a Amazon GameLift server
	// process, an app needs both the IP address and port number.
	Port *int64 `min:"1" type:"integer"`

	// Current status of the player session.
	//
	// Possible player session statuses include the following:
	//
	//    * RESERVED – The player session request has been received, but the player
	//    has not yet connected to the server process and/or been validated.
	//
	//    * ACTIVE – The player has been validated by the server process and is
	//    currently connected.
	//
	//    * COMPLETED – The player connection has been dropped.
	//
	//    * TIMEDOUT – A player session request was received, but the player did
	//    not connect and/or was not validated within the time-out limit (60 seconds).
	Status *string `type:"string" enum:"PlayerSessionStatus"`

	// Time stamp indicating when this data object was terminated. Format is a number
	// expressed in Unix time as milliseconds (for example "1469498468.057").
	TerminationTime *time.Time `type:"timestamp" timestampFormat:"unix"`
	// contains filtered or unexported fields
}

Properties describing a player session. A player session represents either a player reservation for a game session or actual player activity in a game session. A player session object (including player data) is automatically passed to a game session when the player connects to the game session and is validated.

Player session-related operations include:

  • CreatePlayerSession

  • CreatePlayerSessions

  • DescribePlayerSessions

Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/PlayerSession

func (PlayerSession) GoString

func (s PlayerSession) GoString() string

GoString returns the string representation

func (*PlayerSession) SetCreationTime

func (s *PlayerSession) SetCreationTime(v time.Time) *PlayerSession

SetCreationTime sets the CreationTime field's value.

func (*PlayerSession) SetFleetId

func (s *PlayerSession) SetFleetId(v string) *PlayerSession

SetFleetId sets the FleetId field's value.

func (*PlayerSession) SetGameSessionId

func (s *PlayerSession) SetGameSessionId(v string) *PlayerSession

SetGameSessionId sets the GameSessionId field's value.

func (*PlayerSession) SetIpAddress

func (s *PlayerSession) SetIpAddress(v string) *PlayerSession

SetIpAddress sets the IpAddress field's value.

func (*PlayerSession) SetPlayerData

func (s *PlayerSession) SetPlayerData(v string) *PlayerSession

SetPlayerData sets the PlayerData field's value.

func (*PlayerSession) SetPlayerId

func (s *PlayerSession) SetPlayerId(v string) *PlayerSession

SetPlayerId sets the PlayerId field's value.

func (*PlayerSession) SetPlayerSessionId

func (s *PlayerSession) SetPlayerSessionId(v string) *PlayerSession

SetPlayerSessionId sets the PlayerSessionId field's value.

func (*PlayerSession) SetPort

func (s *PlayerSession) SetPort(v int64) *PlayerSession

SetPort sets the Port field's value.

func (*PlayerSession) SetStatus

func (s *PlayerSession) SetStatus(v string) *PlayerSession

SetStatus sets the Status field's value.

func (*PlayerSession) SetTerminationTime

func (s *PlayerSession) SetTerminationTime(v time.Time) *PlayerSession

SetTerminationTime sets the TerminationTime field's value.

func (PlayerSession) String

func (s PlayerSession) String() string

String returns the string representation

type PutScalingPolicyInput

type PutScalingPolicyInput struct {

	// Comparison operator to use when measuring the metric against the threshold
	// value.
	//
	// ComparisonOperator is a required field
	ComparisonOperator *string `type:"string" required:"true" enum:"ComparisonOperatorType"`

	// Length of time (in minutes) the metric must be at or beyond the threshold
	// before a scaling event is triggered.
	//
	// EvaluationPeriods is a required field
	EvaluationPeriods *int64 `min:"1" type:"integer" required:"true"`

	// Unique identifier for a fleet to apply this policy to.
	//
	// FleetId is a required field
	FleetId *string `type:"string" required:"true"`

	// Name of the Amazon GameLift-defined metric that is used to trigger an adjustment.
	//
	//    * ActivatingGameSessions – number of game sessions in the process of being
	//    created (game session status = ACTIVATING).
	//
	//    * ActiveGameSessions – number of game sessions currently running (game
	//    session status = ACTIVE).
	//
	//    * CurrentPlayerSessions – number of active or reserved player sessions
	//    (player session status = ACTIVE or RESERVED).
	//
	//    * AvailablePlayerSessions – number of player session slots currently available
	//    in active game sessions across the fleet, calculated by subtracting a
	//    game session's current player session count from its maximum player session
	//    count. This number includes game sessions that are not currently accepting
	//    players (game session PlayerSessionCreationPolicy = DENY_ALL).
	//
	//    * ActiveInstances – number of instances currently running a game session.
	//
	//    * IdleInstances – number of instances not currently running a game session.
	//
	// MetricName is a required field
	MetricName *string `type:"string" required:"true" enum:"MetricName"`

	// Descriptive label that is associated with a scaling policy. Policy names
	// do not need to be unique. A fleet can have only one scaling policy with the
	// same name.
	//
	// Name is a required field
	Name *string `min:"1" type:"string" required:"true"`

	// Amount of adjustment to make, based on the scaling adjustment type.
	//
	// ScalingAdjustment is a required field
	ScalingAdjustment *int64 `type:"integer" required:"true"`

	// Type of adjustment to make to a fleet's instance count (see FleetCapacity):
	//
	//    * ChangeInCapacity – add (or subtract) the scaling adjustment value from
	//    the current instance count. Positive values scale up while negative values
	//    scale down.
	//
	//    * ExactCapacity – set the instance count to the scaling adjustment value.
	//
	//    * PercentChangeInCapacity – increase or reduce the current instance count
	//    by the scaling adjustment, read as a percentage. Positive values scale
	//    up while negative values scale down; for example, a value of "-10" scales
	//    the fleet down by 10%.
	//
	// ScalingAdjustmentType is a required field
	ScalingAdjustmentType *string `type:"string" required:"true" enum:"ScalingAdjustmentType"`

	// Metric value used to trigger a scaling event.
	//
	// Threshold is a required field
	Threshold *float64 `type:"double" required:"true"`
	// contains filtered or unexported fields
}

Represents the input for a request action. Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/PutScalingPolicyInput

func (PutScalingPolicyInput) GoString

func (s PutScalingPolicyInput) GoString() string

GoString returns the string representation

func (*PutScalingPolicyInput) SetComparisonOperator

func (s *PutScalingPolicyInput) SetComparisonOperator(v string) *PutScalingPolicyInput

SetComparisonOperator sets the ComparisonOperator field's value.

func (*PutScalingPolicyInput) SetEvaluationPeriods

func (s *PutScalingPolicyInput) SetEvaluationPeriods(v int64) *PutScalingPolicyInput

SetEvaluationPeriods sets the EvaluationPeriods field's value.

func (*PutScalingPolicyInput) SetFleetId

SetFleetId sets the FleetId field's value.

