centrifuge

package module
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Published: Nov 13, 2020 License: MIT Imports: 39 Imported by: 0

Documentation

Overview

Package centrifuge is a real-time messaging library that abstracts several bidirectional transports (Websocket, SockJS) and provides primitives to build scalable real-time applications with Go. It's also used as a core of Centrifugo server (https://github.com/centrifugal/centrifugo).

Centrifuge library provides several features on top of plain Websocket implementation - read highlights in library README on Github – https://github.com/vadimkozak/centrifuge/v2.

The API of this library is almost all goroutine-safe except cases where one-time operations like setting callback handlers performed, also your code inside event handlers should be synchronized since event handlers can be called concurrently. Library expects that code inside event handlers will not block. See more information about client connection lifetime and event handler order/concurrency in README on Github.

Also check out examples in repo to see main library concepts in action.

Index

Constants

View Source
const (
	DefaultWebsocketPingInterval     = 25 * time.Second
	DefaultWebsocketWriteTimeout     = 1 * time.Second
	DefaultWebsocketMessageSizeLimit = 65536 // 64KB
)

Defaults.

View Source
const NoLimit = -1

NoLimit defines that limit should not be applied.

View Source
const (
	// UseSeqGen enables using Seq and Gen fields instead of Offset.
	UseSeqGen uint64 = 1 << iota
)

Variables

View Source
var (
	// DisconnectNormal is clean disconnect when client cleanly closed connection.
	DisconnectNormal = &Disconnect{
		Code:      3000,
		Reason:    "normal",
		Reconnect: true,
	}
	// DisconnectShutdown sent when node is going to shut down.
	DisconnectShutdown = &Disconnect{
		Code:      3001,
		Reason:    "shutdown",
		Reconnect: true,
	}
	// DisconnectInvalidToken sent when client came with invalid token.
	DisconnectInvalidToken = &Disconnect{
		Code:      3002,
		Reason:    "invalid token",
		Reconnect: false,
	}
	// DisconnectBadRequest sent when client uses malformed protocol
	// frames or wrong order of commands.
	DisconnectBadRequest = &Disconnect{
		Code:      3003,
		Reason:    "bad request",
		Reconnect: false,
	}
	// DisconnectServerError sent when internal error occurred on server.
	DisconnectServerError = &Disconnect{
		Code:      3004,
		Reason:    "internal server error",
		Reconnect: true,
	}
	// DisconnectExpired sent when client connection expired.
	DisconnectExpired = &Disconnect{
		Code:      3005,
		Reason:    "expired",
		Reconnect: true,
	}
	// DisconnectSubExpired sent when client subscription expired.
	DisconnectSubExpired = &Disconnect{
		Code:      3006,
		Reason:    "subscription expired",
		Reconnect: true,
	}
	// DisconnectStale sent to close connection that did not become
	// authenticated in configured interval after dialing.
	DisconnectStale = &Disconnect{
		Code:      3007,
		Reason:    "stale",
		Reconnect: false,
	}
	// DisconnectSlow sent when client can't read messages fast enough.
	DisconnectSlow = &Disconnect{
		Code:      3008,
		Reason:    "slow",
		Reconnect: true,
	}
	// DisconnectWriteError sent when an error occurred while writing to
	// client connection.
	DisconnectWriteError = &Disconnect{
		Code:      3009,
		Reason:    "write error",
		Reconnect: true,
	}
	// DisconnectInsufficientState sent when server detects wrong client
	// position in channel Publication stream. Disconnect allows client
	// to restore missed publications on reconnect.
	DisconnectInsufficientState = &Disconnect{
		Code:      3010,
		Reason:    "insufficient state",
		Reconnect: true,
	}
	// DisconnectForceReconnect sent when server disconnects connection.
	DisconnectForceReconnect = &Disconnect{
		Code:      3011,
		Reason:    "force reconnect",
		Reconnect: true,
	}
	// DisconnectForceNoReconnect sent when server disconnects connection
	// and asks it to not reconnect again.
	DisconnectForceNoReconnect = &Disconnect{
		Code:      3012,
		Reason:    "force disconnect",
		Reconnect: false,
	}
	// DisconnectConnectionLimit can be sent when client connection exceeds a
	// configured connection limit (per user ID or due to other rule).
	DisconnectConnectionLimit = &Disconnect{
		Code:      3013,
		Reason:    "connection limit",
		Reconnect: false,
	}
)

Some predefined disconnect structures used by library internally. Though it's always possible to create Disconnect with any field values on the fly. Library users supposed to use codes in range 4000-4999 for custom disconnects.

View Source
var (
	// ErrorInternal means server error, if returned this is a signal
	// that something went wrong with server itself and client most probably
	// not guilty.
	ErrorInternal = &Error{
		Code:    100,
		Message: "internal server error",
	}
	// ErrorUnauthorized says that request is unauthorized.
	ErrorUnauthorized = &Error{
		Code:    101,
		Message: "unauthorized",
	}
	// ErrorUnknownChannel means that channel name does not exist.
	ErrorUnknownChannel = &Error{
		Code:    102,
		Message: "unknown channel",
	}
	// ErrorPermissionDenied means that access to resource not allowed.
	ErrorPermissionDenied = &Error{
		Code:    103,
		Message: "permission denied",
	}
	// ErrorMethodNotFound means that method sent in command does not exist.
	ErrorMethodNotFound = &Error{
		Code:    104,
		Message: "method not found",
	}
	// ErrorAlreadySubscribed returned when client wants to subscribe on channel
	// it already subscribed to.
	ErrorAlreadySubscribed = &Error{
		Code:    105,
		Message: "already subscribed",
	}
	// ErrorLimitExceeded says that some sort of limit exceeded, server logs should
	// give more detailed information. See also ErrorTooManyRequests which is more
	// specific for rate limiting purposes.
	ErrorLimitExceeded = &Error{
		Code:    106,
		Message: "limit exceeded",
	}
	// ErrorBadRequest says that server can not process received
	// data because it is malformed. Retrying request does not make sense.
	ErrorBadRequest = &Error{
		Code:    107,
		Message: "bad request",
	}
	// ErrorNotAvailable means that resource is not enabled.
	ErrorNotAvailable = &Error{
		Code:    108,
		Message: "not available",
	}
	// ErrorTokenExpired indicates that connection token expired.
	ErrorTokenExpired = &Error{
		Code:    109,
		Message: "token expired",
	}
	// ErrorExpired indicates that connection expired (no token involved).
	ErrorExpired = &Error{
		Code:    110,
		Message: "expired",
	}
	// ErrorTooManyRequests means that server rejected request due to
	// its rate limiting strategies.
	ErrorTooManyRequests = &Error{
		Code:    111,
		Message: "too many requests",
	}
)

Here we define well-known errors that can be used in client protocol replies. Library user can define own application specific errors. When define new custom error it is recommended to use error codes > 1000 assuming that codes in interval 0-999 reserved by Centrifuge.

View Source
var CompatibilityFlags uint64

CompatibilityFlags is a global set of legacy features we support for backwards compatibility.

Should be removed with v1 library release. TODO v1: remove.

View Source
var DefaultConfig = Config{
	NodeInfoMetricsAggregateInterval: 60 * time.Second,
	ClientPresenceUpdateInterval:     25 * time.Second,
	ClientPresenceExpireInterval:     60 * time.Second,
	ClientExpiredCloseDelay:          25 * time.Second,
	ClientExpiredSubCloseDelay:       25 * time.Second,
	ClientStaleCloseDelay:            25 * time.Second,
	ClientChannelPositionCheckDelay:  40 * time.Second,
	ClientQueueMaxSize:               10485760,
	ClientChannelLimit:               128,
	ChannelMaxLength:                 255,
}

DefaultConfig is Config initialized with default values for all fields.

