controllers

package
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Published: Jan 22, 2015 License: GPL-2.0 Imports: 13 Imported by: 0

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Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Admin

type Admin struct {
	*revel.Controller
}

func (Admin) Index

func (c Admin) Index() revel.Result

type AnimationController

type AnimationController struct {
	*revel.Controller
}

func (AnimationController) AnimationFrame

func (c AnimationController) AnimationFrame(sceneHex string,
	elementNumber int) revel.Result

func (AnimationController) AnimationFrameSave

func (c AnimationController) AnimationFrameSave(sceneHex string,
	increment string,
	elementNumber int,
	frame string,
	value string) revel.Result

func (AnimationController) Animations

func (c AnimationController) Animations(sceneHex string) revel.Result

func (AnimationController) AnimationsDelete

func (c AnimationController) AnimationsDelete(sceneHex string,
	elementNumber int) revel.Result

func (AnimationController) AnimationsFrameDelete

func (c AnimationController) AnimationsFrameDelete(sceneHex string,
	elementNumber int,
	frameNumber int) revel.Result

func (AnimationController) AnimationsSave

func (c AnimationController) AnimationsSave(sceneHex string,
	name string,
	target string,
	kind string,
	animationtype string) revel.Result

type App

type App struct {
	*revel.Controller
}

func (App) Index

func (c App) Index() revel.Result

type AuthenticationController

type AuthenticationController struct {
	*revel.Controller
}

func (AuthenticationController) Auth

func (c AuthenticationController) Auth(email string, password string) revel.Result

func (AuthenticationController) LogIn

func (AuthenticationController) LogOut

func (AuthenticationController) SetUp

func (AuthenticationController) SetUpSave

func (c AuthenticationController) SetUpSave(email string,
	password string,
	confirmPassword string,
	firstName string,
	lastName string) revel.Result

type ImageController

type ImageController struct {
	*revel.Controller
}

func (ImageController) Action

func (c ImageController) Action(sceneHex string, imageRefName string) revel.Result

func (ImageController) ActionSave

func (c ImageController) ActionSave(sceneHex string, imageRefName string) revel.Result

func (ImageController) ImagesDelete

func (c ImageController) ImagesDelete(sceneHex string,
	elementNumber int) revel.Result

func (ImageController) ImagesSave

func (c ImageController) ImagesSave(sceneHex string,
	name string,
	source string,
	width string,
	height string,
	x string,
	y string) revel.Result

func (ImageController) ImagesUpdate

func (c ImageController) ImagesUpdate(sceneHex string,
	elementNumber int,
	width string,
	height string,
	x string,
	y string) revel.Result

type MaterialController

type MaterialController struct {
	*revel.Controller
}

func (MaterialController) Material

func (c MaterialController) Material(hex string) revel.Result

func (MaterialController) MaterialDelete

func (c MaterialController) MaterialDelete(hex string) revel.Result

func (MaterialController) MaterialSave

func (c MaterialController) MaterialSave(
	hex string,
	name string,
	red string,
	green string,
	blue string,
	texture string,
	alpha string) revel.Result

func (MaterialController) Materials

func (c MaterialController) Materials() revel.Result

type ObjectController

type ObjectController struct {
	*revel.Controller
}

func (ObjectController) Object

func (c ObjectController) Object(hex string) revel.Result

func (ObjectController) ObjectDelete

func (c ObjectController) ObjectDelete(hex string) revel.Result

func (ObjectController) ObjectSave

func (c ObjectController) ObjectSave(
	hex string,
	name string,
	kind string,
	size string,
	segment string,
	diameter string,
	materialHex string,
	file string,
	mesh string) revel.Result

func (ObjectController) Objects

func (c ObjectController) Objects() revel.Result

type ResourceController

type ResourceController struct {
	*revel.Controller
}

func (ResourceController) Resource

func (c ResourceController) Resource(data io.Reader,
	kind string) revel.Result

func (ResourceController) ResourceDelete

func (c ResourceController) ResourceDelete(kind string,
	fileName string) revel.Result

func (ResourceController) Resources

func (c ResourceController) Resources() revel.Result

type SceneController

type SceneController struct {
	*revel.Controller
}

func (SceneController) Action

func (c SceneController) Action(sceneHex string, objectRefName string) revel.Result

func (SceneController) ActionSave

func (c SceneController) ActionSave(sceneHex string, objectRefName string) revel.Result

func (SceneController) AddCamera

func (c SceneController) AddCamera(sceneHex string,
	name string,
	kind string,
	x string,
	y string,
	z string,
	alpha string,
	beta string,
	redius string,
	target string) revel.Result

