Documentation ¶
Overview ¶
Package caleta module for provider Caleta
Package caleta provides primitives to interact with the openapi HTTP API.
Code generated by github.com/four-fingers/oapi-codegen version v0.0.0-20221219135408-9237c9743c67 DO NOT EDIT.
Package caleta provides primitives to interact with the openapi HTTP API.
Code generated by github.com/four-fingers/oapi-codegen version v0.0.0-20221219135408-9237c9743c67 DO NOT EDIT.
Index ¶
- Constants
- func NewAPIClient(client rest.HTTPClientJSONInterface, config configs.ProviderConf) (*apiClient, error)
- func NewCaletaService(apiClient API, config configs.ProviderConf) (*caletaService, error)
- func NewOperatorRouter(config configs.ProviderConf, httpClient rest.HTTPClientJSONInterface) (*provider.Router, error)
- func NewProviderRouter(config configs.ProviderConf, service StrictServerInterface) (*provider.Router, error)
- func NewSigner(privateKey []byte) (auth.Signer, error)
- func NewVerifier(publicKey []byte) (auth.Verifier, error)
- func Routes(wrapper ServerInterfaceWrapper) []provider.Route
- func VerifySignature(v auth.Verifier) fiber.Handler
- type API
- type AuthConf
- type BalanceResponse
- type BlockedCountries
- type CampaignUuid
- type Category
- type Country
- type Currency
- type Game
- type GameCode
- type GameId
- type GameLaunchType
- type GameListBody
- type GameRoundBody
- type GameUrlBody
- type GamelistJSONRequestBody
- type GamelistParams
- type GameroundJSONRequestBody
- type GameroundParams
- type Games
- type GameurlJSONRequestBody
- type GameurlParams
- type InlineResponse200
- type InlineResponse2001
- type InlineResponse404
- type IsFree
- type Language
- type MiddlewareFunc
- type MoneyAmount
- type MsgTimestamp
- type OperatorId
- type Platform
- type Product
- type RequestUuid
- type RewardUuid
- type Round
- type RoundClosed
- type ServerInterface
- type ServerInterfaceWrapper
- func (siw *ServerInterfaceWrapper) Transactionwin(c *fiber.Ctx) error
- func (siw *ServerInterfaceWrapper) Walletbalance(c *fiber.Ctx) error
- func (siw *ServerInterfaceWrapper) Walletbet(c *fiber.Ctx) error
- func (siw *ServerInterfaceWrapper) Walletcheck(c *fiber.Ctx) error
- func (siw *ServerInterfaceWrapper) Walletrollback(c *fiber.Ctx) error
- type Status
- type StrictHandlerFunc
- type StrictMiddlewareFunc
- type StrictServerInterface
- type SubPartnerId
- type SupplierUser
- type Token
- type TransactionUuid
- type Transactionwin200JSONResponse
- type TransactionwinJSONRequestBody
- type TransactionwinParams
- type TransactionwinRequestObject
- type TransactionwinResponseObject
- type User
- type WalletBalanceBody
- type WalletBetBody
- type WalletCheckBody
- type WalletRollbackBody
- type WalletService
- func (s *WalletService) Transactionwin(ctx context.Context, request TransactionwinRequestObject) (TransactionwinResponseObject, error)
- func (s *WalletService) Walletbalance(ctx context.Context, request WalletbalanceRequestObject) (WalletbalanceResponseObject, error)
- func (s *WalletService) Walletbet(ctx context.Context, request WalletbetRequestObject) (WalletbetResponseObject, error)
- func (s *WalletService) Walletcheck(ctx context.Context, request WalletcheckRequestObject) (WalletcheckResponseObject, error)
- func (s *WalletService) Walletrollback(ctx context.Context, request WalletrollbackRequestObject) (WalletrollbackResponseObject, error)
- type WalletWinBody
- type Walletbalance200JSONResponse
- type WalletbalanceJSONRequestBody
- type WalletbalanceParams
- type WalletbalanceRequestObject
- type WalletbalanceResponseObject
- type Walletbet200JSONResponse
- type WalletbetJSONRequestBody
- type WalletbetParams
- type WalletbetRequestObject
- type WalletbetResponseObject
- type Walletcheck200JSONResponse
- type WalletcheckJSONRequestBody
- type WalletcheckParams
- type WalletcheckRequestObject
- type WalletcheckResponseObject
- type Walletrollback200JSONResponse
- type WalletrollbackJSONRequestBody
- type WalletrollbackParams
- type WalletrollbackRequestObject
- type WalletrollbackResponseObject
Constants ¶
const (
ProviderName = "caleta"
)
const TimestampFormat = "2006-01-02 15:04:05.999999-07:00"
Variables ¶
This section is empty.
Functions ¶
func NewAPIClient ¶ added in v0.6.0
func NewAPIClient(client rest.HTTPClientJSONInterface, config configs.ProviderConf) (*apiClient, error)
func NewCaletaService ¶ added in v0.6.0
func NewCaletaService(apiClient API, config configs.ProviderConf) (*caletaService, error)
func NewOperatorRouter ¶
func NewOperatorRouter(config configs.ProviderConf, httpClient rest.HTTPClientJSONInterface) (*provider.Router, error)
func NewProviderRouter ¶
func NewProviderRouter(config configs.ProviderConf, service StrictServerInterface) (*provider.Router, error)
func NewVerifier ¶
NewVerifier accepts a PEM public key and creates a new verifier
func Routes ¶
func Routes(wrapper ServerInterfaceWrapper) []provider.Route
func VerifySignature ¶
VerifySignature middleware for verifying auth signature header
Types ¶
type AuthConf ¶
type AuthConf struct { // OperatorId configured in Caletas system OperatorID string `mapstructure:"operator_id"` // SigningKey Used to sign outgoing requests SigningKey string `mapstructure:"signing_key"` // VerificationKey Used to verify incoming requests VerificationKey string `mapstructure:"verification_key"` }
type BalanceResponse ¶
type BalanceResponse struct { // Balance We use integers to represent the amount of money. To convert real float value to integer we multiply it by 100000. Example: $3.56 must be represented as 356000 Balance *MoneyAmount `json:"balance,omitempty"` // Currency ISO 4217 currency code. Following enum contains all currencies supported by our system. Existing of currency in this list doesn't mean that all providers support native game play with it. Please contact us to know which provider supports which currencies. Currency *Currency `json:"currency,omitempty"` // RequestUuid Standard 16-byte UUID. This id can be seen as network layer action. An id of an action that is generated for each our call to Operator. Used to sync Hub88 and Operator sides for debugging purposes. Operator has to respond with the same request_uuid as the one that was received in request. RequestUuid RequestUuid `json:"request_uuid"` // Status Response status usage:<br/>RS_OK - when transaction was processed correctly or was already processed before.<br/>RS_ERROR_UNKNOWN - use this when you need a generic error code<br/>RS_ERROR_TIMEOUT - when the server was disconnected by timeout<br/>RS_ERROR_INVALID_TOKEN - when token never existed or is not associated to this player.<br/>RS_ERROR_INVALID_GAME - when the game doesn't exist<br/>RS_ERROR_WRONG_CURRENCY - when the currency is not active or does not exist<br/>RS_ERROR_NOT_ENOUGH_MONEY - when user is short of money<br/>RS_ERROR_USER_DISABLED when user is banned or inactive<br/>RS_ERROR_INVALID_SIGNATURE - when signature doesn't match<br/>RS_ERROR_TOKEN_EXPIRED - when a new token exists (this rule applies only for /wallet/bet)<br/>RS_ERROR_WRONG_SYNTAX - message can't be decoded to JSON<br/>RS_ERROR_WRONG_TYPES - i.e. when a type should be integer and came as string<br/>RS_ERROR_DUPLICATE_TRANSACTION - when the same transaction_uuid appears but for a different user, round and game, otherwise returns RS_OK<br/>RS_ERROR_TRANSACTION_DOES_NOT_EXIST - when doing a 'win' transaction and the 'bet' transaction id doesn't exist<br/>RS_ERROR_TRANSACTION_ROLLED_BACK - when a 'win' transaction happens in name of a rolled back transaction (when receiving a 'rollback' replies with 'RS_OK'<br/>RS_ERROR_BET_LIMIT_EXCEEDED - when the user exceeded its limits Status Status `json:"status"` // User Unique User ID in the Operator�s system. In case of DEMO gameplay, this parameter may be omitted. User *User `json:"user,omitempty"` }
BalanceResponse defines model for BalanceResponse.
