Documentation ¶
Overview ¶
Package fake has the automatically generated clients.
Index ¶
- type FakeCarrierV1alpha1
- func (c *FakeCarrierV1alpha1) GameServerSets(namespace string) v1alpha1.GameServerSetInterface
- func (c *FakeCarrierV1alpha1) GameServers(namespace string) v1alpha1.GameServerInterface
- func (c *FakeCarrierV1alpha1) RESTClient() rest.Interface
- func (c *FakeCarrierV1alpha1) Squads(namespace string) v1alpha1.SquadInterface
- func (c *FakeCarrierV1alpha1) WebhookConfigurations(namespace string) v1alpha1.WebhookConfigurationInterface
- type FakeGameServerSets
- func (c *FakeGameServerSets) Create(gameServerSet *v1alpha1.GameServerSet) (result *v1alpha1.GameServerSet, err error)
- func (c *FakeGameServerSets) Delete(name string, options *v1.DeleteOptions) error
- func (c *FakeGameServerSets) DeleteCollection(options *v1.DeleteOptions, listOptions v1.ListOptions) error
- func (c *FakeGameServerSets) Get(name string, options v1.GetOptions) (result *v1alpha1.GameServerSet, err error)
- func (c *FakeGameServerSets) GetScale(gameServerSetName string, options v1.GetOptions) (result *autoscalingv1.Scale, err error)
- func (c *FakeGameServerSets) List(opts v1.ListOptions) (result *v1alpha1.GameServerSetList, err error)
- func (c *FakeGameServerSets) Patch(name string, pt types.PatchType, data []byte, subresources ...string) (result *v1alpha1.GameServerSet, err error)
- func (c *FakeGameServerSets) Update(gameServerSet *v1alpha1.GameServerSet) (result *v1alpha1.GameServerSet, err error)
- func (c *FakeGameServerSets) UpdateScale(gameServerSetName string, scale *autoscalingv1.Scale) (result *autoscalingv1.Scale, err error)
- func (c *FakeGameServerSets) UpdateStatus(gameServerSet *v1alpha1.GameServerSet) (*v1alpha1.GameServerSet, error)
- func (c *FakeGameServerSets) Watch(opts v1.ListOptions) (watch.Interface, error)
- type FakeGameServers
- func (c *FakeGameServers) Create(gameServer *v1alpha1.GameServer) (result *v1alpha1.GameServer, err error)
- func (c *FakeGameServers) Delete(name string, options *v1.DeleteOptions) error
- func (c *FakeGameServers) DeleteCollection(options *v1.DeleteOptions, listOptions v1.ListOptions) error
- func (c *FakeGameServers) Get(name string, options v1.GetOptions) (result *v1alpha1.GameServer, err error)
- func (c *FakeGameServers) List(opts v1.ListOptions) (result *v1alpha1.GameServerList, err error)
- func (c *FakeGameServers) Patch(name string, pt types.PatchType, data []byte, subresources ...string) (result *v1alpha1.GameServer, err error)
- func (c *FakeGameServers) Update(gameServer *v1alpha1.GameServer) (result *v1alpha1.GameServer, err error)
- func (c *FakeGameServers) UpdateStatus(gameServer *v1alpha1.GameServer) (*v1alpha1.GameServer, error)
- func (c *FakeGameServers) Watch(opts v1.ListOptions) (watch.Interface, error)
- type FakeSquads
- func (c *FakeSquads) Create(squad *v1alpha1.Squad) (result *v1alpha1.Squad, err error)
- func (c *FakeSquads) Delete(name string, options *v1.DeleteOptions) error
- func (c *FakeSquads) DeleteCollection(options *v1.DeleteOptions, listOptions v1.ListOptions) error
- func (c *FakeSquads) Get(name string, options v1.GetOptions) (result *v1alpha1.Squad, err error)
- func (c *FakeSquads) GetScale(squadName string, options v1.GetOptions) (result *autoscalingv1.Scale, err error)
- func (c *FakeSquads) List(opts v1.ListOptions) (result *v1alpha1.SquadList, err error)
- func (c *FakeSquads) Patch(name string, pt types.PatchType, data []byte, subresources ...string) (result *v1alpha1.Squad, err error)
- func (c *FakeSquads) Update(squad *v1alpha1.Squad) (result *v1alpha1.Squad, err error)
- func (c *FakeSquads) UpdateScale(squadName string, scale *autoscalingv1.Scale) (result *autoscalingv1.Scale, err error)