func (*PutScalingPolicyInput) SetMetricName

func (s *PutScalingPolicyInput) SetMetricName(v string) *PutScalingPolicyInput

SetMetricName sets the MetricName field's value.

func (*PutScalingPolicyInput) SetName

SetName sets the Name field's value.

func (*PutScalingPolicyInput) SetScalingAdjustment

func (s *PutScalingPolicyInput) SetScalingAdjustment(v int64) *PutScalingPolicyInput

SetScalingAdjustment sets the ScalingAdjustment field's value.

func (*PutScalingPolicyInput) SetScalingAdjustmentType

func (s *PutScalingPolicyInput) SetScalingAdjustmentType(v string) *PutScalingPolicyInput

SetScalingAdjustmentType sets the ScalingAdjustmentType field's value.

func (*PutScalingPolicyInput) SetThreshold

SetThreshold sets the Threshold field's value.

func (PutScalingPolicyInput) String

func (s PutScalingPolicyInput) String() string

String returns the string representation

func (*PutScalingPolicyInput) Validate

func (s *PutScalingPolicyInput) Validate() error

Validate inspects the fields of the type to determine if they are valid.

type PutScalingPolicyOutput

type PutScalingPolicyOutput struct {

	// Descriptive label that is associated with a scaling policy. Policy names
	// do not need to be unique.
	Name *string `min:"1" type:"string"`
	// contains filtered or unexported fields
}

Represents the returned data in response to a request action. Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/PutScalingPolicyOutput

func (PutScalingPolicyOutput) GoString

func (s PutScalingPolicyOutput) GoString() string

GoString returns the string representation

func (*PutScalingPolicyOutput) SetName

SetName sets the Name field's value.

func (PutScalingPolicyOutput) String

func (s PutScalingPolicyOutput) String() string

String returns the string representation

type RequestUploadCredentialsInput

type RequestUploadCredentialsInput struct {

	// Unique identifier for a build to get credentials for.
	//
	// BuildId is a required field
	BuildId *string `type:"string" required:"true"`
	// contains filtered or unexported fields
}

Represents the input for a request action. Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/RequestUploadCredentialsInput

func (RequestUploadCredentialsInput) GoString

GoString returns the string representation

func (*RequestUploadCredentialsInput) SetBuildId

SetBuildId sets the BuildId field's value.

func (RequestUploadCredentialsInput) String

String returns the string representation

func (*RequestUploadCredentialsInput) Validate

func (s *RequestUploadCredentialsInput) Validate() error

Validate inspects the fields of the type to determine if they are valid.

type RequestUploadCredentialsOutput

type RequestUploadCredentialsOutput struct {

	// Amazon S3 path and key, identifying where the game build files are stored.
	StorageLocation *S3Location `type:"structure"`

	// AWS credentials required when uploading a game build to the storage location.
	// These credentials have a limited lifespan and are valid only for the build
	// they were issued for.
	UploadCredentials *AwsCredentials `type:"structure"`
	// contains filtered or unexported fields
}

Represents the returned data in response to a request action. Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/RequestUploadCredentialsOutput

func (RequestUploadCredentialsOutput) GoString

GoString returns the string representation

func (*RequestUploadCredentialsOutput) SetStorageLocation

SetStorageLocation sets the StorageLocation field's value.

func (*RequestUploadCredentialsOutput) SetUploadCredentials

SetUploadCredentials sets the UploadCredentials field's value.

func (RequestUploadCredentialsOutput) String

String returns the string representation

type ResolveAliasInput

type ResolveAliasInput struct {

	// Unique identifier for the alias you want to resolve.
	//
	// AliasId is a required field
	AliasId *string `type:"string" required:"true"`
	// contains filtered or unexported fields
}

Represents the input for a request action. Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ResolveAliasInput

func (ResolveAliasInput) GoString

func (s ResolveAliasInput) GoString() string

GoString returns the string representation

func (*ResolveAliasInput) SetAliasId

func (s *ResolveAliasInput) SetAliasId(v string) *ResolveAliasInput

SetAliasId sets the AliasId field's value.

func (ResolveAliasInput) String

func (s ResolveAliasInput) String() string

String returns the string representation

func (*ResolveAliasInput) Validate

func (s *ResolveAliasInput) Validate() error

Validate inspects the fields of the type to determine if they are valid.

type ResolveAliasOutput

type ResolveAliasOutput struct {

	// Fleet identifier that is associated with the requested alias.
	FleetId *string `type:"string"`
	// contains filtered or unexported fields
}

Represents the returned data in response to a request action. Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ResolveAliasOutput

func (ResolveAliasOutput) GoString

func (s ResolveAliasOutput) GoString() string

GoString returns the string representation

func (*ResolveAliasOutput) SetFleetId

func (s *ResolveAliasOutput) SetFleetId(v string) *ResolveAliasOutput

SetFleetId sets the FleetId field's value.

func (ResolveAliasOutput) String

func (s ResolveAliasOutput) String() string

String returns the string representation

type ResourceCreationLimitPolicy

type ResourceCreationLimitPolicy struct {

	// Maximum number of game sessions that an individual can create during the
	// policy period.
	NewGameSessionsPerCreator *int64 `type:"integer"`

	// Time span used in evaluating the resource creation limit policy.
	PolicyPeriodInMinutes *int64 `type:"integer"`
	// contains filtered or unexported fields
}

Policy that limits the number of game sessions a player can create on the same fleet. This optional policy gives game owners control over how players can consume available game server resources. A resource creation policy makes the following statement: "An individual player can create a maximum number of new game sessions within a specified time period".

The policy is evaluated when a player tries to create a new game session. For example, with a policy of 10 new game sessions and a time period of 60 minutes, on receiving a CreateGameSession request, Amazon GameLift checks that the player (identified by CreatorId) has created fewer than 10 game sessions in the past 60 minutes. Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ResourceCreationLimitPolicy

func (ResourceCreationLimitPolicy) GoString

func (s ResourceCreationLimitPolicy) GoString() string

GoString returns the string representation

func (*ResourceCreationLimitPolicy) SetNewGameSessionsPerCreator

func (s *ResourceCreationLimitPolicy) SetNewGameSessionsPerCreator(v int64) *ResourceCreationLimitPolicy

SetNewGameSessionsPerCreator sets the NewGameSessionsPerCreator field's value.

func (*ResourceCreationLimitPolicy) SetPolicyPeriodInMinutes

func (s *ResourceCreationLimitPolicy) SetPolicyPeriodInMinutes(v int64) *ResourceCreationLimitPolicy

SetPolicyPeriodInMinutes sets the PolicyPeriodInMinutes field's value.

func (ResourceCreationLimitPolicy) String

String returns the string representation

type RoutingStrategy

type RoutingStrategy struct {

	// Unique identifier for a fleet that the alias points to.
	FleetId *string `type:"string"`

	// Message text to be used with a terminal routing strategy.
	Message *string `type:"string"`