Functions

func LogLevelToString

func LogLevelToString(l LogLevel) string

LogLevelToString transforms Level to its string representation.

func NewClient

func NewClient(ctx context.Context, n *Node, t Transport) (*Client, ClientCloseFunc, error)

NewClient initializes new Client.

func SetCredentials

func SetCredentials(ctx context.Context, cred *Credentials) context.Context

SetCredentials allows to set connection Credentials to Context. Credentials set to Context in authentication middleware will be used by Centrifuge library to authenticate user.

Types

type AliveHandler

type AliveHandler func()

AliveHandler called periodically while connection alive. This is a helper to do periodic things which can tolerate some approximation in time. This callback will run every ClientPresenceUpdateInterval and can save you a timer.

type Broker

type Broker interface {
	// Run called once on start when broker already set to node. At
	// this moment node is ready to process broker events.
	Run(BrokerEventHandler) error

	// Subscribe node on channel to listen all messages coming from channel.
	Subscribe(ch string) error
	// Unsubscribe node from channel to stop listening messages from it.
	Unsubscribe(ch string) error

	// Publish allows to send data into channel. Data should be
	// delivered to all clients subscribed to this channel at moment on any
	// Centrifuge node (with at most once delivery guarantee).
	//
	// Broker can optionally maintain publication history inside channel according
	// to PublishOptions provided. See History method for rules that should be implemented
	// for accessing Publications from history stream.
	//
	// Saving message to a history stream and publish to PUB/SUB should be an atomic
	// operation per channel.
	//
	// StreamPosition returned here describes current stream top offset and epoch.
	// For channels without history this StreamPosition should be empty.
	Publish(ch string, data []byte, opts PublishOptions) (StreamPosition, error)
	// PublishJoin publishes Join Push message into channel.
	PublishJoin(ch string, info *ClientInfo) error
	// PublishLeave publishes Leave Push message into channel.
	PublishLeave(ch string, info *ClientInfo) error
	// PublishControl allows to send control command data to all running nodes.
	PublishControl(data []byte) error

	// History used to extract Publications from history stream.
	// Publications returned according to HistoryFilter which allows to set several
	// filtering options. StreamPosition returned describes current history stream
	// top offset and epoch.
	History(ch string, filter HistoryFilter) ([]*Publication, StreamPosition, error)
	// RemoveHistory removes history from channel. This is in general not
	// needed as history expires automatically (based on history_lifetime)
	// but sometimes can be useful for application logic.
	RemoveHistory(ch string) error

	// Channels returns slice of currently active channels (with one or more
	// subscribers) on all running nodes. This is possible with Redis but can
	// be much harder in other PUB/SUB system. Anyway this information can only
	// be used for admin needs to better understand state of system. So it's not
	// a big problem if another Broker implementation won't support this method.
	//
	// Deprecated. See https://github.com/vadimkozak/centrifuge/v2/issues/147.
	Channels() ([]string, error)
}

Broker is responsible for PUB/SUB mechanics.

type BrokerEventHandler

type BrokerEventHandler interface {
	// HandlePublication to handle received Publications.
	HandlePublication(ch string, pub *Publication) error
	// HandleJoin to handle received Join messages.
	HandleJoin(ch string, info *ClientInfo) error
	// HandleLeave to handle received Leave messages.
	HandleLeave(ch string, info *ClientInfo) error
	// HandleControl to handle received control data.
	HandleControl(data []byte) error
}

BrokerEventHandler can handle messages received from PUB/SUB system.

type Client

type Client struct {
	// contains filtered or unexported fields
}

Client represents client connection to server.

func (*Client) Channels

func (c *Client) Channels() []string

Channels returns a slice of channels client connection currently subscribed to.

func (*Client) Context

func (c *Client) Context() context.Context

Context returns client Context. This context will be canceled as soon as client connection closes.

func (*Client) Disconnect

func (c *Client) Disconnect(disconnect *Disconnect)

Disconnect client connection with specific disconnect code and reason. This method internally creates a new goroutine at moment to do closing stuff. An extra goroutine is required to solve disconnect and alive callback ordering/sync problems. Will be a noop if client already closed. As this method runs a separate goroutine client connection will be closed eventually (i.e. not immediately).

func (*Client) Handle

func (c *Client) Handle(data []byte) bool

Handle raw data encoded with Centrifuge protocol. Not goroutine-safe, supposed to be called only from transport reader.

func (*Client) ID

func (c *Client) ID() string

ID returns unique client connection id.

func (*Client) IsSubscribed

func (c *Client) IsSubscribed(ch string) bool

IsSubscribed returns true if client subscribed to a channel.

func (*Client) OnAlive

func (c *Client) OnAlive(h AliveHandler)

OnAlive allows setting AliveHandler. AliveHandler called periodically for active client connection.

func (*Client) OnDisconnect

func (c *Client) OnDisconnect(h DisconnectHandler)

OnDisconnect allows setting DisconnectHandler. DisconnectHandler called when client disconnected.

func (*Client) OnHistory

func (c *Client) OnHistory(h HistoryHandler)

OnHistory allows settings HistoryHandler. HistoryHandler called when History request from client received. At this moment you can only return a custom error or disconnect client.

func (*Client) OnMessage

func (c *Client) OnMessage(h MessageHandler)

OnMessage allows setting MessageHandler. MessageHandler called when client sent asynchronous message.

func (*Client) OnPresence

func (c *Client) OnPresence(h PresenceHandler)

OnPresence allows setting PresenceHandler. PresenceHandler called when Presence request from client received. At this moment you can only return a custom error or disconnect client.

func (*Client) OnPresenceStats

func (c *Client) OnPresenceStats(h PresenceStatsHandler)

OnPresenceStats allows settings PresenceStatsHandler. PresenceStatsHandler called when Presence Stats request from client received. At this moment you can only return a custom error or disconnect client.

func (*Client) OnPublish

func (c *Client) OnPublish(h PublishHandler)

OnPublish allows setting PublishHandler. PublishHandler called when client publishes message into channel.

func (*Client) OnRPC

func (c *Client) OnRPC(h RPCHandler)

OnRPC allows setting RPCHandler. RPCHandler will be executed on every incoming RPC call.

func (*Client) OnRefresh

func (c *Client) OnRefresh(h RefreshHandler)

OnRefresh allows setting RefreshHandler. RefreshHandler called when it's time to refresh expiring client connection.

func (*Client) OnSubRefresh

func (c *Client) OnSubRefresh(h SubRefreshHandler)

OnSubRefresh allows setting SubRefreshHandler. SubRefreshHandler called when it's time to refresh client subscription.

func (*Client) OnSubscribe

func (c *Client) OnSubscribe(h SubscribeHandler)

OnSubscribe allows setting SubscribeHandler. SubscribeHandler called when client subscribes on a channel.

func (*Client) OnUnsubscribe

func (c *Client) OnUnsubscribe(h UnsubscribeHandler)

OnUnsubscribe allows setting UnsubscribeHandler. UnsubscribeHandler called when client unsubscribes from channel.