type BlockedCountries ¶
type BlockedCountries = []Country
BlockedCountries List of blocked countries. Game shouldn�t be shown and launched for users from these countries.
type CampaignUuid ¶
type CampaignUuid = string
CampaignUuid Each Free Bet campaign contains an unique identifier on Caleta side. Campaings holds information of game where Free Bet will happen, total of spins, bet value and period of campaign.
type Category ¶
type Category string
Category Game category. Following enum contains all possible values.
const ( Baccarat Category = "Baccarat" BetOnPoker Category = "Bet On Poker" Bingo Category = "Bingo" Blackjack Category = "Blackjack" CasualGames Category = "Casual Games" FixedOdds Category = "Fixed Odds" JackpotSlots Category = "Jackpot Slots" LiveBaccarat Category = "Live Baccarat" LiveBlackjack Category = "Live Blackjack" LiveDealer Category = "Live Dealer" LiveDice Category = "Live Dice" LiveGames Category = "Live Games" LiveKeno Category = "Live Keno" LiveLottery Category = "Live Lottery" LiveRoulette Category = "Live Roulette" Lottery Category = "Lottery" Multiplayer Category = "Multiplayer" PlayerProps Category = "Player Props" Poker Category = "Poker" Roulette Category = "Roulette" ScratchCards Category = "Scratch Cards" Sportsbook Category = "Sportsbook" TableGames Category = "Table Games" Unknown Category = "Unknown" VideoBingo Category = "Video Bingo" VideoPoker Category = "Video Poker" VideoSlots Category = "Video Slots" VirtualSports Category = "Virtual Sports" WheelOfFortune Category = "Wheel of Fortune" )
Defines values for Category.
type Country ¶
type Country string
Country User's country ISO 3166-1 code. Following enum contains all supported values.
const ( AD Country = "AD" AE Country = "AE" AF Country = "AF" AG Country = "AG" AI Country = "AI" AL Country = "AL" AM Country = "AM" AO Country = "AO" AQ Country = "AQ" AR Country = "AR" AS Country = "AS" AT Country = "AT" AU Country = "AU" AW Country = "AW" AX Country = "AX" AZ Country = "AZ" BA Country = "BA" BB Country = "BB" BD Country = "BD" BE Country = "BE" BF Country = "BF" BG Country = "BG" BH Country = "BH" BI Country = "BI" BJ Country = "BJ" BL Country = "BL" BM Country = "BM" BN Country = "BN" BO Country = "BO" BQ Country = "BQ" BR Country = "BR" BS Country = "BS" BT Country = "BT" BV Country = "BV" BW Country = "BW" BY Country = "BY" BZ Country = "BZ" CA Country = "CA" CC Country = "CC" CD Country = "CD" CF Country = "CF" CG Country = "CG" CH Country = "CH" CI Country = "CI" CK Country = "CK" CL Country = "CL" CM Country = "CM" CN Country = "CN" CO Country = "CO" CR Country = "CR" CU Country = "CU" CV Country = "CV" CW Country = "CW" CX Country = "CX" CY Country = "CY" CZ Country = "CZ" DE Country = "DE" DJ Country = "DJ" DK Country = "DK" DM Country = "DM" DO Country = "DO" DZ Country = "DZ" EC Country = "EC" EE Country = "EE" EG Country = "EG" EH Country = "EH" ER Country = "ER" ES Country = "ES" ET Country = "ET" FI Country = "FI" FJ Country = "FJ" FK Country = "FK" FM Country = "FM" FO Country = "FO" FR Country = "FR" GA Country = "GA" GB Country = "GB" GD Country = "GD" GE Country = "GE" GF Country = "GF" GG Country = "GG" GH Country = "GH" GI Country = "GI" GL Country = "GL" GM Country = "GM" GN Country = "GN" GP Country = "GP" GQ Country = "GQ" GR Country = "GR" GS Country = "GS" GT Country = "GT" GU Country = "GU" GW Country = "GW" GY Country = "GY" HK Country = "HK" HM Country = "HM" HN Country = "HN" HR Country = "HR" HT Country = "HT" HU Country = "HU" ID Country = "ID" IE Country = "IE" IL Country = "IL" IM Country = "IM" IN Country = "IN" IO Country = "IO" IQ Country = "IQ" IR Country = "IR" IS Country = "IS" IT Country = "IT" JE Country = "JE" JM Country = "JM" JO Country = "JO" JP Country = "JP" KE Country = "KE" KG Country = "KG" KH Country = "KH" KI Country = "KI" KM Country = "KM" KN Country = "KN" KP Country = "KP" KR Country = "KR" KW Country = "KW" KY Country = "KY" KZ Country = "KZ" LA Country = "LA" LB Country = "LB" LC Country = "LC" LI Country = "LI" LK Country = "LK" LR Country = "LR" LS Country = "LS" LT Country = "LT" LU Country = "LU" LV Country = "LV" LY Country = "LY" MA Country = "MA" MC Country = "MC" MD Country = "MD" ME Country = "ME" MF Country = "MF" MG Country = "MG" MH Country = "MH" MK Country = "MK" ML Country = "ML" MM Country = "MM" MN Country = "MN" MO Country = "MO" MP Country = "MP" MQ Country = "MQ" MR Country = "MR" MS Country = "MS" MT Country = "MT" MU Country = "MU" MV Country = "MV" MW Country = "MW" MX Country = "MX" MY Country = "MY" MZ Country = "MZ" NA Country = "NA" NC Country = "NC" NE Country = "NE" NF Country = "NF" NG Country = "NG" NI Country = "NI" NL Country = "NL" NO Country = "NO" NP Country = "NP" NR Country = "NR" NU Country = "NU" NZ Country = "NZ" OM Country = "OM" PA Country = "PA" PE Country = "PE" PF Country = "PF" PG Country = "PG" PH Country = "PH" PK Country = "PK" PL Country = "PL" PM Country = "PM" PN Country = "PN" PR Country = "PR" PS Country = "PS" PT Country = "PT" PW Country = "PW" PY Country = "PY" QA Country = "QA" RE Country = "RE" RO Country = "RO" RS Country = "RS" RU Country = "RU" RW Country = "RW" SA Country = "SA" SB Country = "SB" SC Country = "SC" SD Country = "SD" SE Country = "SE" SG Country = "SG" SH Country = "SH" SI Country = "SI" SJ Country = "SJ" SK Country = "SK" SL Country = "SL" SM Country = "SM" SN Country = "SN" SO Country = "SO" SR Country = "SR" SS Country = "SS" ST Country = "ST" SV Country = "SV" SX Country = "SX" SY Country = "SY" SZ Country = "SZ" TC Country = "TC" TD Country = "TD" TF Country = "TF" TG Country = "TG" TH Country = "TH" TJ Country = "TJ" TK Country = "TK" TL Country = "TL" TM Country = "TM" TN Country = "TN" TO Country = "TO" TR Country = "TR" TT Country = "TT" TV Country = "TV" TW Country = "TW" TZ Country = "TZ" UA Country = "UA" UG Country = "UG" UM Country = "UM" US Country = "US" UY Country = "UY" UZ Country = "UZ" VA Country = "VA" VC Country = "VC" VE Country = "VE" VG Country = "VG" VI Country = "VI" VN Country = "VN" VU Country = "VU" WF Country = "WF" WS Country = "WS" XX Country = "XX" YE Country = "YE" YT Country = "YT" ZA Country = "ZA" ZM Country = "ZM" ZW Country = "ZW" )
Defines values for Country.
