Documentation ¶
Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type Scene ¶
type Scene interface { // Loop executes scene logic and returns name of next scene to be run Loop(w *pixelgl.Window, dt float64) (string, error) }
Scene provides a way for the user to get from one scene to the next Each scene is a distinct state of the game that displays different information
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