func (*Client) Send

func (c *Client) Send(data []byte) error

Send data to client. This sends an asynchronous message – data will be just written to connection. on client side this message can be handled with Message handler.

func (*Client) Subscribe

func (c *Client) Subscribe(channel string) error

Subscribe client to channel.

func (*Client) Transport

func (c *Client) Transport() TransportInfo

Transport returns client connection transport information.

func (*Client) Unsubscribe

func (c *Client) Unsubscribe(ch string, opts ...UnsubscribeOption) error

Unsubscribe allows to unsubscribe client from channel.

func (*Client) UserID

func (c *Client) UserID() string

UserID returns user id associated with client connection.

type ClientCloseFunc

type ClientCloseFunc func() error

ClientCloseFunc must be called on Transport handler close to clean up Client.

type ClientInfo

type ClientInfo struct {
	// ClientID is a client unique id.
	ClientID string
	// UserID is an ID of authenticated user. Zero value means anonymous user.
	UserID string
	// ConnInfo is an additional information about connection.
	ConnInfo []byte
	// ChanInfo is an additional information about connection in context of
	// channel subscription.
	ChanInfo []byte
}

ClientInfo contains information about client connection.

type Closer

type Closer interface {
	// Close when called should clean up used resources.
	Close(ctx context.Context) error
}

Closer is an interface that Broker and PresenceManager can optionally implement if they need to close any resources on Centrifuge Node graceful shutdown.

type Config

type Config struct {
	// Version of server – will be sent to a client on connection establishment
	// phase in response to connect request.
	Version string
	// Name is a unique name of current server Node. Name used as human readable
	// and meaningful node identifier. If not set then os.Hostname will be used.
	Name string
	// LogLevel is a log level to use. By default nothing will be logged.
	LogLevel LogLevel
	// LogHandler is a handler func node will send logs to.
	LogHandler LogHandler
	// NodeInfoMetricsAggregateInterval sets interval for automatic metrics
	// aggregation. It's not reasonable to have it less than one second.
	NodeInfoMetricsAggregateInterval time.Duration
	// ClientPresenceUpdateInterval is an interval how often connected
	// clients must update presence information.
	ClientPresenceUpdateInterval time.Duration
	// ClientPresenceExpireInterval is an interval how long to consider
	// presence info valid after receiving presence ping.
	ClientPresenceExpireInterval time.Duration
	// ClientExpiredCloseDelay is an extra time given to client to refresh
	// its connection in the end of connection TTL. At moment only used for
	// client-side refresh workflow.
	ClientExpiredCloseDelay time.Duration
	// ClientExpiredSubCloseDelay is an extra time given to client to
	// refresh its expiring subscription in the end of subscription TTL.
	// At moment only used for client-side subscription refresh workflow.
	ClientExpiredSubCloseDelay time.Duration
	// ClientStaleCloseDelay is a timeout after which connection will be
	// closed if still not authenticated (i.e. no valid connect command
	// received yet).
	ClientStaleCloseDelay time.Duration
	// ClientChannelPositionCheckDelay defines minimal time from previous
	// client position check in channel. If client does not pass check it will
	// be disconnected with DisconnectInsufficientState.
	ClientChannelPositionCheckDelay time.Duration
	// ClientQueueMaxSize is a maximum size of client's message queue in bytes.
	// After this queue size exceeded Centrifuge closes client's connection.
	ClientQueueMaxSize int
	// ClientChannelLimit sets upper limit of channels each client can subscribe to.
	ClientChannelLimit int
	// UserConnectionLimit limits number of client connections to single Node
	// from user with the same ID. Zero value means unlimited. Anonymous users
	// can't be tracked.
	UserConnectionLimit int
	// ChannelMaxLength is a maximum length of channel name.
	ChannelMaxLength int
	// MetricsNamespace is a Prometheus metrics namespace to use for internal metrics.
	// If not set then default namespace name `centrifuge` will be used.
	MetricsNamespace string
}

Config contains Node configuration options.

type ConnectEvent

type ConnectEvent struct {
	// ClientID that was generated by library for client connection.
	ClientID string
	// Token received from client as part of Connect Command.
	Token string
	// Data received from client as part of Connect Command.
	Data []byte
	// Name can contain client name if provided on connect.
	Name string
	// Version can contain client version if provided on connect.
	Version string
	// Transport contains information about transport used by client.
	Transport TransportInfo
}

ConnectEvent contains fields related to connecting event (when server received Connect protocol command from client).

type ConnectHandler

type ConnectHandler func(*Client)

ConnectHandler called when client connected to server and ready to communicate.

type ConnectReply

type ConnectReply struct {
	// Context allows to return modified context.
	Context context.Context
	// Credentials should be set if app wants to authenticate connection.
	// This field is optional since auth Credentials could be set through
	// HTTP middleware.
	Credentials *Credentials
	// Data allows to set custom data in connect reply.
	Data []byte
	// Subscriptions map contains channels to subscribe connection to on server-side.
	Subscriptions map[string]SubscribeOptions
	// ClientSideRefresh tells library to use client-side refresh logic:
	// i.e. send refresh commands with new connection token. If not set
	// then server-side refresh mechanism will be used.
	ClientSideRefresh bool
}

ConnectReply contains reaction to ConnectEvent.

type ConnectingHandler

type ConnectingHandler func(context.Context, ConnectEvent) (ConnectReply, error)

ConnectingHandler called when new client authenticates on server.

type Credentials

type Credentials struct {
	// UserID tells library an ID of current user. Leave this empty string
	// if you need access from anonymous user.
	UserID string
	// ExpireAt allows to set time in future when connection must be validated.
	// In this case Client.OnRefresh callback must be set by application. Zero
	// value means no expiration.
	ExpireAt int64
	// Info contains additional information about connection. This data will be
	// included untouched into Join/Leave messages, into Presence information,
	// also info can become a part of published message as part of ClientInfo.
	// In some cases having additional info can be an undesired overhead – but
	// you are simply free to not use this field at all.
	Info []byte
}

Credentials allows to authenticate connection when set into context.

func GetCredentials

func GetCredentials(ctx context.Context) (*Credentials, bool)

GetCredentials allows to extract Credentials from Context (if set previously).

type Disconnect

type Disconnect struct {
	// Code is disconnect code.
	Code uint32 `json:"code,omitempty"`
	// Reason is a short description of disconnect.
	Reason string `json:"reason"`
	// Reconnect gives client an advice to reconnect after disconnect or not.
	Reconnect bool `json:"reconnect"`
	// contains filtered or unexported fields
}

Disconnect allows to configure how client will be disconnected from server. The important note that Disconnect serialized to JSON must be less than 127 bytes due to WebSocket protocol limitations (because at moment we send Disconnect inside reason field of WebSocket close handshake). Note that due to performance reasons we cache Disconnect text representation for Close Frame on first send to client so changing field values inside existing Disconnect instance won't be reflected in WebSocket/Sockjs Close frames.

func (*Disconnect) CloseText

func (d *Disconnect) CloseText() string

CloseText allows to build disconnect advice sent inside Close frame. At moment we don't encode Code here to not duplicate information since it is sent separately as Code of WebSocket/SockJS Close Frame.

func (*Disconnect) Error

func (d *Disconnect) Error() string

Error representation.

func (*Disconnect) String

func (d *Disconnect) String() string

String representation.

type DisconnectEvent

type DisconnectEvent struct {
	// Disconnect can optionally contain a custom disconnect object that
	// was sent from server to client with closing handshake. If this field
	// exists then client connection was closed from server. If this field
	// is nil then this means that client disconnected normally and connection
	// closing was initiated by client side.
	Disconnect *Disconnect
}

