Documentation ¶
Index ¶
- Variables
- func GetAIbirthdeath_SafeCircleMap() map[uint64]AIbirthdeath_SafeCircleData
- func GetAIbirthdeath_SafeCircleMapLen() int
- func GetAIbirthdeath_ServerMap() map[uint64]AIbirthdeath_ServerData
- func GetAIbirthdeath_ServerMapLen() int
- func GetAIequipmentMap() map[uint64]AIequipmentData
- func GetAIequipmentMapLen() int
- func GetAImatchMap() map[uint64]AImatchData
- func GetAImatchMapLen() int
- func GetAInumberMap() map[uint64]AInumberData
- func GetAInumberMapLen() int
- func GetAchievementMap() map[uint64]AchievementData
- func GetAchievementMapLen() int
- func GetAdkeyMap() map[uint64]AdkeyData
- func GetAdkeyMapLen() int
- func GetAiMap() map[uint64]AiData
- func GetAiMapLen() int
- func GetBarrierMap() map[uint64]BarrierData
- func GetBarrierMapLen() int
- func GetBirthplaceMap() map[uint64]BirthplaceData
- func GetBirthplaceMapLen() int
- func GetBombruleMap() map[uint64]BombruleData
- func GetBombruleMapLen() int
- func GetCarrierMap() map[uint64]CarrierData
- func GetCarrierMapLen() int
- func GetCharacterstateMap() map[uint64]CharacterstateData
- func GetCharacterstateMapLen() int
- func GetClothesMap() map[uint64]ClothesData
- func GetClothesMapLen() int
- func GetDetailMap() map[uint64]DetailData
- func GetDetailMapLen() int
- func GetEnergyMap() map[uint64]EnergyData
- func GetEnergyMapLen() int
- func GetErrorcodeMap() map[uint64]ErrorcodeData
- func GetErrorcodeMapLen() int
- func GetGunMap() map[uint64]GunData
- func GetGunMapLen() int
- func GetItemMap() map[uint64]ItemData
- func GetItemMapLen() int
- func GetKeywordsMap() map[uint64]KeywordsData
- func GetKeywordsMapLen() int
- func GetLoadingTipsMap() map[uint64]LoadingTipsData
- func GetLoadingTipsMapLen() int
- func GetLogicMap() map[uint64]LogicData
- func GetLogicMapLen() int
- func GetMapitemMap() map[uint64]MapitemData
- func GetMapitemMapLen() int
- func GetMapitemrateMap() map[uint64]MapitemrateData
- func GetMapitemrateMapLen() int
- func GetMapruleMap() map[uint64]MapruleData
- func GetMapruleMapLen() int
- func GetMapsMap() map[uint64]MapsData
- func GetMapsMapLen() int
- func GetMeterfixMap() map[uint64]MeterfixData
- func GetMeterfixMapLen() int
- func GetNameMap() map[uint64]NameData
- func GetNameMapLen() int
- func GetParachutingMap() map[uint64]ParachutingData
- func GetParachutingMapLen() int
- func GetPayMap() map[uint64]PayData
- func GetPayMapLen() int
- func GetPhonenumberMap() map[uint64]PhonenumberData
- func GetPhonenumberMapLen() int
- func GetRating2Map() map[uint64]Rating2Data
- func GetRating2MapLen() int
- func GetRatingMap() map[uint64]RatingData
- func GetRatingMapLen() int
- func GetResultcoinMap() map[uint64]ResultcoinData
- func GetResultcoinMapLen() int
- func GetRoleMap() map[uint64]RoleData
- func GetRoleMapLen() int
- func GetSadscoreMap() map[uint64]SadscoreData
- func GetSadscoreMapLen() int
- func GetSeasonMap() map[uint64]SeasonData
- func GetSeasonMapLen() int
- func GetSkyboxMap() map[uint64]SkyboxData
- func GetSkyboxMapLen() int
- func GetStoreMap() map[uint64]StoreData
- func GetStoreMapLen() int
- func GetSystemMap() map[uint64]SystemData
- func GetSystemMapLen() int
