actors

module
v0.0.0-...-6291ac6 Latest Latest
Warning

This package is not in the latest version of its module.

Go to latest
Published: Feb 23, 2023 License: MIT

README

Actors

build codecov

Minimal actor framework to build reactive and distributed system in golang using protocol buffers.

If you are not familiar with the actor model, the blog post from Brian Storti here is an excellent and short introduction to the actor model. Also, check reference section at the end of the post for more material regarding actor model

Features

  • Send a synchronous message to an actor from a non actor system
  • Send an asynchronous(fire-and-forget) message to an actor from a non actor system
  • Actor to Actor communication (check the examples folder)
  • Enable/Disable Passivation mode to remove/keep idle actors
  • PreStart hook for an actor.
  • PostStop hook for an actor for a graceful shutdown
  • ActorSystem (WIP)
  • Actor to Actor communication
  • Restart an actor
  • (Un)Watch an actor
  • Stop and actor
  • Create a child actor
  • Supervisory Strategy (Restart and Stop directive)
  • Behaviors (Become/BecomeStacked/UnBecome/UnBecomeStacked)
  • Logger interface with a default logger
  • Examples (check the examples' folder)
  • Integration with OpenTelemetry for traces and metrics.
  • Remoting
    • Actors can send messages to other actors on a remote system
    • Actors can look up other actors' address on a remote system
  • Clustering
  • More tests

Installation

go get github.com/super-flat/actors

Example

Send a fire-forget message to an actor from a non actor system
package main

import (
	"context"
	"fmt"
	"os"
	"os/signal"
	"sync"
	"syscall"
	"time"

	goakt "github.com/super-flat/actors/actors"
	samplepb "github.com/super-flat/actors/examples/protos/pb/v1"
	"github.com/super-flat/actors/log"
	"go.uber.org/atomic"
)

func main() {
	ctx := context.Background()

	// use the goakt default logger. real-life implement the logger interface`
	logger := log.DefaultLogger

	// create the actor system configuration. kindly in real-life application handle the error
	config, _ := goakt.NewConfig("SampleActorSystem", "127.0.0.1:0",
		goakt.WithExpireActorAfter(10*time.Second), // set big passivation time
		goakt.WithLogger(logger),
		goakt.WithActorInitMaxRetries(3))

	// create the actor system. kindly in real-life application handle the error
	actorSystem, _ := goakt.NewActorSystem(config)

	// start the actor system
	_ = actorSystem.Start(ctx)

	// create an actor
	pingActor := actorSystem.StartActor(ctx, "Ping", NewPingActor())
	pongActor := actorSystem.StartActor(ctx, "Pong", NewPongActor())

	// start the conversation
	_ = pingActor.SendAsync(ctx, pongActor, new(samplepb.Ping))

	// shutdown both actors after 3 seconds of conversation
	timer := time.AfterFunc(3*time.Second, func() {
		log.DefaultLogger.Infof("PingActor=%s has processed %d messages", pingActor.ActorPath().String(), pingActor.ReceivedCount(ctx))
		log.DefaultLogger.Infof("PongActor=%s has processed %d messages", pongActor.ActorPath().String(), pongActor.ReceivedCount(ctx))
		_ = pingActor.Shutdown(ctx)
		_ = pongActor.Shutdown(ctx)
	})
	defer timer.Stop()

	// capture ctrl+c
	interruptSignal := make(chan os.Signal, 1)
	signal.Notify(interruptSignal, os.Interrupt, syscall.SIGINT, syscall.SIGTERM)
	<-interruptSignal

	// stop the actor system
	_ = actorSystem.Stop(ctx)
	os.Exit(0)
}

type PingActor struct {
	mu     sync.Mutex
	count  *atomic.Int32
	logger log.Logger
}

var _ goakt.Actor = (*PingActor)(nil)

func NewPingActor() *PingActor {
	return &PingActor{
		mu: sync.Mutex{},
	}
}

func (p *PingActor) PreStart(ctx context.Context) error {
	// set the logger
	p.mu.Lock()
	defer p.mu.Unlock()
	p.logger = log.DefaultLogger
	p.count = atomic.NewInt32(0)
	p.logger.Info("About to Start")
	return nil
}

func (p *PingActor) Receive(ctx goakt.ReceiveContext) {
	switch ctx.Message().(type) {
	case *samplepb.Pong:
		p.logger.Infof(fmt.Sprintf("received Pong from %s", ctx.Sender().ActorPath().String()))
		// reply the sender in case there is a sender
		if ctx.Sender() != goakt.NoSender {
			// let us reply to the sender
			_ = ctx.Self().SendAsync(ctx.Context(), ctx.Sender(), new(samplepb.Ping))
		}
		p.count.Add(1)
	default:
		p.logger.Panic(goakt.ErrUnhandled)
	}
}

func (p *PingActor) PostStop(ctx context.Context) error {
	p.logger.Info("About to stop")
	p.logger.Infof("Processed=%d messages", p.count.Load())
	return nil
}

type PongActor struct {
	mu     sync.Mutex
	count  *atomic.Int32
	logger log.Logger
}

var _ goakt.Actor = (*PongActor)(nil)

func NewPongActor() *PongActor {
	return &PongActor{
		mu: sync.Mutex{},
	}
}

func (p *PongActor) PreStart(ctx context.Context) error {
	// set the logger
	p.mu.Lock()
	defer p.mu.Unlock()
	p.logger = log.DefaultLogger
	p.count = atomic.NewInt32(0)
	p.logger.Info("About to Start")
	return nil
}

func (p *PongActor) Receive(ctx goakt.ReceiveContext) {
	switch ctx.Message().(type) {
	case *samplepb.Ping:
		p.logger.Infof(fmt.Sprintf("received Ping from %s", ctx.Sender().ActorPath().String()))
		// reply the sender in case there is a sender
		if ctx.Sender() != nil && ctx.Sender() != goakt.NoSender {
			_ = ctx.Self().SendAsync(ctx.Context(), ctx.Sender(), new(samplepb.Pong))
		}
		p.count.Add(1)
	default:
		p.logger.Panic(goakt.ErrUnhandled)
	}
}

func (p *PongActor) PostStop(ctx context.Context) error {
	p.logger.Info("About to stop")
	p.logger.Infof("Processed=%d messages", p.count.Load())
	return nil
}

Contribution

Contributions are welcome! The project adheres to Semantic Versioning and Conventional Commits. This repo uses Earthly.

To contribute please:

  • Fork the repository
  • Create a feature branch
  • Submit a pull request
Test & Linter

Prior to submitting a pull request, please run:

earthly +test

Directories

Path Synopsis
examples
pb
pkg
test

Jump to

Keyboard shortcuts

? : This menu
/ : Search site
f or F : Jump to
y or Y : Canonical URL