Documentation ¶
Index ¶
- func DefaultHelloClientCheckGameEnds(t *testing.T, msg map[string]interface{}, clientName string)
- func DefaultHelloClientCheckGameStarts(t *testing.T, msg map[string]interface{}, ...) int
- func DefaultHelloClientCheckTurn(t *testing.T, msg map[string]interface{}, ...) int
- func DefaultHelloClientTurnAck(turn, playerID int) string
- func DefaultHelloGLCheckDoTurn(t *testing.T, msg map[string]interface{}, ...) []interface{}
- func DefaultHelloGLDoInitAck(nbPlayers, nbSpecialPlayers, nbTurns int) string
- func DefaultHelloGlDoTurnAck(turn int, actions []interface{}) string
- type ClientGameEndsCheckFunc
- type ClientGameStartsCheckFunc
- type ClientTurnAckFunc
- type ClientTurnCheckFunc
- type GLCheckDoTurnFunc
- type GLDoInitAckFunc
- type GLDoTurnAckFunc
- type NetorcaiProcess
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func DefaultHelloGLDoInitAck ¶
func DefaultHelloGlDoTurnAck ¶
Types ¶
type ClientGameEndsCheckFunc ¶
type ClientTurnAckFunc ¶
type ClientTurnCheckFunc ¶
type GLCheckDoTurnFunc ¶
type GLDoTurnAckFunc ¶
type NetorcaiProcess ¶
type NetorcaiProcess struct {
// contains filtered or unexported fields
}
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