Documentation ¶
Index ¶
- type Player
- func (player *Player) DrawObject()
- func (player *Player) GetHandlerByType(obType gameobject.ObjectType) gameobject.CollisionHandlerFunction
- func (player Player) GetMarkedForDestroy() bool
- func (player Player) GetObjectType() gameobject.ObjectType
- func (player Player) GetObjectTypeString() string
- func (player Player) GetPosition() rl.Rectangle
- func (player Player) GetUuid() string
- func (player *Player) HandleMovement()
- func (player *Player) RenderCharacterBullets()
- func (player *Player) SetMarkedForDestroy()
Constants ¶
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Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Player ¶
func InitCharacter ¶
func (*Player) DrawObject ¶
func (player *Player) DrawObject()
func (*Player) GetHandlerByType ¶
func (player *Player) GetHandlerByType(obType gameobject.ObjectType) gameobject.CollisionHandlerFunction
func (Player) GetMarkedForDestroy ¶
func (Player) GetObjectType ¶
func (player Player) GetObjectType() gameobject.ObjectType
func (Player) GetObjectTypeString ¶
func (Player) GetPosition ¶
func (*Player) RenderCharacterBullets ¶
func (player *Player) RenderCharacterBullets()
func (*Player) SetMarkedForDestroy ¶
func (player *Player) SetMarkedForDestroy()
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