type Currency ¶
type Currency string
Currency ISO 4217 currency code. Following enum contains all currencies supported by our system. Existing of currency in this list doesn't mean that all providers support native game play with it. Please contact us to know which provider supports which currencies.
const ( AED Currency = "AED" AFN Currency = "AFN" ALL Currency = "ALL" AMD Currency = "AMD" ANG Currency = "ANG" AOA Currency = "AOA" ARS Currency = "ARS" AUD Currency = "AUD" AWG Currency = "AWG" AZN Currency = "AZN" BAM Currency = "BAM" BBD Currency = "BBD" BDT Currency = "BDT" BGN Currency = "BGN" BHD Currency = "BHD" BIF Currency = "BIF" BMD Currency = "BMD" BND Currency = "BND" BOB Currency = "BOB" BRL Currency = "BRL" BSD Currency = "BSD" BTN Currency = "BTN" BWP Currency = "BWP" BYR Currency = "BYR" BZD Currency = "BZD" CAD Currency = "CAD" CHF Currency = "CHF" CLP Currency = "CLP" CNY Currency = "CNY" COP Currency = "COP" CRC Currency = "CRC" CUC Currency = "CUC" CUP Currency = "CUP" CVE Currency = "CVE" CZK Currency = "CZK" DJF Currency = "DJF" DKK Currency = "DKK" DOP Currency = "DOP" DZD Currency = "DZD" EGP Currency = "EGP" ERN Currency = "ERN" ETB Currency = "ETB" ETH Currency = "ETH" EUR Currency = "EUR" FJD Currency = "FJD" FKP Currency = "FKP" GBP Currency = "GBP" GEL Currency = "GEL" GHS Currency = "GHS" GIP Currency = "GIP" GMD Currency = "GMD" GNF Currency = "GNF" GTQ Currency = "GTQ" GYD Currency = "GYD" HKD Currency = "HKD" HNL Currency = "HNL" HRK Currency = "HRK" HTG Currency = "HTG" HUF Currency = "HUF" IDR Currency = "IDR" ILS Currency = "ILS" INR Currency = "INR" IQD Currency = "IQD" IRR Currency = "IRR" ISK Currency = "ISK" JMD Currency = "JMD" JOD Currency = "JOD" JPY Currency = "JPY" KES Currency = "KES" KGS Currency = "KGS" KHR Currency = "KHR" KMF Currency = "KMF" KPW Currency = "KPW" KRW Currency = "KRW" KWD Currency = "KWD" KYD Currency = "KYD" KZT Currency = "KZT" LAK Currency = "LAK" LBP Currency = "LBP" LKR Currency = "LKR" LRD Currency = "LRD" LSL Currency = "LSL" LTC Currency = "LTC" LTL Currency = "LTL" LYD Currency = "LYD" MAD Currency = "MAD" MBTC Currency = "mBTC" MDL Currency = "MDL" METH Currency = "mETH" MGA Currency = "MGA" MKD Currency = "MKD" MLTC Currency = "mLTC" MMK Currency = "MMK" MNT Currency = "MNT" MOP Currency = "MOP" MRO Currency = "MRO" MUR Currency = "MUR" MVR Currency = "MVR" MWK Currency = "MWK" MXN Currency = "MXN" MYR Currency = "MYR" MZN Currency = "MZN" NAD Currency = "NAD" NGN Currency = "NGN" NIO Currency = "NIO" NOK Currency = "NOK" NPR Currency = "NPR" NZD Currency = "NZD" OMR Currency = "OMR" PAB Currency = "PAB" PEN Currency = "PEN" PGK Currency = "PGK" PHP Currency = "PHP" PKR Currency = "PKR" PLN Currency = "PLN" PYG Currency = "PYG" QAR Currency = "QAR" RON Currency = "RON" RSD Currency = "RSD" RUB Currency = "RUB" RWF Currency = "RWF" SAR Currency = "SAR" SBD Currency = "SBD" SCR Currency = "SCR" SDG Currency = "SDG" SEK Currency = "SEK" SGD Currency = "SGD" SLL Currency = "SLL" SOC Currency = "SOC" SOS Currency = "SOS" SRD Currency = "SRD" SSP Currency = "SSP" SYP Currency = "SYP" SZL Currency = "SZL" THB Currency = "THB" TJS Currency = "TJS" TMT Currency = "TMT" TND Currency = "TND" TOP Currency = "TOP" TRY Currency = "TRY" TTD Currency = "TTD" TWD Currency = "TWD" TZS Currency = "TZS" UAH Currency = "UAH" UBTC Currency = "uBTC" UETH Currency = "uETH" UGX Currency = "UGX" ULTC Currency = "uLTC" USD Currency = "USD" UYU Currency = "UYU" UZS Currency = "UZS" VEF Currency = "VEF" VND Currency = "VND" VUV Currency = "VUV" WST Currency = "WST" XCD Currency = "XCD" XOF Currency = "XOF" XPF Currency = "XPF" XXX Currency = "XXX" YER Currency = "YER" ZAR Currency = "ZAR" ZMW Currency = "ZMW" ZWD Currency = "ZWD" )
Defines values for Currency.
type Game ¶
type Game struct { // BlockedCountries List of blocked countries. Game shouldn�t be shown and launched for users from these countries. BlockedCountries BlockedCountries `json:"blocked_countries"` // Category Game category. Following enum contains all possible values. Category Category `json:"category"` // Enabled Shows whether game is enabled or not Enabled bool `json:"enabled"` // GameId Deprecated: Use `game_code` instead.<br/>Unique game ID Caleta system. Can be obtained from `/api/game/list` endpoint.<br/>Note: this value may change from each server (staging, production) GameId GameId `json:"game_id"` // Name Verbose game name Name string `json:"name"` // Platforms List of supported platforms Platforms []Platform `json:"platforms"` // Product Name of the game product (Game Provider). Product Product `json:"product"` // UrlBackground Game background image URL UrlBackground string `json:"url_background"` // UrlThumb Game preview image URL UrlThumb string `json:"url_thumb"` }
Game Caleta game item
type GameCode ¶
type GameCode = string
GameCode Unique Game Code on Caleta system. Can be obtained from `/api/game/list` endpoint. This variable intends to replace `game_id`.
