sessions

package
v0.0.0-...-b46f3e7 Latest Latest
Warning

This package is not in the latest version of its module.

Go to latest
Published: Jul 23, 2017 License: BSD-3-Clause, BSD-3-Clause Imports: 9 Imported by: 0

Documentation

Index

Constants

View Source
const (
	// DefaultCookieName the secret cookie's name for sessions
	DefaultCookieName = "irissessionid"
)

Variables

View Source
var (
	// CookieExpireDelete may be set on Cookie.Expire for expiring the given cookie.
	CookieExpireDelete = time.Date(2009, time.November, 10, 23, 0, 0, 0, time.UTC)

	// CookieExpireUnlimited indicates that the cookie doesn't expire.
	CookieExpireUnlimited = time.Now().AddDate(24, 10, 10)
)

Functions

func AddCookie

func AddCookie(ctx context.Context, cookie *http.Cookie)

AddCookie adds a cookie

func GetCookie

func GetCookie(ctx context.Context, name string) string

GetCookie returns cookie's value by it's name returns empty string if nothing was found

func IsValidCookieDomain

func IsValidCookieDomain(domain string) bool

IsValidCookieDomain returns true if the receiver is a valid domain to set valid means that is recognised as 'domain' by the browser, so it(the cookie) can be shared with subdomains also

func RemoveCookie

func RemoveCookie(ctx context.Context, name string)

RemoveCookie deletes a cookie by it's name/key

Types

type Config

type Config struct {
	// Cookie string, the session's client cookie name, for example: "mysessionid"
	//
	// Defaults to "irissessionid"
	Cookie string

	// CookieSecureTLS set to true if server is running over TLS
	// and you need the session's cookie "Secure" field to be setted true.
	//
	// Note: The user should fill the Decode configuation field in order for this to work.
	// Recommendation: You don't need this to be setted to true, just fill the Encode and Decode fields
	// with a third-party library like secure cookie, example is provided at the _examples folder.
	//
	// Defaults to false
	CookieSecureTLS bool

	// Encode the cookie value if not nil.
	// Should accept as first argument the cookie name (config.Name)
	//         as second argument the server's generated session id.
	// Should return the new session id, if error the session id setted to empty which is invalid.
	//
	// Note: Errors are not printed, so you have to know what you're doing,
	// and remember: if you use AES it only supports key sizes of 16, 24 or 32 bytes.
	// You either need to provide exactly that amount or you derive the key from what you type in.
	//
	// Defaults to nil
	Encode func(cookieName string, value interface{}) (string, error)
	// Decode the cookie value if not nil.
	// Should accept as first argument the cookie name (config.Name)
	//               as second second accepts the client's cookie value (the encoded session id).
	// Should return an error if decode operation failed.
	//
	// Note: Errors are not printed, so you have to know what you're doing,
	// and remember: if you use AES it only supports key sizes of 16, 24 or 32 bytes.
	// You either need to provide exactly that amount or you derive the key from what you type in.
	//
	// Defaults to nil
	Decode func(cookieName string, cookieValue string, v interface{}) error

	// Expires the duration of which the cookie must expires (created_time.Add(Expires)).
	// If you want to delete the cookie when the browser closes, set it to -1.
	//
	// 0 means no expire, (24 years)
	// -1 means when browser closes
	// > 0 is the time.Duration which the session cookies should expire.
	//
	// Defaults to infinitive/unlimited life duration(0)
	Expires time.Duration

	// SessionIDGenerator should returns a random session id.
	// By default we will use a uuid impl package to generate
	// that, but developers can change that with simple assignment.
	SessionIDGenerator func() string

	// DisableSubdomainPersistence set it to true in order dissallow your subdomains to have access to the session cookie
	//
	// Defaults to false
	DisableSubdomainPersistence bool
}

Config is the configuration for sessions. Please review it well before using sessions.

func (Config) Validate

func (c Config) Validate() Config

Validate corrects missing fields configuration fields and returns the right configuration

type Database

type Database interface {
	Load(string) map[string]interface{}
	Update(string, map[string]interface{})
}

Database is the interface which all session databases should implement By design it doesn't support any type of cookie session like other frameworks, I want to protect you, believe me, no context access (although we could) The scope of the database is to session somewhere the sessions in order to

keep them after restarting the server, nothing more.

the values are sessiond by the underline session, the check for new sessions, or 'this session value should added' are made automatically you are able just to set the values to your backend database with Load function. session database doesn't have any write or read access to the session, the loading of the initial data is done by the Load(string) map[string]interfface{} function synchronization are made automatically, you can register more than one session database but the first non-empty Load return data will be used as the session values.

type Session

type Session struct {
	// contains filtered or unexported fields
}

Session should expose the Sessions's end-user API. It is the session's storage controller which you can save or retrieve values based on a key.

This is what will be returned when sess := sessions.Start().

func (*Session) Clear

func (s *Session) Clear()

Clear removes all entries.

func (*Session) ClearFlashes

func (s *Session) ClearFlashes()

ClearFlashes removes all flash messages.

func (*Session) Delete

func (s *Session) Delete(key string) bool

Delete removes an entry by its key, returns true if actually something was removed.

func (*Session) DeleteFlash

func (s *Session) DeleteFlash(key string)

DeleteFlash removes a flash message by its key.

func (*Session) Get

func (s *Session) Get(key string) interface{}

Get returns a value based on its "key".

func (*Session) GetAll

func (s *Session) GetAll() map[string]interface{}

GetAll returns a copy of all session's values.

func (*Session) GetBoolean

func (s *Session) GetBoolean(key string) (bool, error)

GetBoolean same as Get but returns as boolean, if not found then returns -1 and an error

func (*Session) GetFlash

func (s *Session) GetFlash(key string) interface{}

GetFlash returns a stored flash message based on its "key" which will be removed on the next request.