- func (c *FakeSquads) UpdateStatus(squad *v1alpha1.Squad) (*v1alpha1.Squad, error)
- func (c *FakeSquads) Watch(opts v1.ListOptions) (watch.Interface, error)
- type FakeWebhookConfigurations
- func (c *FakeWebhookConfigurations) Create(webhookConfiguration *v1alpha1.WebhookConfiguration) (result *v1alpha1.WebhookConfiguration, err error)
- func (c *FakeWebhookConfigurations) Delete(name string, options *v1.DeleteOptions) error
- func (c *FakeWebhookConfigurations) DeleteCollection(options *v1.DeleteOptions, listOptions v1.ListOptions) error
- func (c *FakeWebhookConfigurations) Get(name string, options v1.GetOptions) (result *v1alpha1.WebhookConfiguration, err error)
- func (c *FakeWebhookConfigurations) List(opts v1.ListOptions) (result *v1alpha1.WebhookConfigurationList, err error)
- func (c *FakeWebhookConfigurations) Patch(name string, pt types.PatchType, data []byte, subresources ...string) (result *v1alpha1.WebhookConfiguration, err error)
- func (c *FakeWebhookConfigurations) Update(webhookConfiguration *v1alpha1.WebhookConfiguration) (result *v1alpha1.WebhookConfiguration, err error)
- func (c *FakeWebhookConfigurations) Watch(opts v1.ListOptions) (watch.Interface, error)
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type FakeCarrierV1alpha1 ¶
func (*FakeCarrierV1alpha1) GameServerSets ¶
func (c *FakeCarrierV1alpha1) GameServerSets(namespace string) v1alpha1.GameServerSetInterface
func (*FakeCarrierV1alpha1) GameServers ¶
func (c *FakeCarrierV1alpha1) GameServers(namespace string) v1alpha1.GameServerInterface
func (*FakeCarrierV1alpha1) RESTClient ¶
func (c *FakeCarrierV1alpha1) RESTClient() rest.Interface
RESTClient returns a RESTClient that is used to communicate with API server by this client implementation.
func (*FakeCarrierV1alpha1) Squads ¶
func (c *FakeCarrierV1alpha1) Squads(namespace string) v1alpha1.SquadInterface
func (*FakeCarrierV1alpha1) WebhookConfigurations ¶
func (c *FakeCarrierV1alpha1) WebhookConfigurations(namespace string) v1alpha1.WebhookConfigurationInterface
type FakeGameServerSets ¶
type FakeGameServerSets struct { Fake *FakeCarrierV1alpha1 // contains filtered or unexported fields }
FakeGameServerSets implements GameServerSetInterface
func (*FakeGameServerSets) Create ¶
func (c *FakeGameServerSets) Create(gameServerSet *v1alpha1.GameServerSet) (result *v1alpha1.GameServerSet, err error)
Create takes the representation of a gameServerSet and creates it. Returns the server's representation of the gameServerSet, and an error, if there is any.
func (*FakeGameServerSets) Delete ¶
func (c *FakeGameServerSets) Delete(name string, options *v1.DeleteOptions) error
Delete takes name of the gameServerSet and deletes it. Returns an error if one occurs.
func (*FakeGameServerSets) DeleteCollection ¶
func (c *FakeGameServerSets) DeleteCollection(options *v1.DeleteOptions, listOptions v1.ListOptions) error
DeleteCollection deletes a collection of objects.
func (*FakeGameServerSets) Get ¶
func (c *FakeGameServerSets) Get(name string, options v1.GetOptions) (result *v1alpha1.GameServerSet, err error)
Get takes name of the gameServerSet, and returns the corresponding gameServerSet object, and an error if there is any.
func (*FakeGameServerSets) GetScale ¶
func (c *FakeGameServerSets) GetScale(gameServerSetName string, options v1.GetOptions) (result *autoscalingv1.Scale, err error)
GetScale takes name of the gameServerSet, and returns the corresponding scale object, and an error if there is any.
func (*FakeGameServerSets) List ¶
func (c *FakeGameServerSets) List(opts v1.ListOptions) (result *v1alpha1.GameServerSetList, err error)
List takes label and field selectors, and returns the list of GameServerSets that match those selectors.
