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Constants ¶
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const (
MaxOid = 20000
)
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type BaseMapObject ¶
type BaseMapObject struct {
// contains filtered or unexported fields
}
func (*BaseMapObject) GetObjectID ¶
func (o *BaseMapObject) GetObjectID() int
func (*BaseMapObject) GetPosition ¶
func (o *BaseMapObject) GetPosition() *image.Point
func (*BaseMapObject) GetType ¶
func (o *BaseMapObject) GetType() int
type IMapObject ¶
type Map ¶
type Map struct { CannotInvincible bool MapID int ReturnMapID int // contains filtered or unexported fields }
func (*Map) AddMapObject ¶
func (m *Map) AddMapObject(obj IMapObject)
type MapEffect ¶
type MapEffect struct {
// contains filtered or unexported fields
}
func NewMapEffect ¶
type MapTimer ¶
type MapTimer struct { MapToWarpTo int MinLevelToWarp int MaxLevelToWarp int // contains filtered or unexported fields }
func NewMapTimer ¶
func (*MapTimer) GetTimeLeft ¶
type Player ¶
func (*Player) LoadCharacterData ¶
type SpawnPoint ¶
func NewSpawnPoint ¶
func NewSpawnPoint(pos image.Point, mobTime int64) *SpawnPoint
func (*SpawnPoint) ShouldSpawn ¶
func (s *SpawnPoint) ShouldSpawn(tn int64) bool
func (*SpawnPoint) ShouldSpawnNow ¶
func (s *SpawnPoint) ShouldSpawnNow() bool
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