Documentation ¶
Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type WindowRenderer ¶
type WindowRenderer struct {
// contains filtered or unexported fields
}
func NewWindowRenderer ¶
func NewWindowRenderer(w, h int, title string) (*WindowRenderer, error)
func (*WindowRenderer) Destroy ¶
func (r *WindowRenderer) Destroy()
func (*WindowRenderer) Render ¶
func (r *WindowRenderer) Render(scene *scenes.Scene, camera math3.Projector)
func (*WindowRenderer) ShouldClose ¶
func (r *WindowRenderer) ShouldClose() bool
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