DisconnectEvent contains fields related to disconnect event.

type DisconnectHandler

type DisconnectHandler func(DisconnectEvent)

DisconnectHandler called when client disconnects from server. The important thing to remember is that you should not rely entirely on this handler to clean up non-expiring resources (in your database for example). Why? Because in case of any non-graceful node shutdown (kill -9, process crash, machine lost) disconnect handler will never be called (obviously) so you can have stale data.

type DisconnectOption

type DisconnectOption func(options *DisconnectOptions)

DisconnectOption is a type to represent various Disconnect options.

func WithClientWhitelist

func WithClientWhitelist(whitelist []string) DisconnectOption

WithClientWhitelist allows to set ClientWhitelist.

func WithDisconnect

func WithDisconnect(disconnect *Disconnect) DisconnectOption

WithDisconnect allows to set custom Disconnect.

type DisconnectOptions

type DisconnectOptions struct {
	// Disconnect represents custom disconnect to use.
	// By default DisconnectForceNoReconnect will be used.
	Disconnect *Disconnect
	// ClientWhitelist contains client IDs to keep.
	ClientWhitelist []string
}

DisconnectOptions define some fields to alter behaviour of Disconnect operation.

type EncodingType

type EncodingType string

EncodingType represents client payload encoding format.

const (
	// EncodingTypeJSON means JSON payload.
	EncodingTypeJSON EncodingType = "json"
	// EncodingTypeBinary means binary payload.
	EncodingTypeBinary EncodingType = "binary"
)

type Engine

type Engine interface {
	Broker
	PresenceManager
}

Engine is responsible for PUB/SUB mechanics, channel history and presence information.

type Error

type Error struct {
	Code    uint32
	Message string
}

Error represents client reply error.

func (Error) Error

func (e Error) Error() string

type HistoryCallback

type HistoryCallback func(HistoryReply, error)

HistoryCallback should be called with HistoryReply or error.

type HistoryEvent

type HistoryEvent struct {
	Channel string
}

HistoryEvent has channel operation called for.

type HistoryFilter

type HistoryFilter struct {
	// Since used to extract publications from stream since provided StreamPosition.
	Since *StreamPosition
	// Limit number of publications to return.
	// -1 means no limit - i.e. return all publications currently in stream.
	// 0 means that caller only interested in current stream top position so
	// Engine should not return any publications.
	Limit int
}

HistoryFilter allows to filter history according to fields set.

type HistoryHandler

type HistoryHandler func(HistoryEvent, HistoryCallback)

HistoryHandler must handle incoming command from client.

type HistoryOption

type HistoryOption func(options *HistoryOptions)

HistoryOption is a type to represent various History options.

func Since

func Since(sp StreamPosition) HistoryOption

Since allows to set Since option.

func WithLimit

func WithLimit(limit int) HistoryOption

WithLimit allows to set limit.

type HistoryOptions

type HistoryOptions struct {
	// Since used to extract publications from stream since provided StreamPosition.
	Since *StreamPosition
	// Limit number of publications to return.
	// -1 means no limit - i.e. return all publications currently in stream.
	// 0 means that caller only interested in current stream top position so Engine
	// should not return any publications in result.
	// Positive integer does what it should.
	Limit int
}

HistoryOptions define some fields to alter History method behaviour.

type HistoryReply

type HistoryReply struct {
	Result *HistoryResult
}

HistoryReply contains fields determining the reaction on history request.

type HistoryResult

type HistoryResult struct {
	// StreamPosition embedded here describes current stream top offset and epoch.
	StreamPosition
	// Publications extracted from history storage according to HistoryFilter.
	Publications []*Publication
}

HistoryResult contains Publications and current stream top StreamPosition.

type Hub

type Hub struct {
	// contains filtered or unexported fields
}

Hub manages Client connections.

func (*Hub) Channels

func (h *Hub) Channels() []string

Channels returns a slice of all active channels.

func (*Hub) NumChannels

func (h *Hub) NumChannels() int

NumChannels returns a total number of different channels.

func (*Hub) NumClients

func (h *Hub) NumClients() int

NumClients returns total number of client connections.

func (*Hub) NumSubscribers

func (h *Hub) NumSubscribers(ch string) int

NumSubscribers returns number of current subscribers for a given channel.

func (*Hub) NumUsers

func (h *Hub) NumUsers() int

NumUsers returns a number of unique users connected.

type Info

type Info struct {
	Nodes []NodeInfo
}

Info contains information about all known server nodes.

type LogEntry

type LogEntry struct {
	Level   LogLevel
	Message string
	Fields  map[string]interface{}
}

LogEntry represents log entry.

func NewLogEntry

func NewLogEntry(level LogLevel, message string, fields ...map[string]interface{}) LogEntry

NewLogEntry creates new LogEntry.

type LogHandler

type LogHandler func(LogEntry)

LogHandler handles log entries - i.e. writes into correct destination if necessary.

type LogLevel

type LogLevel int

LogLevel describes the chosen log level.

const (
	// LogLevelNone means no logging.
	LogLevelNone LogLevel = iota
	// LogLevelDebug turns on debug logs - its generally too much for production in normal
	// conditions but can help when developing and investigating problems in production.
	LogLevelDebug
	// LogLevelInfo is logs useful server information. This includes various information
	// about problems with client connections which is not Centrifuge errors but
	// in most situations malformed client behaviour.
	LogLevelInfo
	// LogLevelError level logs only server errors. This is logging that means non-working
	// Centrifuge and maybe effort from developers/administrators to make things
	// work again.
	LogLevelError
)

type MemoryEngine

type MemoryEngine struct {
	// contains filtered or unexported fields
}

MemoryEngine is builtin default Engine which allows to run Centrifuge-based server without any external broker or storage. All data managed inside process memory.

With this engine you can only run single Centrifuge node. If you need to scale you should consider using another engine implementation instead – for example Redis engine.

Running single node can be sufficient for many use cases especially when you need maximum performance and not too many online clients. Consider configuring your load balancer to have one backup Centrifuge node for HA in this case.

func NewMemoryEngine

func NewMemoryEngine(n *Node, c MemoryEngineConfig) (*MemoryEngine, error)

NewMemoryEngine initializes Memory Engine.

func (*MemoryEngine) AddPresence

func (e *MemoryEngine) AddPresence(ch string, uid string, info *ClientInfo, _ time.Duration) error

AddPresence - see engine interface description.

func (*MemoryEngine) Channels

func (e *MemoryEngine) Channels() ([]string, error)

Channels - see engine interface description.

func (*MemoryEngine) History

func (e *MemoryEngine) History(ch string, filter HistoryFilter) ([]*Publication, StreamPosition, error)

History - see engine interface description.

func (*MemoryEngine) Presence

func (e *MemoryEngine) Presence(ch string) (map[string]*ClientInfo, error)

Presence - see engine interface description.

func (*MemoryEngine) PresenceStats

func (e *MemoryEngine) PresenceStats(ch string) (PresenceStats, error)

PresenceStats - see engine interface description.

func (*MemoryEngine) Publish

func (e *MemoryEngine) Publish(ch string, data []byte, opts PublishOptions) (StreamPosition, error)

Publish adds message into history hub and calls node method to handle message. We don't have any PUB/SUB here as Memory Engine is single node only.

