gui

package
v0.0.0-...-bca4a0d Latest Latest
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Published: Jan 14, 2022 License: GPL-3.0 Imports: 8 Imported by: 0

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Constants

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const (
	Title                   = "evosim"
	WindowFlags             = sdl.WINDOW_FULLSCREEN
	CreatureTexture         = "./gui/ressources/creature.png"
	FontName                = "DejaVuSans.ttf"
	FoodColorScalar float64 = 255 / float64(env.MaximumFood)
	TileSize                = 20
	RadianToDegree          = 180 / math.Pi
	WindowHeight            = 1080
	WindowWidht             = 1920
)

Variables

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var DEBUG bool

Functions

This section is empty.

Types

type CreatureGui

type CreatureGui struct {
	DRect       *sdl.FRect
	Angle, X, Y *float64
}

type Renderer

type Renderer struct {
	Font *ttf.Font

	DEBUG bool
	// contains filtered or unexported fields
}

func Init

func Init(chart env.Chart, debug bool) (Renderer, error)

func (*Renderer) AddCreature

func (renderer *Renderer) AddCreature(x, y, angle *float64) *list.Element

func (*Renderer) DrawText

func (renderer *Renderer) DrawText(simInfo info.Info) error

func (*Renderer) MoveView

func (renderer *Renderer) MoveView(x, y int) error

func (*Renderer) Quit

func (renderer *Renderer) Quit()

func (*Renderer) RemoveCreature

func (renderer *Renderer) RemoveCreature(creature *list.Element) error

func (*Renderer) Render

func (renderer *Renderer) Render(simInfo info.Info) error

func (*Renderer) SetView

func (renderer *Renderer) SetView(x, y int) error

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