	// Type of routing strategy.
	//
	// Possible routing types include the following:
	//
	//    * SIMPLE – The alias resolves to one specific fleet. Use this type when
	//    routing to active fleets.
	//
	//    * TERMINAL – The alias does not resolve to a fleet but instead can be
	//    used to display a message to the user. A terminal alias throws a TerminalRoutingStrategyException
	//    with the RoutingStrategy message embedded.
	Type *string `type:"string" enum:"RoutingStrategyType"`
	// contains filtered or unexported fields
}

Routing configuration for a fleet alias. Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/RoutingStrategy

func (RoutingStrategy) GoString

func (s RoutingStrategy) GoString() string

GoString returns the string representation

func (*RoutingStrategy) SetFleetId

func (s *RoutingStrategy) SetFleetId(v string) *RoutingStrategy

SetFleetId sets the FleetId field's value.

func (*RoutingStrategy) SetMessage

func (s *RoutingStrategy) SetMessage(v string) *RoutingStrategy

SetMessage sets the Message field's value.

func (*RoutingStrategy) SetType

func (s *RoutingStrategy) SetType(v string) *RoutingStrategy

SetType sets the Type field's value.

func (RoutingStrategy) String

func (s RoutingStrategy) String() string

String returns the string representation

type RuntimeConfiguration

type RuntimeConfiguration struct {

	// Collection of server process configurations describing what server processes
	// to run on each instance in a fleet
	ServerProcesses []*ServerProcess `min:"1" type:"list"`
	// contains filtered or unexported fields
}

Collection of server process configurations that describe what processes should be run on each instance in a fleet. An instance can launch and maintain multiple server processes based on the runtime configuration; it regularly checks for an updated runtime configuration and starts new server processes to match the latest version.

The key purpose of a runtime configuration with multiple server process configurations is to be able to run more than one kind of game server in a single fleet. You can include configurations for more than one server executable in order to run two or more different programs to run on the same instance. This option might be useful, for example, to run more than one version of your game server on the same fleet. Another option is to specify configurations for the same server executable but with different launch parameters.

A Amazon GameLift instance is limited to 50 processes running simultaneously. To calculate the total number of processes specified in a runtime configuration, add the values of the ConcurrentExecutions parameter for each ServerProcess object in the runtime configuration. Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/RuntimeConfiguration

func (RuntimeConfiguration) GoString

func (s RuntimeConfiguration) GoString() string

GoString returns the string representation

func (*RuntimeConfiguration) SetServerProcesses

func (s *RuntimeConfiguration) SetServerProcesses(v []*ServerProcess) *RuntimeConfiguration

SetServerProcesses sets the ServerProcesses field's value.

func (RuntimeConfiguration) String

func (s RuntimeConfiguration) String() string

String returns the string representation

func (*RuntimeConfiguration) Validate

func (s *RuntimeConfiguration) Validate() error

Validate inspects the fields of the type to determine if they are valid.

type S3Location

type S3Location struct {

	// Amazon S3 bucket identifier. This is the name of your S3 bucket.
	Bucket *string `min:"1" type:"string"`

	// Name of the zip file containing your build files.
	Key *string `min:"1" type:"string"`

	// Amazon Resource Name (ARN (http://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html))
	// for the access role that allows Amazon GameLift to access your S3 bucket.
	RoleArn *string `min:"1" type:"string"`
	// contains filtered or unexported fields
}

Location in Amazon Simple Storage Service (Amazon S3) where build files can be stored for access by Amazon GameLift. This location is specified in a CreateBuild request. For more details, see the Create a Build with Files in Amazon S3 (http://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-build-cli-uploading.html#gamelift-build-cli-uploading-create-build). Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/S3Location

func (S3Location) GoString

func (s S3Location) GoString() string

GoString returns the string representation

func (*S3Location) SetBucket

func (s *S3Location) SetBucket(v string) *S3Location

SetBucket sets the Bucket field's value.

func (*S3Location) SetKey

func (s *S3Location) SetKey(v string) *S3Location

SetKey sets the Key field's value.

func (*S3Location) SetRoleArn

func (s *S3Location) SetRoleArn(v string) *S3Location

SetRoleArn sets the RoleArn field's value.

func (S3Location) String

func (s S3Location) String() string

String returns the string representation

func (*S3Location) Validate

func (s *S3Location) Validate() error

Validate inspects the fields of the type to determine if they are valid.

type ScalingPolicy

type ScalingPolicy struct {

	// Comparison operator to use when measuring a metric against the threshold
	// value.
	ComparisonOperator *string `type:"string" enum:"ComparisonOperatorType"`

	// Length of time (in minutes) the metric must be at or beyond the threshold
	// before a scaling event is triggered.
	EvaluationPeriods *int64 `min:"1" type:"integer"`

	// Unique identifier for a fleet that is associated with this scaling policy.
	FleetId *string `type:"string"`

	// Name of the Amazon GameLift-defined metric that is used to trigger an adjustment.
	//
	//    * ActivatingGameSessions – number of game sessions in the process of being
	//    created (game session status = ACTIVATING).
	//
	//    * ActiveGameSessions – number of game sessions currently running (game
	//    session status = ACTIVE).
	//
	//    * CurrentPlayerSessions – number of active or reserved player sessions
	//    (player session status = ACTIVE or RESERVED).
	//
	//    * AvailablePlayerSessions – number of player session slots currently available
	//    in active game sessions across the fleet, calculated by subtracting a
	//    game session's current player session count from its maximum player session
	//    count. This number does include game sessions that are not currently accepting
	//    players (game session PlayerSessionCreationPolicy = DENY_ALL).
	//
	//    * ActiveInstances – number of instances currently running a game session.
	//
	//    * IdleInstances – number of instances not currently running a game session.
	MetricName *string `type:"string" enum:"MetricName"`

	// Descriptive label that is associated with a scaling policy. Policy names
	// do not need to be unique.
	Name *string `min:"1" type:"string"`

	// Amount of adjustment to make, based on the scaling adjustment type.
	ScalingAdjustment *int64 `type:"integer"`

	// Type of adjustment to make to a fleet's instance count (see FleetCapacity):
	//
	//    * ChangeInCapacity – add (or subtract) the scaling adjustment value from
	//    the current instance count. Positive values scale up while negative values
	//    scale down.
	//
	//    * ExactCapacity – set the instance count to the scaling adjustment value.
	//
	//    * PercentChangeInCapacity – increase or reduce the current instance count
	//    by the scaling adjustment, read as a percentage. Positive values scale
	//    up while negative values scale down.
	ScalingAdjustmentType *string `type:"string" enum:"ScalingAdjustmentType"`