func (SceneController) AddObject

func (c SceneController) AddObject(sceneHex string,
	objectHex string) revel.Result

func (SceneController) AddScene

func (c SceneController) AddScene(sceneName string) revel.Result

func (SceneController) AddSprite

func (c SceneController) AddSprite(sceneHex string,
	spriteHex string) revel.Result

func (SceneController) DeleteCamera

func (c SceneController) DeleteCamera(sceneHex string,
	cameraRefName string) revel.Result

func (SceneController) DeleteObject

func (c SceneController) DeleteObject(sceneHex string,
	elementNumber int) revel.Result

func (SceneController) DeleteScene

func (c SceneController) DeleteScene(hex string) revel.Result

func (SceneController) DeleteSprite

func (c SceneController) DeleteSprite(sceneHex string,
	elementNumber int) revel.Result

func (SceneController) Preview

func (c SceneController) Preview(scene string) revel.Result

func (SceneController) Scene

func (c SceneController) Scene(hex string) revel.Result

func (SceneController) Scenes

func (c SceneController) Scenes() revel.Result

func (SceneController) Script

func (c SceneController) Script(hex string) revel.Result

func (SceneController) ScriptSave

func (c SceneController) ScriptSave(hex string) revel.Result

func (SceneController) SetMainCamera

func (c SceneController) SetMainCamera(sceneHex string,
	cameraRefName string) revel.Result

func (SceneController) UpdateCamera

func (c SceneController) UpdateCamera(sceneHex string,
	elementNumber int,
	x string,
	y string,
	z string,
	alpha string,
	beta string,
	redius string,
	target string) revel.Result

func (SceneController) UpdateObject

func (c SceneController) UpdateObject(sceneHex string,
	elementNumber int,
	x string,
	y string,
	z string,
	size string) revel.Result

func (SceneController) UpdateSprite

func (c SceneController) UpdateSprite(sceneHex string,
	elementNumber int,
	x string,
	y string,
	z string,
	size string) revel.Result

type SceneLightController

type SceneLightController struct {
	*revel.Controller
}

func (SceneLightController) AddLight

func (c SceneLightController) AddLight(sceneHex string,
	name string,
	kind string,
	positionX string,
	positionY string,
	positionZ string,
	directionX string,
	directionY string,
	directionZ string,
	diffuseRed string,
	diffuseGreen string,
	diffuseBlue string,
	specularRed string,
	specularGreen string,
	specularBlue string,
	angle string,
	exponent string,
	intensity string) revel.Result

func (SceneLightController) DeleteLight

func (c SceneLightController) DeleteLight(sceneHex string,
	elementNumber int) revel.Result

func (SceneLightController) UpdateLight

func (c SceneLightController) UpdateLight(sceneHex string,
	elementNumber int,
	positionX string,
	positionY string,
	positionZ string,
	directionX string,
	directionY string,
	directionZ string,
	diffuseRed string,
	diffuseGreen string,
	diffuseBlue string,
	specularRed string,
	specularGreen string,
	specularBlue string,
	angle string,
	exponent string,
	intensity string) revel.Result

type SpriteController

type SpriteController struct {
	*revel.Controller
}

func (SpriteController) Sprite

func (c SpriteController) Sprite(hex string) revel.Result

func (SpriteController) SpriteDelete

func (c SpriteController) SpriteDelete(hex string) revel.Result

func (SpriteController) SpriteSave

func (c SpriteController) SpriteSave(
	hex string,
	name string,
	asset string,
	instance int,
	size int) revel.Result

func (SpriteController) Sprites

func (c SpriteController) Sprites() revel.Result

type TextController

type TextController struct {
	*revel.Controller
}

func (TextController) Action

func (c TextController) Action(sceneHex string, textRefName string) revel.Result

func (TextController) ActionSave

func (c TextController) ActionSave(sceneHex string, textRefName string) revel.Result

func (TextController) TextDelete

func (c TextController) TextDelete(sceneHex string,
	elementNumber int) revel.Result

func (TextController) TextSave

func (c TextController) TextSave(sceneHex string,
	name string,
	content string,
	size string,
	x string,
	y string,
	height string,
	width string,
	color string,
	stroke string) revel.Result

func (TextController) TextUpdate

func (c TextController) TextUpdate(sceneHex string,
	elementNumber int,
	content string,
	size string,
	x string,
	y string,
	height string,
	width string,
	color string,
	stroke string) revel.Result

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