chardet

package module
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Published: Dec 18, 2020 License: LGPL-2.1 Imports: 7 Imported by: 1

README

Build Status

Chardet: The Universal Character Encoding Detector

Detects :

  • ASCII, UTF-8, UTF-16 (2 variants), UTF-32 (4 variants)
  • Big5, GB2312, EUC-TW, HZ-GB-2312, ISO-2022-CN (Traditional and Simplified Chinese)
  • EUC-JP, SHIFT_JIS, CP932 (aka MS932), ISO-2022-JP (Japanese)
  • EUC-KR, ISO-2022-KR (Korean)
  • KOI8-R, x-mac-cyrillic (prev MacCyrillic), IBM855, IBM866, ISO-8859-5, windows-1251 (Cyrillic)
  • ISO-8859-5, windows-1251 (Bulgarian)
  • ISO-8859-1, windows-1252 (Western European languages)
  • ISO-8859-7, windows-1253 (Greek)
  • ISO-8859-8, windows-1255 (Visual and Logical Hebrew)
  • TIS-620 (Thai)

note :
The ISO-8859-2 and windows-1250 (Hungarian) probers have been temporarily disabled until the models can be retrained.

About

This is a port to go of the excellent python chardet library<https://github.com/chardet/chardet>. It is based on the mozilla statistical encoding detector. v0.0.7 is based on the chardet version 0.0.4 (Dec 20)

Usage

The simplest way to use chardet is simply the package-level exported Detect method:

package main

import (
	"fmt"
	"github.com/olaure/chardet"
)

func main() {
	data := []byte("नमस्कार")
	detected := chardet.Detect(data)
	fmt.Printf(
		"Detectected character set : %v with confidence %v\n",
		detected.Encoding, detected.Confidence,
	)
}

Another way uses the method DetectShortestUTF8 that will look for the decoded string with the lowest count of unicode categories C (control), S (symbol), P (punctuation):

package main

import (
	"fmt"
	"github.com/olaure/chardet"
)

func main() {
	data := []byte("नमस्कार")
	detected := chardet.DetectShortestUTF8(data)
	fmt.Printf(
		"Detectected character set : %v with confidence %v\n",
		detected.Encoding, detected.Confidence,
	)
}

This function thus will not necessarily yield the highest probability decoder, unless the probability is maximum.

Documentation

Index

Constants

View Source
const (
	// UDF is undefined
	UDF lat1Class = 0
	// OTH is other
	OTH lat1Class = 1
	// ASC is ascii capital letter
	ASC lat1Class = 2
	// ASS is ascii small letter
	ASS lat1Class = 3
	// ACV is accent capital vowel
	ACV lat1Class = 4
	// ACO is accent capital other
	ACO lat1Class = 5
	// ASV is accent small vowel
	ASV lat1Class = 6
	// ASO is accent small other
	ASO lat1Class = 7
	// ClassNum is total classes
	ClassNum lat1Class = 8
)
View Source
const SLNumCategories = 4

SLNumCategories the number of categories in SequenceLikelihood

Variables

View Source
var BIG5CharLenTable = []int{0, 1, 1, 2, 0}

BIG5CharLenTable Previously BIG5_CHAR_LEN_TABLE

View Source
var BIG5CharToFreqOrder = []int{}/* 5376 elements not displayed */

BIG5CharToFreqOrder prev BIG5_CHAR_TO_FREQ_ORDER

View Source
var BIG5Cls = []int{}/* 256 elements not displayed */

BIG5Cls previously BIG5_CLS

View Source
var BIG5SmModel = Model{
	// contains filtered or unexported fields
}

BIG5SmModel previously BIG5_SM_MODEL

BIG5States states, previously BIG5_ST

View Source
var BIG5TableSize int = 5376

BIG5TableSize prev BIG5_TABLE_SIZE Char to FreqOrder table

View Source
var BIG5TypicalDistributionRatio = 0.75

BIG5TypicalDistributionRatio prev BIG5_TYPICAL_DISTRIBUTION_RATIO

View Source
var BulgarianLangModel = map[CharacterCategory][]int{
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		0,
		0,
		0,
		0,
	},
	60: {
		-1,
		0,
		1,
		0,
		0,
		1,
		1,
		1,
		1,
		1,
		1,
		1,
		1,
		1,
		1,
		1,
		0,
		0,
		1,
		0,
		2,
		0,
		0,
		2,
		0,
		1,
		0,
		0,
		1,
		0,
		0,
		1,
		1,
		1,
		0,
		0,
		1,
		1,
		0,
		1,
		0,
		0,
		0,
		1,
		0,
		0,
		1,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		1,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
	},
	61: {
		-1,
		0,
		0,
		0,
		0,
		0,
		1,
		1,
		0,
		0,
		1,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		1,
		0,
		1,
		0,
		1,
		1,
		1,
		1,
		1,
		1,
		1,
		2,
		0,
		0,
		0,
		0,
		0,
		0,
		2,
		1,
		0,
		1,
		1,
		0,
		0,
		1,
		1,
		1,
		0,
		1,
		0,
		0,
		0,
		0,
		0,
		0,
	},
	62: {
		-1,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
	},
	63: {
		-1,
		0,
		0,
		1,
		1,
		1,
		1,
		1,
		1,
		1,
		1,
		1,
		1,
		1,
		1,
		1,
		1,
		0,
		1,
		0,
		1,
		1,
		0,
		1,
		1,
		1,
		1,
		1,
		0,
		1,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		1,
	},
}

BulgarianLangModel model

View Source
var CDAEnoughDataThreshold = 1024

CDAEnoughDataThreshold threshold

View Source
var CDAMinimumDataThreshold = 3

CDAMinimumDataThreshold threshold

View Source
var CDASureNo = 0.01

CDASureNo threshold

View Source
var CDASureYes = 0.99

CDASureYes threshold

View Source
var CP949CharLenTable = []int{0, 1, 2, 0, 1, 1, 2, 2, 0, 2}

CP949CharLenTable prev CP949_CHAR_LEN_TABLE

View Source
var CP949Cls = []int{}/* 256 elements not displayed */

CP949Cls prev CP949_CLS

View Source
var CP949SmModel = Model{
	// contains filtered or unexported fields
}

CP949SmModel previously CP949_SM_MODEL

CP949States prev CP949_ST

View Source
var CPShortcutThreshold = 0.95

CPShortcutThreshold is the threshold after which certainty is absolute

View Source
var EUCJPCharLenTable = []int{2, 2, 2, 3, 1, 0}

EUCJPCharLenTable prev EUCJP_CHAR_LEN_TABLE

View Source
var EUCJPCls = []int{}/* 256 elements not displayed */

EUCJPCls Prev EUCJP_CLS

View Source
var EUCJPSmModel = Model{
	// contains filtered or unexported fields
}

EUCJPSmModel prev EUCJP_SM_MODEL

EUCJPStates prev EUCJP_ST

View Source
var EUCKRCharLenTable = []int{0, 1, 2, 0}

EUCKRCharLenTable table lengths

View Source
var EUCKRCharToFreqOrder = []int{}/* 2352 elements not displayed */

EUCKRCharToFreqOrder prev EUCKR_CHAR_TO_FREQ_ORDER Char to FreqOrder table ,

View Source
var EUCKRCls = []int{}/* 256 elements not displayed */

EUCKRCls EUCKR Classes

View Source
var EUCKRSmModel = Model{
	// contains filtered or unexported fields
}

EUCKRSmModel State Machine model

EUCKRStates EUCKR States

View Source
var EUCKRTableSize = 2352

EUCKRTableSize prev EUCKR_TABLE_SIZE

View Source
var EUCKRTypicalDistributionRatio = 6.0

EUCKRTypicalDistributionRatio prev EUCKR_TYPICAL_DISTRIBUTION_RATIO

View Source
var EUCTWCharLenTable = []int{0, 0, 1, 2, 2, 2, 3}

EUCTWCharLenTable charLenTable

View Source
var EUCTWCharToFreqOrder = []int{}/* 5376 elements not displayed */

EUCTWCharToFreqOrder prev EUCTW_CHAR_TO_FREQ_ORDER

View Source
var EUCTWCls = []int{}/* 256 elements not displayed */

EUCTWCls classes

View Source
var EUCTWSmModel = Model{
	// contains filtered or unexported fields
}

EUCTWSmModel model

EUCTWStates states

View Source
var EUCTWTableSize = 5376

EUCTWTableSize prev EUCTW_TABLE_SIZE Char to FreqOrder table ,

View Source
var EUCTWTypicalDistributionRatio = 0.75

EUCTWTypicalDistributionRatio prev EUCTW_TYPICAL_DISTRIBUTION_RATIO

View Source
var GB2312CharLenTable = []int{0, 1, 1, 1, 1, 1, 2}

GB2312CharLenTable charLenTable To be accurate, the length of class 6 can be either 2 or 4. But it is not necessary to discriminate between the two since it is used for frequency analysis only, and we are validating each code range there as well. So it is safe to set it to be 2 here.

