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Published: Jul 8, 2019 License: GPL-3.0 Imports: 6 Imported by: 0

Documentation

Index

Constants

This section is empty.

Variables

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var AIbirthdeath_SafeCircle map[uint64]AIbirthdeath_SafeCircleData
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var AIbirthdeath_SafeCircleLock sync.RWMutex
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var AIbirthdeath_Server map[uint64]AIbirthdeath_ServerData
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var AIbirthdeath_ServerLock sync.RWMutex
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var AIequipment map[uint64]AIequipmentData
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var AIequipmentLock sync.RWMutex
View Source
var AImatch map[uint64]AImatchData
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var AImatchLock sync.RWMutex
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var AInumber map[uint64]AInumberData
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var AInumberLock sync.RWMutex
View Source
var LoadingTips map[uint64]LoadingTipsData
View Source
var LoadingTipsLock sync.RWMutex
View Source
var Rating2 map[uint64]Rating2Data
View Source
var Rating2Lock sync.RWMutex

Functions

func GetAIbirthdeath_SafeCircleMap

func GetAIbirthdeath_SafeCircleMap() map[uint64]AIbirthdeath_SafeCircleData

func GetAIbirthdeath_SafeCircleMapLen

func GetAIbirthdeath_SafeCircleMapLen() int

func GetAIbirthdeath_ServerMap

func GetAIbirthdeath_ServerMap() map[uint64]AIbirthdeath_ServerData

func GetAIbirthdeath_ServerMapLen

func GetAIbirthdeath_ServerMapLen() int

func GetAIequipmentMap

func GetAIequipmentMap() map[uint64]AIequipmentData

func GetAIequipmentMapLen

func GetAIequipmentMapLen() int

func GetAImatchMap

func GetAImatchMap() map[uint64]AImatchData

func GetAImatchMapLen

func GetAImatchMapLen() int

func GetAInumberMap

func GetAInumberMap() map[uint64]AInumberData

func GetAInumberMapLen

func GetAInumberMapLen() int

func GetAchievementMap

func GetAchievementMap() map[uint64]AchievementData

func GetAchievementMapLen

func GetAchievementMapLen() int

func GetAdkeyMap

func GetAdkeyMap() map[uint64]AdkeyData

func GetAdkeyMapLen

func GetAdkeyMapLen() int

func GetAiMap

func GetAiMap() map[uint64]AiData

func GetAiMapLen

func GetAiMapLen() int

func GetBarrierMap

func GetBarrierMap() map[uint64]BarrierData

func GetBarrierMapLen

func GetBarrierMapLen() int

func GetBirthplaceMap

func GetBirthplaceMap() map[uint64]BirthplaceData

func GetBirthplaceMapLen

func GetBirthplaceMapLen() int

func GetBombruleMap

func GetBombruleMap() map[uint64]BombruleData

func GetBombruleMapLen

func GetBombruleMapLen() int

func GetCarrierMap

func GetCarrierMap() map[uint64]CarrierData

func GetCarrierMapLen

func GetCarrierMapLen() int

func GetCharacterstateMap

func GetCharacterstateMap() map[uint64]CharacterstateData

func GetCharacterstateMapLen

func GetCharacterstateMapLen() int

func GetClothesMap

func GetClothesMap() map[uint64]ClothesData

func GetClothesMapLen

func GetClothesMapLen() int

func GetDetailMap

func GetDetailMap() map[uint64]DetailData

func GetDetailMapLen

func GetDetailMapLen() int

func GetEnergyMap

func GetEnergyMap() map[uint64]EnergyData

func GetEnergyMapLen

func GetEnergyMapLen() int

func GetErrorcodeMap

func GetErrorcodeMap() map[uint64]ErrorcodeData

func GetErrorcodeMapLen

func GetErrorcodeMapLen() int

func GetGunMap

func GetGunMap() map[uint64]GunData

func GetGunMapLen

func GetGunMapLen() int

func GetItemMap

func GetItemMap() map[uint64]ItemData

func GetItemMapLen

func GetItemMapLen() int

func GetKeywordsMap

func GetKeywordsMap() map[uint64]KeywordsData

func GetKeywordsMapLen

func GetKeywordsMapLen() int

func GetLoadingTipsMap

func GetLoadingTipsMap() map[uint64]LoadingTipsData

func GetLoadingTipsMapLen

