Documentation ¶
Index ¶
- Constants
- Variables
- func DrawPhysicalMap(mapData *fileio.Civ5MapData) image.Image
- func DrawPoliticalMap(mapData *fileio.Civ5MapData) image.Image
- func DrawReplay(mapData *fileio.Civ5MapData, replayData *fileio.Civ5ReplayData, ...)
- func OverrideColorMap(civColorOverrides []fileio.CivColorOverride)
- func SaveImage(outputFilename string, im image.Image)
- type CivColor
- type ColorRow
- type ColorXMLFile
- type Colors
- type PlayerColorRow
- type PlayerColorXMLFile
- type PlayerColors
Constants ¶
View Source
const (
GIF_DELAY = 100
)
Variables ¶
View Source
var ( NeighborOdd = [6][2]int{{1, 1}, {0, 1}, {-1, 0}, {0, -1}, {1, -1}, {1, 0}} NeighborEven = [6][2]int{{0, 1}, {-1, 1}, {-1, 0}, {-1, -1}, {0, -1}, {1, 0}} )
Functions ¶
func DrawPhysicalMap ¶
func DrawPhysicalMap(mapData *fileio.Civ5MapData) image.Image
func DrawPoliticalMap ¶
func DrawPoliticalMap(mapData *fileio.Civ5MapData) image.Image
func DrawReplay ¶
func DrawReplay(mapData *fileio.Civ5MapData, replayData *fileio.Civ5ReplayData, outputFilename string)
func OverrideColorMap ¶
func OverrideColorMap(civColorOverrides []fileio.CivColorOverride)
Types ¶
type ColorXMLFile ¶
type PlayerColorRow ¶
type PlayerColorXMLFile ¶
type PlayerColorXMLFile struct { XMLName xml.Name `xml:"GameData"` PlayerColors PlayerColors `xml:"PlayerColors"` }
type PlayerColors ¶
type PlayerColors struct { XMLName xml.Name `xml:"PlayerColors"` PlayerColorRows []PlayerColorRow `xml:"Row"` }
Click to show internal directories.
Click to hide internal directories.