Documentation ¶
Index ¶
Constants ¶
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const ( // AccountStateBANNED captures enum value "BANNED" AccountStateBANNED string = "BANNED" // AccountStateBADPASSWORD captures enum value "BAD_PASSWORD" AccountStateBADPASSWORD string = "BAD_PASSWORD" // AccountStateDISCONNECTED captures enum value "DISCONNECTED" AccountStateDISCONNECTED string = "DISCONNECTED" // AccountStateCONNECTED captures enum value "CONNECTED" AccountStateCONNECTED string = "CONNECTED" )
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const ( // CharacterClassFECA captures enum value "FECA" CharacterClassFECA string = "FECA" // CharacterClassIOP captures enum value "IOP" CharacterClassIOP string = "IOP" // CharacterClassOSAMODAS captures enum value "OSAMODAS" CharacterClassOSAMODAS string = "OSAMODAS" // CharacterClassENUTROF captures enum value "ENUTROF" CharacterClassENUTROF string = "ENUTROF" // CharacterClassCRA captures enum value "CRA" CharacterClassCRA string = "CRA" // CharacterClassSACRIEUR captures enum value "SACRIEUR" CharacterClassSACRIEUR string = "SACRIEUR" // CharacterClassXELOR captures enum value "XELOR" CharacterClassXELOR string = "XELOR" // CharacterClassSRAM captures enum value "SRAM" CharacterClassSRAM string = "SRAM" // CharacterClassENIRIPSA captures enum value "ENIRIPSA" CharacterClassENIRIPSA string = "ENIRIPSA" // CharacterClassECAFLIP captures enum value "ECAFLIP" CharacterClassECAFLIP string = "ECAFLIP" // CharacterClassPANDAWA captures enum value "PANDAWA" CharacterClassPANDAWA string = "PANDAWA" // CharacterClassSADIDA captures enum value "SADIDA" CharacterClassSADIDA string = "SADIDA" )
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const ( // CharacterConnexionStateMERCHANT captures enum value "MERCHANT" CharacterConnexionStateMERCHANT string = "MERCHANT" // CharacterConnexionStateDISCONNECTED captures enum value "DISCONNECTED" CharacterConnexionStateDISCONNECTED string = "DISCONNECTED" // CharacterConnexionStateCONNECTED captures enum value "CONNECTED" CharacterConnexionStateCONNECTED string = "CONNECTED" )
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const ( // CharacterGameStateUNDEFINED captures enum value "UNDEFINED" CharacterGameStateUNDEFINED string = "UNDEFINED" // CharacterGameStateIDLE captures enum value "IDLE" CharacterGameStateIDLE string = "IDLE" // CharacterGameStateFIGHTING captures enum value "FIGHTING" CharacterGameStateFIGHTING string = "FIGHTING" // CharacterGameStateGATHERING captures enum value "GATHERING" CharacterGameStateGATHERING string = "GATHERING" // CharacterGameStateRECOVERING captures enum value "RECOVERING" CharacterGameStateRECOVERING string = "RECOVERING" // CharacterGameStateMOVING captures enum value "MOVING" CharacterGameStateMOVING string = "MOVING" )
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const ( // CharacterGenderM captures enum value "M" CharacterGenderM string = "M" // CharacterGenderF captures enum value "F" CharacterGenderF string = "F" )
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Account ¶
type Account struct { // last connexion LastConnexion string `json:"lastConnexion,omitempty"` // name // Required: true Name *string `json:"name"` // password // Required: true Password *string `json:"password"` // state // Enum: [BANNED BAD_PASSWORD DISCONNECTED CONNECTED] State string `json:"state,omitempty"` }
Account account swagger:model Account
func (*Account) MarshalBinary ¶
MarshalBinary interface implementation
func (*Account) UnmarshalBinary ¶
UnmarshalBinary interface implementation
type Character ¶
type Character struct { // The character's account name AccountName string `json:"accountName,omitempty"` // The character's class // Enum: [FECA IOP OSAMODAS ENUTROF CRA SACRIEUR XELOR SRAM ENIRIPSA ECAFLIP PANDAWA SADIDA] Class string `json:"class,omitempty"` // An array of 3 strings which represents the character's colors Colors []string `json:"colors"` // The character's connexion state // Enum: [MERCHANT DISCONNECTED CONNECTED] ConnexionState string `json:"connexionState,omitempty"` // The character's game server id GameServerID int64 `json:"gameServerId,omitempty"` // game state // Enum: [UNDEFINED IDLE FIGHTING GATHERING RECOVERING MOVING] GameState string `json:"gameState,omitempty"` // The character's gender // Enum: [M F] Gender string `json:"gender,omitempty"` // The character's Id ID string `json:"id,omitempty"` // A boolean indicating if the character is dead on heroic servers IsDead bool `json:"isDead,omitempty"` // The character's level Level int64 `json:"level,omitempty"` // The character's name Name string `json:"name,omitempty"` }
Character character swagger:model Character
func (*Character) MarshalBinary ¶
MarshalBinary interface implementation
func (*Character) UnmarshalBinary ¶
UnmarshalBinary interface implementation
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