export-config

command module
v0.0.0-...-5302b4d Latest Latest
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Published: Aug 12, 2021 License: GPL-3.0 Imports: 4 Imported by: 0

README

export-config

Parse excel config data to protobuf, then generate code(golang&c#) and data(bytes&json).

Install

go get github.com/zero-yy/export-config
sudo ln -s ~/go/bin/export-config /usr/local/bin/export-config

Usage

  • prepare config.toml
######################
InputExcelPath      = "./test"
OutputProtoPath     = "./test"

OutputDataCSharpPath = "./test/csharp/conf_data"
OutputDataGoPath     = "./test/go/conf_data"
OutputCodeCSharpPath = "./test/csharp/gen/conf"
OutputCodeGoPath     = "./test/go/gen/conf"

ProtoPackage        = "Conf"
CSharpNamespace     = "conf"
GoPackage           = "conf"
GoPackageFullPath   = "github.com/zero-yy/export-config/test/go/gen/conf"
  • gen code
    export-config --config=config.toml

  • build gendata go build -o gendata {{.OutputCodeGoPath}}/cmd/gendata/main.go

  • gen data gendata --config=config.toml

Convention over configuration

excel format

reference: ./test/test.xlsm

line 1: comment
line 2: column name
line 3: column type line 4-n: data
col 1: comment

column name
  • using decorator @id to indicate the column as id column
  • if not found @id, then column with name "id" will be id column
  • ary/0 ary/1 ary/x will merge to array. Decorator "/.*" will be regarded as array sign.
column type
  • int32
  • int
  • int64
  • long
  • uint32
  • uint
  • uint64
  • ulong
  • string
  • float
  • float32
  • double
data
  • If id column have no data, then skip the row.

TODO

  • 针对c#支持字符串为主键的表

ConfLoader.cs

using UnityEngine;
using System.Collections.Generic;
using System;
using System.IO;
using Google.Protobuf;

namespace Config
{
    public static partial class ConfLoader
    {
        // 数据表名
        static Dictionary<string, object> tables = new Dictionary<string, object>();

        // todo.. 和版本兼容... 
        static string versionPath = string.Format("{0}_{1}_{2}", 1, 0, 0);

        // 数据存档目录,,热更数据用
        public static string GetDataPath()
        {
            return Application.persistentDataPath + "/cfgdata_" + versionPath + "/";
        }

        // 资源默认目录
        const string CfgPath = "Config/";
        const string NamespacePrefix = "Config.";

        public static List<string> TableNames = new List<string>();

        // 一次性函数
        static ConfLoader()
        {
            var path = GetDataPath(); 
            if (!Directory.Exists(path))
            {
                Directory.CreateDirectory(path);
            }

            AddTables();

            foreach (string name in TableNames)
            {
                Stream sm = null;
                if (File.Exists(path + name))
                    sm = new FileStream(path + name, FileMode.Open);
                else
                {
                    var ft = Resources.Load(CfgPath + name) as TextAsset;
                    sm = new MemoryStream(ft.bytes);
                }

                Type t = Type.GetType("Config." + name);
                cacheTable(t, sm);
                sm.Close();
            }
        }
        
        public static T GetTable<T>()
        {
            string name = typeof(T).Name;
            if (tables.ContainsKey(name))
                return (T) tables[name];
            else
                throw new Exception("no static config table:" + name);
        }

        public static void SaveTable(string name, byte[] data)
        {
            using (MemoryStream ms = new MemoryStream(data))
            {
                Type t = Type.GetType(NamespacePrefix  + name);
                cacheTable(t, ms);
                if (File.Exists(GetDataPath() + name))
                    File.Delete(GetDataPath() + name);
                using (FileStream fs = new FileStream(GetDataPath() + name, FileMode.Create))
                {
                    fs.Write(data, 0, data.Length);
                }
            }
        }

        static void cacheTable(Type t, Stream sm)
        {
            IMessage table = t.Assembly.CreateInstance(t.ToString()) as IMessage;
            table.MergeFrom(sm);

            tables[t.Name] = table;
        }

        public static void ReloadTable(string name)
        {
            Debug.LogFormat("Reload table {0}", name);

            Stream sm = null;
            if (File.Exists(GetDataPath() + name))
                sm = new FileStream(GetDataPath() + name, FileMode.Open);
            else
            {
                var ft = Resources.Load(CfgPath + name) as TextAsset;
                sm = new MemoryStream(ft.bytes);
            }

            Type t = Type.GetType(NamespacePrefix  + name);
            cacheTable(t, sm);
            sm.Close();
        }
    }
}

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