Documentation ¶
Index ¶
- func BlankedStatus(context echo.Context) error
- func BlankedStatusPooled(context echo.Context) error
- func DisplayBlank(context echo.Context) error
- func DisplayBlankPooled(context echo.Context) error
- func DisplayUnBlank(context echo.Context) error
- func DisplayUnBlankPooled(context echo.Context) error
- func GetHardwareInfo(context echo.Context) error
- func GetHardwareInfoPooled(context echo.Context) error
- func HasActiveSignal(context echo.Context) error
- func HasActiveSignalPooled(context echo.Context) error
- func InputStatus(context echo.Context) error
- func InputStatusPooled(context echo.Context) error
- func PowerOn(context echo.Context) error
- func PowerOnPooled(context echo.Context) error
- func PowerStandby(context echo.Context) error
- func PowerStandbyPooled(context echo.Context) error
- func PowerStatus(context echo.Context) error
- func PowerStatusPooled(context echo.Context) error
- func SetInputPort(context echo.Context) error
- func SetInputPortPooled(context echo.Context) error
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func BlankedStatus ¶
BlankedStatus checks if the display is blanked
func BlankedStatusPooled ¶
BlankedStatusPooled checks if the display is blanked when pooled
func DisplayBlankPooled ¶
DisplayBlankPooled blanks the display when pooled
func DisplayUnBlank ¶
DisplayUnBlank unblanks the display
func DisplayUnBlankPooled ¶
DisplayUnBlankPooled unblanks the display when pooled
func GetHardwareInfo ¶
GetHardwareInfo obtains the hardware information
func GetHardwareInfoPooled ¶
GetHardwareInfoPooled obtains the hardware information when pooled
func HasActiveSignal ¶
HasActiveSignal checks to see if the display has an active input
func HasActiveSignalPooled ¶
HasActiveSignalPooled checks to see if the display has an active input when pooled
func InputStatus ¶
InputStatus checks what input the display is on
func InputStatusPooled ¶
InputStatusPooled checks what input the display is on when pooled
func PowerOnPooled ¶
PowerOnPooled turns the power on when pooled
func PowerStandby ¶
PowerStandby sets the power state to standby
func PowerStandbyPooled ¶
PowerStandbyPooled sets the power state to standby when pooled
func PowerStatusPooled ¶
PowerStatusPooled checks the power status when pooled
func SetInputPortPooled ¶
SetInputPortPooled sets the input port when pooled
Types ¶
This section is empty.