	// Current status of the scaling policy. The scaling policy is only in force
	// when in an ACTIVE status.
	//
	//    * ACTIVE – The scaling policy is currently in force.
	//
	//    * UPDATE_REQUESTED – A request to update the scaling policy has been received.
	//
	//    * UPDATING – A change is being made to the scaling policy.
	//
	//    * DELETE_REQUESTED – A request to delete the scaling policy has been received.
	//
	//    * DELETING – The scaling policy is being deleted.
	//
	//    * DELETED – The scaling policy has been deleted.
	//
	//    * ERROR – An error occurred in creating the policy. It should be removed
	//    and recreated.
	Status *string `type:"string" enum:"ScalingStatusType"`

	// Metric value used to trigger a scaling event.
	Threshold *float64 `type:"double"`
	// contains filtered or unexported fields
}

Rule that controls how a fleet is scaled. Scaling policies are uniquely identified by the combination of name and fleet ID. Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ScalingPolicy

func (ScalingPolicy) GoString

func (s ScalingPolicy) GoString() string

GoString returns the string representation

func (*ScalingPolicy) SetComparisonOperator

func (s *ScalingPolicy) SetComparisonOperator(v string) *ScalingPolicy

SetComparisonOperator sets the ComparisonOperator field's value.

func (*ScalingPolicy) SetEvaluationPeriods

func (s *ScalingPolicy) SetEvaluationPeriods(v int64) *ScalingPolicy

SetEvaluationPeriods sets the EvaluationPeriods field's value.

func (*ScalingPolicy) SetFleetId

func (s *ScalingPolicy) SetFleetId(v string) *ScalingPolicy

SetFleetId sets the FleetId field's value.

func (*ScalingPolicy) SetMetricName

func (s *ScalingPolicy) SetMetricName(v string) *ScalingPolicy

SetMetricName sets the MetricName field's value.

func (*ScalingPolicy) SetName

func (s *ScalingPolicy) SetName(v string) *ScalingPolicy

SetName sets the Name field's value.

func (*ScalingPolicy) SetScalingAdjustment

func (s *ScalingPolicy) SetScalingAdjustment(v int64) *ScalingPolicy

SetScalingAdjustment sets the ScalingAdjustment field's value.

func (*ScalingPolicy) SetScalingAdjustmentType

func (s *ScalingPolicy) SetScalingAdjustmentType(v string) *ScalingPolicy

SetScalingAdjustmentType sets the ScalingAdjustmentType field's value.

func (*ScalingPolicy) SetStatus

func (s *ScalingPolicy) SetStatus(v string) *ScalingPolicy

SetStatus sets the Status field's value.

func (*ScalingPolicy) SetThreshold

func (s *ScalingPolicy) SetThreshold(v float64) *ScalingPolicy

SetThreshold sets the Threshold field's value.

func (ScalingPolicy) String

func (s ScalingPolicy) String() string

String returns the string representation

type SearchGameSessionsInput

type SearchGameSessionsInput struct {

	// Unique identifier for an alias associated with the fleet to search for active
	// game sessions. Each request must reference either a fleet ID or alias ID,
	// but not both.
	AliasId *string `type:"string"`

	// String containing the search criteria for the session search. If no filter
	// expression is included, the request returns results for all game sessions
	// in the fleet that are in ACTIVE status.
	//
	// A filter expression can contain one or multiple conditions. Each condition
	// consists of the following:
	//
	//    * Operand -- Name of a game session attribute. Valid values are gameSessionName,
	//    gameSessionId, creationTimeMillis, playerSessionCount, maximumSessions,
	//    hasAvailablePlayerSessions.
	//
	//    * Comparator -- Valid comparators are: =, <>, <, >, <=, >=.
	//
	//    * Value -- Value to be searched for. Values can be numbers, boolean values
	//    (true/false) or strings. String values are case sensitive, enclosed in
	//    single quotes. Special characters must be escaped. Boolean and string
	//    values can only be used with the comparators = and <>. For example, the
	//    following filter expression searches on gameSessionName: "FilterExpression":
	//    "gameSessionName = 'Matt\\'s Awesome Game 1'".
	//
	// To chain multiple conditions in a single expression, use the logical keywords
	// AND, OR, and NOT and parentheses as needed. For example: x AND y AND NOT
	// z, NOT (x OR y).
	//
	// Session search evaluates conditions from left to right using the following
	// precedence rules:
	//
	// =, <>, <, >, <=, >=
	//
	// Parentheses
	//
	// NOT
	//
	// AND
	//
	// OR
	//
	// For example, this filter expression retrieves game sessions hosting at least
	// ten players that have an open player slot: "maximumSessions>=10 AND hasAvailablePlayerSessions=true".
	FilterExpression *string `min:"1" type:"string"`

	// Unique identifier for a fleet to search for active game sessions. Each request
	// must reference either a fleet ID or alias ID, but not both.
	FleetId *string `type:"string"`

	// Maximum number of results to return. Use this parameter with NextToken to
	// get results as a set of sequential pages. The maximum number of results returned
	// is 20, even if this value is not set or is set higher than 20.
	Limit *int64 `min:"1" type:"integer"`

	// Token that indicates the start of the next sequential page of results. Use
	// the token that is returned with a previous call to this action. To specify
	// the start of the result set, do not specify a value.
	NextToken *string `min:"1" type:"string"`

	// Instructions on how to sort the search results. If no sort expression is
	// included, the request returns results in random order. A sort expression
	// consists of the following elements:
	//
	//    * Operand -- Name of a game session attribute. Valid values are gameSessionName,
	//    gameSessionId, creationTimeMillis, playerSessionCount, maximumSessions,
	//    hasAvailablePlayerSessions.
	//
	//    * Order -- Valid sort orders are ASC (ascending) and DESC (descending).
	//
	// For example, this sort expression returns the oldest active sessions first:
	// "SortExpression": "creationTimeMillis ASC". Results with a null value for
	// the sort operand are returned at the end of the list.
	SortExpression *string `min:"1" type:"string"`
	// contains filtered or unexported fields
}

Represents the input for a request action. Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/SearchGameSessionsInput

func (SearchGameSessionsInput) GoString

func (s SearchGameSessionsInput) GoString() string

GoString returns the string representation

func (*SearchGameSessionsInput) SetAliasId

SetAliasId sets the AliasId field's value.

func (*SearchGameSessionsInput) SetFilterExpression

func (s *SearchGameSessionsInput) SetFilterExpression(v string) *SearchGameSessionsInput

SetFilterExpression sets the FilterExpression field's value.

func (*SearchGameSessionsInput) SetFleetId

SetFleetId sets the FleetId field's value.

func (*SearchGameSessionsInput) SetLimit

SetLimit sets the Limit field's value.

func (*SearchGameSessionsInput) SetNextToken

SetNextToken sets the NextToken field's value.

func (*SearchGameSessionsInput) SetSortExpression

func (s *SearchGameSessionsInput) SetSortExpression(v string) *SearchGameSessionsInput

SetSortExpression sets the SortExpression field's value.

func (SearchGameSessionsInput) String

func (s SearchGameSessionsInput) String() string

String returns the string representation

func (*SearchGameSessionsInput) Validate

func (s *SearchGameSessionsInput) Validate() error

Validate inspects the fields of the type to determine if they are valid.