func GetLoadingTipsMapLen() int

func GetLogicMap

func GetLogicMap() map[uint64]LogicData

func GetLogicMapLen

func GetLogicMapLen() int

func GetMapitemMap

func GetMapitemMap() map[uint64]MapitemData

func GetMapitemMapLen

func GetMapitemMapLen() int

func GetMapitemrateMap

func GetMapitemrateMap() map[uint64]MapitemrateData

func GetMapitemrateMapLen

func GetMapitemrateMapLen() int

func GetMapruleMap

func GetMapruleMap() map[uint64]MapruleData

func GetMapruleMapLen

func GetMapruleMapLen() int

func GetMapsMap

func GetMapsMap() map[uint64]MapsData

func GetMapsMapLen

func GetMapsMapLen() int

func GetMeterfixMap

func GetMeterfixMap() map[uint64]MeterfixData

func GetMeterfixMapLen

func GetMeterfixMapLen() int

func GetNameMap

func GetNameMap() map[uint64]NameData

func GetNameMapLen

func GetNameMapLen() int

func GetParachutingMap

func GetParachutingMap() map[uint64]ParachutingData

func GetParachutingMapLen

func GetParachutingMapLen() int

func GetPayMap

func GetPayMap() map[uint64]PayData

func GetPayMapLen

func GetPayMapLen() int

func GetPhonenumberMap

func GetPhonenumberMap() map[uint64]PhonenumberData

func GetPhonenumberMapLen

func GetPhonenumberMapLen() int

func GetRating2Map

func GetRating2Map() map[uint64]Rating2Data

func GetRating2MapLen

func GetRating2MapLen() int

func GetRatingMap

func GetRatingMap() map[uint64]RatingData

func GetRatingMapLen

func GetRatingMapLen() int

func GetResultcoinMap

func GetResultcoinMap() map[uint64]ResultcoinData

func GetResultcoinMapLen

func GetResultcoinMapLen() int

func GetRoleMap

func GetRoleMap() map[uint64]RoleData

func GetRoleMapLen

func GetRoleMapLen() int

func GetSadscoreMap

func GetSadscoreMap() map[uint64]SadscoreData

func GetSadscoreMapLen

func GetSadscoreMapLen() int

func GetSeasonMap

func GetSeasonMap() map[uint64]SeasonData

func GetSeasonMapLen

func GetSeasonMapLen() int

func GetSkyboxMap

func GetSkyboxMap() map[uint64]SkyboxData

func GetSkyboxMapLen

func GetSkyboxMapLen() int

func GetStoreMap

func GetStoreMap() map[uint64]StoreData

func GetStoreMapLen

func GetStoreMapLen() int

func GetSystemMap

func GetSystemMap() map[uint64]SystemData

func GetSystemMapLen

func GetSystemMapLen() int

func LoadAIbirthdeath_SafeCircle

func LoadAIbirthdeath_SafeCircle()

func LoadAIbirthdeath_Server

func LoadAIbirthdeath_Server()

func LoadAIequipment

func LoadAIequipment()

func LoadAImatch

func LoadAImatch()

func LoadAInumber

func LoadAInumber()

func LoadAchievement

func LoadAchievement()

func LoadAdkey

func LoadAdkey()

func LoadAi

func LoadAi()

func LoadBarrier

func LoadBarrier()

func LoadBirthplace

func LoadBirthplace()

func LoadBombrule

func LoadBombrule()

func LoadCarrier

func LoadCarrier()

func LoadCharacterstate

func LoadCharacterstate()

func LoadClothes

func LoadClothes()

func LoadDetail

func LoadDetail()

func LoadEnergy

func LoadEnergy()

func LoadErrorcode

func LoadErrorcode()

func LoadGun

func LoadGun()

func LoadItem

func LoadItem()

func LoadKeywords

func LoadKeywords()

func LoadLoadingTips

func LoadLoadingTips()

func LoadLogic

func LoadLogic()

func LoadMapitem

func LoadMapitem()

func LoadMapitemrate

func LoadMapitemrate()

func LoadMaprule

func LoadMaprule()

func LoadMaps

func LoadMaps()

func LoadMeterfix

func LoadMeterfix()

func LoadName

func LoadName()

func LoadParachuting

func LoadParachuting()

func LoadPay

func LoadPay()

func LoadPhonenumber

func LoadPhonenumber()

func LoadRating

func LoadRating()

func LoadRating2

func LoadRating2()

func LoadResultcoin

func LoadResultcoin()

func LoadRole

func LoadRole()

func LoadSadscore

func LoadSadscore()

func LoadSeason

func LoadSeason()

func LoadSkybox

func LoadSkybox()

func LoadStore

func LoadStore()

func LoadSystem

func LoadSystem()

func Reload

func Reload(path string) error

func ReloadAll

func ReloadAll()

