Documentation ¶
Overview ¶
Package gamezoppb is a reverse proxy.
It translates gRPC into RESTful JSON APIs.
Index ¶
- func RegisterGamezopServiceHandler(ctx context.Context, mux *runtime.ServeMux, conn *grpc.ClientConn) error
- func RegisterGamezopServiceHandlerClient(ctx context.Context, mux *runtime.ServeMux, client GamezopServiceClient) error
- func RegisterGamezopServiceHandlerFromEndpoint(ctx context.Context, mux *runtime.ServeMux, endpoint string, ...) (err error)
- func RegisterGamezopServiceServer(s *grpc.Server, srv GamezopServiceServer)
- type Empty
- func (*Empty) Descriptor() ([]byte, []int)
- func (*Empty) ProtoMessage()
- func (m *Empty) Reset()
- func (m *Empty) String() string
- func (m *Empty) XXX_DiscardUnknown()
- func (m *Empty) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *Empty) XXX_Merge(src proto.Message)
- func (m *Empty) XXX_Size() int
- func (m *Empty) XXX_Unmarshal(b []byte) error
- type GamezopRequest
- func (*GamezopRequest) Descriptor() ([]byte, []int)
- func (m *GamezopRequest) GetEmail() string
- func (m *GamezopRequest) GetPlayerName() string
- func (*GamezopRequest) ProtoMessage()
- func (m *GamezopRequest) Reset()
- func (m *GamezopRequest) String() string
- func (m *GamezopRequest) XXX_DiscardUnknown()
- func (m *GamezopRequest) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *GamezopRequest) XXX_Merge(src proto.Message)
- func (m *GamezopRequest) XXX_Size() int
- func (m *GamezopRequest) XXX_Unmarshal(b []byte) error
- type GamezopResponse
- func (*GamezopResponse) Descriptor() ([]byte, []int)
- func (m *GamezopResponse) GetCode() int32
- func (m *GamezopResponse) GetData() string
- func (m *GamezopResponse) GetMessage() string
- func (*GamezopResponse) ProtoMessage()
- func (m *GamezopResponse) Reset()
- func (m *GamezopResponse) String() string
- func (m *GamezopResponse) XXX_DiscardUnknown()
- func (m *GamezopResponse) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *GamezopResponse) XXX_Merge(src proto.Message)
- func (m *GamezopResponse) XXX_Size() int
- func (m *GamezopResponse) XXX_Unmarshal(b []byte) error
- type GamezopServiceClient
- type GamezopServiceServer
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func RegisterGamezopServiceHandler ¶
func RegisterGamezopServiceHandler(ctx context.Context, mux *runtime.ServeMux, conn *grpc.ClientConn) error
RegisterGamezopServiceHandler registers the http handlers for service GamezopService to "mux". The handlers forward requests to the grpc endpoint over "conn".
func RegisterGamezopServiceHandlerClient ¶
func RegisterGamezopServiceHandlerClient(ctx context.Context, mux *runtime.ServeMux, client GamezopServiceClient) error
RegisterGamezopServiceHandlerClient registers the http handlers for service GamezopService to "mux". The handlers forward requests to the grpc endpoint over the given implementation of "GamezopServiceClient". Note: the gRPC framework executes interceptors within the gRPC handler. If the passed in "GamezopServiceClient" doesn't go through the normal gRPC flow (creating a gRPC client etc.) then it will be up to the passed in "GamezopServiceClient" to call the correct interceptors.
func RegisterGamezopServiceHandlerFromEndpoint ¶
func RegisterGamezopServiceHandlerFromEndpoint(ctx context.Context, mux *runtime.ServeMux, endpoint string, opts []grpc.DialOption) (err error)
RegisterGamezopServiceHandlerFromEndpoint is same as RegisterGamezopServiceHandler but automatically dials to "endpoint" and closes the connection when "ctx" gets done.