type SearchGameSessionsOutput

type SearchGameSessionsOutput struct {

	// Collection of objects containing game session properties for each session
	// matching the request.
	GameSessions []*GameSession `type:"list"`

	// Token that indicates where to resume retrieving results on the next call
	// to this action. If no token is returned, these results represent the end
	// of the list.
	NextToken *string `min:"1" type:"string"`
	// contains filtered or unexported fields
}

Represents the returned data in response to a request action. Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/SearchGameSessionsOutput

func (SearchGameSessionsOutput) GoString

func (s SearchGameSessionsOutput) GoString() string

GoString returns the string representation

func (*SearchGameSessionsOutput) SetGameSessions

SetGameSessions sets the GameSessions field's value.

func (*SearchGameSessionsOutput) SetNextToken

SetNextToken sets the NextToken field's value.

func (SearchGameSessionsOutput) String

func (s SearchGameSessionsOutput) String() string

String returns the string representation

type ServerProcess

type ServerProcess struct {

	// Number of server processes using this configuration to run concurrently on
	// an instance.
	//
	// ConcurrentExecutions is a required field
	ConcurrentExecutions *int64 `min:"1" type:"integer" required:"true"`

	// Location of the server executable in a game build. All game builds are installed
	// on instances at the root : for Windows instances C:\game, and for Linux instances
	// /local/game. A Windows game build with an executable file located at MyGame\latest\server.exe
	// must have a launch path of "C:\game\MyGame\latest\server.exe". A Linux game
	// build with an executable file located at MyGame/latest/server.exe must have
	// a launch path of "/local/game/MyGame/latest/server.exe".
	//
	// LaunchPath is a required field
	LaunchPath *string `min:"1" type:"string" required:"true"`

	// Optional list of parameters to pass to the server executable on launch.
	Parameters *string `min:"1" type:"string"`
	// contains filtered or unexported fields
}

A set of instructions for launching server processes on each instance in a fleet. Each instruction set identifies the location of the server executable, optional launch parameters, and the number of server processes with this configuration to maintain concurrently on the instance. Server process configurations make up a fleet's RuntimeConfiguration. Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ServerProcess

func (ServerProcess) GoString

func (s ServerProcess) GoString() string

GoString returns the string representation

func (*ServerProcess) SetConcurrentExecutions

func (s *ServerProcess) SetConcurrentExecutions(v int64) *ServerProcess

SetConcurrentExecutions sets the ConcurrentExecutions field's value.

func (*ServerProcess) SetLaunchPath

func (s *ServerProcess) SetLaunchPath(v string) *ServerProcess

SetLaunchPath sets the LaunchPath field's value.

func (*ServerProcess) SetParameters

func (s *ServerProcess) SetParameters(v string) *ServerProcess

SetParameters sets the Parameters field's value.

func (ServerProcess) String

func (s ServerProcess) String() string

String returns the string representation

func (*ServerProcess) Validate

func (s *ServerProcess) Validate() error

Validate inspects the fields of the type to determine if they are valid.

type StartGameSessionPlacementInput

type StartGameSessionPlacementInput struct {

	// Set of information on each player to create a player session for.
	DesiredPlayerSessions []*DesiredPlayerSession `type:"list"`

	// Set of developer-defined properties for a game session. These properties
	// are passed to the server process hosting the game session.
	GameProperties []*GameProperty `type:"list"`

	// Descriptive label that is associated with a game session. Session names do
	// not need to be unique.
	GameSessionName *string `min:"1" type:"string"`

	// Name of the queue to use to place the new game session.
	//
	// GameSessionQueueName is a required field
	GameSessionQueueName *string `min:"1" type:"string" required:"true"`

	// Maximum number of players that can be connected simultaneously to the game
	// session.
	//
	// MaximumPlayerSessionCount is a required field
	MaximumPlayerSessionCount *int64 `type:"integer" required:"true"`

	// Unique identifier to assign to the new game session placement. This value
	// is developer-defined. The value must be unique across all regions and cannot
	// be reused unless you are resubmitting a cancelled or timed-out placement
	// request.
	//
	// PlacementId is a required field
	PlacementId *string `min:"1" type:"string" required:"true"`

	// Set of values, expressed in milliseconds, indicating the amount of latency
	// that players experience when connected to AWS regions. This information is
	// relevant when requesting player sessions. Latency information provided for
	// player IDs not included in DesiredPlayerSessions are ignored.
	PlayerLatencies []*PlayerLatency `type:"list"`
	// contains filtered or unexported fields
}

Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/StartGameSessionPlacementInput

func (StartGameSessionPlacementInput) GoString

GoString returns the string representation

func (*StartGameSessionPlacementInput) SetDesiredPlayerSessions

SetDesiredPlayerSessions sets the DesiredPlayerSessions field's value.

func (*StartGameSessionPlacementInput) SetGameProperties

SetGameProperties sets the GameProperties field's value.

func (*StartGameSessionPlacementInput) SetGameSessionName

SetGameSessionName sets the GameSessionName field's value.

func (*StartGameSessionPlacementInput) SetGameSessionQueueName

SetGameSessionQueueName sets the GameSessionQueueName field's value.

func (*StartGameSessionPlacementInput) SetMaximumPlayerSessionCount

func (s *StartGameSessionPlacementInput) SetMaximumPlayerSessionCount(v int64) *StartGameSessionPlacementInput

SetMaximumPlayerSessionCount sets the MaximumPlayerSessionCount field's value.

func (*StartGameSessionPlacementInput) SetPlacementId

SetPlacementId sets the PlacementId field's value.

func (*StartGameSessionPlacementInput) SetPlayerLatencies

SetPlayerLatencies sets the PlayerLatencies field's value.

func (StartGameSessionPlacementInput) String

String returns the string representation

func (*StartGameSessionPlacementInput) Validate

func (s *StartGameSessionPlacementInput) Validate() error

Validate inspects the fields of the type to determine if they are valid.

type StartGameSessionPlacementOutput

type StartGameSessionPlacementOutput struct {

	// Object that describes the newly created game session placement. This object
	// includes all the information provided in the request, as well as start/end
	// time stamps and placement status.
	GameSessionPlacement *GameSessionPlacement `type:"structure"`
	// contains filtered or unexported fields
}

Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/StartGameSessionPlacementOutput

func (StartGameSessionPlacementOutput) GoString

GoString returns the string representation

func (*StartGameSessionPlacementOutput) SetGameSessionPlacement

SetGameSessionPlacement sets the GameSessionPlacement field's value.

func (StartGameSessionPlacementOutput) String

String returns the string representation

type StopGameSessionPlacementInput

type StopGameSessionPlacementInput struct {

	// Unique identifier for a game session placement to cancel.
	//
	// PlacementId is a required field
	PlacementId *string `min:"1" type:"string" required:"true"`
	// contains filtered or unexported fields
}

Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/StopGameSessionPlacementInput

func (StopGameSessionPlacementInput) GoString

GoString returns the string representation

func (*StopGameSessionPlacementInput) SetPlacementId

SetPlacementId sets the PlacementId field's value.

func (StopGameSessionPlacementInput) String

String returns the string representation

func (*StopGameSessionPlacementInput) Validate

func (s *StopGameSessionPlacementInput) Validate() error

Validate inspects the fields of the type to determine if they are valid.

type StopGameSessionPlacementOutput

type StopGameSessionPlacementOutput struct {

	// Object that describes the cancelled game session placement, with cancelled
	// status and an end time stamp.
	GameSessionPlacement *GameSessionPlacement `type:"structure"`
	// contains filtered or unexported fields
}

Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/StopGameSessionPlacementOutput

func (StopGameSessionPlacementOutput) GoString

GoString returns the string representation

func (*StopGameSessionPlacementOutput) SetGameSessionPlacement

SetGameSessionPlacement sets the GameSessionPlacement field's value.

func (StopGameSessionPlacementOutput) String

String returns the string representation

type UpdateAliasInput

type UpdateAliasInput struct {

	// Unique identifier for a fleet alias. Specify the alias you want to update.
	//
	// AliasId is a required field
	AliasId *string `type:"string" required:"true"`

	// Human-readable description of an alias.
	Description *string `min:"1" type:"string"`

	// Descriptive label that is associated with an alias. Alias names do not need
	// to be unique.
	Name *string `min:"1" type:"string"`

	// Object that specifies the fleet and routing type to use for the alias.
	RoutingStrategy *RoutingStrategy `type:"structure"`
	// contains filtered or unexported fields
}

Represents the input for a request action. Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateAliasInput

func (UpdateAliasInput) GoString

func (s UpdateAliasInput) GoString() string

GoString returns the string representation

func (*UpdateAliasInput) SetAliasId

func (s *UpdateAliasInput) SetAliasId(v string) *UpdateAliasInput

SetAliasId sets the AliasId field's value.

func (*UpdateAliasInput) SetDescription

func (s *UpdateAliasInput) SetDescription(v string) *UpdateAliasInput

SetDescription sets the Description field's value.

func (*UpdateAliasInput) SetName

func (s *UpdateAliasInput) SetName(v string) *UpdateAliasInput

SetName sets the Name field's value.

func (*UpdateAliasInput) SetRoutingStrategy

func (s *UpdateAliasInput) SetRoutingStrategy(v *RoutingStrategy) *UpdateAliasInput

SetRoutingStrategy sets the RoutingStrategy field's value.

func (UpdateAliasInput) String

func (s UpdateAliasInput) String() string

String returns the string representation

func (*UpdateAliasInput) Validate

func (s *UpdateAliasInput) Validate() error

Validate inspects the fields of the type to determine if they are valid.

type UpdateAliasOutput

type UpdateAliasOutput struct {

	// Object that contains the updated alias configuration.
	Alias *Alias `type:"structure"`
	// contains filtered or unexported fields
}

Represents the returned data in response to a request action. Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateAliasOutput

func (UpdateAliasOutput) GoString

func (s UpdateAliasOutput) GoString() string

GoString returns the string representation

func (*UpdateAliasOutput) SetAlias

func (s *UpdateAliasOutput) SetAlias(v *Alias) *UpdateAliasOutput

SetAlias sets the Alias field's value.

func (UpdateAliasOutput) String

func (s UpdateAliasOutput) String() string

String returns the string representation

type UpdateBuildInput

type UpdateBuildInput struct {

	// Unique identifier for a build to update.
	//
	// BuildId is a required field
	BuildId *string `type:"string" required:"true"`

	// Descriptive label that is associated with a build. Build names do not need
	// to be unique.
	Name *string `min:"1" type:"string"`

	// Version that is associated with this build. Version strings do not need to
	// be unique.
	Version *string `min:"1" type:"string"`
	// contains filtered or unexported fields
}

Represents the input for a request action. Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateBuildInput

func (UpdateBuildInput) GoString

func (s UpdateBuildInput) GoString() string

GoString returns the string representation

func (*UpdateBuildInput) SetBuildId

func (s *UpdateBuildInput) SetBuildId(v string) *UpdateBuildInput

SetBuildId sets the BuildId field's value.

func (*UpdateBuildInput) SetName

func (s *UpdateBuildInput) SetName(v string) *UpdateBuildInput

SetName sets the Name field's value.

func (*UpdateBuildInput) SetVersion

func (s *UpdateBuildInput) SetVersion(v string) *UpdateBuildInput

SetVersion sets the Version field's value.

func (UpdateBuildInput) String

func (s UpdateBuildInput) String() string

String returns the string representation

func (*UpdateBuildInput) Validate

func (s *UpdateBuildInput) Validate() error

Validate inspects the fields of the type to determine if they are valid.

type UpdateBuildOutput

type UpdateBuildOutput struct {

	// Object that contains the updated build record.
	Build *Build `type:"structure"`
	// contains filtered or unexported fields
}

Represents the returned data in response to a request action. Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateBuildOutput

func (UpdateBuildOutput) GoString

func (s UpdateBuildOutput) GoString() string

GoString returns the string representation

func (*UpdateBuildOutput) SetBuild

func (s *UpdateBuildOutput) SetBuild(v *Build) *UpdateBuildOutput

SetBuild sets the Build field's value.

func (UpdateBuildOutput) String

func (s UpdateBuildOutput) String() string

String returns the string representation

type UpdateFleetAttributesInput

type UpdateFleetAttributesInput struct {

	// Human-readable description of a fleet.
	Description *string `min:"1" type:"string"`

	// Unique identifier for a fleet to update attribute metadata for.
	//
	// FleetId is a required field
	FleetId *string `type:"string" required:"true"`

	// Descriptive label that is associated with a fleet. Fleet names do not need
	// to be unique.
	Name *string `min:"1" type:"string"`

	// Game session protection policy to apply to all new instances created in this
	// fleet. Instances that already exist are not affected. You can set protection
	// for individual instances using UpdateGameSession.
	//
	//    * NoProtection – The game session can be terminated during a scale-down
	//    event.
	//
	//    * FullProtection – If the game session is in an ACTIVE status, it cannot
	//    be terminated during a scale-down event.
	NewGameSessionProtectionPolicy *string `type:"string" enum:"ProtectionPolicy"`

	// Policy that limits the number of game sessions an individual player can create
	// over a span of time.
	ResourceCreationLimitPolicy *ResourceCreationLimitPolicy `type:"structure"`
	// contains filtered or unexported fields
}

Represents the input for a request action. Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateFleetAttributesInput

func (UpdateFleetAttributesInput) GoString

func (s UpdateFleetAttributesInput) GoString() string

GoString returns the string representation

func (*UpdateFleetAttributesInput) SetDescription

SetDescription sets the Description field's value.

