Documentation ¶
Index ¶
- type Admin
- type AnimationController
- func (c AnimationController) AnimationFrame(sceneHex string, elementNumber int) revel.Result
- func (c AnimationController) AnimationFrameSave(sceneHex string, increment string, elementNumber int, frame string, ...) revel.Result
- func (c AnimationController) Animations(sceneHex string) revel.Result
- func (c AnimationController) AnimationsDelete(sceneHex string, elementNumber int) revel.Result
- func (c AnimationController) AnimationsFrameDelete(sceneHex string, elementNumber int, frameNumber int) revel.Result
- func (c AnimationController) AnimationsSave(sceneHex string, name string, target string, kind string, animationtype string) revel.Result
- type App
- type AuthenticationController
- func (c AuthenticationController) Auth(email string, password string) revel.Result
- func (c AuthenticationController) LogIn() revel.Result
- func (c AuthenticationController) LogOut() revel.Result
- func (c AuthenticationController) SetUp() revel.Result
- func (c AuthenticationController) SetUpSave(email string, password string, confirmPassword string, firstName string, ...) revel.Result
- type ImageController
- func (c ImageController) Action(sceneHex string, imageRefName string) revel.Result
- func (c ImageController) ActionSave(sceneHex string, imageRefName string) revel.Result
- func (c ImageController) ImagesDelete(sceneHex string, elementNumber int) revel.Result
- func (c ImageController) ImagesSave(sceneHex string, name string, source string, width string, height string, ...) revel.Result
- func (c ImageController) ImagesUpdate(sceneHex string, elementNumber int, width string, height string, x string, ...) revel.Result
- type MaterialController
- func (c MaterialController) Material(hex string) revel.Result
- func (c MaterialController) MaterialDelete(hex string) revel.Result
- func (c MaterialController) MaterialSave(hex string, name string, red string, green string, blue string, texture string, ...) revel.Result
- func (c MaterialController) Materials() revel.Result
- type ObjectController
- type ResourceController
- type SceneController
- func (c SceneController) Action(sceneHex string, objectRefName string) revel.Result
- func (c SceneController) ActionSave(sceneHex string, objectRefName string) revel.Result
- func (c SceneController) AddCamera(sceneHex string, name string, kind string, x string, y string, z string, ...) revel.Result
- func (c SceneController) AddObject(sceneHex string, objectHex string) revel.Result
- func (c SceneController) AddScene(sceneName string) revel.Result
- func (c SceneController) AddSprite(sceneHex string, spriteHex string) revel.Result
- func (c SceneController) DeleteCamera(sceneHex string, cameraRefName string) revel.Result
- func (c SceneController) DeleteObject(sceneHex string, elementNumber int) revel.Result
- func (c SceneController) DeleteScene(hex string) revel.Result
- func (c SceneController) DeleteSprite(sceneHex string, elementNumber int) revel.Result
- func (c SceneController) Preview(scene string) revel.Result
- func (c SceneController) Scene(hex string) revel.Result
- func (c SceneController) Scenes() revel.Result
- func (c SceneController) Script(hex string) revel.Result
- func (c SceneController) ScriptSave(hex string) revel.Result
- func (c SceneController) SetMainCamera(sceneHex string, cameraRefName string) revel.Result
- func (c SceneController) UpdateCamera(sceneHex string, elementNumber int, x string, y string, z string, alpha string, ...) revel.Result
- func (c SceneController) UpdateObject(sceneHex string, elementNumber int, x string, y string, z string, size string) revel.Result
- func (c SceneController) UpdateSprite(sceneHex string, elementNumber int, x string, y string, z string, size string) revel.Result
- type SceneLightController
- func (c SceneLightController) AddLight(sceneHex string, name string, kind string, positionX string, positionY string, ...) revel.Result
- func (c SceneLightController) DeleteLight(sceneHex string, elementNumber int) revel.Result
- func (c SceneLightController) UpdateLight(sceneHex string, elementNumber int, positionX string, positionY string, ...) revel.Result
- type SpriteController
- type TextController
- func (c TextController) Action(sceneHex string, textRefName string) revel.Result
- func (c TextController) ActionSave(sceneHex string, textRefName string) revel.Result
- func (c TextController) TextDelete(sceneHex string, elementNumber int) revel.Result
- func (c TextController) TextSave(sceneHex string, name string, content string, size string, x string, y string, ...) revel.Result
- func (c TextController) TextUpdate(sceneHex string, elementNumber int, content string, size string, x string, ...) revel.Result
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Admin ¶
type Admin struct {
*revel.Controller
}
type AnimationController ¶
type AnimationController struct {
*revel.Controller
}
func (AnimationController) AnimationFrame ¶
func (c AnimationController) AnimationFrame(sceneHex string, elementNumber int) revel.Result
func (AnimationController) AnimationFrameSave ¶
func (AnimationController) Animations ¶
func (c AnimationController) Animations(sceneHex string) revel.Result
func (AnimationController) AnimationsDelete ¶