- func LoadAIbirthdeath_SafeCircle()
- func LoadAIbirthdeath_Server()
- func LoadAIequipment()
- func LoadAImatch()
- func LoadAInumber()
- func LoadAchievement()
- func LoadAdkey()
- func LoadAi()
- func LoadBarrier()
- func LoadBirthplace()
- func LoadBombrule()
- func LoadCarrier()
- func LoadCharacterstate()
- func LoadClothes()
- func LoadDetail()
- func LoadEnergy()
- func LoadErrorcode()
- func LoadGun()
- func LoadItem()
- func LoadKeywords()
- func LoadLoadingTips()
- func LoadLogic()
- func LoadMapitem()
- func LoadMapitemrate()
- func LoadMaprule()
- func LoadMaps()
- func LoadMeterfix()
- func LoadName()
- func LoadParachuting()
- func LoadPay()
- func LoadPhonenumber()
- func LoadRating()
- func LoadRating2()
- func LoadResultcoin()
- func LoadRole()
- func LoadSadscore()
- func LoadSeason()
- func LoadSkybox()
- func LoadStore()
- func LoadSystem()
- func Reload(path string) error
- func ReloadAll()
- type AIbirthdeath_SafeCircleData
- type AIbirthdeath_ServerData
- type AIequipmentData
- type AImatchData
- type AInumberData
- type AchievementData
- type AdkeyData
- type AiData
- type BarrierData
- type BirthplaceData
- type BombruleData
- type CarrierData
- type CharacterstateData
- type ClothesData
- type DetailData
- type EnergyData
- type ErrorcodeData
- type GunData
- type ItemData
- type KeywordsData
- type LoadFunc
- type LoadingTipsData
- type LogicData
- type MapitemData
- type MapitemrateData
- type MapruleData
- type MapsData
- type MeterfixData
- type NameData
- type ParachutingData
- type PayData
- type PhonenumberData
- type Rating2Data
- type RatingData
- type ResultcoinData
- type RoleData
- type SadscoreData
- type SeasonData
- type SkyboxData
- type StoreData
- type SystemData
Constants ¶
This section is empty.
Variables ¶
View Source
var AIbirthdeath_SafeCircle map[uint64]AIbirthdeath_SafeCircleData
View Source
var AIbirthdeath_SafeCircleLock sync.RWMutex
View Source
var AIbirthdeath_Server map[uint64]AIbirthdeath_ServerData
View Source
var AIbirthdeath_ServerLock sync.RWMutex
View Source
var AIequipment map[uint64]AIequipmentData
View Source
var AIequipmentLock sync.RWMutex
View Source
var AImatch map[uint64]AImatchData
View Source
var AImatchLock sync.RWMutex
View Source
var AInumber map[uint64]AInumberData
View Source
var AInumberLock sync.RWMutex
View Source
var LoadingTips map[uint64]LoadingTipsData
View Source
var LoadingTipsLock sync.RWMutex
View Source
var Rating2 map[uint64]Rating2Data
View Source
var Rating2Lock sync.RWMutex
Functions ¶
func GetAIbirthdeath_SafeCircleMap ¶
func GetAIbirthdeath_SafeCircleMap() map[uint64]AIbirthdeath_SafeCircleData
func GetAIbirthdeath_SafeCircleMapLen ¶
func GetAIbirthdeath_SafeCircleMapLen() int
func GetAIbirthdeath_ServerMap ¶
func GetAIbirthdeath_ServerMap() map[uint64]AIbirthdeath_ServerData
func GetAIbirthdeath_ServerMapLen ¶
func GetAIbirthdeath_ServerMapLen() int
func GetAIequipmentMap ¶
func GetAIequipmentMap() map[uint64]AIequipmentData
func GetAIequipmentMapLen ¶
func GetAIequipmentMapLen() int
func GetAImatchMap ¶
func GetAImatchMap() map[uint64]AImatchData
func GetAImatchMapLen ¶
func GetAImatchMapLen() int