func (*UpdateFleetAttributesInput) SetFleetId

SetFleetId sets the FleetId field's value.

func (*UpdateFleetAttributesInput) SetName

SetName sets the Name field's value.

func (*UpdateFleetAttributesInput) SetNewGameSessionProtectionPolicy

func (s *UpdateFleetAttributesInput) SetNewGameSessionProtectionPolicy(v string) *UpdateFleetAttributesInput

SetNewGameSessionProtectionPolicy sets the NewGameSessionProtectionPolicy field's value.

func (*UpdateFleetAttributesInput) SetResourceCreationLimitPolicy

SetResourceCreationLimitPolicy sets the ResourceCreationLimitPolicy field's value.

func (UpdateFleetAttributesInput) String

String returns the string representation

func (*UpdateFleetAttributesInput) Validate

func (s *UpdateFleetAttributesInput) Validate() error

Validate inspects the fields of the type to determine if they are valid.

type UpdateFleetAttributesOutput

type UpdateFleetAttributesOutput struct {

	// Unique identifier for a fleet that was updated.
	FleetId *string `type:"string"`
	// contains filtered or unexported fields
}

Represents the returned data in response to a request action. Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateFleetAttributesOutput

func (UpdateFleetAttributesOutput) GoString

func (s UpdateFleetAttributesOutput) GoString() string

GoString returns the string representation

func (*UpdateFleetAttributesOutput) SetFleetId

SetFleetId sets the FleetId field's value.

func (UpdateFleetAttributesOutput) String

String returns the string representation

type UpdateFleetCapacityInput

type UpdateFleetCapacityInput struct {

	// Number of EC2 instances you want this fleet to host.
	DesiredInstances *int64 `type:"integer"`

	// Unique identifier for a fleet to update capacity for.
	//
	// FleetId is a required field
	FleetId *string `type:"string" required:"true"`

	// Maximum value allowed for the fleet's instance count. Default if not set
	// is 1.
	MaxSize *int64 `type:"integer"`

	// Minimum value allowed for the fleet's instance count. Default if not set
	// is 0.
	MinSize *int64 `type:"integer"`
	// contains filtered or unexported fields
}

Represents the input for a request action. Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateFleetCapacityInput

func (UpdateFleetCapacityInput) GoString

func (s UpdateFleetCapacityInput) GoString() string

GoString returns the string representation

func (*UpdateFleetCapacityInput) SetDesiredInstances

func (s *UpdateFleetCapacityInput) SetDesiredInstances(v int64) *UpdateFleetCapacityInput

SetDesiredInstances sets the DesiredInstances field's value.

func (*UpdateFleetCapacityInput) SetFleetId

SetFleetId sets the FleetId field's value.

func (*UpdateFleetCapacityInput) SetMaxSize

SetMaxSize sets the MaxSize field's value.

func (*UpdateFleetCapacityInput) SetMinSize

SetMinSize sets the MinSize field's value.

func (UpdateFleetCapacityInput) String

func (s UpdateFleetCapacityInput) String() string

String returns the string representation

func (*UpdateFleetCapacityInput) Validate

func (s *UpdateFleetCapacityInput) Validate() error

Validate inspects the fields of the type to determine if they are valid.

type UpdateFleetCapacityOutput

type UpdateFleetCapacityOutput struct {

	// Unique identifier for a fleet that was updated.
	FleetId *string `type:"string"`
	// contains filtered or unexported fields
}

Represents the returned data in response to a request action. Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateFleetCapacityOutput

func (UpdateFleetCapacityOutput) GoString

func (s UpdateFleetCapacityOutput) GoString() string

GoString returns the string representation

func (*UpdateFleetCapacityOutput) SetFleetId

SetFleetId sets the FleetId field's value.

func (UpdateFleetCapacityOutput) String

func (s UpdateFleetCapacityOutput) String() string

String returns the string representation

type UpdateFleetPortSettingsInput

type UpdateFleetPortSettingsInput struct {

	// Unique identifier for a fleet to update port settings for.
	//
	// FleetId is a required field
	FleetId *string `type:"string" required:"true"`

	// Collection of port settings to be added to the fleet record.
	InboundPermissionAuthorizations []*IpPermission `type:"list"`

	// Collection of port settings to be removed from the fleet record.
	InboundPermissionRevocations []*IpPermission `type:"list"`
	// contains filtered or unexported fields
}

Represents the input for a request action. Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateFleetPortSettingsInput

func (UpdateFleetPortSettingsInput) GoString

func (s UpdateFleetPortSettingsInput) GoString() string

GoString returns the string representation

func (*UpdateFleetPortSettingsInput) SetFleetId

SetFleetId sets the FleetId field's value.

func (*UpdateFleetPortSettingsInput) SetInboundPermissionAuthorizations

func (s *UpdateFleetPortSettingsInput) SetInboundPermissionAuthorizations(v []*IpPermission) *UpdateFleetPortSettingsInput

SetInboundPermissionAuthorizations sets the InboundPermissionAuthorizations field's value.

func (*UpdateFleetPortSettingsInput) SetInboundPermissionRevocations

func (s *UpdateFleetPortSettingsInput) SetInboundPermissionRevocations(v []*IpPermission) *UpdateFleetPortSettingsInput

SetInboundPermissionRevocations sets the InboundPermissionRevocations field's value.

func (UpdateFleetPortSettingsInput) String

String returns the string representation

func (*UpdateFleetPortSettingsInput) Validate

func (s *UpdateFleetPortSettingsInput) Validate() error

Validate inspects the fields of the type to determine if they are valid.

type UpdateFleetPortSettingsOutput

type UpdateFleetPortSettingsOutput struct {

	// Unique identifier for a fleet that was updated.
	FleetId *string `type:"string"`
	// contains filtered or unexported fields
}

Represents the returned data in response to a request action. Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateFleetPortSettingsOutput

func (UpdateFleetPortSettingsOutput) GoString

GoString returns the string representation

func (*UpdateFleetPortSettingsOutput) SetFleetId

SetFleetId sets the FleetId field's value.

func (UpdateFleetPortSettingsOutput) String

String returns the string representation

type UpdateGameSessionInput

type UpdateGameSessionInput struct {

	// Unique identifier for the game session to update.
	//
	// GameSessionId is a required field
	GameSessionId *string `min:"1" type:"string" required:"true"`

	// Maximum number of players that can be connected simultaneously to the game
	// session.
	MaximumPlayerSessionCount *int64 `type:"integer"`

	// Descriptive label that is associated with a game session. Session names do
	// not need to be unique.
	Name *string `min:"1" type:"string"`

	// Policy determining whether or not the game session accepts new players.
	PlayerSessionCreationPolicy *string `type:"string" enum:"PlayerSessionCreationPolicy"`

