Documentation ¶
Overview ¶
Package inputcapabilities is a way to determine the capabilities of different input devices in response to DOM input events.
Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type InputDeviceCapabilities ¶
type InputDeviceCapabilities struct { // Value_JS holds a reference to a javascript value Value_JS js.Value }
class: InputDeviceCapabilities
func InputDeviceCapabilitiesFromJS ¶
func InputDeviceCapabilitiesFromJS(value js.Wrapper) *InputDeviceCapabilities
InputDeviceCapabilitiesFromJS is casting a js.Wrapper into InputDeviceCapabilities.
func NewInputDeviceCapabilities ¶
func NewInputDeviceCapabilities(deviceInitDict *InputDeviceCapabilitiesInit) (_result *InputDeviceCapabilities)
func (*InputDeviceCapabilities) FiresTouchEvents ¶
func (_this *InputDeviceCapabilities) FiresTouchEvents() bool
FiresTouchEvents returning attribute 'firesTouchEvents' with type bool (idl: boolean).
func (*InputDeviceCapabilities) JSValue ¶
func (_this *InputDeviceCapabilities) JSValue() js.Value
func (*InputDeviceCapabilities) PointerMovementScrolls ¶
func (_this *InputDeviceCapabilities) PointerMovementScrolls() bool
PointerMovementScrolls returning attribute 'pointerMovementScrolls' with type bool (idl: boolean).
type InputDeviceCapabilitiesInit ¶
dictionary: InputDeviceCapabilitiesInit
func InputDeviceCapabilitiesInitFromJS ¶
func InputDeviceCapabilitiesInitFromJS(value js.Wrapper) *InputDeviceCapabilitiesInit
InputDeviceCapabilitiesInitFromJS is allocating a new InputDeviceCapabilitiesInit object and copy all values from input javascript object
func (*InputDeviceCapabilitiesInit) JSValue ¶
func (_this *InputDeviceCapabilitiesInit) JSValue() js.Value
JSValue is allocating a new javasript object and copy all values