func GetAInumberMap ¶
func GetAInumberMap() map[uint64]AInumberData
func GetAInumberMapLen ¶
func GetAInumberMapLen() int
func GetAchievementMap ¶
func GetAchievementMap() map[uint64]AchievementData
func GetAchievementMapLen ¶
func GetAchievementMapLen() int
func GetAdkeyMap ¶
func GetAdkeyMapLen ¶
func GetAdkeyMapLen() int
func GetAiMapLen ¶
func GetAiMapLen() int
func GetBarrierMap ¶
func GetBarrierMap() map[uint64]BarrierData
func GetBarrierMapLen ¶
func GetBarrierMapLen() int
func GetBirthplaceMap ¶
func GetBirthplaceMap() map[uint64]BirthplaceData
func GetBirthplaceMapLen ¶
func GetBirthplaceMapLen() int
func GetBombruleMap ¶
func GetBombruleMap() map[uint64]BombruleData
func GetBombruleMapLen ¶
func GetBombruleMapLen() int
func GetCarrierMap ¶
func GetCarrierMap() map[uint64]CarrierData
func GetCarrierMapLen ¶
func GetCarrierMapLen() int
func GetCharacterstateMap ¶
func GetCharacterstateMap() map[uint64]CharacterstateData
func GetCharacterstateMapLen ¶
func GetCharacterstateMapLen() int
func GetClothesMap ¶
func GetClothesMap() map[uint64]ClothesData
func GetClothesMapLen ¶
func GetClothesMapLen() int
func GetDetailMap ¶
func GetDetailMap() map[uint64]DetailData
func GetDetailMapLen ¶
func GetDetailMapLen() int
func GetEnergyMap ¶
func GetEnergyMap() map[uint64]EnergyData
func GetEnergyMapLen ¶
func GetEnergyMapLen() int
func GetErrorcodeMap ¶
func GetErrorcodeMap() map[uint64]ErrorcodeData
func GetErrorcodeMapLen ¶
func GetErrorcodeMapLen() int
func GetGunMapLen ¶
func GetGunMapLen() int
func GetItemMap ¶
func GetItemMapLen ¶
func GetItemMapLen() int
func GetKeywordsMap ¶
func GetKeywordsMap() map[uint64]KeywordsData
func GetKeywordsMapLen ¶
func GetKeywordsMapLen() int
func GetLoadingTipsMap ¶
func GetLoadingTipsMap() map[uint64]LoadingTipsData
func GetLoadingTipsMapLen ¶
func GetLoadingTipsMapLen() int
func GetLogicMap ¶
func GetLogicMapLen ¶
func GetLogicMapLen() int
func GetMapitemMap ¶
func GetMapitemMap() map[uint64]MapitemData
func GetMapitemMapLen ¶
func GetMapitemMapLen() int
func GetMapitemrateMap ¶
func GetMapitemrateMap() map[uint64]MapitemrateData
func GetMapitemrateMapLen ¶
func GetMapitemrateMapLen() int
func GetMapruleMap ¶
func GetMapruleMap() map[uint64]MapruleData
func GetMapruleMapLen ¶
func GetMapruleMapLen() int
func GetMapsMap ¶
func GetMapsMapLen ¶
func GetMapsMapLen() int
func GetMeterfixMap ¶
func GetMeterfixMap() map[uint64]MeterfixData
func GetMeterfixMapLen ¶
func GetMeterfixMapLen() int
func GetNameMap ¶
func GetNameMapLen ¶
func GetNameMapLen() int
func GetParachutingMap ¶
func GetParachutingMap() map[uint64]ParachutingData
func GetParachutingMapLen ¶
func GetParachutingMapLen() int
func GetPayMapLen ¶
func GetPayMapLen() int
func GetPhonenumberMap ¶
func GetPhonenumberMap() map[uint64]PhonenumberData
func GetPhonenumberMapLen ¶
func GetPhonenumberMapLen() int
func GetRating2Map ¶
func GetRating2Map() map[uint64]Rating2Data
func GetRating2MapLen ¶
func GetRating2MapLen() int
func GetRatingMap ¶
func GetRatingMap() map[uint64]RatingData
func GetRatingMapLen ¶
func GetRatingMapLen() int
func GetResultcoinMap ¶
func GetResultcoinMap() map[uint64]ResultcoinData
func GetResultcoinMapLen ¶