type GameId ¶
type GameId = int
GameId Deprecated: Use `game_code` instead.<br/>Unique game ID Caleta system. Can be obtained from `/api/game/list` endpoint.<br/>Note: this value may change from each server (staging, production)
type GameLaunchType ¶ added in v0.6.0
type GameLaunchType string
const ( Static GameLaunchType = "static" Request GameLaunchType = "request" )
type GameListBody ¶
type GameListBody struct { // OperatorId Unique identifier of Operator at Caleta Gaming System. Used to authorize incoming requests. Can be obtained Caleta back office after Operator is registered and set up Caleta system. OperatorId OperatorId `json:"operator_id"` }
GameListBody defines model for game_list_body.
type GameRoundBody ¶
type GameRoundBody struct { // OperatorId Unique identifier of Operator at Caleta Gaming System. Used to authorize incoming requests. Can be obtained Caleta back office after Operator is registered and set up Caleta system. OperatorId OperatorId `json:"operator_id"` // Round Game round id. Used to relate all bets and wins in one round. All transactions related to the same round will have the same value in this field. It's unique through whole system. Round *Round `json:"round,omitempty"` // SubPartnerId Id of Operator's sub-partner (brand, whitelabel, site, etc.) which uses same integration and credentials as Operator. SubPartnerId *SubPartnerId `json:"sub_partner_id,omitempty"` // TransactionUuid Unique wallet transaction. TransactionUuid *TransactionUuid `json:"transaction_uuid,omitempty"` // User Unique User ID in the Operator�s system. In case of DEMO gameplay, this parameter may be omitted. User *User `json:"user,omitempty"` }
GameRoundBody defines model for game_round_body.
type GameUrlBody ¶
type GameUrlBody struct { // Country User's country ISO 3166-1 code. Following enum contains all supported values. Country Country `json:"country"` // Currency ISO 4217 currency code. Following enum contains all currencies supported by our system. Existing of currency in this list doesn't mean that all providers support native game play with it. Please contact us to know which provider supports which currencies. Currency Currency `json:"currency"` // DepositUrl Some games have button that redirects User to page where he can deposit money. Put your URL to deposit page here. DepositUrl *string `json:"deposit_url,omitempty"` // GameCode Unique Game Code on Caleta system. Can be obtained from `/api/game/list` endpoint. This variable intends to replace `game_id`. GameCode GameCode `json:"game_code"` // GameId Deprecated: Use `game_code` instead.<br/>Unique game ID Caleta system. Can be obtained from `/api/game/list` endpoint.<br/>Note: this value may change from each server (staging, production) GameId *GameId `json:"game_id,omitempty"` // Lang Supported ISO 639-1 language code, default is 'en'. Lang Language `json:"lang"` // LobbyUrl Most games have a `Home` button that redirects the User back to the lobby. Put the lobby URL here. LobbyUrl string `json:"lobby_url"` // OperatorId Unique identifier of Operator at Caleta Gaming System. Used to authorize incoming requests. Can be obtained Caleta back office after Operator is registered and set up Caleta system. OperatorId OperatorId `json:"operator_id"` // SubPartnerId Id of Operator's sub-partner (brand, whitelabel, site, etc.) which uses same integration and credentials as Operator. SubPartnerId SubPartnerId `json:"sub_partner_id"` // Token Operator's back end generates a token associated with the User, game, his or her current currency and maybe other parameters depending on the Operator's preferences. The token acts as an ID parameter for the game session. It is important that the currency is not changed during the current game session. If the User changes the currency or display unit, the Operator's backend needs to generate a new token and re-open the game with new token. In case of DEMO gameplay, this parameter may be omitted.<br/>A token should be valid for all bet transactions until a new one is generated, expired tokens should continue be valid for Win/Rollback transactions if is related to a previous existing bet. Token *Token `json:"token,omitempty"` // User Unique User ID in the Operator�s system. In case of DEMO gameplay, this parameter may be omitted. User *User `json:"user,omitempty"` }
GameUrlBody defines model for game_url_body.
type GamelistJSONRequestBody ¶
type GamelistJSONRequestBody = GameListBody
GamelistJSONRequestBody defines body for Gamelist for application/json ContentType.
type GamelistParams ¶
type GamelistParams struct { // XAuthSignature RSA-SHA256 is used to sign the request body using the private key. The signature is validated using the public key associated with provided operator_id. XAuthSignature string `json:"X-Auth-Signature"` }
GamelistParams defines parameters for Gamelist.
type GameroundJSONRequestBody ¶
type GameroundJSONRequestBody = GameRoundBody
GameroundJSONRequestBody defines body for Gameround for application/json ContentType.
type GameroundParams ¶
type GameroundParams struct { // XAuthSignature RSA-SHA256 is used to sign the request body using the private key. The signature is validated using the public key associated with provided operator_id. XAuthSignature string `json:"X-Auth-Signature"` }
GameroundParams defines parameters for Gameround.
type GameurlJSONRequestBody ¶
type GameurlJSONRequestBody = GameUrlBody
GameurlJSONRequestBody defines body for Gameurl for application/json ContentType.
type GameurlParams ¶
type GameurlParams struct { // XAuthSignature RSA-SHA256 is used to sign the request body using the private key. The signature is validated using the public key associated with provided operator_id. XAuthSignature string `json:"X-Auth-Signature"` }
GameurlParams defines parameters for Gameurl.
type InlineResponse200 ¶
type InlineResponse200 struct { // Url Landing URL of chosen game Url *string `json:"url,omitempty"` }
InlineResponse200 defines model for inline_response_200.
type InlineResponse2001 ¶
type InlineResponse2001 struct { // Token Operator's back end generates a token associated with the User, game, his or her current currency and maybe other parameters depending on the Operator's preferences. The token acts as an ID parameter for the game session. It is important that the currency is not changed during the current game session. If the User changes the currency or display unit, the Operator's backend needs to generate a new token and re-open the game with new token. In case of DEMO gameplay, this parameter may be omitted.<br/>A token should be valid for all bet transactions until a new one is generated, expired tokens should continue be valid for Win/Rollback transactions if is related to a previous existing bet. Token *Token `json:"token,omitempty"` }
InlineResponse2001 defines model for inline_response_200_1.
type InlineResponse404 ¶
type InlineResponse404 struct { // Error Reason why request failed Error *string `json:"error,omitempty"` }
InlineResponse404 defines model for inline_response_404.
type IsFree ¶
type IsFree = bool
IsFree Flag which shows that transaction was generated by a promotional tool (FreeSpins, etc). Usually, these transactions are credited to bonus wallets (if available).
