resolution

package
v1.31.2 Latest Latest
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Published: Mar 25, 2024 License: BSD-3-Clause Imports: 19 Imported by: 1

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Constants

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const (
	StateRunning   = "RUNNING"
	StateDone      = "DONE"
	StateCancelled = "CANCELLED"

	StateTODO              = "TODO"               // default on creation
	StatePaused            = "PAUSED"             // pause execution in order to make safe updates
	StateBlockedToCheck    = "BLOCKED_TOCHECK"    // blocked by a crash, needs human intervention
	StateBlockedBadRequest = "BLOCKED_BADREQUEST" // blocked by client error, bad input, etc..
	StateBlockedDeadlock   = "BLOCKED_DEADLOCK"   // blocked by unsolvable dependencies
	StateBlockedMaxRetries = "BLOCKED_MAXRETRIES" // has reached max retries, still failing
	StateBlockedFatal      = "BLOCKED_FATAL"      // encountered a fatal non-client error

	StateWaiting          = "WAITING"
	StateCrashed          = "CRASHED"
	StateRetry            = "RETRY"
	StateError            = "ERROR" // a step failed, we'll retry, keep the resolution running
	StateToAutorun        = "TO_AUTORUN"
	StateToAutorunDelayed = "TO_AUTORUN_DELAYED"
	StateAutorunning      = "AUTORUNNING"
)

all valid resolution states

Variables

This section is empty.

Functions

func RotateResolutions

func RotateResolutions(dbp zesty.DBProvider) (err error)

RotateResolutions loads all resolutions stored in DB and makes sure that their cyphered content has been handled with the latest available storage key

Types

type DBModel

type DBModel struct {
	ID               int64  `json:"-" db:"id"`
	PublicID         string `json:"id" db:"public_id"`
	TaskID           int64  `json:"-" db:"id_task"`
	ResolverUsername string `json:"resolver_username" db:"resolver_username"`

	State      string     `json:"state" db:"state"`
	InstanceID *uint64    `json:"instance_id,omitempty" db:"instance_id"`
	Created    time.Time  `json:"created,omitempty" db:"created"`
	LastStart  *time.Time `json:"last_start,omitempty" db:"last_start"`
	LastStop   *time.Time `json:"last_stop,omitempty" db:"last_stop"`
	NextRetry  *time.Time `json:"next_retry,omitempty" db:"next_retry"`
	RunCount   int        `json:"run_count" db:"run_count"`
	RunMax     int        `json:"run_max" db:"run_max"`

	CryptKey            []byte `json:"-" db:"crypt_key"` // key for encrypting steps (itself encrypted with master key)
	EncryptedInput      []byte `json:"-" db:"encrypted_resolver_input"`
	EncryptedSteps      []byte `json:"-" db:"encrypted_steps"`       // encrypted Steps map
	StepsCompressionAlg string `json:"-" db:"steps_compression_alg"` // compression algorithm used

	BaseConfigurations map[string]json.RawMessage `json:"base_configurations" db:"base_configurations"`
}

DBModel is a resolution's representation in DB

type Resolution

type Resolution struct {
	DBModel
	TaskPublicID                     string                 `json:"task_id" db:"task_public_id"`
	TaskTitle                        string                 `json:"task_title" db:"task_title"`
	Values                           *values.Values         `json:"-" db:"-"`                         // never persisted: rebuilt on instantiation
	Steps                            map[string]*step.Step  `json:"steps,omitempty" db:"-"`           // persisted in encrypted blob
	ResolverInput                    map[string]interface{} `json:"resolver_inputs,omitempty" db:"-"` // persisted in encrypted blob
	StepTreeIndex                    map[string][]string    `json:"-" db:"-"`
	StepTreeIndexPrune               map[string][]string    `json:"-" db:"-"`
	StepList                         []string               `json:"-" db:"-"`
	ForeachChildrenAlreadyContracted map[string]bool        `json:"-" db:"-"`
}