func GetResultcoinMapLen() int
func GetRoleMap ¶
func GetRoleMapLen ¶
func GetRoleMapLen() int
func GetSadscoreMap ¶
func GetSadscoreMap() map[uint64]SadscoreData
func GetSadscoreMapLen ¶
func GetSadscoreMapLen() int
func GetSeasonMap ¶
func GetSeasonMap() map[uint64]SeasonData
func GetSeasonMapLen ¶
func GetSeasonMapLen() int
func GetSkyboxMap ¶
func GetSkyboxMap() map[uint64]SkyboxData
func GetSkyboxMapLen ¶
func GetSkyboxMapLen() int
func GetStoreMap ¶
func GetStoreMapLen ¶
func GetStoreMapLen() int
func GetSystemMap ¶
func GetSystemMap() map[uint64]SystemData
func GetSystemMapLen ¶
func GetSystemMapLen() int
func LoadAIbirthdeath_SafeCircle ¶
func LoadAIbirthdeath_SafeCircle()
func LoadAIbirthdeath_Server ¶
func LoadAIbirthdeath_Server()
func LoadAIequipment ¶
func LoadAIequipment()
func LoadAImatch ¶
func LoadAImatch()
func LoadAInumber ¶
func LoadAInumber()
func LoadAchievement ¶
func LoadAchievement()
func LoadBarrier ¶
func LoadBarrier()
func LoadBirthplace ¶
func LoadBirthplace()
func LoadBombrule ¶
func LoadBombrule()
func LoadCarrier ¶
func LoadCarrier()
func LoadCharacterstate ¶
func LoadCharacterstate()
func LoadClothes ¶
func LoadClothes()
func LoadDetail ¶
func LoadDetail()
func LoadEnergy ¶
func LoadEnergy()
func LoadErrorcode ¶
func LoadErrorcode()
func LoadKeywords ¶
func LoadKeywords()
func LoadLoadingTips ¶
func LoadLoadingTips()
func LoadMapitem ¶
func LoadMapitem()
func LoadMapitemrate ¶
func LoadMapitemrate()
func LoadMaprule ¶
func LoadMaprule()
func LoadMeterfix ¶
func LoadMeterfix()
func LoadParachuting ¶
func LoadParachuting()
func LoadPhonenumber ¶
func LoadPhonenumber()
func LoadRating ¶
func LoadRating()
func LoadRating2 ¶
func LoadRating2()
func LoadResultcoin ¶
func LoadResultcoin()
func LoadSadscore ¶
func LoadSadscore()
func LoadSeason ¶
func LoadSeason()
func LoadSkybox ¶
func LoadSkybox()
func LoadSystem ¶
func LoadSystem()
Types ¶
type AIbirthdeath_SafeCircleData ¶
type AIbirthdeath_SafeCircleData struct { SafeCircle int SummonAITime_Min int SummonAITime_Max int PlayerControlAINum int ExpectPlayerNum int MinPlayerNum int AIDeath_OutOfTime int AIDeath_Traffic int AIDeath_Melee int AIDeath_Shoot int AIDeath_Grenade int AIDeath_Fall int AIDeath_Traffic_VehicleStrick int AIDeath_Traffic_JumpVehicle int AIDeath_Traffic_VehicleExplode int AIDeath_Traffic_VehicleBurn int AIDeath_Shoot_ShotGun int AIDeath_Shoot_Pistol int AIDeath_Shoot_SubmachineGun int AIDeath_Shoot_AssaultRifle int AIDeath_Shoot_SniperRifle int }
func GetAIbirthdeath_SafeCircle ¶
func GetAIbirthdeath_SafeCircle(key uint64) (AIbirthdeath_SafeCircleData, bool)
type AIbirthdeath_ServerData ¶
func GetAIbirthdeath_Server ¶
func GetAIbirthdeath_Server(key uint64) (AIbirthdeath_ServerData, bool)
type AIequipmentData ¶