func (c AnimationController) AnimationsDelete(sceneHex string, elementNumber int) revel.Result
func (AnimationController) AnimationsFrameDelete ¶
func (AnimationController) AnimationsSave ¶
type App ¶
type App struct {
*revel.Controller
}
type AuthenticationController ¶
type AuthenticationController struct {
*revel.Controller
}
func (AuthenticationController) Auth ¶
func (c AuthenticationController) Auth(email string, password string) revel.Result
func (AuthenticationController) LogIn ¶
func (c AuthenticationController) LogIn() revel.Result
func (AuthenticationController) LogOut ¶
func (c AuthenticationController) LogOut() revel.Result
func (AuthenticationController) SetUp ¶
func (c AuthenticationController) SetUp() revel.Result
type ImageController ¶
type ImageController struct {
*revel.Controller
}
func (ImageController) Action ¶
func (c ImageController) Action(sceneHex string, imageRefName string) revel.Result
func (ImageController) ActionSave ¶
func (c ImageController) ActionSave(sceneHex string, imageRefName string) revel.Result
func (ImageController) ImagesDelete ¶
func (c ImageController) ImagesDelete(sceneHex string, elementNumber int) revel.Result
func (ImageController) ImagesSave ¶
type MaterialController ¶
type MaterialController struct {
*revel.Controller
}
func (MaterialController) MaterialDelete ¶
func (c MaterialController) MaterialDelete(hex string) revel.Result
func (MaterialController) MaterialSave ¶
func (MaterialController) Materials ¶
func (c MaterialController) Materials() revel.Result
type ObjectController ¶
type ObjectController struct {
*revel.Controller
}
func (ObjectController) ObjectDelete ¶
func (c ObjectController) ObjectDelete(hex string) revel.Result
func (ObjectController) ObjectSave ¶
func (ObjectController) Objects ¶
func (c ObjectController) Objects() revel.Result
type ResourceController ¶
type ResourceController struct {
*revel.Controller
}
func (ResourceController) ResourceDelete ¶
func (c ResourceController) ResourceDelete(kind string, fileName string) revel.Result
func (ResourceController) Resources ¶
func (c ResourceController) Resources() revel.Result
type SceneController ¶
type SceneController struct {
*revel.Controller
}
func (SceneController) Action ¶
func (c SceneController) Action(sceneHex string, objectRefName string) revel.Result
func (SceneController) ActionSave ¶
func (c SceneController) ActionSave(sceneHex string, objectRefName string) revel.Result
func (SceneController) AddObject ¶
func (c SceneController) AddObject(sceneHex string, objectHex string) revel.Result
func (SceneController) AddSprite ¶
func (c SceneController) AddSprite(sceneHex string, spriteHex string) revel.Result
func (SceneController) DeleteCamera ¶
func (c SceneController) DeleteCamera(sceneHex string, cameraRefName string) revel.Result
func (SceneController) DeleteObject ¶
func (c SceneController) DeleteObject(sceneHex string, elementNumber int) revel.Result
func (SceneController) DeleteScene ¶
func (c SceneController) DeleteScene(hex string) revel.Result
func (SceneController) DeleteSprite ¶
func (c SceneController) DeleteSprite(sceneHex string, elementNumber int) revel.Result
func (SceneController) Scenes ¶
func (c SceneController) Scenes() revel.Result
func (SceneController) ScriptSave ¶
func (c SceneController) ScriptSave(hex string) revel.Result
func (SceneController) SetMainCamera ¶
func (c SceneController) SetMainCamera(sceneHex string, cameraRefName string) revel.Result
func (SceneController) UpdateCamera ¶
func (SceneController) UpdateObject ¶
type SceneLightController ¶
type SceneLightController struct {
*revel.Controller
}
func (SceneLightController) AddLight ¶
func (c SceneLightController) AddLight(sceneHex string, name string, kind string, positionX string, positionY string, positionZ string, directionX string, directionY string, directionZ string, diffuseRed string, diffuseGreen string, diffuseBlue string, specularRed string, specularGreen string, specularBlue string, angle string, exponent string, intensity string) revel.Result
func (SceneLightController) DeleteLight ¶
func (c SceneLightController) DeleteLight(sceneHex string, elementNumber int) revel.Result
func (SceneLightController) UpdateLight ¶
func (c SceneLightController) UpdateLight(sceneHex string, elementNumber int, positionX string, positionY string, positionZ string, directionX string, directionY string, directionZ string, diffuseRed string, diffuseGreen string, diffuseBlue string, specularRed string, specularGreen string, specularBlue string, angle string, exponent string, intensity string) revel.Result
type SpriteController ¶
type SpriteController struct {
*revel.Controller
}
func (SpriteController) SpriteDelete ¶
func (c SpriteController) SpriteDelete(hex string) revel.Result
func (SpriteController) SpriteSave ¶
func (SpriteController) Sprites ¶
func (c SpriteController) Sprites() revel.Result
type TextController ¶
type TextController struct {
*revel.Controller
}
func (TextController) Action ¶
func (c TextController) Action(sceneHex string, textRefName string) revel.Result
func (TextController) ActionSave ¶
func (c TextController) ActionSave(sceneHex string, textRefName string) revel.Result
func (TextController) TextDelete ¶
func (c TextController) TextDelete(sceneHex string, elementNumber int) revel.Result
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