Types

type AIbirthdeath_SafeCircleData

type AIbirthdeath_SafeCircleData struct {
	SafeCircle                     int
	SummonAITime_Min               int
	SummonAITime_Max               int
	PlayerControlAINum             int
	ExpectPlayerNum                int
	MinPlayerNum                   int
	AIDeath_OutOfTime              int
	AIDeath_Traffic                int
	AIDeath_Melee                  int
	AIDeath_Shoot                  int
	AIDeath_Grenade                int
	AIDeath_Fall                   int
	AIDeath_Traffic_VehicleStrick  int
	AIDeath_Traffic_JumpVehicle    int
	AIDeath_Traffic_VehicleExplode int
	AIDeath_Traffic_VehicleBurn    int
	AIDeath_Shoot_ShotGun          int
	AIDeath_Shoot_Pistol           int
	AIDeath_Shoot_SubmachineGun    int
	AIDeath_Shoot_AssaultRifle     int
	AIDeath_Shoot_SniperRifle      int
}

func GetAIbirthdeath_SafeCircle

func GetAIbirthdeath_SafeCircle(key uint64) (AIbirthdeath_SafeCircleData, bool)

type AIbirthdeath_ServerData

type AIbirthdeath_ServerData struct {
	Id    uint64
	Name  string
	Value float32
}

func GetAIbirthdeath_Server

func GetAIbirthdeath_Server(key uint64) (AIbirthdeath_ServerData, bool)

type AIequipmentData

type AIequipmentData struct {
	SafeCircle           int
	Helmet_0             int
	Helmet_1202          int
	Helmet_1204          int
	Helmet_1206          int
	Armor_0              int
	Armor_1201           int
	Armor_1203           int
	Armor_1205           int
	Melee_0              int
	Melee_10001          int
	Melee_10002          int
	Melee_10003          int
	Melee_10004          int
	Gun_kind_10200_10100 int
	Gun_kind_10300_10100 int
	Gun_kind_10100_10400 int
	Gun_kind_10500_10100 int
	Gun_kind_10300_10200 int
	Gun_kind_10200_10400 int
	Gun_kind_10200_10500 int
	Gun_kind_10300_10400 int
	Gun_kind_10300_10500 int
	Gun_kind_10500_10400 int
	BulletNum_10100      string
	BulletNum_10200      string
	BulletNum_10300      string
	BulletNum_10400      string
	BulletNum_10500      string
	ReformItemsNum_0     int
	ReformItemsNum_1     int
	ReformItemsNum_2     int
	ReformItemsNum_3     int
	ReformItemsNum_4     int
	ReformItemsNum_5     int
	ReformItemsNum_6     int
	GrenadeNum_0         int
	GrenadeNum_1         int
	GrenadeNum_2         int
	GrenadeNum_3         int
	GrenadeNum_4         int
	GrenadeNum_5         int
	GrenadeNum_6         int
	GrenadeNum_7         int
	GrenadeNum_8         int
	GrenadeNum_9         int
	GrenadeNum_10        int
	Grenade_2100         int
	Grenade_2101         int
	Grenade_2102         int
	MedicinesNum_0       int
	MedicinesNum_1       int
	MedicinesNum_2       int
	MedicinesNum_3       int
	MedicinesNum_4       int
	MedicinesNum_5       int
	MedicinesNum_6       int
	MedicinesNum_7       int
	MedicinesNum_8       int
	MedicinesNum_9       int
	MedicinesNum_10      int
	Medicine_1101        int
	Medicine_1102        int
	Medicine_1117        int
	Medicine_1118        int
	Medicine_1119        int
	Medicine_1120        int
	ClothesNum_0         int
	ClothesNum_1         int
	ClothesNum_2         int
	ClothesNum_3         int
	ClothesNum_4         int
	ClothesNum_5         int
	Clothes_3000         int
	Clothes_3500         int
	Clothes_4000         int
	Clothes_4500         int
	Clothes_5000         int
}

func GetAIequipment

func GetAIequipment(key uint64) (AIequipmentData, bool)

