buildutil

package
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Published: Sep 2, 2015 License: BSD-3-Clause Imports: 14 Imported by: 0

Documentation

Overview

Package buildutil provides utilities related to the go/build package in the standard library.

All I/O is done via the build.Context file system interface, which must be concurrency-safe.

Index

Constants

View Source
const TagsFlagDoc = "a list of `build tags` to consider satisfied during the build. " +
	"For more information about build tags, see the description of " +
	"build constraints in the documentation for the go/build package"

Variables

This section is empty.

Functions

func AllPackages

func AllPackages(ctxt *build.Context) []string

AllPackages returns the import path of each Go package in any source directory of the specified build context (e.g. $GOROOT or an element of $GOPATH). Errors are ignored. The results are sorted.

The result may include import paths for directories that contain no *.go files, such as "archive" (in $GOROOT/src).

All I/O is done via the build.Context file system interface, which must be concurrency-safe.

func ContainingPackage

func ContainingPackage(ctxt *build.Context, dir, filename string) (*build.Package, error)

ContainingPackage returns the package containing filename.

If filename is not absolute, it is interpreted relative to working directory dir. All I/O is via the build context's file system interface, if any.

The '...Files []string' fields of the resulting build.Package are not populated (build.FindOnly mode).

TODO(adonovan): call this from oracle when the tree thaws.

func FakeContext

func FakeContext(pkgs map[string]map[string]string) *build.Context

FakeContext returns a build.Context for the fake file tree specified by pkgs, which maps package import paths to a mapping from file base names to contents.

The fake Context has a GOROOT of "/go" and no GOPATH, and overrides the necessary file access methods to read from memory instead of the real file system.

Unlike a real file tree, the fake one has only two levels---packages and files---so ReadDir("/go/src/") returns all packages under /go/src/ including, for instance, "math" and "math/big". ReadDir("/go/src/math/big") would return all the files in the "math/big" package.

func FileExists

func FileExists(ctxt *build.Context, path string) bool

FileExists returns true if the specified file exists, using the build context's file system interface.

func ForEachPackage

func ForEachPackage(ctxt *build.Context, found func(importPath string, err error))

ForEachPackage calls the found function with the import path of each Go package it finds in any source directory of the specified build context (e.g. $GOROOT or an element of $GOPATH).

If the package directory exists but could not be read, the second argument to the found function provides the error.

All I/O is done via the build.Context file system interface, which must be concurrency-safe.

func IsAbsPath

func IsAbsPath(ctxt *build.Context, path string) bool

IsAbsPath behaves like filepath.IsAbs, but uses the build context's file system interface, if any.

func IsDir

func IsDir(ctxt *build.Context, path string) bool

IsDir behaves like os.Stat plus IsDir, but uses the build context's file system interface, if any.

func JoinPath

func JoinPath(ctxt *build.Context, path ...string) string

JoinPath behaves like filepath.Join, but uses the build context's file system interface, if any.

func OpenFile

func OpenFile(ctxt *build.Context, path string) (io.ReadCloser, error)

OpenFile behaves like os.Open, but uses the build context's file system interface, if any.

func ParseFile

func ParseFile(fset *token.FileSet, ctxt *build.Context, displayPath func(string) string, dir string, file string, mode parser.Mode) (*ast.File, error)

ParseFile behaves like parser.ParseFile, but uses the build context's file system interface, if any.

If file is not absolute (as defined by IsAbsPath), the (dir, file) components are joined using JoinPath; dir must be absolute.

The displayPath function, if provided, is used to transform the filename that will be attached to the ASTs.

TODO(adonovan): call this from go/loader.parseFiles when the tree thaws.

func ReadDir

func ReadDir(ctxt *build.Context, path string) ([]os.FileInfo, error)

ReadDir behaves like ioutil.ReadDir, but uses the build context's file system interface, if any.

func SplitPathList

func SplitPathList(ctxt *build.Context, s string) []string

SplitPathList behaves like filepath.SplitList, but uses the build context's file system interface, if any.

Types

type TagsFlag

type TagsFlag []string

TagsFlag is an implementation of the flag.Value interface that parses a flag value in the same manner as go build's -tags flag and populates a []string slice.

See $GOROOT/src/go/build/doc.go for description of build tags. See $GOROOT/src/cmd/go/doc.go for description of 'go build -tags' flag.

Example:

flag.Var((*buildutil.TagsFlag)(&build.Default.BuildTags), "tags", buildutil.TagsDoc)

func (*TagsFlag) Set

func (v *TagsFlag) Set(s string) error

func (*TagsFlag) String

func (v *TagsFlag) String() string

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