resources

package
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Published: Jul 31, 2016 License: BSD-2-Clause Imports: 13 Imported by: 0

README

We use https://github.com/jteeuwen/go-bindata to convert the resources directory and its contents
into compile-able go code, so the files can compiled into an executable as addressable resources
or assets.

Build instructions
------------------

    These are scripted in make.bat

To access resources programatically
-------------------------------------
    data, err := Asset("pub/style/foo.css")

    Or wrap a virtual file system around it using:

    https://github.com/elazarl/go-bindata-assetfs

Documentation

Index

Constants

This section is empty.

Variables

View Source
var CompiledFileSystem http.FileSystem = &assetfs.AssetFS{
	Asset: Asset, AssetDir: AssetDir, AssetInfo: AssetInfo}

The CompiledFileSystem package-global variable is an object which looks to the outside world like an http.FileSystem, but which under the hood is backed by resources captured at compile time. It is exported for the benefit of initialising the web server at boot time, but is not intended to be accessed from outside the package for any other reason.

View Source
var CompiledTemplates = compileTemplates()

The CompiledTemplates package-global variable provides access to the html template for rendering the gui, having extracted the template files from the behind-the-scenes, compiled-in assets.

Functions

func Asset

func Asset(name string) ([]byte, error)

Asset loads and returns the asset for the given name. It returns an error if the asset could not be found or could not be loaded.

func AssetDir

func AssetDir(name string) ([]string, error)

AssetDir returns the file names below a certain directory embedded in the file by go-bindata. For example if you run go-bindata on data/... and data contains the following hierarchy:

data/
  foo.txt
  img/
    a.png
    b.png

then AssetDir("data") would return []string{"foo.txt", "img"} AssetDir("data/img") would return []string{"a.png", "b.png"} AssetDir("foo.txt") and AssetDir("notexist") would return an error AssetDir("") will return []string{"data"}.

func AssetInfo

func AssetInfo(name string) (os.FileInfo, error)

AssetInfo loads and returns the asset info for the given name. It returns an error if the asset could not be found or could not be loaded.

func AssetNames

func AssetNames() []string

AssetNames returns the names of the assets.

func GetExampleFileContents

func GetExampleFileContents(exampleType ExampleInputFileType) string

The GetExampleFileContents function provides convenient access to the canned example input files that have been compiled in to the program as assets, in terms of their meta role rather than use their file names directly. E.g. "get me the space delimitted input file example".

func MustAsset

func MustAsset(name string) []byte

MustAsset is like Asset but panics when Asset would return an error. It simplifies safe initialization of global variables.

func RestoreAsset

func RestoreAsset(dir, name string) error

RestoreAsset restores an asset under the given directory

func RestoreAssets

func RestoreAssets(dir, name string) error

RestoreAssets restores an asset under the given directory recursively

Types

type ExampleInputFileType

type ExampleInputFileType int // See the enumeration below.
const (
	SpaceDelimitedExample ExampleInputFileType = iota
)

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