type MiddlewareFunc ¶
type MiddlewareFunc fiber.Handler
type MoneyAmount ¶
type MoneyAmount = int
MoneyAmount We use integers to represent the amount of money. To convert real float value to integer we multiply it by 100000. Example: $3.56 must be represented as 356000
type MsgTimestamp ¶ added in v0.5.0
type MsgTimestamp caletaDate
MsgTimestamp Event or transaction timestamp in UTC
func (*MsgTimestamp) UnmarshalJSON ¶ added in v0.5.0
func (c *MsgTimestamp) UnmarshalJSON(in []byte) error
func (*MsgTimestamp) UnmarshalText ¶ added in v0.5.0
func (c *MsgTimestamp) UnmarshalText(text []byte) error
UnmarshalText is actually preferred when parsing header params
type OperatorId ¶
type OperatorId = string
OperatorId Unique identifier of Operator at Caleta Gaming System. Used to authorize incoming requests. Can be obtained Caleta back office after Operator is registered and set up Caleta system.
type Platform ¶
type Platform string
Platform User's platform. Affects what kind of game layout will be returned. `GPL_MOBILE` for mobiles and `GPL_DESKTOP` for desktop mode. Some Providers ignore this option and choose mode based on User's browser attributes (user-agent, resolution, ratio, orientation).
type RequestUuid ¶
type RequestUuid = string
RequestUuid Standard 16-byte UUID. This id can be seen as network layer action. An id of an action that is generated for each our call to Operator. Used to sync Hub88 and Operator sides for debugging purposes. Operator has to respond with the same request_uuid as the one that was received in request.
type RewardUuid ¶
type RewardUuid = string
RewardUuid This holds the uuid of a reward given to a player on Caleta side. Rewards holds information about which campaigns belong, player, quantity left of Free Bets.
type Round ¶
type Round = string
Round Game round id. Used to relate all bets and wins in one round. All transactions related to the same round will have the same value in this field. It's unique through whole system.
type ServerInterface ¶
type ServerInterface interface { // (POST /wallet/balance) Walletbalance(c *fiber.Ctx, params WalletbalanceParams) error // (POST /wallet/bet) Walletbet(c *fiber.Ctx, params WalletbetParams) error // (POST /wallet/check) Walletcheck(c *fiber.Ctx, params WalletcheckParams) error // (POST /wallet/rollback) Walletrollback(c *fiber.Ctx, params WalletrollbackParams) error // (POST /wallet/win) Transactionwin(c *fiber.Ctx, params TransactionwinParams) error }
ServerInterface represents all server handlers.
func NewStrictHandler ¶
func NewStrictHandler(ssi StrictServerInterface, middlewares []StrictMiddlewareFunc) ServerInterface
type ServerInterfaceWrapper ¶
type ServerInterfaceWrapper struct {
Handler ServerInterface
}
ServerInterfaceWrapper converts contexts to parameters.
func (*ServerInterfaceWrapper) Transactionwin ¶
func (siw *ServerInterfaceWrapper) Transactionwin(c *fiber.Ctx) error
Transactionwin operation middleware
func (*ServerInterfaceWrapper) Walletbalance ¶
func (siw *ServerInterfaceWrapper) Walletbalance(c *fiber.Ctx) error
Walletbalance operation middleware
func (*ServerInterfaceWrapper) Walletbet ¶
func (siw *ServerInterfaceWrapper) Walletbet(c *fiber.Ctx) error
Walletbet operation middleware
func (*ServerInterfaceWrapper) Walletcheck ¶
func (siw *ServerInterfaceWrapper) Walletcheck(c *fiber.Ctx) error
Walletcheck operation middleware
func (*ServerInterfaceWrapper) Walletrollback ¶
func (siw *ServerInterfaceWrapper) Walletrollback(c *fiber.Ctx) error
Walletrollback operation middleware
type Status ¶
type Status string
Status Response status usage:<br/>RS_OK - when transaction was processed correctly or was already processed before.<br/>RS_ERROR_UNKNOWN - use this when you need a generic error code<br/>RS_ERROR_TIMEOUT - when the server was disconnected by timeout<br/>RS_ERROR_INVALID_TOKEN - when token never existed or is not associated to this player.<br/>RS_ERROR_INVALID_GAME - when the game doesn't exist<br/>RS_ERROR_WRONG_CURRENCY - when the currency is not active or does not exist<br/>RS_ERROR_NOT_ENOUGH_MONEY - when user is short of money<br/>RS_ERROR_USER_DISABLED when user is banned or inactive<br/>RS_ERROR_INVALID_SIGNATURE - when signature doesn't match<br/>RS_ERROR_TOKEN_EXPIRED - when a new token exists (this rule applies only for /wallet/bet)<br/>RS_ERROR_WRONG_SYNTAX - message can't be decoded to JSON<br/>RS_ERROR_WRONG_TYPES - i.e. when a type should be integer and came as string<br/>RS_ERROR_DUPLICATE_TRANSACTION - when the same transaction_uuid appears but for a different user, round and game, otherwise returns RS_OK<br/>RS_ERROR_TRANSACTION_DOES_NOT_EXIST - when doing a 'win' transaction and the 'bet' transaction id doesn't exist<br/>RS_ERROR_TRANSACTION_ROLLED_BACK - when a 'win' transaction happens in name of a rolled back transaction (when receiving a 'rollback' replies with 'RS_OK'<br/>RS_ERROR_BET_LIMIT_EXCEEDED - when the user exceeded its limits
const ( RSERRORBETLIMITEXCEEDED Status = "RS_ERROR_BET_LIMIT_EXCEEDED" RSERRORDUPLICATETRANSACTION Status = "RS_ERROR_DUPLICATE_TRANSACTION" RSERRORINVALIDGAME Status = "RS_ERROR_INVALID_GAME" RSERRORINVALIDSIGNATURE Status = "RS_ERROR_INVALID_SIGNATURE" RSERRORINVALIDTOKEN Status = "RS_ERROR_INVALID_TOKEN" RSERRORNOTENOUGHMONEY Status = "RS_ERROR_NOT_ENOUGH_MONEY" RSERRORTIMEOUT Status = "RS_ERROR_TIMEOUT" RSERRORTOKENEXPIRED Status = "RS_ERROR_TOKEN_EXPIRED" RSERRORTRANSACTIONDOESNOTEXIST Status = "RS_ERROR_TRANSACTION_DOES_NOT_EXIST" RSERRORTRANSACTIONROLLEDBACK Status = "RS_ERROR_TRANSACTION_ROLLED_BACK" RSERRORUNKNOWN Status = "RS_ERROR_UNKNOWN" RSERRORUSERDISABLED Status = "RS_ERROR_USER_DISABLED" RSERRORWRONGCURRENCY Status = "RS_ERROR_WRONG_CURRENCY" RSERRORWRONGSYNTAX Status = "RS_ERROR_WRONG_SYNTAX" RSERRORWRONGTYPES Status = "RS_ERROR_WRONG_TYPES" RSOK Status = "RS_OK" )
Defines values for Status.
type StrictHandlerFunc ¶
type StrictHandlerFunc func(ctx *fiber.Ctx, args interface{}) (interface{}, error)
type StrictMiddlewareFunc ¶
type StrictMiddlewareFunc func(f StrictHandlerFunc, operationID string) StrictHandlerFunc
type StrictServerInterface ¶
type StrictServerInterface interface { // (POST /wallet/balance) Walletbalance(ctx context.Context, request WalletbalanceRequestObject) (WalletbalanceResponseObject, error) // (POST /wallet/bet) Walletbet(ctx context.Context, request WalletbetRequestObject) (WalletbetResponseObject, error) // (POST /wallet/check) Walletcheck(ctx context.Context, request WalletcheckRequestObject) (WalletcheckResponseObject, error) // (POST /wallet/rollback) Walletrollback(ctx context.Context, request WalletrollbackRequestObject) (WalletrollbackResponseObject, error) // (POST /wallet/win) Transactionwin(ctx context.Context, request TransactionwinRequestObject) (TransactionwinResponseObject, error) }
StrictServerInterface represents all server handlers.