func (*FakeGameServerSets) Patch ¶
func (c *FakeGameServerSets) Patch(name string, pt types.PatchType, data []byte, subresources ...string) (result *v1alpha1.GameServerSet, err error)
Patch applies the patch and returns the patched gameServerSet.
func (*FakeGameServerSets) Update ¶
func (c *FakeGameServerSets) Update(gameServerSet *v1alpha1.GameServerSet) (result *v1alpha1.GameServerSet, err error)
Update takes the representation of a gameServerSet and updates it. Returns the server's representation of the gameServerSet, and an error, if there is any.
func (*FakeGameServerSets) UpdateScale ¶
func (c *FakeGameServerSets) UpdateScale(gameServerSetName string, scale *autoscalingv1.Scale) (result *autoscalingv1.Scale, err error)
UpdateScale takes the representation of a scale and updates it. Returns the server's representation of the scale, and an error, if there is any.
func (*FakeGameServerSets) UpdateStatus ¶
func (c *FakeGameServerSets) UpdateStatus(gameServerSet *v1alpha1.GameServerSet) (*v1alpha1.GameServerSet, error)
UpdateStatus was generated because the type contains a Status member. Add a +genclient:noStatus comment above the type to avoid generating UpdateStatus().
func (*FakeGameServerSets) Watch ¶
func (c *FakeGameServerSets) Watch(opts v1.ListOptions) (watch.Interface, error)
Watch returns a watch.Interface that watches the requested gameServerSets.
type FakeGameServers ¶
type FakeGameServers struct { Fake *FakeCarrierV1alpha1 // contains filtered or unexported fields }
FakeGameServers implements GameServerInterface
func (*FakeGameServers) Create ¶
func (c *FakeGameServers) Create(gameServer *v1alpha1.GameServer) (result *v1alpha1.GameServer, err error)
Create takes the representation of a gameServer and creates it. Returns the server's representation of the gameServer, and an error, if there is any.
func (*FakeGameServers) Delete ¶
func (c *FakeGameServers) Delete(name string, options *v1.DeleteOptions) error
Delete takes name of the gameServer and deletes it. Returns an error if one occurs.
func (*FakeGameServers) DeleteCollection ¶
func (c *FakeGameServers) DeleteCollection(options *v1.DeleteOptions, listOptions v1.ListOptions) error
DeleteCollection deletes a collection of objects.
func (*FakeGameServers) Get ¶
func (c *FakeGameServers) Get(name string, options v1.GetOptions) (result *v1alpha1.GameServer, err error)
Get takes name of the gameServer, and returns the corresponding gameServer object, and an error if there is any.
func (*FakeGameServers) List ¶
func (c *FakeGameServers) List(opts v1.ListOptions) (result *v1alpha1.GameServerList, err error)
List takes label and field selectors, and returns the list of GameServers that match those selectors.
func (*FakeGameServers) Patch ¶
func (c *FakeGameServers) Patch(name string, pt types.PatchType, data []byte, subresources ...string) (result *v1alpha1.GameServer, err error)
Patch applies the patch and returns the patched gameServer.
func (*FakeGameServers) Update ¶
func (c *FakeGameServers) Update(gameServer *v1alpha1.GameServer) (result *v1alpha1.GameServer, err error)
Update takes the representation of a gameServer and updates it. Returns the server's representation of the gameServer, and an error, if there is any.
func (*FakeGameServers) UpdateStatus ¶
func (c *FakeGameServers) UpdateStatus(gameServer *v1alpha1.GameServer) (*v1alpha1.GameServer, error)
UpdateStatus was generated because the type contains a Status member. Add a +genclient:noStatus comment above the type to avoid generating UpdateStatus().
func (*FakeGameServers) Watch ¶
func (c *FakeGameServers) Watch(opts v1.ListOptions) (watch.Interface, error)
Watch returns a watch.Interface that watches the requested gameServers.
type FakeSquads ¶
type FakeSquads struct { Fake *FakeCarrierV1alpha1 // contains filtered or unexported fields }
FakeSquads implements SquadInterface
func (*FakeSquads) Create ¶
Create takes the representation of a squad and creates it. Returns the server's representation of the squad, and an error, if there is any.
func (*FakeSquads) Delete ¶
func (c *FakeSquads) Delete(name string, options *v1.DeleteOptions) error
Delete takes name of the squad and deletes it. Returns an error if one occurs.
func (*FakeSquads) DeleteCollection ¶
func (c *FakeSquads) DeleteCollection(options *v1.DeleteOptions, listOptions v1.ListOptions) error
DeleteCollection deletes a collection of objects.