func (*MemoryEngine) PublishControl

func (e *MemoryEngine) PublishControl(data []byte) error

PublishControl - see Engine interface description.

func (*MemoryEngine) PublishJoin

func (e *MemoryEngine) PublishJoin(ch string, info *ClientInfo) error

PublishJoin - see engine interface description.

func (*MemoryEngine) PublishLeave

func (e *MemoryEngine) PublishLeave(ch string, info *ClientInfo) error

PublishLeave - see engine interface description.

func (*MemoryEngine) RemoveHistory

func (e *MemoryEngine) RemoveHistory(ch string) error

RemoveHistory - see engine interface description.

func (*MemoryEngine) RemovePresence

func (e *MemoryEngine) RemovePresence(ch string, uid string) error

RemovePresence - see engine interface description.

func (*MemoryEngine) Run

Run runs memory engine.

func (*MemoryEngine) Subscribe

func (e *MemoryEngine) Subscribe(_ string) error

Subscribe is noop here.

func (*MemoryEngine) Unsubscribe

func (e *MemoryEngine) Unsubscribe(_ string) error

Unsubscribe node from channel.

type MemoryEngineConfig

type MemoryEngineConfig struct {
	// HistoryMetaTTL sets a time of inactive stream meta information expiration.
	// This information contains an epoch and offset of each stream. Having this
	// meta information helps in message recovery process.
	// Must have a reasonable value for application.
	// At moment works with seconds precision.
	// TODO v1: since we have epoch, things should also properly work without meta
	// information at all (but we loose possibility of long-term recover in stream
	// without new messages). We can make this optional and disabled by default at
	// least.
	HistoryMetaTTL time.Duration
}

MemoryEngineConfig is a memory engine config.

type MessageEvent

type MessageEvent struct {
	// Data contains message untouched payload.
	Data []byte
}

MessageEvent contains fields related to message request.

type MessageHandler

type MessageHandler func(MessageEvent)

MessageHandler must handle incoming async message from client.

type Metrics

type Metrics struct {
	Interval float64
	Items    map[string]float64
}

Metrics aggregation over time interval for node.

type Node

type Node struct {
	// contains filtered or unexported fields
}

Node is a heart of Centrifuge library – it keeps and manages client connections, maintains information about other centrifuge nodes, keeps references to common things like Engine (Broker and PresenceManager), Hub etc.

func New

func New(c Config) (*Node, error)

New creates Node with provided Config.

func (*Node) Channels

func (n *Node) Channels() ([]string, error)

Channels returns a slice of all channels currently active across all Centrifuge nodes. This is an instant snapshot of state, mostly useful for debugging in development. It does not scale well for massive deployments with large number of active channels since response can be large. Deprecated. See https://github.com/vadimkozak/centrifuge/v2/issues/147.

func (*Node) Disconnect

func (n *Node) Disconnect(user string, opts ...DisconnectOption) error

Disconnect allows to close all user connections through all nodes.

func (*Node) History

func (n *Node) History(ch string, opts ...HistoryOption) (HistoryResult, error)

History allows to extract Publications in channel. The channel must belong to namespace where history is on.

func (*Node) Hub

func (n *Node) Hub() *Hub

Hub returns node's Hub.

func (*Node) Info

func (n *Node) Info() (Info, error)

Info returns aggregated stats from all nodes.

func (*Node) Log

func (n *Node) Log(entry LogEntry)

Log allows to log entry.

func (*Node) LogEnabled

func (n *Node) LogEnabled(level LogLevel) bool

LogEnabled allows to log entry.

func (*Node) NotifyShutdown

func (n *Node) NotifyShutdown() chan struct{}

NotifyShutdown returns a channel which will be closed on node shutdown.

func (*Node) OnConnect

func (n *Node) OnConnect(handler ConnectHandler)

OnConnect allows setting ConnectHandler. ConnectHandler called after client connection successfully established, authenticated and Connect Reply already sent to client. This is a place where application can start communicating with client.

func (*Node) OnConnecting

func (n *Node) OnConnecting(handler ConnectingHandler)

OnConnecting allows setting ConnectingHandler. ConnectingHandler will be called when client sends Connect command to server. In this handler server can reject connection or provide Credentials for it.

func (*Node) Presence

func (n *Node) Presence(ch string) (PresenceResult, error)

Presence returns a map with information about active clients in channel.

func (*Node) PresenceStats

func (n *Node) PresenceStats(ch string) (PresenceStatsResult, error)

PresenceStats returns presence stats from engine.

func (*Node) Publish

func (n *Node) Publish(channel string, data []byte, opts ...PublishOption) (PublishResult, error)

Publish sends data to all clients subscribed on channel at this moment. All running nodes will receive Publication and send it to all local channel subscribers.

Data expected to be valid marshaled JSON or any binary payload. Connections that work over JSON protocol can not handle binary payloads. Connections that work over Protobuf protocol can work both with JSON and binary payloads.

So the rule here: if you have channel subscribers that work using JSON protocol then you can not publish binary data to these channel.

Channels in Centrifuge are ephemeral and its settings not persisted over different publish operations. So if you want to have channel with history stream behind you need to provide WithHistory option on every publish. To simplify working with different channels you can make some type of publish wrapper in your own code.

The returned PublishResult contains embedded StreamPosition that describes position inside stream Publication was added too. For channels without history enabled (i.e. when Publications only sent to PUB/SUB system) StreamPosition will be an empty struct (i.e. PublishResult.Offset will be zero).

func (*Node) RemoveHistory

func (n *Node) RemoveHistory(ch string) error

RemoveHistory removes channel history.

func (*Node) Run

func (n *Node) Run() error

Run performs node startup actions. At moment must be called once on start after Engine set to Node.

func (*Node) SetBroker

func (n *Node) SetBroker(b Broker)

SetBroker allows to set Broker implementation to use.

func (*Node) SetEngine

func (n *Node) SetEngine(e Engine)

SetEngine binds Engine to node.

func (*Node) SetPresenceManager

func (n *Node) SetPresenceManager(m PresenceManager)

SetPresenceManager allows to set PresenceManager to use.

func (*Node) Shutdown

func (n *Node) Shutdown(ctx context.Context) error

Shutdown sets shutdown flag to Node so handlers could stop accepting new requests and disconnects clients with shutdown reason.

func (*Node) Unsubscribe

func (n *Node) Unsubscribe(user string, ch string, opts ...UnsubscribeOption) error

Unsubscribe unsubscribes user from channel, if channel is equal to empty string then user will be unsubscribed from all channels.

type NodeInfo

type NodeInfo struct {
	UID         string
	Name        string
	Version     string
	NumClients  uint32
	NumUsers    uint32
	NumChannels uint32
	Uptime      uint32
	Metrics     *Metrics
}

NodeInfo contains information about node.

type PresenceCallback

type PresenceCallback func(PresenceReply, error)

PresenceCallback should be called with PresenceReply or error.

type PresenceEvent

type PresenceEvent struct {
	Channel string
}

PresenceEvent has channel operation called for.

type PresenceHandler

type PresenceHandler func(PresenceEvent, PresenceCallback)

PresenceHandler called when presence request received from client.