type AImatchData

type AImatchData struct {
	Id    uint64
	Name  string
	Value float32
}

func GetAImatch

func GetAImatch(key uint64) (AImatchData, bool)

type AInumberData

type AInumberData struct {
	Id       uint64
	Score    int
	AInumber int
}

func GetAInumber

func GetAInumber(key uint64) (AInumberData, bool)

type AchievementData

type AchievementData struct {
	Id          uint64
	Type        uint64
	Name        string
	Content     string
	BonusID     uint64
	BonusNum    uint64
	MailTitle   string
	MailContent string
}

func GetAchievement

func GetAchievement(key uint64) (AchievementData, bool)

type AdkeyData

type AdkeyData struct {
	Id    uint64
	Adkey string
}

func GetAdkey

func GetAdkey(key uint64) (AdkeyData, bool)

type AiData

type AiData struct {
	Id                uint64
	Roleid            uint64
	Rolename          string
	Aiview            uint64
	Counterattackrate uint64
	Hitrate           uint64
	Hitheadrate       uint64
	Gun               uint64
	Inititem          string
	Attackrange       uint64
	Dmin              uint64
	Dmax              uint64
	HideTmin          float32
	HideTmax          float32
	Wrun              uint64
	Wdown             uint64
	AimTmin           uint64
	AimTmax           uint64
	Ptohide           float32
	AccFix            float32
	DetectFix         float32
	AttackAgainFix    float32
	SpawnWeight       uint64
	AccOnMoving       float32
	DetectOnhide      float32
}

func GetAi

func GetAi(key uint64) (AiData, bool)

type BarrierData

type BarrierData struct {
	Id       uint64
	Type     uint64
	Name     string
	HitSpeed float32
}

func GetBarrier

func GetBarrier(key uint64) (BarrierData, bool)

type BirthplaceData

type BirthplaceData struct {
	Id     uint64
	X      int
	Z      int
	Length int
	Width  int
}

func GetBirthplace

func GetBirthplace(key uint64) (BirthplaceData, bool)

type BombruleData

type BombruleData struct {
	Id             uint64
	Bombarea       uint64
	Bombtime       uint64
	Bombradius     float32
	Bombstart      uint64
	Bombspeed      float32
	Bombdam        uint64
	Bombdamrradius float32
}

func GetBombrule

func GetBombrule(key uint64) (BombruleData, bool)

type CarrierData

type CarrierData struct {
	Id          uint64
	Name        string
	Seat        uint64
	FuelCap     float32
	FuelConsume float32
	FuelMin     float32
	FuelMax     float32
}

func GetCarrier

func GetCarrier(key uint64) (CarrierData, bool)

type CharacterstateData

type CharacterstateData struct {
	Id            uint64
	Name          string
	BeDetectedFix float32
	BeHitFix      float32
	AiViewFix     float32
}

func GetCharacterstate

func GetCharacterstate(key uint64) (CharacterstateData, bool)

type ClothesData

type ClothesData struct {
	Id         uint64
	Name       string
	Position   int
	Gender     int
	DropItemId int
}

func GetClothes

func GetClothes(key uint64) (ClothesData, bool)

type DetailData

type DetailData struct {
	Id                  uint64
	Name                string
	Dailylogin          string
	EndPlus             string
	DailyLoginMailTitle string
	DailyLoginMail      string
}

func GetDetail

func GetDetail(key uint64) (DetailData, bool)

type EnergyData

type EnergyData struct {
	Id          uint64
	Minvalue    uint64
	Value       uint64
	Addhp       uint64
	Addinterval uint64
	Subenergy   uint64
	Subinterval uint64
	Addspeed    float32
}

func GetEnergy

func GetEnergy(key uint64) (EnergyData, bool)

type ErrorcodeData

type ErrorcodeData struct {
	Id      uint64
	Name    string
	Content string
}

func GetErrorcode

func GetErrorcode(key uint64) (ErrorcodeData, bool)