type AIequipmentData struct { SafeCircle int Helmet_0 int Helmet_1202 int Helmet_1204 int Helmet_1206 int Armor_0 int Armor_1201 int Armor_1203 int Armor_1205 int Melee_0 int Melee_10001 int Melee_10002 int Melee_10003 int Melee_10004 int Gun_kind_10200_10100 int Gun_kind_10300_10100 int Gun_kind_10100_10400 int Gun_kind_10500_10100 int Gun_kind_10300_10200 int Gun_kind_10200_10400 int Gun_kind_10200_10500 int Gun_kind_10300_10400 int Gun_kind_10300_10500 int Gun_kind_10500_10400 int BulletNum_10100 string BulletNum_10200 string BulletNum_10300 string BulletNum_10400 string BulletNum_10500 string ReformItemsNum_0 int ReformItemsNum_1 int ReformItemsNum_2 int ReformItemsNum_3 int ReformItemsNum_4 int ReformItemsNum_5 int ReformItemsNum_6 int GrenadeNum_0 int GrenadeNum_1 int GrenadeNum_2 int GrenadeNum_3 int GrenadeNum_4 int GrenadeNum_5 int GrenadeNum_6 int GrenadeNum_7 int GrenadeNum_8 int GrenadeNum_9 int GrenadeNum_10 int Grenade_2100 int Grenade_2101 int Grenade_2102 int MedicinesNum_0 int MedicinesNum_1 int MedicinesNum_2 int MedicinesNum_3 int MedicinesNum_4 int MedicinesNum_5 int MedicinesNum_6 int MedicinesNum_7 int MedicinesNum_8 int MedicinesNum_9 int MedicinesNum_10 int Medicine_1101 int Medicine_1102 int Medicine_1117 int Medicine_1118 int Medicine_1119 int Medicine_1120 int ClothesNum_0 int ClothesNum_1 int ClothesNum_2 int ClothesNum_3 int ClothesNum_4 int ClothesNum_5 int Clothes_3000 int Clothes_3500 int Clothes_4000 int Clothes_4500 int Clothes_5000 int }
func GetAIequipment ¶
func GetAIequipment(key uint64) (AIequipmentData, bool)
type AImatchData ¶
func GetAImatch ¶
func GetAImatch(key uint64) (AImatchData, bool)
type AInumberData ¶
func GetAInumber ¶
func GetAInumber(key uint64) (AInumberData, bool)
type AchievementData ¶
type AchievementData struct { Id uint64 Type uint64 Name string Content string BonusID uint64 BonusNum uint64 MailTitle string MailContent string }
func GetAchievement ¶
func GetAchievement(key uint64) (AchievementData, bool)
type AiData ¶
type AiData struct { Id uint64 Roleid uint64 Rolename string Aiview uint64 Counterattackrate uint64 Hitrate uint64 Hitheadrate uint64 Gun uint64 Inititem string Attackrange uint64 Dmin uint64 Dmax uint64 HideTmin float32 HideTmax float32 Wrun uint64 Wdown uint64 AimTmin uint64 AimTmax uint64 Ptohide float32 AccFix float32 DetectFix float32 AttackAgainFix float32 SpawnWeight uint64 AccOnMoving float32 DetectOnhide float32 }
type BarrierData ¶
func GetBarrier ¶
func GetBarrier(key uint64) (BarrierData, bool)
type BirthplaceData ¶
func GetBirthplace ¶
func GetBirthplace(key uint64) (BirthplaceData, bool)
type BombruleData ¶
type BombruleData struct { Id uint64 Bombarea uint64 Bombtime uint64 Bombradius float32 Bombstart uint64 Bombspeed float32 Bombdam uint64 Bombdamrradius float32 }
func GetBombrule ¶
func GetBombrule(key uint64) (BombruleData, bool)
type CarrierData ¶
type CarrierData struct { Id uint64 Name string Seat uint64 FuelCap float32 FuelConsume float32 FuelMin float32 FuelMax float32 }
func GetCarrier ¶
func GetCarrier(key uint64) (CarrierData, bool)
type CharacterstateData ¶
type CharacterstateData struct { Id uint64 Name string BeDetectedFix float32 BeHitFix float32 AiViewFix float32 }
func GetCharacterstate ¶
func GetCharacterstate(key uint64) (CharacterstateData, bool)
type ClothesData ¶
func GetClothes ¶
func GetClothes(key uint64) (ClothesData, bool)
type DetailData ¶
type DetailData struct { Id uint64 Name string Dailylogin string EndPlus string DailyLoginMailTitle string DailyLoginMail string }
func GetDetail ¶