View Source
var GB2312CharToFreqOrder = []int{}/* 3760 elements not displayed */

GB2312CharToFreqOrder prev GB2312_CHAR_TO_FREQ_ORDER

View Source
var GB2312Cls = []int{}/* 256 elements not displayed */

GB2312Cls classes

View Source
var GB2312SmModel = Model{
	// contains filtered or unexported fields
}

GB2312SmModel model

GB2312States states

View Source
var GB2312TableSize = 3760

GB2312TableSize prev GB2312_TABLE_SIZE

View Source
var GB2312TypicalDistributionRatio = 0.9

GB2312TypicalDistributionRatio GB2312_TYPICAL_DISTRIBUTION_RATIO

View Source
var GreekLangModel = map[CharacterCategory][]int{
	1: {
		-1,
		0,
		3,
		2,
		2,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		1,
		3,
		3,
		3,
		0,
		2,
		2,
		3,
		3,
		0,
		3,
		0,
		3,
		2,
		0,
		3,
		3,
		3,
		0,
		3,
		0,
		0,
		0,
		2,
		0,
		0,
		0,
		0,
		0,
		2,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
	},
	2: {
		-1,
		3,
		3,
		3,
		3,
		3,
		0,
		3,
		3,
		0,
		3,
		2,
		3,
		3,
		0,
		3,
		2,
		3,
		3,
		3,
		0,
		0,
		3,
		0,
		3,
		0,
		3,
		3,
		2,
		0,
		0,
		0,
		2,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		2,
		0,
		0,
		0,
		0,
		0,
		0,
	},
	3: {
		-1,
		2,
		3,
		2,
		2,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		0,
		3,
		3,
		3,
		3,
		0,
		2,
		3,
		3,
		0,
		3,
		3,
		3,
		3,
		2,
		3,
		3,
		3,
		0,
		2,
		0,
		0,
		0,
		2,
		0,
		0,
		0,
		0,
		0,
		2,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
	},
	4: {
		-1,
		2,
		3,
		3,
		2,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		0,
		2,
		1,
		3,
		3,
		3,
		3,
		2,
		3,
		3,
		2,
		3,
		3,
		2,
		0,
		0,
		0,
		0,
		0,
		2,
		0,
		0,
		0,
		0,
		0,
		2,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
	},
	5: {
		-1,
		3,
		3,
		3,
		3,
		0,
		3,
		3,
		3,
		3,
		3,
		3,
		0,
		3,
		3,
		0,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		0,
		3,
		2,
		3,
		3,
		0,
		2,
		0,
		1,
		0,
		2,
		0,
		0,
		0,
		0,
		0,
		2,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		1,
		0,
		0,
		0,
		0,
		0,
		0,
	},
	6: {
		-1,
		3,
		3,
		3,
		3,
		3,
		2,
		3,
		0,
		0,
		0,
		0,
		3,
		3,
		0,
		3,
		1,
		3,
		3,
		3,
		0,
		3,
		3,
		0,
		3,
		3,
		3,
		3,
		0,
		0,
		0,
		0,
		2,
		0,
		0,
		0,
		2,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
	},
	7: {
		-1,
		3,
		3,
		3,
		3,
		3,
		0,
		3,
		0,
		3,
		3,
		3,
		3,
		3,
		0,
		3,
		2,
		2,
		2,
		3,
		0,
		2,
		3,
		3,
		3,
		3,
		3,
		2,
		3,
		3,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
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		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
	},
	8: {
		-1,
		3,
		3,
		3,
		3,
		3,
		3,
		2,
		2,
		2,
		3,
		3,
		3,
		3,
		0,
		3,
		1,
		3,
		3,
		3,
		3,
		2,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		2,
		2,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
	},
	9: {
		-1,
		3,
		3,
		3,
		3,
		3,
		2,
		0,
		3,
		0,
		0,
		0,
		3,
		3,
		2,
		3,
		3,
		3,
		3,
		3,
		0,
		0,
		3,
		2,
		3,
		0,
		2,
		3,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
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		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
	},
	10: {
		-1,
		3,
		0,
		3,
		3,
		3,
		3,
		0,
		0,
		3,
		3,
		0,
		2,
		3,
		0,
		3,
		0,
		3,
		3,
		3,
		0,
		0,
		3,
		0,
		3,
		0,
		2,
		2,
		3,
		3,
		0,
		0,
		0,
		0,
		1,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		2,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
	},
	11: {
		-1,
		3,
		3,
		3,
		3,
		3,
		2,
		0,
		3,
		2,
		3,
		3,
		3,
		3,
		0,
		3,
		3,
		3,
		3,
		3,
		0,
		3,
		3,
		2,
		3,
		2,
		3,
		3,
		2,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
	},
	12: {
		-1,
		3,
		3,
		2,
		3,
		2,
		3,
		3,
		3,
		3,
		3,
		3,
		0,
		2,
		3,
		2,
		3,
		2,
		2,
		2,
		3,
		2,
		3,
		3,
		2,
		3,
		0,
		2,
		2,
		2,
		3,
		0,
		2,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		2,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
	},
	13: {
		-1,
		0,
		3,
		0,
		0,
		0,
		3,
		3,
		3,
		2,
		3,
		3,
		0,
		0,
		3,
		0,
		3,
		0,
		0,
		0,
		3,
		2,
		0,
		3,
		0,
		3,
		0,
		0,
		2,
		0,
		2,
		0,
		0,
		0,
		0,
		0,
		2,
		0,
		0,
		0,
		0,
		0,
		2,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
	},
	14: {
		-1,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
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		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		2,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
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		0,
		0,
		0,
		0,
		0,
		1,
		0,
		0,
		0,
		0,
		2,
		2,
		0,
		0,
		0,
		1,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
	},
	58: {
		-1,
		0,
		0,
		0,
		1,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		2,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		1,
		0,
		0,
		1,
		0,
		2,
		0,
	},
	59: {
		-1,
		2,
		0,
		2,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		2,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		1,
		0,
		0,
		0,
		0,
		1,
		1,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
	},
	60: {
		-1,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		1,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		1,
		0,
		0,
		0,
		0,
		1,
		0,
		0,
		2,
		0,
		2,
		0,
	},
	61: {
		-1,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		2,
		1,
		0,
		0,
		0,
		0,
		0,
		0,
		2,
		0,
		0,
		0,
		1,
		2,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
	},
}

GreekLangModel model

HPFinalChars Final code points

View Source
var HPFinalKaf byte = 0xea

HPFinalKaf codepoint

View Source
var HPFinalMem byte = 0xed

HPFinalMem codepoint

View Source
var HPFinalNun byte = 0xef

HPFinalNun codepoint

View Source
var HPFinalPe byte = 0xf3

HPFinalPe codepoint

View Source
var HPFinalTsadi byte = 0xf5

HPFinalTsadi codepoint

View Source
var HPLogicalHebrewName string = "windows-1255"

HPLogicalHebrewName logical hebrew charSet Name

View Source
var HPMinFinalCharDistance int = 5

HPMinFinalCharDistance Minimum Visual vs Logical final letter score difference. If the difference is below this, don't rely solely on the final letter score distance.