Resolution is the full representation of a task's resolution process composed from data from "resolution" table and "task" table All intermediary state of execution will be held by this structure

func Create

func Create(dbp zesty.DBProvider, t *task.Task, resolverInputs map[string]interface{}, resUser string, autorun bool, delayedUntil *time.Time) (r *Resolution, err error)

Create inserts a new resolution in DB

func ListResolutions

func ListResolutions(dbp zesty.DBProvider, t *task.Task, resolverUsername *string, state *string, instanceID *uint64, pageSize uint64, last *string) (r []*Resolution, err error)

ListResolutions returns a collection of existing task resolutions optionally filtered by task, resolver username, state or instance ID a page size can be passed to limit the size of the collection, and also a pointer to the previous page's last element

func LoadFromPublicID

func LoadFromPublicID(dbp zesty.DBProvider, publicID string) (*Resolution, error)

LoadFromPublicID returns a single task resolution given its public ID

func LoadLockedFromPublicID

func LoadLockedFromPublicID(dbp zesty.DBProvider, publicID string) (*Resolution, error)

LoadLockedFromPublicID returns a single task resolution given its public ID while acquiring a lock on its DB row, to ensure only this instance keeps access to it until the surrounding transaction is done (ensure that only this instance of µTask collects this resolution for execution). If another instance already has a lock, it will wait until the other instance release it.

func LoadLockedNoWaitFromPublicID added in v1.4.0

func LoadLockedNoWaitFromPublicID(dbp zesty.DBProvider, publicID string) (*Resolution, error)

LoadLockedNoWaitFromPublicID returns a single task resolution given its public ID while acquiring a lock on its DB row, to ensure only this instance keeps access to it until the surrounding transaction is done (ensure that only this instance of µTask collects this resolution for execution). If another instance already has a lock, it will directly return an error.

func (*Resolution) BuildStepTree

func (r *Resolution) BuildStepTree()

BuildStepTree re-generates a dependency graph for the steps useful for determining elligibility of any given step for execution

func (*Resolution) ClearOutputs

func (r *Resolution) ClearOutputs()

ClearOutputs empties the sensitive content of steps -> renders a simplified view of a resolution

func (*Resolution) Delete

func (r *Resolution) Delete(dbp zesty.DBProvider) (err error)

Delete removes the Resolution from DB

func (*Resolution) ExtendRunMax

func (r *Resolution) ExtendRunMax(i int)

ExtendRunMax adds an arbitraty amount to the number of allowed executions for the resolution

func (*Resolution) IncrementRunCount

func (r *Resolution) IncrementRunCount()

IncrementRunCount records that a new execution has been performed for this resolution incrementing the total count of executions (relevant to keep track of RunCount < MaxRetries)

func (*Resolution) SetInput

func (r *Resolution) SetInput(input map[string]interface{})

SetInput stores the inputs provided by the task's resolver

func (*Resolution) SetInstanceID

func (r *Resolution) SetInstanceID(id uint64)

SetInstanceID assigns an instance ID to the Resolution In other words, the current running instance of µTask 'acquires' this resolution, ensuring that other instances will not perform conflicting work on the Resolution

func (*Resolution) SetLastStart

func (r *Resolution) SetLastStart(t time.Time)

SetLastStart records the last time an execution cycle began

func (*Resolution) SetLastStop

func (r *Resolution) SetLastStop(t time.Time)

SetLastStop records the last time an execution cycle ended

func (*Resolution) SetNextRetry

func (r *Resolution) SetNextRetry(t time.Time)

SetNextRetry assigns a point in time when the resolution will become eligible for execution

func (*Resolution) SetState

func (r *Resolution) SetState(state string)

SetState changes the Resolution's state

func (*Resolution) SetStep

func (r *Resolution) SetStep(name string, s *step.Step)

SetStep re-assigns a named step, with its updated state and data

func (*Resolution) SetStepState added in v1.6.0

func (r *Resolution) SetStepState(stepName, state string)

func (*Resolution) Update

func (r *Resolution) Update(dbp zesty.DBProvider) (err error)

Update commits any changes of state in Resolution to DB

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