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Constants ¶
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const (
EmptyEntityID = EntityID("")
)
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Action ¶
type Action struct { // Type of the action Type ActionType // EntityID of the instance in action EntityID EntityID // EntityType of the instance in action EntityType string // Previous is the instance before the action Previous interface{} // Current is the instance after the action was done Current interface{} }
Action is a operation done in the model
type Event ¶
func NewNullEvent ¶
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