Documentation ¶
Index ¶
- type Wall
- func (wall Wall) DrawObject()
- func (wall Wall) GetHandlerByType(obType gameobject.ObjectType) gameobject.CollisionHandlerFunction
- func (wall Wall) GetMarkedForDestroy() bool
- func (wall Wall) GetObjectType() gameobject.ObjectType
- func (wall Wall) GetObjectTypeString() string
- func (wall Wall) GetPosition() rl.Rectangle
- func (wall Wall) GetUuid() string
- func (wall *Wall) SetMarkedForDestroy()
Constants ¶
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Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Wall ¶
type Wall struct { Pos *rl.Rectangle WallWidth int WallColor rl.Color // contains filtered or unexported fields }
func (Wall) DrawObject ¶
func (wall Wall) DrawObject()
func (Wall) GetHandlerByType ¶
func (wall Wall) GetHandlerByType(obType gameobject.ObjectType) gameobject.CollisionHandlerFunction
func (Wall) GetMarkedForDestroy ¶
func (Wall) GetObjectType ¶
func (wall Wall) GetObjectType() gameobject.ObjectType
func (Wall) GetObjectTypeString ¶
func (Wall) GetPosition ¶
func (*Wall) SetMarkedForDestroy ¶
func (wall *Wall) SetMarkedForDestroy()
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