type PresenceManager

type PresenceManager interface {
	// Presence returns actual presence information for channel.
	Presence(ch string) (map[string]*ClientInfo, error)
	// PresenceStats returns short stats of current presence data
	// suitable for scenarios when caller does not need full client
	// info returned by presence method.
	PresenceStats(ch string) (PresenceStats, error)
	// AddPresence sets or updates presence information in channel
	// for connection with specified identifier. Engine should have a
	// property to expire client information that was not updated
	// (touched) after some configured time interval.
	AddPresence(ch string, clientID string, info *ClientInfo, expire time.Duration) error
	// RemovePresence removes presence information for connection
	// with specified identifier.
	RemovePresence(ch string, clientID string) error
}

PresenceManager is responsible for channel presence management.

type PresenceReply

type PresenceReply struct {
	Result *PresenceResult
}

PresenceReply contains fields determining the reaction on presence request.

type PresenceResult

type PresenceResult struct {
	Presence map[string]*ClientInfo
}

PresenceResult wraps presence.

type PresenceStats

type PresenceStats struct {
	// NumClients is a number of client connections in channel.
	NumClients int
	// NumUsers is a number of unique users in channel.
	NumUsers int
}

PresenceStats represents a short presence information for channel.

type PresenceStatsCallback

type PresenceStatsCallback func(PresenceStatsReply, error)

PresenceStatsCallback should be called with PresenceStatsReply or error.

type PresenceStatsEvent

type PresenceStatsEvent struct {
	Channel string
}

PresenceStatsEvent has channel operation called for.

type PresenceStatsHandler

type PresenceStatsHandler func(PresenceStatsEvent, PresenceStatsCallback)

PresenceStatsHandler must handle incoming command from client.

type PresenceStatsReply

type PresenceStatsReply struct {
	Result *PresenceStatsResult
}

PresenceStatsReply contains fields determining the reaction on presence request.

type PresenceStatsResult

type PresenceStatsResult struct {
	PresenceStats
}

PresenceStatsResult wraps presence stats.

type ProtocolType

type ProtocolType string

ProtocolType represents client connection transport encoding format.

const (
	// ProtocolTypeJSON means JSON protocol - i.e. data encoded in
	// JSON-streaming format.
	ProtocolTypeJSON ProtocolType = "json"
	// ProtocolTypeProtobuf means protobuf protocol - i.e. data encoded
	// as length-delimited protobuf messages.
	ProtocolTypeProtobuf ProtocolType = "protobuf"
)

type Publication

type Publication struct {
	// Offset is an incremental position number inside history stream.
	// Zero value means that channel does not maintain Publication stream.
	Offset uint64
	// Data published to channel.
	Data []byte
	// Info is an optional information about client connection published this data.
	Info *ClientInfo
}

Publication is a data sent to channel.

type PublishCallback

type PublishCallback func(PublishReply, error)

PublishCallback should be called with PublishReply or error.

type PublishEvent

type PublishEvent struct {
	// Channel client wants to publish data to.
	Channel string
	// Data client wants to publish.
	Data []byte
	// ClientInfo about client connection.
	ClientInfo *ClientInfo
}

PublishEvent contains fields related to publish event. Note that this event called before actual publish to Engine so handler has an option to reject this publication returning an error.

type PublishGeoAPICommand added in v2.0.4

type PublishGeoAPICommand struct {
	Longitude float64 `json:"longitude"`
	Latitude  float64 `json:"latitude"`
	Bearing   float64 `json:"bearing"`
	DriverId  int     `json:"driverId"`
}

type PublishHandler

type PublishHandler func(PublishEvent, PublishCallback)

PublishHandler called when client publishes into channel.

type PublishOption

type PublishOption func(*PublishOptions)

PublishOption is a type to represent various Publish options.

func WithClientInfo

func WithClientInfo(info *ClientInfo) PublishOption

WithClientInfo adds ClientInfo to Publication.

func WithHistory

func WithHistory(size int, ttl time.Duration) PublishOption

WithHistory tells Broker to save message to history stream with provided size and ttl.

type PublishOptions

type PublishOptions struct {
	// HistoryTTL sets history ttl to expire inactive history streams.
	// Current Engine implementations only work with seconds resolution for TTL.
	HistoryTTL time.Duration
	// HistorySize sets history size limit to prevent infinite stream growth.
	HistorySize int
	// ClientInfo to include into Publication. By default no ClientInfo will be appended.
	ClientInfo *ClientInfo
}

PublishOptions define some fields to alter behaviour of Publish operation.

type PublishReply

type PublishReply struct {
	// Options to control publication.
	Options PublishOptions

	// Result if set will tell Centrifuge that message already published to
	// channel by handler code. In this case Centrifuge won't try to publish
	// into channel again after handler returned PublishReply. This can be
	// useful if you need to know new Publication offset in your code or you
	// want to make sure message successfully published to Engine on server
	// side (otherwise only client will get an error).
	Result *PublishResult
}

PublishReply contains fields determining the result on publish.

type PublishResult

type PublishResult struct {
	StreamPosition
}

PublishResult returned from Publish operation.

type RPCCallback

type RPCCallback func(RPCReply, error)

RPCCallback should be called as soon as handler decides what to do with connection RPCEvent.

type RPCEvent

type RPCEvent struct {
	// Method is an optional string that contains RPC method name client wants to call.
	// This is an optional field, by default clients send RPC without any method set.
	Method string
	// Data contains RPC untouched payload.
	Data []byte
}

RPCEvent contains fields related to rpc request.

type RPCHandler

type RPCHandler func(RPCEvent, RPCCallback)

RPCHandler must handle incoming command from client.

type RPCReply

type RPCReply struct {
	// Data to return in RPC reply to client.
	Data []byte
}

RPCReply contains fields determining the reaction on rpc request.

type RedisEngine

type RedisEngine struct {
	// contains filtered or unexported fields
}

RedisEngine uses Redis to implement Engine functionality. This engine allows to scale Centrifuge based server to many instances and load balance client connections between them. Redis engine additionally supports Redis Sentinel, client-side consistent sharding and can work with Redis Cluster (including client-side sharding between different Redis Clusters to scale PUB/SUB).

func NewRedisEngine

func NewRedisEngine(n *Node, config RedisEngineConfig) (*RedisEngine, error)

NewRedisEngine initializes Redis Engine.

func (*RedisEngine) AddPresence

func (e *RedisEngine) AddPresence(ch string, uid string, info *ClientInfo, exp time.Duration) error

AddPresence - see engine interface description.

func (*RedisEngine) Channels

func (e *RedisEngine) Channels() ([]string, error)

Channels - see engine interface description.

func (*RedisEngine) History

func (e *RedisEngine) History(ch string, filter HistoryFilter) ([]*Publication, StreamPosition, error)

History - see engine interface description.

func (*RedisEngine) Presence

func (e *RedisEngine) Presence(ch string) (map[string]*ClientInfo, error)

Presence - see engine interface description.

func (*RedisEngine) PresenceStats

func (e *RedisEngine) PresenceStats(ch string) (PresenceStats, error)

PresenceStats - see engine interface description.

func (*RedisEngine) Publish

func (e *RedisEngine) Publish(ch string, data []byte, opts PublishOptions) (StreamPosition, error)

Publish - see engine interface description.

func (*RedisEngine) PublishControl

func (e *RedisEngine) PublishControl(data []byte) error

PublishControl - see engine interface description.

func (*RedisEngine) PublishJoin

func (e *RedisEngine) PublishJoin(ch string, info *ClientInfo) error

PublishJoin - see engine interface description.

func (*RedisEngine) PublishLeave

func (e *RedisEngine) PublishLeave(ch string, info *ClientInfo) error

PublishLeave - see engine interface description.

