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Types ¶
type Item ¶
type Item struct {
// contains filtered or unexported fields
}
An Item is something we manage in a priority queue.
type PriorityQueue ¶
type PriorityQueue struct {
// contains filtered or unexported fields
}
A PriorityQueue implements heap.Interface and holds Items.
func NewPriorityQueueForTopK ¶
func NewPriorityQueueForTopK(k int) *PriorityQueue
func (PriorityQueue) Len ¶
func (pq PriorityQueue) Len() int
func (PriorityQueue) Less ¶
func (pq PriorityQueue) Less(i, j int) bool
func (*PriorityQueue) Pop ¶
func (pq *PriorityQueue) Pop() any
func (*PriorityQueue) Push ¶
func (pq *PriorityQueue) Push(x any)
func (PriorityQueue) Swap ¶
func (pq PriorityQueue) Swap(i, j int)
func (*PriorityQueue) Top ¶
func (pq *PriorityQueue) Top() *Item
func (*PriorityQueue) TryPush ¶
func (pq *PriorityQueue) TryPush(x any)
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