type SubPartnerId ¶
type SubPartnerId = string
SubPartnerId Id of Operator's sub-partner (brand, whitelabel, site, etc.) which uses same integration and credentials as Operator.
type SupplierUser ¶
type SupplierUser = string
SupplierUser The name of the user in Provider's system (in case Operator needs to find user in Provder's back office or report problem with the user). If value is NULL, the Operator can search for their own user_id.
type Token ¶
type Token = string
Token Operator's back end generates a token associated with the User, game, his or her current currency and maybe other parameters depending on the Operator's preferences. The token acts as an ID parameter for the game session. It is important that the currency is not changed during the current game session. If the User changes the currency or display unit, the Operator's backend needs to generate a new token and re-open the game with new token. In case of DEMO gameplay, this parameter may be omitted.<br/>A token should be valid for all bet transactions until a new one is generated, expired tokens should continue be valid for Win/Rollback transactions if is related to a previous existing bet.
type Transactionwin200JSONResponse ¶
type Transactionwin200JSONResponse BalanceResponse
func (Transactionwin200JSONResponse) VisitTransactionwinResponse ¶
func (response Transactionwin200JSONResponse) VisitTransactionwinResponse(ctx *fiber.Ctx) error
type TransactionwinJSONRequestBody ¶
type TransactionwinJSONRequestBody = WalletWinBody
TransactionwinJSONRequestBody defines body for Transactionwin for application/json ContentType.
type TransactionwinParams ¶
type TransactionwinParams struct { // XAuthSignature RSA-SHA256 is used to sign the request body using the private key. The signature is validated using the public key sent to operator. XAuthSignature string `json:"X-Auth-Signature"` XMsgTimestamp *MsgTimestamp `json:"X-Msg-Timestamp,omitempty"` }
TransactionwinParams defines parameters for Transactionwin.
type TransactionwinRequestObject ¶
type TransactionwinRequestObject struct { Params TransactionwinParams Body *TransactionwinJSONRequestBody }
type TransactionwinResponseObject ¶
type TransactionwinResponseObject interface {
VisitTransactionwinResponse(ctx *fiber.Ctx) error
}
type User ¶
type User = string
User Unique User ID in the Operator�s system. In case of DEMO gameplay, this parameter may be omitted.
type WalletBalanceBody ¶
type WalletBalanceBody struct { // GameCode Unique Game Code on Caleta system. Can be obtained from `/api/game/list` endpoint. This variable intends to replace `game_id`. GameCode GameCode `json:"game_code"` // GameId Deprecated: Use `game_code` instead.<br/>Unique game ID Caleta system. Can be obtained from `/api/game/list` endpoint.<br/>Note: this value may change from each server (staging, production) GameId *GameId `json:"game_id,omitempty"` // RequestUuid Standard 16-byte UUID. This id can be seen as network layer action. An id of an action that is generated for each our call to Operator. Used to sync Hub88 and Operator sides for debugging purposes. Operator has to respond with the same request_uuid as the one that was received in request. RequestUuid RequestUuid `json:"request_uuid"` // SupplierUser The name of the user in Provider's system (in case Operator needs to find user in Provder's back office or report problem with the user). If value is NULL, the Operator can search for their own user_id. SupplierUser SupplierUser `json:"supplier_user"` // Token Operator's back end generates a token associated with the User, game, his or her current currency and maybe other parameters depending on the Operator's preferences. The token acts as an ID parameter for the game session. It is important that the currency is not changed during the current game session. If the User changes the currency or display unit, the Operator's backend needs to generate a new token and re-open the game with new token. In case of DEMO gameplay, this parameter may be omitted.<br/>A token should be valid for all bet transactions until a new one is generated, expired tokens should continue be valid for Win/Rollback transactions if is related to a previous existing bet. Token Token `json:"token"` }
WalletBalanceBody defines model for wallet_balance_body.
type WalletBetBody ¶
type WalletBetBody struct { // Amount We use integers to represent the amount of money. To convert real float value to integer we multiply it by 100000. Example: $3.56 must be represented as 356000 Amount MoneyAmount `json:"amount"` // Bet Field for metadata related to transaction, such as type of bet, value, time, etc. Differs from game to game. Not relevant for transaction processing procedure but could be useful for statistics or activity backtracking. Bet *string `json:"bet,omitempty"` // CampaignUuid Each Free Bet campaign contains an unique identifier on Caleta side. Campaings holds information of game where Free Bet will happen, total of spins, bet value and period of campaign. CampaignUuid *CampaignUuid `json:"campaign_uuid,omitempty"` // Currency ISO 4217 currency code. Following enum contains all currencies supported by our system. Existing of currency in this list doesn't mean that all providers support native game play with it. Please contact us to know which provider supports which currencies. Currency Currency `json:"currency"` // GameCode Unique Game Code on Caleta system. Can be obtained from `/api/game/list` endpoint. This variable intends to replace `game_id`. GameCode GameCode `json:"game_code"` // GameId Deprecated: Use `game_code` instead.<br/>Unique game ID Caleta system. Can be obtained from `/api/game/list` endpoint.<br/>Note: this value may change from each server (staging, production) GameId *GameId `json:"game_id,omitempty"` // IsFree Flag which shows that transaction was generated by a promotional tool (FreeSpins, etc). Usually, these transactions are credited to bonus wallets (if available). IsFree IsFree `json:"is_free"` // RequestUuid Standard 16-byte UUID. This id can be seen as network layer action. An id of an action that is generated for each our call to Operator. Used to sync Hub88 and Operator sides for debugging purposes. Operator has to respond with the same request_uuid as the one that was received in request. RequestUuid RequestUuid `json:"request_uuid"` // RewardUuid This holds the uuid of a reward given to a player on Caleta side. Rewards holds information about which campaigns belong, player, quantity left of Free Bets. RewardUuid *RewardUuid `json:"reward_uuid,omitempty"` // Round Game round id. Used to relate all bets and wins in one round. All transactions related to the same round will have the same value in this field. It's unique through whole system. Round Round `json:"round"` // RoundClosed Denotes when the round is closed RoundClosed RoundClosed `json:"round_closed"` // SupplierUser The name of the user in Provider's system (in case Operator needs to find user in Provder's back office or report problem with the user). If value is NULL, the Operator can search for their own user_id. SupplierUser SupplierUser `json:"supplier_user"` // Token Operator's back end generates a token associated with the User, game, his or her current currency and maybe other parameters depending on the Operator's preferences. The token acts as an ID parameter for the game session. It is important that the currency is not changed during the current game session. If the User changes the currency or display unit, the Operator's backend needs to generate a new token and re-open the game with new token. In case of DEMO gameplay, this parameter may be omitted.<br/>A token should be valid for all bet transactions until a new one is generated, expired tokens should continue be valid for Win/Rollback transactions if is related to a previous existing bet. Token Token `json:"token"` // TransactionUuid Unique wallet transaction. TransactionUuid TransactionUuid `json:"transaction_uuid"` }
WalletBetBody defines model for wallet_bet_body.