View Source
var HPMinModelDistance float64 = 0.01

HPMinModelDistance Minimum Visual vs Logical model score difference. If the difference is below this, don't rely at all on the model score distance.

HPNormalChars are Non final code points The normal Tsadi is not a good Non-Final letter due to words like 'lechotet' (to chat) containing an apostrophe after the tsadi. This apostrophe is converted to a space in FilterWithoutEnglishLetters causing the Non-Final tsadi to appear at an end of a word even though this is not the case in the original text. The letters Pe and Kaf rarely display a related behavior of not being a good Non-Final letter. Words like 'Pop', 'Winamp' and 'Mubarak' for example legally end with a Non-Final Pe or Kaf. However, the benefit of these letters as Non-Final letters outweighs the damage since these words are quite rare.

View Source
var HPNormalKaf byte = 0xeb

HPNormalKaf codepoint

View Source
var HPNormalMem byte = 0xee

HPNormalMem codepoint

View Source
var HPNormalNun byte = 0xf0

HPNormalNun codepoint

View Source
var HPNormalPe byte = 0xf4

HPNormalPe codepoint

View Source
var HPNormalTsadi byte = 0xf6

HPNormalTsadi codepoint

View Source
var HPVisualHebrewName string = "ISO-8859-8"

HPVisualHebrewName visual hebrew charSet Name

View Source
var HZCharLenTable = []int{0, 0, 0, 0, 0, 0}

HZCharLenTable HZ

View Source
var HZCls = []int{}/* 256 elements not displayed */

HZCls class

View Source
var HZSmModel = Model{
	// contains filtered or unexported fields
}

HZSmModel HZ Model

HZStates states

View Source
var HebrewLangModel = map[CharacterCategory][]int{
	1: {
		-1,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		2,
		2,
		2,
		2,
		1,
		2,
		1,
		2,
		1,
		2,
		0,
		0,
		2,
		0,
		0,
		0,
		0,
		0,
		1,
		0,
		1,
		0,
		0,
		0,
		0,
		0,
		0,
		1,
		0,
		0,
		0,
		0,
		0,
		0,
		1,
		0,
	},
	2: {
		-1,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		2,
		2,
		2,
		1,
		2,
		1,
		3,
		1,
		1,
		0,
		0,
		2,
		0,
		0,
		0,
		1,
		0,
		1,
		0,
		1,
		0,
		0,
		0,
		0,
		0,
		0,
		1,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
	},
	3: {
		-1,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		1,
		0,
		1,
		2,
		2,
		1,
		3,
		1,
		2,
		1,
		1,
		2,
		2,
		0,
		0,
		2,
		2,
		0,
		0,
		0,
		0,
		1,
		0,
		1,
		0,
		0,
		0,
		1,
		0,
		0,
		0,
		0,
		0,
		0,
		1,
		0,
		1,
		1,
		0,
	},
	4: {
		-1,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		2,
		3,
		3,
		2,
		2,
		2,
		2,
		3,
		2,
		1,
		2,
		1,
		2,
		2,
		2,
		0,
		0,
		1,
		0,
		0,
		0,
		0,
		0,
		1,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		1,
		0,
		0,
		0,
		0,
		0,
		0,
		1,
		0,
	},
	5: {
		-1,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		2,
		3,
		3,
		2,
		3,
		2,
		2,
		3,
		2,
		2,
		2,
		1,
		2,
		2,
		2,
		2,
		1,
		2,
		1,
		1,
		2,
		2,
		0,
		1,
		2,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		1,
		0,
		0,
		0,
		1,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		1,
		0,
	},
	6: {
		-1,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		2,
		0,
		2,
		2,
		2,
		2,
		2,
		0,
		2,
		0,
		2,
		2,
		2,
		0,
		0,
		1,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		1,
		0,
		0,
		0,
		0,
		0,
		0,
		1,
		0,
	},
	7: {
		-1,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		2,
		3,
		0,
		2,
		2,
		2,
		0,
		2,
		1,
		2,
		2,
		2,
		0,
		0,
		2,
		1,
		0,
		0,
		0,
		0,
		1,
		0,
		1,
		0,
		0,
		0,
		0,
		0,
		0,
		2,
		0,
		0,
		0,
		0,
		0,
		0,
		1,
		0,
	},
	8: {
		-1,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		2,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		2,
		1,
		2,
		3,
		2,
		2,
		2,
		1,
		2,
		1,
		2,
		2,
		2,
		0,
		0,
		1,
		0,
		0,
		0,
		0,
		0,
		1,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		1,
		0,
		0,
		0,
		0,
		0,
		1,
		1,
		0,
	},
	9: {
		-1,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		2,
		3,
		3,
		3,
		2,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		1,
		0,
		2,
		0,
		2,
		0,
		2,
		1,
		2,
		2,
		2,
		0,
		0,
		1,
		2,
		0,
		0,
		0,
		0,
		1,
		0,
		1,
		0,
		0,
		0,
		0,
		0,
		0,
		1,
		0,
		0,
		0,
		2,
		0,
		0,
		1,
		0,
	},
	10: {
		-1,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		2,
		3,
		2,
		3,
		2,
		2,
		3,
		2,
		1,
		2,
		1,
		1,
		1,
		0,
		1,
		1,
		1,
		1,
		1,
		3,
		0,
		1,
		0,
		0,
		0,
		0,
		2,
		1,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		1,
		0,
	},
	11: {
		-1,
		1,
		1,
		1,
		1,
		1,
		1,
		1,
		1,
		1,
		1,
		1,
		1,
		1,
		1,
		1,
		0,
		1,
		1,
		0,
		1,
		1,
		0,
		0,
		1,
		0,
		0,
		1,
		0,
		0,
		0,
		0,
		0,
		0,
		1,
		0,
		0,
		0,
		0,
		0,
		2,
		0,
		0,
		0,
		0,
		0,
		1,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
	},
	12: {
		-1,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		2,
		2,
		2,
		2,
		2,
		2,
		2,
		0,
		2,
		0,
		1,
		2,
		2,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		1,
		0,
	},
	13: {
		-1,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		2,
		3,
		3,
		3,
		2,
		1,
		2,
		3,
		3,
		2,
		3,
		3,
		3,
		3,
		2,
		3,
		2,
		1,
		2,
		0,
		2,
		1,
		2,
		0,
		2,
		0,
		2,
		2,
		2,
		0,
		0,
		1,
		2,
		0,
		0,
		0,
		0,
		1,
		0,
		1,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		1,
		0,
		0,
		1,
		0,
	},
	14: {
		-1,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		2,
		3,
		3,
		3,
		1,
		2,
		2,
		3,
		3,
		2,
		3,
		2,
		3,
		2,
		2,
		3,
		1,
		2,
		2,
		0,
		2,
		2,
		2,
		0,
		2,
		1,
		2,
		2,
		2,
		0,
		0,
		1,
		2,
		0,
		0,
		0,
		0,
		1,
		0,
		0,
		0,
		0,
		0,
		1,
		0,
		0,
		1,
		0,
		0,
		0,
		1,
		0,
		0,
		1,
		0,
	},
	15: {
		-1,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		2,
		3,
		3,
		3,
		2,
		3,
		3,
		2,
		2,
		2,
		3,
		3,
		3,
		3,
		1,
		3,
		2,
		2,
		2,
		0,
		2,
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	},
}