func RegisterGamezopServiceServer ¶
func RegisterGamezopServiceServer(s *grpc.Server, srv GamezopServiceServer)
Types ¶
type Empty ¶
type Empty struct { XXX_NoUnkeyedLiteral struct{} `json:"-"` XXX_unrecognized []byte `json:"-"` XXX_sizecache int32 `json:"-"` }
func (*Empty) Descriptor ¶
func (*Empty) ProtoMessage ¶
func (*Empty) ProtoMessage()
func (*Empty) XXX_DiscardUnknown ¶
func (m *Empty) XXX_DiscardUnknown()
func (*Empty) XXX_Marshal ¶
func (*Empty) XXX_Unmarshal ¶
type GamezopRequest ¶
type GamezopRequest struct { PlayerName string `protobuf:"bytes,1,opt,name=player_name,json=playerName,proto3" json:"player_name,omitempty"` Email string `protobuf:"bytes,2,opt,name=email,proto3" json:"email,omitempty"` XXX_NoUnkeyedLiteral struct{} `json:"-"` XXX_unrecognized []byte `json:"-"` XXX_sizecache int32 `json:"-"` }
func (*GamezopRequest) Descriptor ¶
func (*GamezopRequest) Descriptor() ([]byte, []int)
func (*GamezopRequest) GetEmail ¶
func (m *GamezopRequest) GetEmail() string
func (*GamezopRequest) GetPlayerName ¶
func (m *GamezopRequest) GetPlayerName() string
func (*GamezopRequest) ProtoMessage ¶
func (*GamezopRequest) ProtoMessage()
func (*GamezopRequest) Reset ¶
func (m *GamezopRequest) Reset()
func (*GamezopRequest) String ¶
func (m *GamezopRequest) String() string
func (*GamezopRequest) XXX_DiscardUnknown ¶
func (m *GamezopRequest) XXX_DiscardUnknown()
func (*GamezopRequest) XXX_Marshal ¶
func (m *GamezopRequest) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*GamezopRequest) XXX_Merge ¶
func (m *GamezopRequest) XXX_Merge(src proto.Message)
func (*GamezopRequest) XXX_Size ¶
func (m *GamezopRequest) XXX_Size() int
func (*GamezopRequest) XXX_Unmarshal ¶
func (m *GamezopRequest) XXX_Unmarshal(b []byte) error
type GamezopResponse ¶
type GamezopResponse struct { Message string `protobuf:"bytes,1,opt,name=message,proto3" json:"message,omitempty"` Code int32 `protobuf:"varint,2,opt,name=code,proto3" json:"code,omitempty"` Data string `protobuf:"bytes,3,opt,name=data,proto3" json:"data,omitempty"` XXX_NoUnkeyedLiteral struct{} `json:"-"` XXX_unrecognized []byte `json:"-"` XXX_sizecache int32 `json:"-"` }
func (*GamezopResponse) Descriptor ¶
func (*GamezopResponse) Descriptor() ([]byte, []int)
func (*GamezopResponse) GetCode ¶
func (m *GamezopResponse) GetCode() int32
func (*GamezopResponse) GetData ¶
func (m *GamezopResponse) GetData() string
func (*GamezopResponse) GetMessage ¶
func (m *GamezopResponse) GetMessage() string
func (*GamezopResponse) ProtoMessage ¶
func (*GamezopResponse) ProtoMessage()
func (*GamezopResponse) Reset ¶
func (m *GamezopResponse) Reset()
func (*GamezopResponse) String ¶
func (m *GamezopResponse) String() string
func (*GamezopResponse) XXX_DiscardUnknown ¶
func (m *GamezopResponse) XXX_DiscardUnknown()
func (*GamezopResponse) XXX_Marshal ¶
func (m *GamezopResponse) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*GamezopResponse) XXX_Merge ¶
func (m *GamezopResponse) XXX_Merge(src proto.Message)
func (*GamezopResponse) XXX_Size ¶
func (m *GamezopResponse) XXX_Size() int
func (*GamezopResponse) XXX_Unmarshal ¶
func (m *GamezopResponse) XXX_Unmarshal(b []byte) error
type GamezopServiceClient ¶
type GamezopServiceClient interface { PlayGameService(ctx context.Context, in *GamezopRequest, opts ...grpc.CallOption) (*GamezopResponse, error) // Get all players details GetPlayersDetailsService(ctx context.Context, in *Empty, opts ...grpc.CallOption) (*GamezopResponse, error) }
GamezopServiceClient is the client API for GamezopService service.
For semantics around ctx use and closing/ending streaming RPCs, please refer to https://godoc.org/google.golang.org/grpc#ClientConn.NewStream.
func NewGamezopServiceClient ¶
func NewGamezopServiceClient(cc *grpc.ClientConn) GamezopServiceClient
type GamezopServiceServer ¶
type GamezopServiceServer interface { PlayGameService(context.Context, *GamezopRequest) (*GamezopResponse, error) // Get all players details GetPlayersDetailsService(context.Context, *Empty) (*GamezopResponse, error) }
GamezopServiceServer is the server API for GamezopService service.