Documentation ¶
Index ¶
- func Deg(degrees interface{}) string
- func Percent(percent interface{}) string
- func Pixels(pixels interface{}) string
- func Rad(rad interface{}) string
- type Type
- func Matrix(number0, number1, number2, number3, number4, number5 interface{}) Type
- func Matrix3d(...) Type
- func Perspective(length interface{}) Type
- func Rotate(angle interface{}) Type
- func Rotate3d(numberX, numberY, numberZ, angle interface{}) Type
- func RotateX(angle interface{}) Type
- func RotateY(angle interface{}) Type
- func RotateZ(angle interface{}) Type
- func Scale(numbers ...interface{}) Type
- func Scale3d(numberX, numberY, numberZ interface{}) Type
- func ScaleX(number interface{}) Type
- func ScaleY(number interface{}) Type
- func ScaleZ(number interface{}) Type
- func Skew(angles ...interface{}) Type
- func SkewX(angle interface{}) Type
- func SkewY(angle interface{}) Type
- func Translate(lengthOrPercentage ...interface{}) Type
- func Translate3d(lenPercentX, lenPercentY, lenZ interface{}) Type
- func TranslateX(lengthOrPercentage interface{}) Type
- func TranslateY(lengthOrPercentage interface{}) Type
- func TranslateZ(length interface{}) Type
- type Value
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
Types ¶
type Type ¶
type Type string
func Matrix ¶
func Matrix(number0, number1, number2, number3, number4, number5 interface{}) Type
<matrix()> = matrix( <number>#{6} )
func Matrix3d ¶
func Matrix3d(number0, number1, number2, number3, number4, number5, number6, number7, number8, number9, number10, number11, number12, number13, number14, number15 interface{}) Type
<matrix3d()> = matrix3d( <number>#{16} )
func Perspective ¶
func Perspective(length interface{}) Type
<perspective()> = perspective( <length> )
func Rotate3d ¶
func Rotate3d(numberX, numberY, numberZ, angle interface{}) Type
<rotate3d()> = rotate3d( <number> , <number> , <number> , [ <angle> | <zero> ] )
func Scale3d ¶
func Scale3d(numberX, numberY, numberZ interface{}) Type
<scale3d()> = scale3d( <number> , <number> , <number> )
func Skew ¶
func Skew(angles ...interface{}) Type
<skew()> = skew( [ <angle> | <zero> ] , [ <angle> | <zero> ]? )
func Translate ¶
func Translate(lengthOrPercentage ...interface{}) Type
<translate()> = translate( <length-percentage> , <length-percentage>? ) translate favors pixel translation if not specified
func Translate3d ¶
func Translate3d(lenPercentX, lenPercentY, lenZ interface{}) Type
<translate3d()> = translate3d( <length-percentage> , <length-percentage> , <length> )
func TranslateX ¶
func TranslateX(lengthOrPercentage interface{}) Type
<translateX()> = translateX( <length-percentage> )
func TranslateY ¶
func TranslateY(lengthOrPercentage interface{}) Type
<translateY()> = translateY( <length-percentage> )
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