func GetDetail(key uint64) (DetailData, bool)
type EnergyData ¶
type EnergyData struct { Id uint64 Minvalue uint64 Value uint64 Addhp uint64 Addinterval uint64 Subenergy uint64 Subinterval uint64 Addspeed float32 }
func GetEnergy ¶
func GetEnergy(key uint64) (EnergyData, bool)
type ErrorcodeData ¶
func GetErrorcode ¶
func GetErrorcode(key uint64) (ErrorcodeData, bool)
type GunData ¶
type GunData struct { Id uint64 Name string Consumebullet uint64 Changeonebullettime float32 Changebullettime float32 Changebullettime2 float32 Shootinterval1 float32 Jumpshootinterval1 float32 Shootinterval2 float32 Jumpshootinterval2 float32 Shootinterval3 float32 Jumpshootinterval3 float32 Shootinterval4 float32 Jumpshootinterval4 float32 Shootinterval5 float32 Shootinterval6 float32 Shootinterval7 float32 Shootinterval8 float32 Bulletnum int Distance float32 Reducedistance float32 Headshotrate uint64 Clipcap uint64 Addclipcap uint64 Hurt float32 Jumphurt float32 Headhurt float32 Jumpheadhurt float32 Reformitems string Scope string Silencer string Grip string Magazine string Buttstock string Bmin uint64 Bmax uint64 ContinueTrh float32 Aishotinterval float32 Takeintime float32 Takeouttime float32 Closelenstime float32 Shotheadlimit uint64 SpecialGunAttribute string }
type ItemData ¶
type ItemData struct { Id uint64 Type uint64 Subtype uint64 Addcell uint64 Needweight float32 Objvalue uint64 Additem string Reducerate uint64 Reducedam uint64 Effect uint64 Effectparam uint64 Addpack uint64 Addlimit uint64 Uselimit uint64 Weaponindex uint64 Reward uint64 ScatteringBeam float32 Headratedelta uint64 IncreaseShootingRange float32 Magazinedelta int Changebullettimescale float32 Processtime float32 ThrowDamage float32 ThrowHurtRadius float32 MarkAoiRange float32 HpCondition uint64 Light uint64 AutoPickup uint64 ClothesIndex string }
type KeywordsData ¶
func GetKeywords ¶
func GetKeywords(key uint64) (KeywordsData, bool)
type LoadingTipsData ¶
func GetLoadingTips ¶
func GetLoadingTips(key uint64) (LoadingTipsData, bool)
type MapitemData ¶
func GetMapitem ¶
func GetMapitem(key uint64) (MapitemData, bool)
type MapitemrateData ¶
type MapitemrateData struct { Id uint64 Itemlist1 string Itemlist2 string Itemlist3 string Itemlist4 string Itemlist5 string Itemlist6 string Itemlist7 string Itemlist8 string Itemlist9 string Itemlist10 string }
func GetMapitemrate ¶
func GetMapitemrate(key uint64) (MapitemrateData, bool)
type MapruleData ¶
type MapruleData struct { Id uint64 Diameter uint64 Length uint64 Ifland uint64 Shrinkarea uint64 Shrinktime uint64 Shrinkdam uint64 Boxrefresh uint64 Bombrefresh uint64 Delaybombdam uint64 Bombtime uint64 Bombradius float32 Bombdam uint64 Bombspeed float32 Bombdamrradius float32 Aidownmove float32 }
func GetMaprule ¶
func GetMaprule(key uint64) (MapruleData, bool)
type MapsData ¶
type MapsData struct { Id uint64 Name string Born_pos string Water_height float32 Saferadius float32 Safe_zone string Refresh_item string Width float32 Height float32 Parachute_height float32 Fly_Speed uint64 Parts_num uint64 End_point uint64 E_start uint64 E_end uint64 W_start uint64 W_end uint64 N_start uint64 N_end uint64 S_start uint64 S_end uint64 Drop_Time_Point float32 AI_Drop_Delay uint64 AI_Drop_Percent float32 AI_Drop_Time float32 Ai_Time uint64 Fog_height uint64 Bomb_zone string Skybox string }