HebrewLangModel prev HEBREW_LANG_MODEL

View Source
var HungarianLangModel = map[CharacterCategory][]int{
	1: {
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	3: {
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		0,
		1,
	},
	56: {
		-1,
		1,
		1,
		1,
		2,
		1,
		1,
		1,
		0,
		1,
		1,
		2,
		1,
		0,
		0,
		0,
		0,
		1,
		1,
		1,
		1,
		0,
		1,
		0,
		0,
		0,
		0,
		1,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
	},
	57: {
		-1,
		1,
		0,
		1,
		1,
		1,
		1,
		1,
		0,
		0,
		1,
		1,
		2,
		1,
		0,
		0,
		0,
		1,
		1,
		0,
		0,
		0,
		1,
		1,
		0,
		0,
		1,
		0,
		1,
		0,
		0,
		0,
		1,
		2,
		1,
		1,
		1,
		1,
		1,
		1,
		1,
		1,
		0,
		1,
		0,
		1,
		1,
		1,
		1,
		1,
		1,
		0,
		1,
		1,
		1,
		0,
		0,
		0,
		0,
		0,
		0,
		1,
		0,
		0,
	},
	58: {
		-1,
		0,
		0,
		0,
		1,
		1,
		1,
		1,
		0,
		0,
		1,
		1,
		0,
		0,
		0,
		0,
		0,
		1,
		1,
		1,
		2,
		0,
		0,
		1,
		0,
		0,
		1,
		0,
		1,
		0,
		0,
		0,
		0,
		1,
		1,
		1,
		1,
		1,
		1,
		1,
		1,
		2,
		0,
		1,
		1,
		1,
		1,
		0,
		1,
		1,
		1,
		0,
		1,
		1,
		1,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
	},
	59: {
		-1,
		0,
		0,
		1,
		1,
		1,
		1,
		1,
		0,
		0,
		2,
		1,
		0,
		1,
		0,
		0,
		0,
		1,
		0,
		1,
		0,
		0,
		0,
		0,
		0,
		0,
		1,
		0,
		0,
		0,
		0,
		0,
		0,
		1,
		1,
		1,
		1,
		1,
		1,
		0,
		1,
		1,
		0,
		1,
		0,
		1,
		1,
		0,
		1,
		1,
		0,
		0,
		1,
		1,
		1,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
	},
	60: {
		-1,
		0,
		0,
		1,
		1,
		1,
		0,
		0,
		0,
		0,
		1,
		0,
		2,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		2,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		1,
		1,
		1,
		1,
		1,
		0,
		0,
		1,
		1,
		0,
		1,
		0,
		1,
		0,
		0,
		1,
		1,
		1,
		0,
		1,
		1,
		1,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
	},
	61: {
		-1,
		0,
		0,
		1,
		0,
		0,
		0,
		0,
		0,
		0,
		1,
		1,
		2,
		1,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		1,
		1,
		1,
		0,
		1,
		0,
		0,
		1,
		1,
		0,
		1,
		0,
		1,
		1,
		0,
		1,
		1,
		1,
		0,
		1,
		1,
		1,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
	},
	62: {
		-1,
		1,
		1,
		1,
		1,
		1,
		1,
		1,
		1,
		1,
		1,
		0,
		0,
		1,
		1,
		1,
		0,
		0,
		1,
		0,
		0,
		1,
		0,
		1,
		0,
		1,
		1,
		1,
		0,
		0,
		1,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
	},
	63: {
		-1,
		0,
		0,
		1,
		1,
		1,
		1,
		0,
		0,
		0,
		1,
		1,
		1,
		0,
		0,
		0,
		0,
		1,
		1,
		1,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		1,
		1,
		1,
		1,
		1,
		1,
		0,
		1,
		1,
		0,
		1,
		0,
		1,
		0,
		0,
		1,
		1,
		0,
		0,
		1,
		1,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
	},
}

HungarianLangModel hungarian

View Source
var IBM855RussianCharToOrder = map[byte]CharacterCategory{}/* 256 elements not displayed */

IBM855RussianCharToOrder IBM855_RUSSIAN_CharToOrder

View Source
var IBM855RussianCharToOrderList = [256]CharacterCategory{}/* 256 elements not displayed */

IBM855RussianCharToOrderList IBM855_RUSSIAN_CharToOrder

View Source
var IBM855RussianModel = SingleByteCharSetModel{
	// contains filtered or unexported fields
}

IBM855RussianModel prev IBM855_RUSSIAN_MODEL

View Source
var IBM866RussianCharToOrder = map[byte]CharacterCategory{}/* 256 elements not displayed */

IBM866RussianCharToOrder prev IBM866_RUSSIAN_CharToOrder Character Mapping Table(s):

View Source
var IBM866RussianCharToOrderList = [256]CharacterCategory{}/* 256 elements not displayed */

IBM866RussianCharToOrderList prev IBM866_RUSSIAN_CharToOrder

View Source
var IBM866RussianModel = SingleByteCharSetModel{
	// contains filtered or unexported fields
}

IBM866RussianModel IBM866_RUSSIAN_MODEL

View Source
var ISO2022CNCharLenTable = []int{0, 0, 0, 0, 0, 0, 0, 0, 0}

ISO2022CNCharLenTable ISO2022 CN

View Source
var ISO2022CNCls = []int{}/* 256 elements not displayed */

ISO2022CNCls classes

View Source
var ISO2022CNSmModel = Model{
	// contains filtered or unexported fields
}

ISO2022CNSmModel model

ISO2022CNStates states

View Source
var ISO2022JPCharLenTable = []int{0, 0, 0, 0, 0, 0, 0, 0, 0, 0}

ISO2022JPCharLenTable JP

View Source
var ISO2022JPCls = []int{}/* 256 elements not displayed */

ISO2022JPCls classes

View Source
var ISO2022JPSmModel = Model{
	// contains filtered or unexported fields
}

ISO2022JPSmModel JP model

ISO2022JPStates states

View Source
var ISO2022KRCharLenTable = []int{0, 0, 0, 0, 0, 0}

ISO2022KRCharLenTable KR

View Source
var ISO2022KRCls = []int{}/* 256 elements not displayed */

ISO2022KRCls class

View Source
var ISO2022KRSmModel = Model{
	// contains filtered or unexported fields
}

ISO2022KRSmModel KR Model

ISO2022KRStates prev ISO2022KR_ST

View Source
var ISO8859_2HungarianCharToOrder = map[byte]CharacterCategory{}/* 256 elements not displayed */

ISO8859_2HungarianCharToOrder hungarian

View Source
var ISO8859_2HungarianModel = SingleByteCharSetModel{
	// contains filtered or unexported fields
}

ISO8859_2HungarianModel model

View Source
var ISO8859_5BulgarianCharToOrder = map[byte]CharacterCategory{}/* 256 elements not displayed */

ISO8859_5BulgarianCharToOrder ISO char to order Character Mapping Table(s):

View Source
var ISO8859_5BulgarianCharToOrderList = [256]CharacterCategory{}/* 256 elements not displayed */

ISO8859_5BulgarianCharToOrderList ISO char to order

View Source
var ISO8859_5BulgarianModel = SingleByteCharSetModel{
	// contains filtered or unexported fields
}

ISO8859_5BulgarianModel iso model

View Source
var ISO8859_5RussianCharToOrder = map[byte]CharacterCategory{}/* 256 elements not displayed */

ISO8859_5RussianCharToOrder ISO_8859_5_RUSSIAN_CharToOrder

View Source
var ISO8859_5RussianCharToOrderList = [256]CharacterCategory{}/* 256 elements not displayed */

ISO8859_5RussianCharToOrderList ISO_8859_5_RUSSIAN_CharToOrder

View Source
var ISO8859_5RussianModel = SingleByteCharSetModel{
	// contains filtered or unexported fields
}

ISO8859_5RussianModel ISO_8859_5_RUSSIAN_MODEL

View Source
var ISO8859_7GreekCharToOrder = map[byte]CharacterCategory{}/* 256 elements not displayed */

ISO8859_7GreekCharToOrder iso char to order

View Source
var ISO8859_7GreekCharToOrderList = [256]CharacterCategory{}/* 256 elements not displayed */

ISO8859_7GreekCharToOrderList iso char to order

View Source
var ISO8859_7GreekModel = SingleByteCharSetModel{
	// contains filtered or unexported fields
}

ISO8859_7GreekModel iso greek model

View Source
var ISO8859_9TurkishCharToOrder = map[byte]CharacterCategory{}/* 256 elements not displayed */

ISO8859_9TurkishCharToOrder prev ISO_8859_9_TURKISH_CHAR_TO_ORDER Character Mapping Table(s):

View Source
var ISO8859_9TurkishCharToOrderList = [256]CharacterCategory{}/* 256 elements not displayed */