type GunData

type GunData struct {
	Id                  uint64
	Name                string
	Consumebullet       uint64
	Changeonebullettime float32
	Changebullettime    float32
	Changebullettime2   float32
	Shootinterval1      float32
	Jumpshootinterval1  float32
	Shootinterval2      float32
	Jumpshootinterval2  float32
	Shootinterval3      float32
	Jumpshootinterval3  float32
	Shootinterval4      float32
	Jumpshootinterval4  float32
	Shootinterval5      float32
	Shootinterval6      float32
	Shootinterval7      float32
	Shootinterval8      float32
	Bulletnum           int
	Distance            float32
	Reducedistance      float32
	Headshotrate        uint64
	Clipcap             uint64
	Addclipcap          uint64
	Hurt                float32
	Jumphurt            float32
	Headhurt            float32
	Jumpheadhurt        float32
	Reformitems         string
	Scope               string
	Silencer            string
	Grip                string
	Magazine            string
	Buttstock           string
	Bmin                uint64
	Bmax                uint64
	ContinueTrh         float32
	Aishotinterval      float32
	Takeintime          float32
	Takeouttime         float32
	Closelenstime       float32
	Shotheadlimit       uint64
	SpecialGunAttribute string
}

func GetGun

func GetGun(key uint64) (GunData, bool)

type ItemData

type ItemData struct {
	Id                    uint64
	Type                  uint64
	Subtype               uint64
	Addcell               uint64
	Needweight            float32
	Objvalue              uint64
	Additem               string
	Reducerate            uint64
	Reducedam             uint64
	Effect                uint64
	Effectparam           uint64
	Addpack               uint64
	Addlimit              uint64
	Uselimit              uint64
	Weaponindex           uint64
	Reward                uint64
	ScatteringBeam        float32
	Headratedelta         uint64
	IncreaseShootingRange float32
	Magazinedelta         int
	Changebullettimescale float32
	Processtime           float32
	ThrowDamage           float32
	ThrowHurtRadius       float32
	MarkAoiRange          float32
	HpCondition           uint64
	Light                 uint64
	AutoPickup            uint64
	ClothesIndex          string
}

func GetItem

func GetItem(key uint64) (ItemData, bool)

type KeywordsData

type KeywordsData struct {
	Nameid uint64
	Name   string
}

func GetKeywords

func GetKeywords(key uint64) (KeywordsData, bool)

type LoadFunc

type LoadFunc func()

type LoadingTipsData

type LoadingTipsData struct {
	Id      uint64
	Content string
}

func GetLoadingTips

func GetLoadingTips(key uint64) (LoadingTipsData, bool)

type LogicData

type LogicData struct {
	Id        uint64
	Prestate  int
	Nextstate int
	Stiffness float32
}

func GetLogic

func GetLogic(key uint64) (LogicData, bool)

type MapitemData

type MapitemData struct {
	Id   uint64
	Zone string
	Rate uint64
}

func GetMapitem

func GetMapitem(key uint64) (MapitemData, bool)

type MapitemrateData

type MapitemrateData struct {
	Id         uint64
	Itemlist1  string
	Itemlist2  string
	Itemlist3  string
	Itemlist4  string
	Itemlist5  string
	Itemlist6  string
	Itemlist7  string
	Itemlist8  string
	Itemlist9  string
	Itemlist10 string
}

func GetMapitemrate

func GetMapitemrate(key uint64) (MapitemrateData, bool)

type MapruleData

type MapruleData struct {
	Id             uint64
	Diameter       uint64
	Length         uint64
	Ifland         uint64
	Shrinkarea     uint64
	Shrinktime     uint64
	Shrinkdam      uint64
	Boxrefresh     uint64
	Bombrefresh    uint64
	Delaybombdam   uint64
	Bombtime       uint64
	Bombradius     float32
	Bombdam        uint64
	Bombspeed      float32
	Bombdamrradius float32
	Aidownmove     float32
}

func GetMaprule

func GetMaprule(key uint64) (MapruleData, bool)

type MapsData

type MapsData struct {
	Id               uint64
	Name             string
	Born_pos         string
	Water_height     float32
	Saferadius       float32
	Safe_zone        string
	Refresh_item     string
	Width            float32
	Height           float32
	Parachute_height float32
	Fly_Speed        uint64
	Parts_num        uint64
	End_point        uint64
	E_start          uint64
	E_end            uint64
	W_start          uint64
	W_end            uint64
	N_start          uint64
	N_end            uint64
	S_start          uint64
	S_end            uint64
	Drop_Time_Point  float32
	AI_Drop_Delay    uint64
	AI_Drop_Percent  float32
	AI_Drop_Time     float32
	Ai_Time          uint64
	Fog_height       uint64
	Bomb_zone        string
	Skybox           string
}

func GetMaps

func GetMaps(key uint64) (MapsData, bool)

type MeterfixData

type MeterfixData struct {
	Id                 uint64
	Dist               uint64
	AttackAgain        float32
	BaseAcc            float32
	BaseBeDetectedRate float32
}

