Documentation ¶
Index ¶
- Constants
- Variables
- type CreatureGui
- type Renderer
- func (renderer *Renderer) AddCreature(x, y, angle *float64) *list.Element
- func (renderer *Renderer) DrawText(simInfo info.Info) error
- func (renderer *Renderer) MoveView(x, y int) error
- func (renderer *Renderer) Quit()
- func (renderer *Renderer) RemoveCreature(creature *list.Element) error
- func (renderer *Renderer) Render(simInfo info.Info) error
- func (renderer *Renderer) SetView(x, y int) error
Constants ¶
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const ( Title = "evosim" WindowFlags = sdl.WINDOW_FULLSCREEN CreatureTexture = "./gui/ressources/creature.png" FontName = "DejaVuSans.ttf" FoodColorScalar float64 = 255 / float64(env.MaximumFood) TileSize = 20 RadianToDegree = 180 / math.Pi WindowHeight = 1080 WindowWidht = 1920 )
Variables ¶
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var DEBUG bool
Functions ¶
This section is empty.
Types ¶
type CreatureGui ¶
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