func (*FakeSquads) Get ¶
func (c *FakeSquads) Get(name string, options v1.GetOptions) (result *v1alpha1.Squad, err error)
Get takes name of the squad, and returns the corresponding squad object, and an error if there is any.
func (*FakeSquads) GetScale ¶
func (c *FakeSquads) GetScale(squadName string, options v1.GetOptions) (result *autoscalingv1.Scale, err error)
GetScale takes name of the squad, and returns the corresponding scale object, and an error if there is any.
func (*FakeSquads) List ¶
func (c *FakeSquads) List(opts v1.ListOptions) (result *v1alpha1.SquadList, err error)
List takes label and field selectors, and returns the list of Squads that match those selectors.
func (*FakeSquads) Patch ¶
func (c *FakeSquads) Patch(name string, pt types.PatchType, data []byte, subresources ...string) (result *v1alpha1.Squad, err error)
Patch applies the patch and returns the patched squad.
func (*FakeSquads) Update ¶
Update takes the representation of a squad and updates it. Returns the server's representation of the squad, and an error, if there is any.
func (*FakeSquads) UpdateScale ¶
func (c *FakeSquads) UpdateScale(squadName string, scale *autoscalingv1.Scale) (result *autoscalingv1.Scale, err error)
UpdateScale takes the representation of a scale and updates it. Returns the server's representation of the scale, and an error, if there is any.
func (*FakeSquads) UpdateStatus ¶
UpdateStatus was generated because the type contains a Status member. Add a +genclient:noStatus comment above the type to avoid generating UpdateStatus().
func (*FakeSquads) Watch ¶
func (c *FakeSquads) Watch(opts v1.ListOptions) (watch.Interface, error)
Watch returns a watch.Interface that watches the requested squads.
type FakeWebhookConfigurations ¶
type FakeWebhookConfigurations struct { Fake *FakeCarrierV1alpha1 // contains filtered or unexported fields }
FakeWebhookConfigurations implements WebhookConfigurationInterface
func (*FakeWebhookConfigurations) Create ¶
func (c *FakeWebhookConfigurations) Create(webhookConfiguration *v1alpha1.WebhookConfiguration) (result *v1alpha1.WebhookConfiguration, err error)
Create takes the representation of a webhookConfiguration and creates it. Returns the server's representation of the webhookConfiguration, and an error, if there is any.
func (*FakeWebhookConfigurations) Delete ¶
func (c *FakeWebhookConfigurations) Delete(name string, options *v1.DeleteOptions) error
Delete takes name of the webhookConfiguration and deletes it. Returns an error if one occurs.
func (*FakeWebhookConfigurations) DeleteCollection ¶
func (c *FakeWebhookConfigurations) DeleteCollection(options *v1.DeleteOptions, listOptions v1.ListOptions) error
DeleteCollection deletes a collection of objects.
func (*FakeWebhookConfigurations) Get ¶
func (c *FakeWebhookConfigurations) Get(name string, options v1.GetOptions) (result *v1alpha1.WebhookConfiguration, err error)
Get takes name of the webhookConfiguration, and returns the corresponding webhookConfiguration object, and an error if there is any.
func (*FakeWebhookConfigurations) List ¶
func (c *FakeWebhookConfigurations) List(opts v1.ListOptions) (result *v1alpha1.WebhookConfigurationList, err error)
List takes label and field selectors, and returns the list of WebhookConfigurations that match those selectors.
func (*FakeWebhookConfigurations) Patch ¶
func (c *FakeWebhookConfigurations) Patch(name string, pt types.PatchType, data []byte, subresources ...string) (result *v1alpha1.WebhookConfiguration, err error)
Patch applies the patch and returns the patched webhookConfiguration.
func (*FakeWebhookConfigurations) Update ¶
func (c *FakeWebhookConfigurations) Update(webhookConfiguration *v1alpha1.WebhookConfiguration) (result *v1alpha1.WebhookConfiguration, err error)
Update takes the representation of a webhookConfiguration and updates it. Returns the server's representation of the webhookConfiguration, and an error, if there is any.
func (*FakeWebhookConfigurations) Watch ¶
func (c *FakeWebhookConfigurations) Watch(opts v1.ListOptions) (watch.Interface, error)
Watch returns a watch.Interface that watches the requested webhookConfigurations.