func (*RedisEngine) RemoveHistory

func (e *RedisEngine) RemoveHistory(ch string) error

RemoveHistory - see engine interface description.

func (*RedisEngine) RemovePresence

func (e *RedisEngine) RemovePresence(ch string, uid string) error

RemovePresence - see engine interface description.

func (*RedisEngine) Run

Run runs engine after node initialized.

func (*RedisEngine) Subscribe

func (e *RedisEngine) Subscribe(ch string) error

Subscribe - see engine interface description.

func (*RedisEngine) Unsubscribe

func (e *RedisEngine) Unsubscribe(ch string) error

Unsubscribe - see engine interface description.

type RedisEngineConfig

type RedisEngineConfig struct {
	// HistoryMetaTTL sets a time of stream meta key expiration in Redis. Stream
	// meta key is a Redis HASH that contains top offset in channel and epoch value.
	// By default stream meta keys do not expire.
	//
	// Though in some cases – when channels created for а short time and then
	// not used anymore – created stream meta keys can stay in memory while
	// not actually useful. For example you can have a personal user channel but
	// after using your app for a while user left it forever. In long-term
	// perspective this can be an unwanted memory leak. Setting a reasonable
	// value to this option (usually much bigger than history retention period)
	// can help. In this case unused channel stream meta data will eventually expire.
	//
	// TODO v1: since we have epoch, things should also properly work without meta
	// information at all (but we loose possibility of long-term recover in stream
	// without new messages). We can make this optional and disabled by default at
	// least.
	HistoryMetaTTL time.Duration

	// UseStreams allows to enable usage of Redis streams instead of list data
	// structure to keep history. Redis streams are more effective in terms of
	// missed publication recovery and history pagination since we don't need
	// to load entire structure to process memory (as we do in case of Redis Lists).
	// TODO v1: use by default?
	UseStreams bool

	// Shards is a list of Redis instance configs.
	Shards []RedisShardConfig
}

RedisEngineConfig is a config for Redis Engine.

type RedisShardConfig

type RedisShardConfig struct {
	// Host is Redis server host.
	Host string
	// Port is Redis server port.
	Port int
	// Password is password to use when connecting to Redis database. If empty then password not used.
	Password string
	// DB is Redis database number. If not set then database 0 used.
	DB int
	// Whether to use TLS connection or not.
	UseTLS bool
	// Whether to skip hostname verification as part of TLS handshake.
	TLSSkipVerify bool
	// Connection TLS configuration.
	TLSConfig *tls.Config
	// SentinelAddrs is a slice of Sentinel addresses.
	SentinelAddrs []string
	// SentinelMasterName is a name of Redis instance master Sentinel monitors.
	SentinelMasterName string
	// SentinelPassword is a password for Sentinel. Works with Sentinel >= 5.0.1.
	SentinelPassword string
	// ClusterAddrs is a slice of seed cluster addrs for this shard.
	ClusterAddrs []string
	// Prefix to use before every channel name and key in Redis.
	Prefix string
	// IdleTimeout is timeout after which idle connections to Redis will be closed.
	IdleTimeout time.Duration
	// PubSubNumWorkers sets how many PUB/SUB message processing workers will be started.
	// By default we start runtime.NumCPU() workers.
	PubSubNumWorkers int
	// ReadTimeout is a timeout on read operations. Note that at moment it should be greater
	// than node ping publish interval in order to prevent timing out Pubsub connection's
	// Receive call.
	ReadTimeout time.Duration
	// WriteTimeout is a timeout on write operations.
	WriteTimeout time.Duration
	// ConnectTimeout is a timeout on connect operation.
	ConnectTimeout time.Duration
}

RedisShardConfig is struct with Redis Engine options.

type RefreshCallback

type RefreshCallback func(RefreshReply, error)

RefreshCallback should be called as soon as handler decides what to do with connection refresh event.

type RefreshEvent

type RefreshEvent struct {
	// ClientSideRefresh is true for refresh initiated by client-side refresh workflow.
	ClientSideRefresh bool
	// Token will only be set in case of using client-side refresh mechanism.
	Token string
}

RefreshEvent contains fields related to refresh event.

type RefreshHandler

type RefreshHandler func(RefreshEvent, RefreshCallback)

RefreshHandler called when it's time to validate client connection and update it's expiration time if it's still actual.

Centrifuge library supports two ways of refreshing connection: client-side and server-side.

The default mechanism is server-side, this means that as soon refresh handler set and connection expiration time happens (by timer) – refresh handler will be called.

If ClientSideRefresh in ConnectReply inside ConnectingHandler set to true then library uses client-side refresh mechanism. In this case library relies on Refresh commands sent from client periodically to refresh connection. Refresh command contains updated connection token.

type RefreshReply

type RefreshReply struct {
	// Expired tells Centrifuge that connection expired. In this case connection will be
	// closed with DisconnectExpired.
	Expired bool
	// ExpireAt defines time in future when connection should expire,
	// zero value means no expiration.
	ExpireAt int64
	// Info allows to modify connection information,
	// zero value means no modification of current connection Info.
	Info []byte
}

RefreshReply contains fields determining the reaction on refresh event.

type SockjsConfig

type SockjsConfig struct {
	// HandlerPrefix sets prefix for SockJS handler endpoint path.
	HandlerPrefix string

	// URL is URL address to SockJS client javascript library.
	URL string

	// HeartbeatDelay sets how often to send heartbeat frames to clients.
	HeartbeatDelay time.Duration

	// CheckOrigin allows to decide whether to use CORS or not in XHR case.
	// When false returned then CORS headers won't be set.
	CheckOrigin func(*http.Request) bool

	// WebsocketCheckOrigin allows to set custom CheckOrigin func for underlying
	// gorilla Websocket based Upgrader.
	WebsocketCheckOrigin func(*http.Request) bool

	// WebsocketReadBufferSize is a parameter that is used for raw websocket Upgrader.
	// If set to zero reasonable default value will be used.
	WebsocketReadBufferSize int

	// WebsocketWriteBufferSize is a parameter that is used for raw websocket Upgrader.
	// If set to zero reasonable default value will be used.
	WebsocketWriteBufferSize int

	// WebsocketUseWriteBufferPool enables using buffer pool for writes in Websocket transport.
	WebsocketUseWriteBufferPool bool

	// WriteTimeout is maximum time of write message operation.
	// Slow client will be disconnected.
	// By default DefaultWebsocketWriteTimeout will be used.
	WebsocketWriteTimeout time.Duration
}

SockjsConfig represents config for SockJS handler.

type SockjsHandler

type SockjsHandler struct {
	// contains filtered or unexported fields
}

SockjsHandler accepts SockJS connections.

func NewSockjsHandler

func NewSockjsHandler(n *Node, c SockjsConfig) *SockjsHandler

NewSockjsHandler creates new SockjsHandler.

func (*SockjsHandler) ServeHTTP

func (s *SockjsHandler) ServeHTTP(rw http.ResponseWriter, r *http.Request)

type StreamPosition

type StreamPosition struct {
	// Offset defines publication incremental offset inside a stream.
	Offset uint64
	// Epoch of sequence and generation. Allows to handle situations when storage
	// lost stream entirely for some reason (expired or lost after restart) and we
	// want to track this fact to prevent successful recovery from another stream.
	// I.e. for example we have stream [1, 2, 3], then it's lost and new stream
	// contains [1, 2, 3, 4], client that recovers from position 3 will only receive
	// publication 4 missing 1, 2, 3 from new stream. With epoch we can tell client
	// that correct recovery is not possible.
	Epoch string
}

StreamPosition contains fields to describe position in stream. At moment this is used for automatic recovery mechanics. More info about stream recovery in docs: https://centrifugal.github.io/centrifugo/server/recover/.

type SubRefreshCallback

type SubRefreshCallback func(SubRefreshReply, error)

SubRefreshCallback should be called as soon as handler decides what to do with connection SubRefreshEvent.

type SubRefreshEvent

type SubRefreshEvent struct {
	// ClientSideRefresh is true for refresh initiated by client-side subscription
	// refresh workflow.
	ClientSideRefresh bool
	// Channel to which SubRefreshEvent belongs to.
	Channel string
	// Token will only be set in case of using client-side subscription refresh mechanism.
	Token string
}

SubRefreshEvent contains fields related to subscription refresh event.

type SubRefreshHandler

type SubRefreshHandler func(SubRefreshEvent, SubRefreshCallback)

SubRefreshHandler called when it's time to validate client subscription to channel and update it's state if needed.

