Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
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Functions ¶
This section is empty.
Types ¶
type CreateRendererFunc ¶
type Tiler ¶
type Tiler struct {
// contains filtered or unexported fields
}
func (*Tiler) DownscaleTiles ¶
func (t *Tiler) DownscaleTiles()
DownscaleTiles rescales high-resolution tiles into lower resolution ones until it reaches adequate zoom level
func (*Tiler) FullRender ¶
func (t *Tiler) FullRender(game *game.Game, world *world.World, workers int, region spatial.TileRegion, createRenderer CreateRendererFunc)
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