ISO8859_9TurkishCharToOrderList prev ISO_8859_9_TURKISH_CHAR_TO_ORDER

View Source
var ISO8859_9TurkishModel = SingleByteCharSetModel{
	// contains filtered or unexported fields
}

ISO8859_9TurkishModel prev ISO_8859_9_TURKISH_MODEL

View Source
var JCADontKnow = -1.0

JCADontKnow nope

View Source
var JCAEnoughRelThreshold = 100

JCAEnoughRelThreshold enough

View Source
var JCAMaxRelThreshold = 100

JCAMaxRelThreshold max

View Source
var JCAMinimumDataThreshold = 4

JCAMinimumDataThreshold min

View Source
var JCANumCategories = 6

JCANumCategories Number of categories

View Source
var JISCharToFreqOrder = []int{}/* 4368 elements not displayed */

JISCharToFreqOrder prev JIS_CHAR_TO_FREQ_ORDER

View Source
var JISTableSize = 4368

JISTableSize prev JIS_TABLE_SIZE Char to FreqOrder table ,

View Source
var JISTypicalDistributionRatio = 3.0

JISTypicalDistributionRatio prev JIS_TYPICAL_DISTRIBUTION_RATIO

View Source
var KOI8RRussianCharToOrder = map[byte]CharacterCategory{}/* 256 elements not displayed */

KOI8RRussianCharToOrder KOI8_R_RUSSIAN_CharToOrder

View Source
var KOI8RRussianCharToOrderList = [256]CharacterCategory{}/* 256 elements not displayed */

KOI8RRussianCharToOrderList KOI8_R_RUSSIAN_CharToOrder

View Source
var KOI8RRussianModel = SingleByteCharSetModel{
	// contains filtered or unexported fields
}

KOI8RRussianModel KOI8_R_RUSSIAN_MODEL

View Source
var MACCYRILLICRussianCharToOrder = map[byte]CharacterCategory{}/* 256 elements not displayed */

MACCYRILLICRussianCharToOrder MACCYRILLIC_RUSSIAN_CharToOrder

View Source
var MACCYRILLICRussianCharToOrderList = [256]CharacterCategory{}/* 256 elements not displayed */

MACCYRILLICRussianCharToOrderList MACCYRILLIC_RUSSIAN_CharToOrder

View Source
var MACCYRILLICRussianModel = SingleByteCharSetModel{
	// contains filtered or unexported fields
}

MACCYRILLICRussianModel MACCYRILLIC_RUSSIAN_MODEL

View Source
var RussianLangModel = map[CharacterCategory][]int{
	1: {
		-1,
		3,
		3,
		2,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		2,
		3,
		3,
		0,
		0,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		2,
		3,
		2,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		2,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
	},
	2: {
		-1,
		3,
		3,
		2,
		2,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		2,
		3,
		3,
		0,
		0,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		2,
		3,
		3,
		1,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		2,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
	},
	3: {
		-1,
		2,
		3,
		2,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		0,
		0,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		2,
		1,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		2,
		0,
		0,
		1,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
	},
	4: {
		-1,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		2,
		3,
		3,
		0,
		0,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		2,
		1,
		0,
		0,
		0,
		0,
		0,
		1,
		0,
		2,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
	},
	5: {
		-1,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		2,
		2,
		2,
		3,
		1,
		3,
		3,
		1,
		3,
		3,
		3,
		3,
		2,
		2,
		3,
		0,
		2,
		2,
		2,
		3,
		3,
		2,
		1,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		2,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		1,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
	},
	6: {
		-1,
		3,
		3,
		3,
		3,
		3,
		2,
		3,
		3,
		3,
		3,
		3,
		2,
		2,
		3,
		2,
		3,
		3,
		3,
		2,
		1,
		2,
		2,
		0,
		1,
		2,
		2,
		2,
		2,
		2,
		2,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		2,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		2,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
	},
	7: {
		-1,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		2,
		2,
		2,
		3,
		0,
		2,
		2,
		3,
		3,
		2,
		1,
		2,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		2,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		1,
		0,
		0,
		2,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
	},
	8: {
		-1,
		3,
		3,
		3,
		3,
		3,
		2,
		3,
		3,
		1,
		2,
		3,
		2,
		2,
		3,
		2,
		3,
		3,
		3,
		3,
		2,
		2,
		3,
		0,
		3,
		2,
		2,
		3,
		1,
		1,
		1,
		0,
		0,
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		1,
		1,
		0,
	},
	50: {
		-1,
		1,
		2,
		2,
		2,
		0,
		3,
		0,
		1,
		1,
		0,
		0,
		0,
		0,
		2,
		0,
		0,
		1,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		1,
		0,
		0,
		0,
		1,
		1,
		1,
		0,
		0,
		1,
		0,
		1,
		0,
		0,
		0,
		0,
		0,
		1,
		0,
		0,
		0,
		1,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		1,
		0,
		0,
	},
	51: {
		-1,
		2,
		2,
		3,
		2,
		2,
		0,
		0,
		1,
		1,
		2,
		0,
		1,
		2,
		1,
		0,
		1,
		0,
		1,
		0,
		0,
		1,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		1,
		0,
		1,
		1,
		0,
		0,
		1,
		1,
		0,
		0,
		1,
		1,
		0,
		0,
		1,
		1,
		0,
		1,
		1,
		0,
		0,
		1,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		1,
		1,
		0,
	},
	52: {
		-1,
		2,
		1,
		1,
		2,
		1,
		2,
		2,
		2,
		2,
		2,
		1,
		2,
		2,
		0,
		1,
		0,
		0,
		0,
		1,
		2,
		2,
		2,
		1,
		2,
		1,
		1,
		1,
		1,
		1,
		2,
		1,
		1,
		1,
		1,
		1,
		1,
		1,
		1,
		1,
		1,
		1,
		0,
		0,
		1,
		1,
		1,
		0,
		1,
		1,
		1,
		0,
		0,
		0,
		0,
		1,
		1,
		1,
		0,
		1,
		1,
		0,
		0,
		1,
	},
	53: {
		-1,
		2,
		2,
		2,
		2,
		0,
		1,
		0,
		2,
		2,
		0,
		0,
		0,
		0,
		2,
		0,
		0,
		1,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		2,
		0,
		0,
		0,
		1,
		0,
		0,
		1,
		0,
		0,
		0,
		0,
		1,
		0,
		1,
		1,
		0,
		0,
		1,
		1,
		0,
		0,
		1,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
	},
	54: {
		-1,
		0,
		2,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		2,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		1,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
	},
	55: {
		-1,
		2,
		2,
		2,
		2,
		0,
		0,
		0,
		2,
		2,
		2,
		0,
		1,
		0,
		1,
		0,
		0,
		1,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		1,
		1,
		0,
		1,
		1,
		0,
		0,
		1,
		1,
		0,
		0,
		0,
		1,
		0,
		0,
		0,
		0,
		0,
		0,
		1,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
	},
	56: {
		-1,
		2,
		2,
		2,
		2,
		0,
		0,
		0,
		0,
		1,
		0,
		0,
		1,
		1,
		2,
		0,
		0,
		0,
		0,
		1,
		0,
		1,
		0,
		0,
		1,
		0,
		0,
		2,
		0,
		0,
		0,
		1,
		0,
		0,
		1,
		0,
		0,
		1,
		0,
		0,
		0,
		1,
		1,
		0,
		0,
		0,
		0,
		0,
		1,
		0,
		0,
		1,
		1,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
	},
	57: {
		-1,
		2,
		2,
		2,
		1,
		1,
		2,
		0,
		2,
		1,
		1,
		1,
		1,
		0,
		2,
		2,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		1,
		1,
		0,
		0,
		0,
		1,
		1,
		0,
		0,
		1,
		0,
		1,
		1,
		0,
		0,
		0,
		0,
		1,
		0,
		0,
		0,
		0,
		0,
		1,
		1,
		0,
		0,
		1,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
	},
	58: {
		-1,
		0,
		2,
		1,
		2,
		0,
		0,
		0,
		0,
		0,
		1,
		0,
		0,
		0,
		1,
		0,
		0,
		0,
		1,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		1,
		0,
		0,
		0,
		0,
		0,
		0,
		1,
		0,
		1,
		1,
		0,
		0,
		0,
		0,
		1,
		0,
		0,
		0,
		0,
		0,
		1,
		0,
		0,
		0,
		1,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		1,
		0,
	},
	59: {
		-1,
		0,
		0,
		0,
		0,
		2,
		0,
		1,
		2,
		1,
		0,
		1,
		1,
		1,
		0,
		1,
		0,
		0,
		0,
		1,
		0,
		1,
		0,
		0,
		1,
		0,
		1,
		0,
		0,
		0,
		0,
		1,
		0,
		0,
		0,
		0,
		0,
		1,
		0,
		0,
		1,
		1,
		0,
		0,
		1,
		1,
		0,
		0,
		0,
		0,
		1,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		1,
	},
	60: {
		-1,
		2,
		1,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		1,
		1,
		0,
		0,
		0,
		1,
		0,
		0,
		0,
		1,
		1,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		1,
		0,
		0,
		0,
		0,
		0,
		1,
		0,
		0,
		1,
		0,
		0,
		0,
		0,
		0,
	},
	61: {
		-1,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		1,
		1,
		1,
		1,
		0,
		1,
		0,
		1,
		0,
		0,
		1,
		1,
		1,
		1,
		0,
		0,
		0,
		1,
		0,
		0,
		0,
		0,
		1,
		0,
		0,
		0,
		1,
		0,
		1,
		0,
		0,
		0,
		0,
	},
	62: {
		-1,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		1,
		1,
		1,
		0,
		1,
		1,
		0,
		1,
		0,
		1,
		0,
		0,
		0,
		0,
		1,
		1,
		0,
		1,
		1,
		0,
		0,
		0,
		0,
		0,
		1,
		0,
		1,
		1,
		0,
		1,
		0,
		0,
		0,
	},
	63: {
		-1,
		1,
		1,
		1,
		1,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		1,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		1,
		0,
		0,
		0,
		0,
		1,
		0,
		0,
		0,
		0,
		0,
		1,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		1,
		0,
		0,
	},
}

