player

package
v0.0.0-...-57f8e72 Latest Latest
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Published: Apr 23, 2024 License: MIT Imports: 6 Imported by: 0

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Variables

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Functions

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Types

type Player

type Player struct {
	Hitbox *rl.Rectangle
	Speed  int
	// contains filtered or unexported fields
}

func InitCharacter

func InitCharacter(windowWidth, windowHeight int32) *Player

func (*Player) DrawObject

func (player *Player) DrawObject()

func (*Player) GetHandlerByType

func (player *Player) GetHandlerByType(obType gameobject.ObjectType) gameobject.CollisionHandlerFunction

func (Player) GetMarkedForDestroy

func (player Player) GetMarkedForDestroy() bool

func (Player) GetObjectType

func (player Player) GetObjectType() gameobject.ObjectType

func (Player) GetObjectTypeString

func (player Player) GetObjectTypeString() string

func (Player) GetPosition

func (player Player) GetPosition() rl.Rectangle

func (Player) GetUuid

func (player Player) GetUuid() string

func (*Player) HandleMovement

func (player *Player) HandleMovement()

TODO: Add wall values

func (*Player) RenderCharacterBullets

func (player *Player) RenderCharacterBullets()

func (*Player) SetMarkedForDestroy

func (player *Player) SetMarkedForDestroy()

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