func GetMeterfix

func GetMeterfix(key uint64) (MeterfixData, bool)

type NameData

type NameData struct {
	Nameid uint64
	Name   string
}

func GetName

func GetName(key uint64) (NameData, bool)

type ParachutingData

type ParachutingData struct {
	Id             uint64
	Sidelen        int
	Notallowjump   string
	Row            int
	Column         int
	Len            int
	BeforeGameTime int
}

func GetParachuting

func GetParachuting(key uint64) (ParachutingData, bool)

type PayData

type PayData struct {
	Id             uint64
	Productid      string
	Goodslocalicon string
	Buynum         string
	Payitem        string
	Ext            string
	IsChange       uint64
	Sername        string
	ServiceCode    string
	AutoPay        uint64
	ResId          string
	PayType        uint64
}

func GetPay

func GetPay(key uint64) (PayData, bool)

type PhonenumberData

type PhonenumberData struct {
	Id          uint64
	Phonenumber string
}

func GetPhonenumber

func GetPhonenumber(key uint64) (PhonenumberData, bool)

type Rating2Data

type Rating2Data struct {
	Id                 uint64
	InitWinRating      uint64
	InitKillRating     uint64
	InitFinalRating    uint64
	Range1Min          uint64
	Range1Max          uint64
	Range2Min          uint64
	Range2Max          uint64
	Range3Min          uint64
	NValueOfRange1     float32
	MValueOfRange1     float32
	CValueOfRange1     float32
	RiValueOfRange1    float32
	NValueOfRange2     float32
	MValueOfRange2     float32
	CValueOfRange2     float32
	RiValueOfRange2    float32
	NValueOfRange3     float32
	MValueOfRange3     float32
	CValueOfRange3     float32
	RiValueOfRange3    float32
	KillKValue         float32
	WinRatingPer       float32
	KillRatingPer      float32
	HValueOfCorrection string
	DValue             float32
	LValue             float32
	IncreaseTValue     int
}

func GetRating2

func GetRating2(key uint64) (Rating2Data, bool)

type RatingData

type RatingData struct {
	Id    uint64
	Value float32
	Name  string
}

func GetRating

func GetRating(key uint64) (RatingData, bool)

type ResultcoinData

type ResultcoinData struct {
	Id     uint64
	Single uint64
	Two    uint64
	Four   uint64
}

func GetResultcoin

func GetResultcoin(key uint64) (ResultcoinData, bool)

type RoleData

type RoleData struct {
	Id                   uint64
	Name                 string
	Initmvspeed          float32
	Mvspeed              string
	SlowMvSpeed          string
	Crawlspeed           string
	SlowCrawlSpeed       string
	Initswimspeed        float32
	Swimspeed            string
	SlowSwimSpeed        string
	WillDieSpeed         string
	CrouchSpeed          string
	SlowCrouchSpeed      string
	FastRunSpeed         float32
	Inithp               float32
	Initattack           int
	Gender               int
	Mvspeedlimit         float32
	Crawlspeedlimit      float32
	Swimspeedlimit       float32
	Crouchspeedlimit     float32
	Vehiclespeedlimit    float32
	Willdiespeedlimit    float32
	Fallorjumpspeedlimit float32
	ChangeClothes        int
	HeadSkin             int
	FaceSkin             int
	TopsSkin             int
	PantSkin             int
	ShoesSkin            int
}

func GetRole

func GetRole(key uint64) (RoleData, bool)

type SadscoreData

type SadscoreData struct {
	Id       uint64
	Ranking  int
	Sadscore float32
}

func GetSadscore

func GetSadscore(key uint64) (SadscoreData, bool)

type SeasonData

type SeasonData struct {
	Id      uint64
	Name    string
	EndTime string
}

func GetSeason

func GetSeason(key uint64) (SeasonData, bool)

type SkyboxData

type SkyboxData struct {
	Id uint64
}

func GetSkybox

func GetSkybox(key uint64) (SkyboxData, bool)

type StoreData

type StoreData struct {
	Id         uint64
	Type       uint64
	Name       string
	Price      uint64
	RelationID uint64
	State      uint64
}

func GetStore

func GetStore(key uint64) (StoreData, bool)

type SystemData

type SystemData struct {
	Id    uint64
	Value uint64
	Name  string
}

func GetSystem

func GetSystem(key uint64) (SystemData, bool)

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