RussianLangModel prev RUSSIAN_LANG_MODEL

View Source
var SBCPNegativeShortcutThreshold = 0.05

SBCPNegativeShortcutThreshold ???

View Source
var SBCPPositiveShortcutThreshold = 0.95

SBCPPositiveShortcutThreshold ???

View Source
var SBCPSampleSize = 64

SBCPSampleSize sample size

View Source
var SBEnoughRelThreshold = 1024

SBEnoughRelThreshold ??? -> 0.25 * SBCPSampleSize^2

View Source
var SJISCharLenTable = []int{0, 1, 1, 2, 0, 0}

SJISCharLenTable charLenTable

View Source
var SJISCls = []int{}/* 256 elements not displayed */

SJISCls classes

View Source
var SJISSmModel = Model{
	// contains filtered or unexported fields
}

SJISSmModel model

SJISStates states

View Source
var TIS620ThaiCharToOrder = map[byte]CharacterCategory{}/* 256 elements not displayed */

TIS620ThaiCharToOrder CToOrder Character Mapping Table(s):

View Source
var TIS620ThaiCharToOrderList = [256]CharacterCategory{}/* 256 elements not displayed */

TIS620ThaiCharToOrderList CToOrder

View Source
var TIS620ThaiModel = SingleByteCharSetModel{
	// contains filtered or unexported fields
}

TIS620ThaiModel thai model

View Source
var ThaiLangModel = map[CharacterCategory][]int{
	1: {
		-1,
		0,
		3,
		3,
		2,
		3,
		0,
		0,
		3,
		3,
		0,
		3,
		3,
		0,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		0,
		3,
		2,
		3,
		0,
		2,
		2,
		2,
		3,
		0,
		2,
		3,
		0,
		0,
		0,
		0,
		1,
		0,
		1,
		2,
		3,
		1,
		1,
		3,
		2,
		2,
		0,
		1,
		1,
		0,
		0,
		1,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		1,
		1,
	},
	2: {
		-1,
		3,
		3,
		2,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		2,
		2,
		2,
		2,
		2,
		2,
		2,
		3,
		3,
		2,
		3,
		2,
		3,
		3,
		2,
		2,
		2,
		3,
		1,
		2,
		3,
		0,
		3,
		3,
		2,
		2,
		1,
		2,
		3,
		3,
		1,
		2,
		0,
		1,
		3,
		0,
		1,
		0,
		0,
		1,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		1,
		1,
	},
	3: {
		-1,
		3,
		2,
		2,
		3,
		3,
		3,
		3,
		1,
		2,
		3,
		3,
		3,
		3,
		3,
		2,
		2,
		2,
		2,
		3,
		3,
		2,
		2,
		3,
		3,
		2,
		2,
		3,
		2,
		3,
		2,
		2,
		3,
		3,
		1,
		2,
		3,
		1,
		2,
		2,
		3,
		3,
		1,
		0,
		2,
		1,
		0,
		0,
		3,
		1,
		2,
		1,
		0,
		0,
		1,
		0,
		0,
		0,
		0,
		0,
		0,
		1,
		0,
		1,
	},
	4: {
		-1,
		3,
		3,
		3,
		3,
		3,
		2,
		2,
		3,
		3,
		3,
		3,
		2,
		3,
		2,
		2,
		3,
		3,
		2,
		2,
		3,
		2,
		2,
		2,
		2,
		1,
		1,
		3,
		1,
		2,
		1,
		1,
		3,
		2,
		1,
		0,
		2,
		1,
		0,
		1,
		0,
		1,
		1,
		0,
		1,
		1,
		0,
		0,
		1,
		0,
		1,
		0,
		0,
		0,
		1,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
	},
	5: {
		-1,
		3,
		3,
		2,
		3,
		2,
		3,
		3,
		2,
		2,
		3,
		2,
		3,
		3,
		2,
		3,
		1,
		1,
		2,
		3,
		2,
		2,
		2,
		3,
		2,
		2,
		2,
		2,
		2,
		1,
		2,
		1,
		2,
		2,
		1,
		1,
		3,
		3,
		2,
		1,
		0,
		1,
		2,
		2,
		0,
		1,
		3,
		0,
		0,
		0,
		1,
		1,
		0,
		0,
		0,
		0,
		0,
		2,
		3,
		0,
		0,
		2,
		1,
		1,
	},
	6: {
		-1,
		3,
		2,
		3,
		3,
		2,
		0,
		0,
		3,
		3,
		0,
		3,
		3,
		0,
		2,
		2,
		3,
		1,
		2,
		2,
		1,
		1,
		1,
		0,
		2,
		2,
		2,
		0,
		2,
		2,
		1,
		1,
		0,
		2,
		1,
		0,
		2,
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	62: {
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}

ThaiLangModel thai

View Source
var TurkishLangModel = map[CharacterCategory][]int{
	1: {
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		2,
		2,
		3,
		3,
		0,
		3,
		3,
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		3,
		3,
		2,
		3,
		1,
		0,
		3,
		3,
		1,
		3,
		3,
		0,
		3,
		3,
		3,
		3,
		3,
		0,
		3,
		0,
		3,
		3,
		1,
		1,
		0,
		1,
		0,
		1,
		0,
		0,
		0,
		0,
		0,
		0,
		1,
		1,
		1,
		1,
		0,
		0,
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		0,
		0,
		2,
		2,
		0,
		0,
		0,
		1,
		0,
		1,
	},
	2: {
		-1,
		3,
		2,
		3,
		3,
		0,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		2,
		3,
		1,
		1,
		3,
		3,
		0,
		3,
		3,
		1,
		2,
		3,
		3,
		3,
		3,
		0,
		3,
		0,
		3,
		3,
		1,
		1,
		0,
		0,
		0,
		1,
		0,
		0,
		0,
		0,
		1,
		1,
		0,
		1,
		2,
		1,
		0,
		0,
		0,
		1,
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		0,
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		2,
		0,
		0,
		0,
		0,
		0,
		1,
	},
	3: {
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		3,
		3,
		3,
		3,
		3,
		2,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		3,
		1,
		3,
		3,
		2,
		0,
		3,
		2,
		1,
		2,
		2,
		1,
		3,
		3,
		0,
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		2,
		2,
		2,
		0,
		1,
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		1,
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		1,
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		1,
	},
	4: {
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		1,
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		3,
		3,
		3,
		3,
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		3,
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		1,
		3,
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		1,
		0,
		3,
		2,
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		1,
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		3,
		3,
		2,
		1,
		0,
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		2,
		2,
		1,
		0,
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	},
	5: {
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		2,
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}

