Documentation ¶
Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type Player ¶
type Player struct { //circles []*objects.Circle //sliders []*objects.Slider Background *texture.TextureRegion Logo *texture.TextureRegion BgScl bmath.Vector2d Scl float64 SclA float64 CS float64 SameRate int SameMissRate int // contains filtered or unexported fields }
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