type WalletCheckBody ¶
type WalletCheckBody struct { // Token Operator's back end generates a token associated with the User, game, his or her current currency and maybe other parameters depending on the Operator's preferences. The token acts as an ID parameter for the game session. It is important that the currency is not changed during the current game session. If the User changes the currency or display unit, the Operator's backend needs to generate a new token and re-open the game with new token. In case of DEMO gameplay, this parameter may be omitted.<br/>A token should be valid for all bet transactions until a new one is generated, expired tokens should continue be valid for Win/Rollback transactions if is related to a previous existing bet. Token Token `json:"token"` }
WalletCheckBody defines model for wallet_check_body.
type WalletRollbackBody ¶
type WalletRollbackBody struct { // GameCode Unique Game Code on Caleta system. Can be obtained from `/api/game/list` endpoint. This variable intends to replace `game_id`. GameCode GameCode `json:"game_code"` // GameId Deprecated: Use `game_code` instead.<br/>Unique game ID Caleta system. Can be obtained from `/api/game/list` endpoint.<br/>Note: this value may change from each server (staging, production) GameId *GameId `json:"game_id,omitempty"` // IsFree Flag which shows that transaction was generated by a promotional tool (FreeSpins, etc). Usually, these transactions are credited to bonus wallets (if available). IsFree *IsFree `json:"is_free,omitempty"` // ReferenceTransactionUuid Unique identifier of the transaction that this transaction is referencing. In case of rollback, this field will contain transaction_uuid of the transaction which needs to be rolled back. In case of win, there will be transaction_uuid of the bet to which this win is related. ReferenceTransactionUuid string `json:"reference_transaction_uuid"` // RequestUuid Standard 16-byte UUID. This id can be seen as network layer action. An id of an action that is generated for each our call to Operator. Used to sync Hub88 and Operator sides for debugging purposes. Operator has to respond with the same request_uuid as the one that was received in request. RequestUuid RequestUuid `json:"request_uuid"` // Round Game round id. Used to relate all bets and wins in one round. All transactions related to the same round will have the same value in this field. It's unique through whole system. Round Round `json:"round"` // RoundClosed Denotes when the round is closed RoundClosed RoundClosed `json:"round_closed"` // Token Operator's back end generates a token associated with the User, game, his or her current currency and maybe other parameters depending on the Operator's preferences. The token acts as an ID parameter for the game session. It is important that the currency is not changed during the current game session. If the User changes the currency or display unit, the Operator's backend needs to generate a new token and re-open the game with new token. In case of DEMO gameplay, this parameter may be omitted.<br/>A token should be valid for all bet transactions until a new one is generated, expired tokens should continue be valid for Win/Rollback transactions if is related to a previous existing bet. Token Token `json:"token"` // TransactionUuid Unique wallet transaction. TransactionUuid TransactionUuid `json:"transaction_uuid"` // User Unique User ID in the Operator�s system. In case of DEMO gameplay, this parameter may be omitted. User *User `json:"user,omitempty"` }
WalletRollbackBody defines model for wallet_rollback_body.
type WalletService ¶ added in v0.6.0
func NewWalletService ¶ added in v0.6.0
func NewWalletService(pamClient pam.PamClient, apiClient API) *WalletService
NewService Create new caleta wallet service
func (*WalletService) Transactionwin ¶ added in v0.6.0
func (s *WalletService) Transactionwin(ctx context.Context, request TransactionwinRequestObject) (TransactionwinResponseObject, error)
@Id CaletaWin @Summary Win @Description Called when the user wins (credit). @Tags Caleta @Accept json @Produce json @Param req body TransactionwinJSONRequestBody true "Request body" @Param X-Auth-Signature header string true "Signature for request" @Success 200 {object} Transactionwin200JSONResponse @Failure 400 {object} Transactionwin200JSONResponse @Router /providers/caleta/wallet/win [post]
func (*WalletService) Walletbalance ¶ added in v0.6.0
func (s *WalletService) Walletbalance(ctx context.Context, request WalletbalanceRequestObject) (WalletbalanceResponseObject, error)
@Id CaletaBalance @Summary Balance @Description Should return wallet balance for current player. @Tags Caleta @Accept json @Produce json @Param req body WalletbalanceJSONRequestBody true "Request body" @Param X-Auth-Signature header string true "Signature for request" @Success 200 {object} Walletbalance200JSONResponse @Failure 400 {object} Walletbalance200JSONResponse @Router /providers/caleta/wallet/balance [post]
func (*WalletService) Walletbet ¶ added in v0.6.0
func (s *WalletService) Walletbet(ctx context.Context, request WalletbetRequestObject) (WalletbetResponseObject, error)
@Id CaletaBet @Summary Bet @Description Called when the user places a bet (debit). @Tags Caleta @Accept json @Produce json @Param req body WalletbetJSONRequestBody true "Request body" @Param X-Auth-Signature header string true "Signature for request" @Success 200 {object} Walletbet200JSONResponse @Failure 400 {object} Walletbet200JSONResponse @Router /providers/caleta/wallet/bet [post]
func (*WalletService) Walletcheck ¶ added in v0.6.0
func (s *WalletService) Walletcheck(ctx context.Context, request WalletcheckRequestObject) (WalletcheckResponseObject, error)
@Id CaletaCheck @Summary Check @Description OPTIONAL - Change the initial token received for a new one that will be used on wallet transactions. @Tags Caleta @Accept json @Produce json @Param req body WalletcheckJSONRequestBody true "Request body" @Param X-Auth-Signature header string true "Signature for request" @Success 200 {object} Walletcheck200JSONResponse @Failure 400 {object} Walletcheck200JSONResponse @Router /providers/caleta/wallet/check [post]
func (*WalletService) Walletrollback ¶ added in v0.6.0
func (s *WalletService) Walletrollback(ctx context.Context, request WalletrollbackRequestObject) (WalletrollbackResponseObject, error)
@Id CaletaRollback @Summary Rollback @Description Called when there is need to roll back the effect of the referenced transaction. @Tags Caleta @Accept json @Produce json @Param req body WalletrollbackJSONRequestBody true "Request body" @Param X-Auth-Signature header string true "Signature for request" @Success 200 {object} Walletrollback200JSONResponse @Failure 400 {object} Walletrollback200JSONResponse @Router /providers/caleta/wallet/rollback [post]
type WalletWinBody ¶