TurkishLangModel prev TURKISH_LANG_MODEL

View Source
var UCS2BECharLenTable = []int{2, 2, 2, 0, 2, 2}

UCS2BECharLenTable charLenTable

View Source
var UCS2BECls = []int{}/* 256 elements not displayed */

UCS2BECls classes

View Source
var UCS2BESmModel = Model{
	// contains filtered or unexported fields
}

UCS2BESmModel Model

View Source
var UCS2BEStates = []MachineState{
	5, 7, 7, MSError, 4, 3, MSError, MSError,
	MSError, MSError, MSError, MSError, MSItsMe, MSItsMe, MSItsMe, MSItsMe,
	MSItsMe, MSItsMe, 6, 6, 6, 6, MSError, MSError,
	6, 6, 6, 6, 6, MSItsMe, 6, 6,
	6, 6, 6, 6, 5, 7, 7, MSError,
	5, 8, 6, 6, MSError, 6, 6, 6,
	6, 6, 6, 6, MSError, MSError, MSStart, MSStart,
}

UCS2BEStates states

View Source
var UCS2LECharLenTable = []int{2, 2, 2, 2, 2, 2}

UCS2LECharLenTable charLenTable

View Source
var UCS2LECls = []int{}/* 256 elements not displayed */

UCS2LECls classes

View Source
var UCS2LESmModel = Model{
	// contains filtered or unexported fields
}

UCS2LESmModel model

View Source
var UCS2LEStates = []MachineState{
	6, 6, 7, 6, 4, 3, MSError, MSError,
	MSError, MSError, MSError, MSError, MSItsMe, MSItsMe, MSItsMe, MSItsMe,
	MSItsMe, MSItsMe, 5, 5, 5, MSError, MSItsMe, MSError,
	5, 5, 5, MSError, 5, MSError, 6, 6,
	7, 6, 8, 8, 5, 5, 5, MSError,
	5, 5, 5, MSError, MSError, MSError, 5, 5,
	5, 5, 5, MSError, 5, MSError, MSStart, MSStart,
}

UCS2LEStates states

View Source
var UDEscDetector = regexp.MustCompile(`(\x1B|~{)`)

UDEscDetector ???

View Source
var UDHighByteDetector = regexp.MustCompile(`[^[:ascii:]]`)

UDHighByteDetector ???

View Source
var UDIsoWinMap = map[string]string{
	"iso-8859-1":  "Windows-1252",
	"iso-8859-2":  "Windows-1250",
	"iso-8859-5":  "Windows-1251",
	"iso-8859-6":  "Windows-1256",
	"iso-8859-7":  "Windows-1253",
	"iso-8859-8":  "Windows-1255",
	"iso-8859-9":  "Windows-1254",
	"iso-8859-13": "Windows-1257",
}

UDIsoWinMap correspondance ISO-Win names

View Source
var UDMinimumThreshold = 0.2

UDMinimumThreshold min threshhold for ???

View Source
var UDWinByteDetector = regexp.MustCompile(`[\x80\x81\x82\x83\x84\x85\x86\x87\x88\x89\x8A\x8B\x8C\x8D\x8E\x8F\x90\x91\x92\x93\x94\x95\x96\x97\x98\x99\x9A\x9B\x9C\x9D\x9E\x9F]`)

UDWinByteDetector ???

View Source
var UTF8CharLenTable = []int{0, 1, 0, 0, 0, 0, 2, 3, 3, 3, 4, 4, 5, 5, 6, 6}

UTF8CharLenTable charLenTable

View Source
var UTF8Cls = []int{}/* 256 elements not displayed */

UTF8Cls classes

View Source
var UTF8LowCountCharUnlikelyProb = []float64{
	0.99, 0.5 * 0.99, 0.25 * 0.99,
	0.125 * 0.99, 0.0625 * 0.99, 0.03125 * 0.99, 0.015625 * 0.99,
}

UTF8LowCountCharUnlikelyProb unlikely probability from previous UTF8OneCharProb * 0.99 Computed with math.Pow(UTF8OneCharProb, u.numMBChars) * 0.99

View Source
var UTF8OneCharProb = 0.5

UTF8OneCharProb probability of one character points

View Source
var UTF8SmModel = Model{
	// contains filtered or unexported fields
}

UTF8SmModel model

View Source
var UTF8States = []MachineState{}/* 208 elements not displayed */

UTF8States states

View Source
var WINDOWS1250HungarianCharToOrder = map[byte]CharacterCategory{}/* 256 elements not displayed */

WINDOWS1250HungarianCharToOrder hungarian Character Mapping Table(s):

View Source
var WINDOWS1250HungarianModel = SingleByteCharSetModel{
	// contains filtered or unexported fields
}

WINDOWS1250HungarianModel model

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var WINDOWS1251BulgarianCharToOrder = map[byte]CharacterCategory{}/* 256 elements not displayed */

WINDOWS1251BulgarianCharToOrder char to order

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var WINDOWS1251BulgarianCharToOrderList = [256]CharacterCategory{}/* 256 elements not displayed */

WINDOWS1251BulgarianCharToOrderList char to order

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var WINDOWS1251BulgarianModel = SingleByteCharSetModel{
	// contains filtered or unexported fields
}

WINDOWS1251BulgarianModel windows model

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var WINDOWS1251RussianCharToOrder = map[byte]CharacterCategory{}/* 256 elements not displayed */

WINDOWS1251RussianCharToOrder prev WINDOWS_1251_RUSSIAN_CharToOrder

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var WINDOWS1251RussianCharToOrderList = [256]CharacterCategory{}/* 256 elements not displayed */

WINDOWS1251RussianCharToOrderList prev WINDOWS_1251_RUSSIAN_CharToOrder

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var WINDOWS1251RussianModel = SingleByteCharSetModel{
	// contains filtered or unexported fields
}

WINDOWS1251RussianModel prev WINDOWS_1251_RUSSIAN_MODEL

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var WINDOWS1253GreekCharToOrder = map[byte]CharacterCategory{}/* 256 elements not displayed */

WINDOWS1253GreekCharToOrder greek char to order Character Mapping Table(s):

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var WINDOWS1253GreekCharToOrderList = [256]CharacterCategory{}/* 256 elements not displayed */

WINDOWS1253GreekCharToOrderList greek char to order

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var WINDOWS1253GreekModel = SingleByteCharSetModel{
	// contains filtered or unexported fields
}

WINDOWS1253GreekModel windows greek model

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var WINDOWS1255HebrewCharToOrder = map[byte]CharacterCategory{}/* 256 elements not displayed */

WINDOWS1255HebrewCharToOrder prev WINDOWS_1255_HEBREW_CHAR_TO_ORDER Character Mapping Table(s):

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var WINDOWS1255HebrewCharToOrderList = [256]CharacterCategory{}/* 256 elements not displayed */

WINDOWS1255HebrewCharToOrderList optim

View Source
var WINDOWS1255HebrewModel = SingleByteCharSetModel{
	// contains filtered or unexported fields
}

WINDOWS1255HebrewModel prev WINDOWS_1255_HEBREW_MODEL

Functions

This section is empty.