To check for flash messages we use the HasFlash() Method and to obtain the flash message we use the GetFlash() Method. There is also a method GetFlashes() to fetch all the messages.

Fetching a message deletes it from the session. This means that a message is meant to be displayed only on the first page served to the user.

func (*Session) GetFlashString

func (s *Session) GetFlashString(key string) string

GetFlashString same as GetFlash but returns as string, if nil then returns an empty string.

func (*Session) GetFlashes

func (s *Session) GetFlashes() map[string]interface{}

GetFlashes returns all flash messages as map[string](key) and interface{} value NOTE: this will cause at remove all current flash messages on the next request of the same user.

func (*Session) GetFloat32

func (s *Session) GetFloat32(key string) (float32, error)

GetFloat32 same as Get but returns as float32, if not found then returns -1 and an error.

func (*Session) GetFloat64

func (s *Session) GetFloat64(key string) (float64, error)

GetFloat64 same as Get but returns as float64, if not found then returns -1 and an error.

func (*Session) GetInt

func (s *Session) GetInt(key string) (int, error)

GetInt same as Get but returns as int, if not found then returns -1 and an error.

func (*Session) GetInt64

func (s *Session) GetInt64(key string) (int64, error)

GetInt64 same as Get but returns as int64, if not found then returns -1 and an error.

func (*Session) GetString

func (s *Session) GetString(key string) string

GetString same as Get but returns as string, if nil then returns an empty string.

func (*Session) HasFlash

func (s *Session) HasFlash() bool

HasFlash returns true if this session has available flash messages.

func (*Session) ID

func (s *Session) ID() string

ID returns the session's ID.

func (*Session) PeekFlash

func (s *Session) PeekFlash(key string) interface{}

PeekFlash returns a stored flash message based on its "key". Unlike GetFlash, this will keep the message valid for the next requests, until GetFlashes or GetFlash("key").

func (*Session) Set

func (s *Session) Set(key string, value interface{})

Set fills the session with an entry"value", based on its "key".

func (*Session) SetFlash

func (s *Session) SetFlash(key string, value interface{})

SetFlash sets a flash message by its key.

A flash message is used in order to keep a message in session through one or several requests of the same user. It is removed from session after it has been displayed to the user. Flash messages are usually used in combination with HTTP redirections, because in this case there is no view, so messages can only be displayed in the request that follows redirection.

A flash message has a name and a content (AKA key and value). It is an entry of an associative array. The name is a string: often "notice", "success", or "error", but it can be anything. The content is usually a string. You can put HTML tags in your message if you display it raw. You can also set the message value to a number or an array: it will be serialized and kept in session like a string.

Flash messages can be set using the SetFlash() Method For example, if you would like to inform the user that his changes were successfully saved, you could add the following line to your Handler:

SetFlash("success", "Data saved!");

In this example we used the key 'success'. If you want to define more than one flash messages, you will have to use different keys.

func (*Session) SetImmutable

func (s *Session) SetImmutable(key string, value interface{})

SetImmutable fills the session with an entry "value", based on its "key". Unlike `Set`, the output value cannot be changed by the caller later on (when .Get) An Immutable entry should be only changed with a `SetImmutable`, simple `Set` will not work if the entry was immutable, for your own safety. Use it consistently, it's far slower than `Set`. Read more about muttable and immutable go types: https://stackoverflow.com/a/8021081

func (*Session) VisitAll

func (s *Session) VisitAll(cb func(k string, v interface{}))

VisitAll loop each one entry and calls the callback function func(key,value)

type Sessions

type Sessions struct {
	// contains filtered or unexported fields
}

A Sessions manager should be responsible to Start a sesion, based on a Context, which should return a compatible Session interface, type. If the external session manager doesn't qualifies, then the user should code the rest of the functions with empty implementation.

Sessions should be responsible to Destroy a session based on the Context.

func New

func New(cfg Config) *Sessions

New returns a new fast, feature-rich sessions manager it can be adapted to an iris station

func (*Sessions) Destroy

func (s *Sessions) Destroy(ctx context.Context)

Destroy remove the session data and remove the associated cookie.

func (*Sessions) DestroyAll

func (s *Sessions) DestroyAll()

DestroyAll removes all sessions from the server-side memory (and database if registered). Client's session cookie will still exist but it will be reseted on the next request.

func (*Sessions) DestroyByID

func (s *Sessions) DestroyByID(sid string)

DestroyByID removes the session entry from the server-side memory (and database if registered). Client's session cookie will still exist but it will be reseted on the next request.

It's safe to use it even if you are not sure if a session with that id exists.

Note: the sid should be the original one (i.e: fetched by a store ) it's not decoded.

func (*Sessions) Start

func (s *Sessions) Start(ctx context.Context) *Session

Start should start the session for the particular request.

func (*Sessions) UseDatabase

func (s *Sessions) UseDatabase(db Database)

UseDatabase adds a session database to the manager's provider, a session db doesn't have write access

Directories

Path Synopsis
sessiondb

Jump to

Keyboard shortcuts

? : This menu
/ : Search site
f or F : Jump to
y or Y : Canonical URL