Documentation ¶
Overview ¶
Command dispatcher for player events each dispatcher validates the command then creates and saves an event to the event store
Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
Types ¶
type PlayerAddedEvent ¶
type PlayerAddedEvent struct {
Id string `bson:"id"`
}
All of the event types for Player
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