Documentation ¶
Overview ¶
Package screen encapsulates all gott interaction with the display and user input.
Index ¶
- type Screen
- func (s *Screen) Close()
- func (s *Screen) GetNextEvent() *gott.Event
- func (s *Screen) Render(e gott.Editor, c gott.Commander)
- func (s *Screen) SetCell(j int, i int, c rune, color gott.Color)
- func (s *Screen) SetCellReversed(j int, i int, c rune, color gott.Color)
- func (s *Screen) SetCursor(position gott.Point)
Constants ¶
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Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Screen ¶
type Screen struct {
// contains filtered or unexported fields
}
Screen draws the state of an editor.
func (*Screen) GetNextEvent ¶
func (*Screen) SetCellReversed ¶
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