browser

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Published: Mar 28, 2018 License: Apache-2.0 Imports: 7 Imported by: 0

README

Minio File Browser

Minio Browser provides minimal set of UI to manage buckets and objects on minio server. Minio Browser is written in javascript and released under Apache 2.0 License.

Installation

Install yarn
curl -o- -L https://yarnpkg.com/install.sh | bash
yarn
Install go-bindata and go-bindata-assetfs

If you do not have a working Golang environment, please follow Install Golang

go get github.com/jteeuwen/go-bindata/...
go get github.com/elazarl/go-bindata-assetfs/...

Generating Assets

Generate ui-assets.go
yarn release

This generates ui-assets.go in the current directory. Now do make in the parent directory to build the minio binary with the newly generated ui-assets.go

Run Minio Browser with live reload
yarn dev

Open http://localhost:8080/minio/ in your browser to play with the application

Run Minio Browser with live reload on custom port

Edit browser/webpack.config.js

diff --git a/browser/webpack.config.js b/browser/webpack.config.js
index 3ccdaba..9496c56 100644
--- a/browser/webpack.config.js
+++ b/browser/webpack.config.js
@@ -58,6 +58,7 @@ var exports = {
     historyApiFallback: {
       index: '/minio/'
     },
+    port: 8888,
     proxy: {
       '/minio/webrpc': {
        target: 'http://localhost:9000',
@@ -97,7 +98,7 @@ var exports = {
 if (process.env.NODE_ENV === 'dev') {
   exports.entry = [
     'webpack/hot/dev-server',
-    'webpack-dev-server/client?http://localhost:8080',
+    'webpack-dev-server/client?http://localhost:8888',
     path.resolve(__dirname, 'app/index.js')
   ]
 }
yarn dev

Open http://localhost:8888/minio/ in your browser to play with the application

Documentation

Index

Constants

This section is empty.

Variables

View Source
var UICommitID = "330c271a7477f04a03b6805c6236b04dc1dfee66"
View Source
var UIReleaseTag = "RELEASE.2018-03-23T08-15-30Z"
View Source
var UIVersion = "2018-03-23T08:15:30Z"

Functions

func Asset

func Asset(name string) ([]byte, error)

Asset loads and returns the asset for the given name. It returns an error if the asset could not be found or could not be loaded.

func AssetDir

func AssetDir(name string) ([]string, error)

AssetDir returns the file names below a certain directory embedded in the file by go-bindata. For example if you run go-bindata on data/... and data contains the following hierarchy:

data/
  foo.txt
  img/
    a.png
    b.png

then AssetDir("data") would return []string{"foo.txt", "img"} AssetDir("data/img") would return []string{"a.png", "b.png"} AssetDir("foo.txt") and AssetDir("notexist") would return an error AssetDir("") will return []string{"data"}.

func AssetInfo

func AssetInfo(name string) (os.FileInfo, error)

AssetInfo loads and returns the asset info for the given name. It returns an error if the asset could not be found or could not be loaded.

func AssetNames

func AssetNames() []string

AssetNames returns the names of the assets.

func MustAsset

func MustAsset(name string) []byte

MustAsset is like Asset but panics when Asset would return an error. It simplifies safe initialization of global variables.

func RestoreAsset

func RestoreAsset(dir, name string) error

RestoreAsset restores an asset under the given directory

func RestoreAssets

func RestoreAssets(dir, name string) error

RestoreAssets restores an asset under the given directory recursively

Types

This section is empty.

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