type WalletWinBody struct { // Amount We use integers to represent the amount of money. To convert real float value to integer we multiply it by 100000. Example: $3.56 must be represented as 356000 Amount MoneyAmount `json:"amount"` // Bet Field for metadata related to transaction, such as type of bet, value, time, etc. Differs from game to game. Not relevant for transaction processing procedure but could be useful for statistics or activity backtracking. Bet *string `json:"bet,omitempty"` // CampaignUuid Each Free Bet campaign contains an unique identifier on Caleta side. Campaings holds information of game where Free Bet will happen, total of spins, bet value and period of campaign. CampaignUuid *CampaignUuid `json:"campaign_uuid,omitempty"` // Currency ISO 4217 currency code. Following enum contains all currencies supported by our system. Existing of currency in this list doesn't mean that all providers support native game play with it. Please contact us to know which provider supports which currencies. Currency Currency `json:"currency"` // GameCode Unique Game Code on Caleta system. Can be obtained from `/api/game/list` endpoint. This variable intends to replace `game_id`. GameCode GameCode `json:"game_code"` // GameId Deprecated: Use `game_code` instead.<br/>Unique game ID Caleta system. Can be obtained from `/api/game/list` endpoint.<br/>Note: this value may change from each server (staging, production) GameId *GameId `json:"game_id,omitempty"` // IsFree Flag which shows that transaction was generated by a promotional tool (FreeSpins, etc). Usually, these transactions are credited to bonus wallets (if available). IsFree IsFree `json:"is_free"` // JackpotWin This field is included if a jackpot win occurred. The reported value indicate how much of the win amount was contributed to from winning the jackpot. This value is represented as an integer similar to amount. JackpotWin *int `json:"jackpot_win,omitempty"` // ReferenceTransactionUuid Unique identifier of the transaction that this transaction is referencing. In case of rollback, this field will contain transaction_uuid of the transaction which needs to be rolled back. In case of win, there will be transaction_uuid of the bet to which this win is related. ReferenceTransactionUuid string `json:"reference_transaction_uuid"` // RequestUuid Standard 16-byte UUID. This id can be seen as network layer action. An id of an action that is generated for each our call to Operator. Used to sync Hub88 and Operator sides for debugging purposes. Operator has to respond with the same request_uuid as the one that was received in request. RequestUuid RequestUuid `json:"request_uuid"` // RewardUuid This holds the uuid of a reward given to a player on Caleta side. Rewards holds information about which campaigns belong, player, quantity left of Free Bets. RewardUuid *RewardUuid `json:"reward_uuid,omitempty"` // Round Game round id. Used to relate all bets and wins in one round. All transactions related to the same round will have the same value in this field. It's unique through whole system. Round Round `json:"round"` // RoundClosed Denotes when the round is closed RoundClosed RoundClosed `json:"round_closed"` // SupplierUser The name of the user in Provider's system (in case Operator needs to find user in Provder's back office or report problem with the user). If value is NULL, the Operator can search for their own user_id. SupplierUser SupplierUser `json:"supplier_user"` // Token Operator's back end generates a token associated with the User, game, his or her current currency and maybe other parameters depending on the Operator's preferences. The token acts as an ID parameter for the game session. It is important that the currency is not changed during the current game session. If the User changes the currency or display unit, the Operator's backend needs to generate a new token and re-open the game with new token. In case of DEMO gameplay, this parameter may be omitted.<br/>A token should be valid for all bet transactions until a new one is generated, expired tokens should continue be valid for Win/Rollback transactions if is related to a previous existing bet. Token Token `json:"token"` // TransactionUuid Unique wallet transaction. TransactionUuid TransactionUuid `json:"transaction_uuid"` }
WalletWinBody defines model for wallet_win_body.
type Walletbalance200JSONResponse ¶
type Walletbalance200JSONResponse BalanceResponse
func (Walletbalance200JSONResponse) VisitWalletbalanceResponse ¶
func (response Walletbalance200JSONResponse) VisitWalletbalanceResponse(ctx *fiber.Ctx) error
type WalletbalanceJSONRequestBody ¶
type WalletbalanceJSONRequestBody = WalletBalanceBody
WalletbalanceJSONRequestBody defines body for Walletbalance for application/json ContentType.
type WalletbalanceParams ¶
type WalletbalanceParams struct { // XAuthSignature RSA-SHA256 is used to sign the request body using the private key. The signature is validated using the public key sent to operator. XAuthSignature string `json:"X-Auth-Signature"` }
WalletbalanceParams defines parameters for Walletbalance.
type WalletbalanceRequestObject ¶
type WalletbalanceRequestObject struct { Params WalletbalanceParams Body *WalletbalanceJSONRequestBody }
type WalletbalanceResponseObject ¶
type WalletbalanceResponseObject interface {
VisitWalletbalanceResponse(ctx *fiber.Ctx) error
}
type Walletbet200JSONResponse ¶
type Walletbet200JSONResponse BalanceResponse
func (Walletbet200JSONResponse) VisitWalletbetResponse ¶
func (response Walletbet200JSONResponse) VisitWalletbetResponse(ctx *fiber.Ctx) error
type WalletbetJSONRequestBody ¶
type WalletbetJSONRequestBody = WalletBetBody
WalletbetJSONRequestBody defines body for Walletbet for application/json ContentType.
type WalletbetParams ¶
type WalletbetParams struct { // XAuthSignature RSA-SHA256 is used to sign the request body using the private key. The signature is validated using the public key sent to operator. XAuthSignature string `json:"X-Auth-Signature"` XMsgTimestamp *MsgTimestamp `json:"X-Msg-Timestamp,omitempty"` }
WalletbetParams defines parameters for Walletbet.
type WalletbetRequestObject ¶
type WalletbetRequestObject struct { Params WalletbetParams Body *WalletbetJSONRequestBody }
type WalletbetResponseObject ¶
type WalletbetResponseObject interface {
VisitWalletbetResponse(ctx *fiber.Ctx) error
}
type Walletcheck200JSONResponse ¶
type Walletcheck200JSONResponse InlineResponse2001
func (Walletcheck200JSONResponse) VisitWalletcheckResponse ¶
func (response Walletcheck200JSONResponse) VisitWalletcheckResponse(ctx *fiber.Ctx) error
type WalletcheckJSONRequestBody ¶
type WalletcheckJSONRequestBody = WalletCheckBody
WalletcheckJSONRequestBody defines body for Walletcheck for application/json ContentType.
type WalletcheckParams ¶
type WalletcheckParams struct { // XAuthSignature RSA-SHA256 is used to sign the request body using the private key. The signature is validated using the public key associated with provided operator_id. XAuthSignature string `json:"X-Auth-Signature"` }
WalletcheckParams defines parameters for Walletcheck.
type WalletcheckRequestObject ¶
type WalletcheckRequestObject struct { Params WalletcheckParams Body *WalletcheckJSONRequestBody }
type WalletcheckResponseObject ¶
type WalletcheckResponseObject interface {
VisitWalletcheckResponse(ctx *fiber.Ctx) error
}
type Walletrollback200JSONResponse ¶
type Walletrollback200JSONResponse BalanceResponse
func (Walletrollback200JSONResponse) VisitWalletrollbackResponse ¶
func (response Walletrollback200JSONResponse) VisitWalletrollbackResponse(ctx *fiber.Ctx) error
type WalletrollbackJSONRequestBody ¶
type WalletrollbackJSONRequestBody = WalletRollbackBody
WalletrollbackJSONRequestBody defines body for Walletrollback for application/json ContentType.
type WalletrollbackParams ¶
type WalletrollbackParams struct { // XAuthSignature RSA-SHA256 is used to sign the request body using the private key. The signature is validated using the public key sent to operator. XAuthSignature string `json:"X-Auth-Signature"` XMsgTimestamp *MsgTimestamp `json:"X-Msg-Timestamp,omitempty"` }
WalletrollbackParams defines parameters for Walletrollback.
type WalletrollbackRequestObject ¶
type WalletrollbackRequestObject struct { Params WalletrollbackParams Body *WalletrollbackJSONRequestBody }
type WalletrollbackResponseObject ¶
type WalletrollbackResponseObject interface {
VisitWalletrollbackResponse(ctx *fiber.Ctx) error
}