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const ( // SDL colors WHITE = uint32(0xFFFFFFFF) DARK_GRAY = uint32(0xFF545454) LIGHT_GRAY = uint32(0xFFA8A8A8) BLACK = uint32(0xFF000000) )
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Types ¶
type FrameBuffer ¶
type FrameBuffer [256][256]uint8
FrameBuffer is typedef'd to the internal resolution, where the value at an element is the 2-bit grayscale value. To support color, this should be a 3D uint8 array, where the last rank is 8-bit rgb
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