Types

type BIG5DistributionAnalysis

type BIG5DistributionAnalysis struct {
	// contains filtered or unexported fields
}

BIG5DistributionAnalysis BIG5

type BIG5Prober

type BIG5Prober struct {
	MultiByteCharSetProber
}

BIG5Prober prober

type CP949Prober

type CP949Prober struct {
	MultiByteCharSetProber
}

CP949Prober prober

type CharSetGroupProber

type CharSetGroupProber struct {
	CharSetProber
	// contains filtered or unexported fields
}

CharSetGroupProber is a group prober ???

type CharSetProber

type CharSetProber struct {
	// contains filtered or unexported fields
}

CharSetProber probes a charset???

type CharacterCategory

type CharacterCategory int

CharacterCategory represents the different categories language models for SBCP (SingleByteCharsetProber) put chars into Anything less than CCControl is considered a letter

const (
	// CCControl category
	CCControl CharacterCategory = 251
	// CCDigit category
	CCDigit CharacterCategory = 252
	// CCSymbol category
	CCSymbol CharacterCategory = 253
	// CCLineBreak category
	CCLineBreak CharacterCategory = 254
	// CCUndefined category
	CCUndefined CharacterCategory = 255
)

type EUCJPContextAnalysis

type EUCJPContextAnalysis struct {
	JapaneseContextAnalysis
}

EUCJPContextAnalysis JP Content analysis

type EUCJPDistributionAnalysis

type EUCJPDistributionAnalysis struct {
	// contains filtered or unexported fields
}

EUCJPDistributionAnalysis EUCJP

type EUCJPProber

type EUCJPProber struct {
	MultiByteCharSetProber
	// contains filtered or unexported fields
}

EUCJPProber prober

type EUCKRDistributionAnalysis

type EUCKRDistributionAnalysis struct {
	// contains filtered or unexported fields
}

EUCKRDistributionAnalysis EUCKR

type EUCKRProber

type EUCKRProber struct {
	MultiByteCharSetProber
}

EUCKRProber prober

type EUCTWDistributionAnalysis

type EUCTWDistributionAnalysis struct {
	// contains filtered or unexported fields
}

EUCTWDistributionAnalysis EUCTW

type EUCTWProber

type EUCTWProber struct {
	MultiByteCharSetProber
}

EUCTWProber prober

type EscCharSetProber

type EscCharSetProber struct {
	CharSetProber
	// contains filtered or unexported fields
}

EscCharSetProber Uses a "code scheme" approach for detecting encodings Whereby easily recognizable escape or shift sequences are relied on to identify these encodings

type GB2312DistributionAnalysis

type GB2312DistributionAnalysis struct {
	// contains filtered or unexported fields
}

GB2312DistributionAnalysis GB2312

type GB2312Prober

type GB2312Prober struct {
	MultiByteCharSetProber
}

GB2312Prober prober

type HebrewProber

type HebrewProber struct {
	CharSetProber
	// contains filtered or unexported fields
}

HebrewProber prober

type JapaneseContextAnalysis

type JapaneseContextAnalysis struct {
	// contains filtered or unexported fields
}

JapaneseContextAnalysis (JP, KR) specific context analyzer

type LanguageFilter

type LanguageFilter int

LanguageFilter represents the different language filters appliable to a UniversalDetector

const (
	// LFNone is no filter
	LFNone LanguageFilter = 0
	// LFChineseSimplified language filter
	LFChineseSimplified LanguageFilter = 1
	// LFChineseTraditional language filter
	LFChineseTraditional LanguageFilter = 2
	// LFJapanese language filterz
	LFJapanese LanguageFilter = 4
	// LFKorean language filter
	LFKorean LanguageFilter = 8
	// LFNonCJK language filter
	LFNonCJK LanguageFilter = 0x10
	// LFAll language filter
	LFAll LanguageFilter = 0x1f
	// LFChinese language filter
	LFChinese LanguageFilter = LFChineseSimplified | LFChineseTraditional
	// LFCJK language filter
	LFCJK LanguageFilter = LFChinese | LFJapanese | LFKorean
)

type Latin1Prober

type Latin1Prober struct {
	CharSetProber
	// contains filtered or unexported fields
}

Latin1Prober prober

type MBCSGroupProber

type MBCSGroupProber struct {
	CharSetGroupProber
}

MBCSGroupProber regroups all group probers

type MachineState

type MachineState int

MachineState represents the different states a state machine can be in

const (
	// MSStart state
	MSStart MachineState = 0
	// MSError state
	MSError MachineState = 1
	// MSItsMe state
	MSItsMe MachineState = 2
)

type Model

type Model struct {
	// contains filtered or unexported fields
}

Model struct

type MultiByteCharSetProber

type MultiByteCharSetProber struct {
	CharSetProber
	// contains filtered or unexported fields
}

MultiByteCharSetProber is a multi byte charset prober ???

type Prober

type Prober interface {
	// contains filtered or unexported methods
}

Prober interface shared by all probers XD

type ProbingState

type ProbingState int

ProbingState represents the different states a prober can be in

const (
	// PSDetecting state
	PSDetecting ProbingState = 0
	// PSFound state
	PSFound ProbingState = 1
	// PSNotMe state
	PSNotMe ProbingState = 2
)

type Result

type Result struct {
	Encoding   string
	Confidence float64
	Language   string
}

Result contains the result or a detection

func Detect

func Detect(data []byte) *Result

Detect detects the encoding of a byte slice

func DetectAll

func DetectAll(data []byte) []*Result

DetectAll detects all the possible encoding of a byte slice Outputs possible encodings only if their confidence is above a threshold

func DetectShortestUTF8 added in v0.0.2

func DetectShortestUTF8(data []byte) *Result

DetectShortestUTF8 detects the best encoding for a byte slice Given that the right encoding may not have the highest confidence. Heuristic is made with the fewer count of exotic UTF8 chars (neither letters, numbers, punctuation or spaces)

type SBCSGroupProber

type SBCSGroupProber struct {
	CharSetGroupProber
}

SBCSGroupProber Group of Single Byte prober

type SJISContextAnalysis

type SJISContextAnalysis struct {
	JapaneseContextAnalysis
}

SJISContextAnalysis SJIS JP Content analysis

type SJISDistributionAnalysis

type SJISDistributionAnalysis struct {
	// contains filtered or unexported fields
}

SJISDistributionAnalysis SJIS

type SJISProber

type SJISProber struct {
	MultiByteCharSetProber
	// contains filtered or unexported fields
}

SJISProber prober

type SequenceLikelihood

type SequenceLikelihood int

SequenceLikelihood represents the likelihood of a character following the previous one

const (
	// SLNegative state
	SLNegative SequenceLikelihood = 0
	// SLUnlikely state
	SLUnlikely SequenceLikelihood = 1
	// SLLikely state
	SLLikely SequenceLikelihood = 2
	// SLPositive state
	SLPositive SequenceLikelihood = 3
)

type SingleByteCharSetModel

type SingleByteCharSetModel struct {
	// contains filtered or unexported fields
}

SingleByteCharSetModel model for SBCSProber

type SingleByteCharSetProber

type SingleByteCharSetProber struct {
	CharSetProber
	// contains filtered or unexported fields
}

SingleByteCharSetProber is a single byte charset prober ???

type UTF8Prober

type UTF8Prober struct {
	CharSetProber
	// contains filtered or unexported fields
}

UTF8Prober prober

type UniversalDetector

type UniversalDetector struct {
	Result *Result

	Done bool
	// contains filtered or unexported fields
}

UniversalDetector is the detector of all the encodings.

func (*UniversalDetector) Close

func (u *UniversalDetector) Close() *Result

Close stops analyzing the current document and come up with a final prediction. Returns : a Result struct

func (*UniversalDetector) Feed

func (u *UniversalDetector) Feed(data []byte)

Feed takes a chunk of a document and feeds it through all of the relevant charset probers. After calling Feed, you can check the value of the Done attribute to see if you need to continue feeding the UniversalDetector mode data, or if it has made a prediction in the Result attribute Note: You should always call Close when you're done feeding in your document

if Done is not already true

type UniversalDetectorState

type UniversalDetectorState int

UniversalDetectorState is a possible state of the UniversalDetector

const (
	// UDSPureASCII state
	UDSPureASCII UniversalDetectorState = 0
	// UDSEscASCII state
	UDSEscASCII UniversalDetectorState = 1
	// UDSHighByte state
	UDSHighByte UniversalDetectorState = 2
)

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