If ClientSideRefresh in SubscribeReply inside SubscribeHandler set to true then library uses client-side subscription refresh mechanism. In this case library relies on SubRefresh commands sent from client periodically to refresh subscription. SubRefresh command contains updated subscription token.

type SubRefreshReply

type SubRefreshReply struct {
	// Expired tells Centrifuge that subscription expired. In this case connection will be
	// closed with DisconnectExpired.
	Expired bool
	// ExpireAt is a new Unix time of expiration. Zero value means no expiration.
	ExpireAt int64
	// Info is a new channel-scope info. Zero value means do not change previous one.
	Info []byte
}

SubRefreshReply contains fields determining the reaction on subscription refresh event.

type SubscribeCallback

type SubscribeCallback func(SubscribeReply, error)

SubscribeCallback should be called as soon as handler decides what to do with connection subscribe event.

type SubscribeEvent

type SubscribeEvent struct {
	// Channel client wants to subscribe to.
	Channel string
	// Token will only be set for token channels. This is a task of application
	// to check that subscription to a channel has valid token.
	Token string
}

SubscribeEvent contains fields related to subscribe event.

type SubscribeHandler

type SubscribeHandler func(SubscribeEvent, SubscribeCallback)

SubscribeHandler called when client wants to subscribe on channel.

type SubscribeOptions

type SubscribeOptions struct {
	// ExpireAt defines time in future when subscription should expire,
	// zero value means no expiration.
	ExpireAt int64
	// ChannelInfo defines custom channel information, zero value means no channel information.
	ChannelInfo []byte
	// Recover turns on recovery option for channel. Make sure you are using recovery in channels
	// that maintain Publication history stream.
	Recover bool
	// Presence turns on participating in channel presence.
	Presence bool
	// JoinLeave enables sending Join and Leave messages for this client in channel.
	JoinLeave bool
}

SubscribeOptions define per-subscription options.

type SubscribeReply

type SubscribeReply struct {
	// Options to control subscription.
	Options SubscribeOptions

	// ClientSideRefresh tells library to use client-side refresh logic: i.e. send
	// SubRefresh commands with new Subscription Token. If not set then server-side
	// SubRefresh handler will be used.
	ClientSideRefresh bool
}

SubscribeReply contains fields determining the reaction on subscribe event.

type Transport

type Transport interface {
	TransportInfo
	// Write data encoded using Centrifuge protocol to connection.
	Write([]byte) error
	// Close closes transport.
	Close(*Disconnect) error
}

Transport abstracts a connection transport between server and client. It does not contain Read method as reading can be handled by connection handler code (for example by WebsocketHandler.ServeHTTP).

type TransportInfo

type TransportInfo interface {
	// Name returns a name of transport used for client connection.
	Name() string
	// Protocol returns underlying transport protocol type used.
	// At moment this can be for example a JSON streaming based protocol
	// or Protobuf length-delimited protocol.
	Protocol() ProtocolType
	// Encoding returns payload encoding type used by client. By default
	// server assumes that payload passed as JSON.
	Encoding() EncodingType
}

TransportInfo has read-only transport description methods.

type UnsubscribeEvent

type UnsubscribeEvent struct {
	// Channel client unsubscribed from.
	Channel string
}

UnsubscribeEvent contains fields related to unsubscribe event.

type UnsubscribeHandler

type UnsubscribeHandler func(UnsubscribeEvent)

UnsubscribeHandler called when client unsubscribed from channel.

type UnsubscribeOption

type UnsubscribeOption func(*UnsubscribeOptions)

UnsubscribeOption is a type to represent various Unsubscribe options.

func WithResubscribe

func WithResubscribe(resubscribe bool) UnsubscribeOption

WithResubscribe allows to set Resubscribe flag to true.

type UnsubscribeOptions

type UnsubscribeOptions struct {
	// Resubscribe allows to set resubscribe protocol flag.
	Resubscribe bool
}

UnsubscribeOptions define some fields to alter behaviour of Unsubscribe operation.

type WebsocketConfig

type WebsocketConfig struct {
	// CompressionLevel sets a level for websocket compression.
	// See possible value description at https://golang.org/pkg/compress/flate/#NewWriter
	CompressionLevel int

	// CompressionMinSize allows to set minimal limit in bytes for
	// message to use compression when writing it into client connection.
	// By default it's 0 - i.e. all messages will be compressed when
	// WebsocketCompression enabled and compression negotiated with client.
	CompressionMinSize int

	// ReadBufferSize is a parameter that is used for raw websocket Upgrader.
	// If set to zero reasonable default value will be used.
	ReadBufferSize int

	// WriteBufferSize is a parameter that is used for raw websocket Upgrader.
	// If set to zero reasonable default value will be used.
	WriteBufferSize int

	// MessageSizeLimit sets the maximum size in bytes of allowed message from client.
	// By default DefaultWebsocketMaxMessageSize will be used.
	MessageSizeLimit int

	// CheckOrigin func to provide custom origin check logic.
	// nil means allow all origins.
	CheckOrigin func(r *http.Request) bool

	// PingInterval sets interval server will send ping messages to clients.
	// By default DefaultPingInterval will be used.
	PingInterval time.Duration

	// WriteTimeout is maximum time of write message operation.
	// Slow client will be disconnected.
	// By default DefaultWebsocketWriteTimeout will be used.
	WriteTimeout time.Duration

	// Compression allows to enable websocket permessage-deflate
	// compression support for raw websocket connections. It does
	// not guarantee that compression will be used - i.e. it only
	// says that server will try to negotiate it with client.
	Compression bool

	// UseWriteBufferPool enables using buffer pool for writes.
	UseWriteBufferPool bool
}

WebsocketConfig represents config for WebsocketHandler.

type WebsocketHandler

type WebsocketHandler struct {
	// contains filtered or unexported fields
}

WebsocketHandler handles websocket client connections.

func NewWebsocketHandler

func NewWebsocketHandler(n *Node, c WebsocketConfig) *WebsocketHandler

NewWebsocketHandler creates new WebsocketHandler.

func (*WebsocketHandler) ServeHTTP

func (s *WebsocketHandler) ServeHTTP(rw http.ResponseWriter, r *http.Request)

Directories

Path Synopsis
internal
controlpb
Package controlpb is a generated protocol buffer package.
Package controlpb is a generated protocol buffer package.
priority
Package priority provides priority queue.
Package priority provides priority queue.

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