Documentation ¶
Index ¶
- type Build
- func (l *Build) Backward(targets []link.Layer)
- func (l *Build) Forward(targets []link.Layer)
- func (l *Build) Info() link.Info
- func (l *Build) Links() []sync.Link
- func (l *Build) Locks(_ link.Layer) bool
- func (l *Build) Run() error
- func (l *Build) Skip() error
- func (l *Build) Test() (exists, matched bool, err error)
- type Cache
- func (l *Cache) Backward(_ []link.Layer)
- func (l *Cache) Forward(_ []link.Layer)
- func (l *Cache) Info() link.Info
- func (l *Cache) Links() []sync.Link
- func (l *Cache) Locks(target link.Layer) bool
- func (l *Cache) Run() error
- func (l *Cache) Skip() error
- func (l *Cache) Test() (exists, matched bool, err error)
- type Detect
- func (l *Detect) Backward(_ []link.Layer)
- func (l *Detect) Forward(_ []link.Layer)
- func (l *Detect) Info() link.Info
- func (l *Detect) Links() []sync.Link
- func (l *Detect) Locks(_ link.Layer) bool
- func (l *Detect) Run() error
- func (l *Detect) Skip() error
- func (l *Detect) Test() (exists, matched bool, err error)
Constants ¶
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Variables ¶
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Functions ¶
This section is empty.
Types ¶
type Build ¶
type Cache ¶
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