	// Game session protection policy to apply to this game session only.
	//
	//    * NoProtection – The game session can be terminated during a scale-down
	//    event.
	//
	//    * FullProtection – If the game session is in an ACTIVE status, it cannot
	//    be terminated during a scale-down event.
	ProtectionPolicy *string `type:"string" enum:"ProtectionPolicy"`
	// contains filtered or unexported fields
}

Represents the input for a request action. Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateGameSessionInput

func (UpdateGameSessionInput) GoString

func (s UpdateGameSessionInput) GoString() string

GoString returns the string representation

func (*UpdateGameSessionInput) SetGameSessionId

func (s *UpdateGameSessionInput) SetGameSessionId(v string) *UpdateGameSessionInput

SetGameSessionId sets the GameSessionId field's value.

func (*UpdateGameSessionInput) SetMaximumPlayerSessionCount

func (s *UpdateGameSessionInput) SetMaximumPlayerSessionCount(v int64) *UpdateGameSessionInput

SetMaximumPlayerSessionCount sets the MaximumPlayerSessionCount field's value.

func (*UpdateGameSessionInput) SetName

SetName sets the Name field's value.

func (*UpdateGameSessionInput) SetPlayerSessionCreationPolicy

func (s *UpdateGameSessionInput) SetPlayerSessionCreationPolicy(v string) *UpdateGameSessionInput

SetPlayerSessionCreationPolicy sets the PlayerSessionCreationPolicy field's value.

func (*UpdateGameSessionInput) SetProtectionPolicy

func (s *UpdateGameSessionInput) SetProtectionPolicy(v string) *UpdateGameSessionInput

SetProtectionPolicy sets the ProtectionPolicy field's value.

func (UpdateGameSessionInput) String

func (s UpdateGameSessionInput) String() string

String returns the string representation

func (*UpdateGameSessionInput) Validate

func (s *UpdateGameSessionInput) Validate() error

Validate inspects the fields of the type to determine if they are valid.

type UpdateGameSessionOutput

type UpdateGameSessionOutput struct {

	// Object that contains the updated game session metadata.
	GameSession *GameSession `type:"structure"`
	// contains filtered or unexported fields
}

Represents the returned data in response to a request action. Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateGameSessionOutput

func (UpdateGameSessionOutput) GoString

func (s UpdateGameSessionOutput) GoString() string

GoString returns the string representation

func (*UpdateGameSessionOutput) SetGameSession

SetGameSession sets the GameSession field's value.

func (UpdateGameSessionOutput) String

func (s UpdateGameSessionOutput) String() string

String returns the string representation

type UpdateGameSessionQueueInput

type UpdateGameSessionQueueInput struct {

	// List of fleets that can be used to fulfill game session placement requests
	// in the queue. Fleets are identified by either a fleet ARN or a fleet alias
	// ARN. Destinations are listed in default preference order.
	Destinations []*GameSessionQueueDestination `type:"list"`

	// Descriptive label that is associated with queue. Queue names must be unique
	// within each region.
	//
	// Name is a required field
	Name *string `min:"1" type:"string" required:"true"`

	// Maximum time, in seconds, that a new game session placement request remains
	// in the queue. When a request exceeds this time, the game session placement
	// changes to a TIMED_OUT status.
	TimeoutInSeconds *int64 `type:"integer"`
	// contains filtered or unexported fields
}

Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateGameSessionQueueInput

func (UpdateGameSessionQueueInput) GoString

func (s UpdateGameSessionQueueInput) GoString() string

GoString returns the string representation

func (*UpdateGameSessionQueueInput) SetDestinations

SetDestinations sets the Destinations field's value.

func (*UpdateGameSessionQueueInput) SetName

SetName sets the Name field's value.

func (*UpdateGameSessionQueueInput) SetTimeoutInSeconds

SetTimeoutInSeconds sets the TimeoutInSeconds field's value.

func (UpdateGameSessionQueueInput) String

String returns the string representation

func (*UpdateGameSessionQueueInput) Validate

func (s *UpdateGameSessionQueueInput) Validate() error

Validate inspects the fields of the type to determine if they are valid.

type UpdateGameSessionQueueOutput

type UpdateGameSessionQueueOutput struct {

	// Object that describes the newly updated game session queue.
	GameSessionQueue *GameSessionQueue `type:"structure"`
	// contains filtered or unexported fields
}

Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateGameSessionQueueOutput

func (UpdateGameSessionQueueOutput) GoString

func (s UpdateGameSessionQueueOutput) GoString() string

GoString returns the string representation

func (*UpdateGameSessionQueueOutput) SetGameSessionQueue

SetGameSessionQueue sets the GameSessionQueue field's value.

func (UpdateGameSessionQueueOutput) String

String returns the string representation

type UpdateRuntimeConfigurationInput

type UpdateRuntimeConfigurationInput struct {

	// Unique identifier for a fleet to update runtime configuration for.
	//
	// FleetId is a required field
	FleetId *string `type:"string" required:"true"`

	// Instructions for launching server processes on each instance in the fleet.
	// The runtime configuration for a fleet has a collection of server process
	// configurations, one for each type of server process to run on an instance.
	// A server process configuration specifies the location of the server executable,
	// launch parameters, and the number of concurrent processes with that configuration
	// to maintain on each instance.
	//
	// RuntimeConfiguration is a required field
	RuntimeConfiguration *RuntimeConfiguration `type:"structure" required:"true"`
	// contains filtered or unexported fields
}

Represents the input for a request action. Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateRuntimeConfigurationInput

func (UpdateRuntimeConfigurationInput) GoString

GoString returns the string representation

func (*UpdateRuntimeConfigurationInput) SetFleetId

SetFleetId sets the FleetId field's value.

func (*UpdateRuntimeConfigurationInput) SetRuntimeConfiguration

SetRuntimeConfiguration sets the RuntimeConfiguration field's value.

func (UpdateRuntimeConfigurationInput) String

String returns the string representation

func (*UpdateRuntimeConfigurationInput) Validate

func (s *UpdateRuntimeConfigurationInput) Validate() error

Validate inspects the fields of the type to determine if they are valid.

type UpdateRuntimeConfigurationOutput

type UpdateRuntimeConfigurationOutput struct {

	// The runtime configuration currently in force. If the update was successful,
	// this object matches the one in the request.
	RuntimeConfiguration *RuntimeConfiguration `type:"structure"`
	// contains filtered or unexported fields
}

Represents the returned data in response to a request action. Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateRuntimeConfigurationOutput

func (UpdateRuntimeConfigurationOutput) GoString

GoString returns the string representation

func (*UpdateRuntimeConfigurationOutput) SetRuntimeConfiguration

SetRuntimeConfiguration sets the RuntimeConfiguration field's value.

func (UpdateRuntimeConfigurationOutput) String

String returns the string representation

Directories

Path Synopsis
Package gameliftiface provides an interface to enable mocking the Amazon GameLift service client for testing your code.
Package gameliftiface provides an interface to enable mocking the Amazon GameLift service client for testing your code.

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