type MeterfixData ¶
type MeterfixData struct { Id uint64 Dist uint64 AttackAgain float32 BaseAcc float32 BaseBeDetectedRate float32 }
func GetMeterfix ¶
func GetMeterfix(key uint64) (MeterfixData, bool)
type ParachutingData ¶
type ParachutingData struct { Id uint64 Sidelen int Notallowjump string Row int Column int Len int BeforeGameTime int }
func GetParachuting ¶
func GetParachuting(key uint64) (ParachutingData, bool)
type PayData ¶
type PhonenumberData ¶
func GetPhonenumber ¶
func GetPhonenumber(key uint64) (PhonenumberData, bool)
type Rating2Data ¶
type Rating2Data struct { Id uint64 InitWinRating uint64 InitKillRating uint64 InitFinalRating uint64 Range1Min uint64 Range1Max uint64 Range2Min uint64 Range2Max uint64 Range3Min uint64 NValueOfRange1 float32 MValueOfRange1 float32 CValueOfRange1 float32 RiValueOfRange1 float32 NValueOfRange2 float32 MValueOfRange2 float32 CValueOfRange2 float32 RiValueOfRange2 float32 NValueOfRange3 float32 MValueOfRange3 float32 CValueOfRange3 float32 RiValueOfRange3 float32 KillKValue float32 WinRatingPer float32 KillRatingPer float32 HValueOfCorrection string DValue float32 LValue float32 IncreaseTValue int }
func GetRating2 ¶
func GetRating2(key uint64) (Rating2Data, bool)
type RatingData ¶
func GetRating ¶
func GetRating(key uint64) (RatingData, bool)
type ResultcoinData ¶
func GetResultcoin ¶
func GetResultcoin(key uint64) (ResultcoinData, bool)
type RoleData ¶
type RoleData struct { Id uint64 Name string Initmvspeed float32 Mvspeed string SlowMvSpeed string Crawlspeed string SlowCrawlSpeed string Initswimspeed float32 Swimspeed string SlowSwimSpeed string WillDieSpeed string CrouchSpeed string SlowCrouchSpeed string FastRunSpeed float32 Inithp float32 Initattack int Gender int Mvspeedlimit float32 Crawlspeedlimit float32 Swimspeedlimit float32 Crouchspeedlimit float32 Vehiclespeedlimit float32 Willdiespeedlimit float32 Fallorjumpspeedlimit float32 ChangeClothes int HeadSkin int FaceSkin int TopsSkin int PantSkin int ShoesSkin int }
type SadscoreData ¶
func GetSadscore ¶
func GetSadscore(key uint64) (SadscoreData, bool)
type SeasonData ¶
func GetSeason ¶
func GetSeason(key uint64) (SeasonData, bool)
type SkyboxData ¶
type SkyboxData struct {
Id uint64
}
func GetSkybox ¶
func GetSkybox(key uint64) (SkyboxData, bool)
type StoreData ¶
type SystemData ¶
func GetSystem ¶
func GetSystem(key uint64) (SystemData, bool)
Source Files ¶
- AIbirthdeath_SafeCircle.go
- AIbirthdeath_Server.go
- AIequipment.go
- AImatch.go
- AInumber.go
- LoadingTips.go
- Rating2.go
- achievement.go
- adkey.go
- ai.go
- barrier.go
- birthplace.go
- bombrule.go
- carrier.go
- characterstate.go
- clothes.go
- detail.go
- energy.go
- errorcode.go
- gun.go
- init.go
- item.go
- keywords.go
- logic.go
- mapitem.go
- mapitemrate.go
- maprule.go
- maps.go
- meterfix.go
- name.go
- parachuting.go
- pay.go
- phonenumber.go
- rating.go
- resultcoin.go
- role.go
- sadscore.go
- season.go
- skybox.go
- store.go
- system.go
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